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Several ppl seem confused by the lack of a dedicated retreat phase. I will generally combine Retreats and Builds into one turn. I've done it that way in most games I've GM'd. This saves us one adjudication per game year (better efficiency) and reduces down-time where ppl are just sitting around waiting for a single order.
Even tho the retreats technically occur first, I will post the retreats and builds at the same time. However if the retreat would affect your build in some way, you are welcome to submit builds conditional upon any retreats. (if he retreats here, build this... otherwise, this) and I'll adjudicate accordingly.
In some turns where the retreats are particularly complicated and might affect builds in ways that would be tough to write conditions for, I reserve the option to do a separate fall retreat phase, but those should be rare.
This is just a matter of keeping the game flowing and minimizing down-time.
-mike
From: Michael Sims
Sent: Fri 8/29/2014 7:57 AM
Subject: dc505 Haven f01 results!
These first years are so much fun! Treachery abounds -- so many contested zones!
The Leprechauns and Ogres clash over Whoville...
The Shades and Elves battle for the Valley of Lost Honor...
The Centaurs skip out on the fight, only to see the Rogues and Trolls bounce 2:2 over Orboros.... the Rogues clearly getting the worst of that deal as they get bounced on both gains and lose a home center.
The Barbarians get stuffed invading the Kingdom of Hearts and lose a home center... but still manage a build at the Centaurs' expense
Who actually did well?
It would seem the Undead, Hobbits, Wizards, Pirates, Dwarves, and Magicians all had relatively peaceful turns. No battles to speak of and everything they moved went more or less where it was ordered to.
The Gnomes, Knights, Pirates and Hobbits pull off the magical BUILD 3 opening salvo.
BUILD!
Let's make this due Wed. That's Sep 3, longer than normal since 9/1 is a holiday here in the US.
Archers: Build 1
Barbarians: Build 1
Centaurs: Build 1
Dwarves: Build 2
Faeries: Build 2
Gnomes: Build 3
Hobbits: Build 3
Knights: Build 3
Leprechauns: Build 2
Magicians: Build 2
Nomads: Retreat FoC and Build 2
Ogres: Build 2
Pirates: Build 3
Rogues: Remove 1
Shades: Build 2
Trolls: Build 1
Undead: Build 1
Wizards: Build 2
That's Wed 9/3, 12 Noon.
ORDERS:
Archers:
A Critter Country - Duloc
F Endor Supports A Critter Country - Duloc
F Drynwyn Supports F Strawberry Fields - Kingdom of Hearts
Barbarians:
A Starkadh Hold
F Andarien Plain - Kingdom of Hearts (*Fails*)
A Pendaran Wood - Cathal
Centaurs:
F Grissel - SUNLESS SEA
F Cathal - Anvard
A Calormen - Telmar
Dwarves:
A Mount Nimro - Myth Drannor
A Spirit Pond Hold
F CHURNING REACH Convoys A Mount Nimro - Myth Drannor
Elves:
F Garthim - Valley of Lost Honor (*Bounce*)
A Florin - Caer
F NORTH RAINBOW LAKE Convoys A Florin - Caer
Faeries:
F Strawberry Fields - Kingdom of Hearts
A Acme Acres Supports F Land of Sweets - Gurgi
F NORTH MIRIANIC OCEAN - Dimmsdale
Gnomes:
A Sleepy Hollow Hold
F Groves of Academe - Slightly Gulch
F Daniloth - Troldhaugen
Hobbits:
F Two Towers Hold
A Nowwhat - Krikkit
F SEA OF FALLEN STARS - Never Never Land
Knights:
A Ice Reach - GuTanoth
F Aslan - Archenland
F CRYSTAL LAKE - Ice Reach
Leprechauns:
F Fafhrd(wc) Hold
F Merrow - Tuatha
A Hoarluk - Whoville (*Bounce*)
Magicians:
F Ergoth - EAST SEA OF SHADOWS
A Cyriss Hold
F Ithin'Carthia(ec) - Ansalon
Nomads:
A Forbidden City Hold (*Dislodged*)
F Duloc - Fantastica
F Walk of Clouds - Ashan
F Land of Sweets - Gurgi
Ogres:
A Devils Canyon Supports A Anhondon Plain - Forbidden City
F Sinking Shore - Prekkendorran Hts(sc)
F Uuno - Whoville (*Bounce*)
Pirates:
A The Neverwood - Travers Town
F Camelittle - Neverpeak Mtn
F PIRATE SHOALS - Land Ho
Rogues:
A The Silver city Supports F BEAVERSDAM - Orboros
A Ranaar - Gurgi (*Fails*)
F BEAVERSDAM - Orboros (*Bounce*)
Shades:
A Anhondon Plain - Forbidden City
F Shining Stream - Valley of Lost Honor (*Bounce*)
F BABEL BEACH - Enchanted Isles
Trolls:
F Grendel Hold
A Pygmy - Orboros (*Bounce*)
F TROG BOG Supports A Pygmy - Orboros
Undead:
F Skellington Hold
A Uhl Belk - Terabithia
F SAVAGE SEA Supports A Uhl Belk - Terabithia
Wizards:
F Candlekeep Hold
A Faerun - Dragon Coast
F RAZORS EDGE - Great Glacier