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Diplomaticcorp Discussion Forum:  dc505

(The Haven)


Post:< 27516 >
Subject:< dc505 f12 results! >
Topic:< dc505 >
Category:< Active Games >
Author:briandiffell
Posted:Jul 22, 2015 at 2:51 pm
Viewed:1301 times

  [New Post]  [Reply]  [Quote]

If there's one thing I learned this game, it's that Mark Smith cannot be
counted on to send in orders.
If there are two things I learned this game, it's not to let yourself be
stabbed by all of your allies simultaneously.
But if there was just one thing I learned, it's that thing about Mark
Smith being undependable.
On Wed, 22 Jul 2015 10:12:43 -0700, Mark Smith
wrote:
I did NOT NMR once! Much less three times. Why do you keep ignoring my
moves?
RE: Haven dc505 Magicians f12a???

RE: Haven dc505 Magicians f12a



Mark Smith



7/09/15




To: Michael Sims







Thank you very much! Never NMRed Diplomaticorp.

Subject: RE: Haven dc505 Magicians f12a
Date: Thu, 9 Jul 2015 11:34:51 -0500
From: mike(at)fuzzylogicllc.com
To: sandiegosmith(at)hotmail.com








Got it! Hopefully won't miss it in the adj, but no promises...



From: Mark Smith [mailto:sandiegosmith(at)hotmail.com]
Sent: Thu 7/9/2015 10:54 AM
To: Michael Sims
Subject: Haven dc505 Magicians f12a



And the same move as I made for the spring way back on June 8 for the
Fall

a cyriss-grendel

provisional retreat cyriss-immoren













From: sandiegosmith(at)hotmail.com
To: mike(at)fuzzylogicllc.com
Subject: Haven dc505 Magicians f11a retreat, winter 11a, and spring 12a
Date: Mon, 8 Jun 2015 09:52:00 -0700




retreat
a tarsis-cyriss, ergoth OTB






































































winter
remove lost woods, moominvalley

spring

a cyriss-grendel

provisional retreat cyriss-immoren



































































































































































































































































































Subject: dc505 f12 results!
Date: Mon, 20 Jul 2015 23:50:04 -0500
From: mike(at)fuzzylogicllc.com
To: howe.donovan(at)gmail.com
CC: tom.s.holmes(at)gmail.com; alwayshunted(at)hotmail.com;
patrickccloutier(at)gmail.com; diplomacy(at)diffell.net;
clarklandry(at)gmail.com;
camorse22(at)yahoo.com; kielmarch(at)hotmail.com; githraine(at)yahoo.com;
jgramoll(at)gramoll.com; joral(at)darkenedpath.com; kelly058(at)verizon.net;
ndeily(at)yahoo.com; nobunaga.oda.1534.1582(at)gmail.com;
operationsx_2000(at)yahoo.com; rossjwebb(at)gmail.com;
sandiegosmith(at)hotmail.com;
tarakashka.diplomacy(at)gmail.com; rolfloschek(at)yahoo.de;
dc505(at)diplomaticcorp.com






If we were playing Small World, this would be the turn in which the
Centaurs go into decline. Things don't go well on any front for them.
Not
a space captured from the Barbarians, and rather catastrophic losses as
a
convoy lands the Faeries in their homeland!

Magicians NMR! That's 3 in a row for Mark so he's officially out of the
game.

And not to be outdone, the Elves are killed off this round, too. Two
down
just like that! Looks like we're down to an 8-player game...

BUILDS... Wednesday! 12 noon Central.

Archers: Remove 1
Centaurs: Remove 3 and/or Retreat 3 dislodges - Grw, Sae, and Khe.
Dwarves: Build 3
Elves: Remove 3 (Eliminated! Mom, Cmr, and TRL)
Faeries: Build 2
Magicians: Remove 1 (Eliminated! Cyriss)
Pirates: Build 3
Shades: Build 2

Oh and just kidding Mark! Of course the Magicians order, a perfect
game.
Smile Wish things had gone better for you as a result! Still tho, the
Magicians are eliminated, with nothing the retreat from Cyriss can do to
save them.

Archers:
A Spiral Castle - Dragons Teeth Mtns
A Shady Vale Supports A Gurgi - Grimpen Ward

Barbarians:
A Paras Derval Supports A Dragons Teeth Mtns - River Saeren
A Brennin Supports A Paras Derval (*Cut*)
A Starkadh Supports A Brennin

Centaurs:
F GuTanoth Supports A River Saeren - Paras Derval
F Grissel - SUNLESS SEA
F Khemri - Gwynir (*Dislodged*)
F Grimpen Ward - CELESTIAL DELTA (*Dislodged*)
F Telmar Supports F Grissel - SUNLESS SEA
A Sleepy Hollow Supports A Pendaran Wood - Brennin (*Cut*)
A Ice Reach Hold
A Dancing Lawn Supports A Owlwood - Tumnus
A Owlwood - Tumnus
A Pendaran Wood - Brennin (*Fails*)
A Arctic Barrens Supports A Ice Reach
A River Saeren - Paras Derval (*Dislodged*)
F MIST MARSH Supports F Grissel - SUNLESS SEA

Dwarves:
A Hollow Earth Hold
F Garthim Supports F Valley of Lost Honor
A Ergoth - Cyriss
A Everglot - Skellington
A Troldhaugen - Owlwood
A Myth Drannor Hold
F Great Glacier - RIVER OF THE DAWN
F The Julianthes - ALL SAINTS BAY
A Pygmy - Sorrows End
A Plains of Dust Supports A Ergoth - Cyriss
A Faerun - Waterdeep (*Fails*)
A Tymwyvenne - Ice Reach (*Fails*)
A Knurremurre Supports A Tymwyvenne - Ice Reach
A Undermountain Supports A Snow Witch - Nowwhat
F THE MAW Hold
F WEST SEA OF SHADOWS Hold
F EAST SEA OF SHADOWS - Ergoth
F THUNDERHEAD Supports F THE MAW
F CHURNING REACH Hold
F RAZORS EDGE Supports F Great Glacier - RIVER OF THE DAWN
F ROARING RAPIDS Supports F Garthim
F SOUTH RAINBOW LAKE - Prekkendorran Hts(nc)

Elves:
A Marshes of Morva Supports F Cormyr - Garthim
F Cormyr - Garthim (*Fails*)
F THREE RIVER LAKE, no move received


Faeries:
A Fionavar Supports A Dragons Teeth Mtns - River Saeren
F Grimheim Supports F CELESTIAL DELTA
A Orboros Supports F TROG BOG - Grissel
A Dargaard Keep - Kender
A Kingdom of Hearts Supports A Paras Derval
A Gurgi - Grimpen Ward
A Dragons Teeth Mtns - River Saeren
F Land of Sweets Supports A Shady Vale
A Daisy Meadows - Ranaar
F CELESTIAL DELTA Convoys A Gurgi - Grimpen Ward
F BEAVERSDAM - SUNLESS SEA (*Fails*)
F TROG BOG - Grissel
F NORTH MIRIANIC OCEAN - TILVA STRAIT
F CHOCOLATE RIVER Hold

Hobbits:
A Rohan Hold
F Baldurs Gate Supports F GULF OF LUHN
F Waterdeep Supports A City of Splendors (*Cut*)
A City of Splendors Supports A Thirsty Desert
F Enchanted Isles Hold
A Thirsty Desert Supports A City of Splendors
A Shining Stream - Magrathea (*Fails*)
F The Wilderland - Fjord
A Golgafrincham Supports F The Wilderland - Fjord
F GULF OF LUHN Hold
F BABEL BEACH Supports F The Wilderland - Fjord

Magicians:
A Cyriss - Grendel (*Dislodged*)

Pirates:
A Prydain - Drynwyn
A Hundred Acre Wood - Khemri
F Tarsis Hold
A Pans Labyrinth - Rivendell
F Kahvi - Grendel (*Bounce*)
F Ansalon - BIKINI BOTTOM
F Land Ho Supports F PIRATE SHOALS - GULF OF LUHN
F Travers Town - RESTLESS WATERS
A Avalon Supports A Elephant Graveyard - Hundred Acre Wood
F Maze of Regrets - Fantastica
A Elephant Graveyard - Hundred Acre Wood
A Gwynir - Sleepy Hollow (*Fails*)
F SABLES SWAMP Supports A Hundred Acre Wood - Khemri
F THON THALAS - TROG BOG
F MERMAIDS LAGOON - Never Never Land (*Fails*)
F WAY THE HECK Supports F Ansalon - BIKINI BOTTOM
F HORNED BAY - Prydain
F PIRATE SHOALS - GULF OF LUHN (*Fails*)
F SEA OF FALLEN STARS Supports A Pans Labyrinth - Rivendell

Shades:
A Gelfling Supports F Garthim
A Auryn Supports F Valley of Lost Honor
A Lankhmar Hold
A Traal - France
F Magrathea Supports F Fjord (*Cut*)
F Fjord Supports F SEA OF FALLEN STARS - BABEL BEACH (*Disbanded*)
F Valley of Lost Honor Supports F Garthim
A Hoarluk - Venatori Umbrarum
F Allerleirauh Supports F Fjord
F Heresh Supports F Magrathea
A Ogrun - Devils Canyon
A Anhondon Plain Supports A Auryn
A Snow Witch - Nowwhat

This message is in reply to post 27513:

If we were playing Small World, this would be the turn in which the Centaurs go into decline.  Things don't go well on any front for them.  Not a space captured from the Barbarians, and rather catastrophic losses as a convoy lands the Faeries in their homeland! 
 
Magicians NMR!  That's 3 in a row for Mark so he's officially out of the game.
 
And not to be outdone, the Elves are killed off this round, too.  Two down just like that!  Looks like we're down to an 8-player game...
 
BUILDS... Wednesday!  12 noon Central.
 
Archers: Remove 1
Centaurs: Remove 3 and/or Retreat 3 dislodges - Grw, Sae, and Khe.
Dwarves: Build 3
Elves: Remove 3 (Eliminated!  Mom, Cmr, and TRL)
Faeries: Build 2
Magicians: Remove 1 (Eliminated!  Cyriss)
Pirates: Build 3
Shades: Build 2
 
Oh and just kidding Mark!  Of course the Magicians order, a perfect game.  Smile  Wish things had gone better for you as a result!  Still tho, the Magicians are eliminated, with nothing the retreat from Cyriss can do to save them.
 
Archers:
A Spiral Castle - Dragons Teeth Mtns
A Shady Vale Supports A Gurgi - Grimpen Ward
 
Barbarians:
A Paras Derval Supports A Dragons Teeth Mtns - River Saeren
A Brennin Supports A Paras Derval (*Cut*)
A Starkadh Supports A Brennin
 
Centaurs:
F GuTanoth Supports A River Saeren - Paras Derval
F Grissel - SUNLESS SEA
F Khemri - Gwynir (*Dislodged*)
F Grimpen Ward - CELESTIAL DELTA (*Dislodged*)
F Telmar Supports F Grissel - SUNLESS SEA
A Sleepy Hollow Supports A Pendaran Wood - Brennin (*Cut*)
A Ice Reach Hold
A Dancing Lawn Supports A Owlwood - Tumnus
A Owlwood - Tumnus
A Pendaran Wood - Brennin (*Fails*)
A Arctic Barrens Supports A Ice Reach
A River Saeren - Paras Derval (*Dislodged*)
F MIST MARSH Supports F Grissel - SUNLESS SEA
 
Dwarves:
A Hollow Earth Hold
F Garthim Supports F Valley of Lost Honor
A Ergoth - Cyriss
A Everglot - Skellington
A Troldhaugen - Owlwood
A Myth Drannor Hold
F Great Glacier - RIVER OF THE DAWN
F The Julianthes - ALL SAINTS BAY
A Pygmy - Sorrows End
A Plains of Dust Supports A Ergoth - Cyriss
A Faerun - Waterdeep (*Fails*)
A Tymwyvenne - Ice Reach (*Fails*)
A Knurremurre Supports A Tymwyvenne - Ice Reach
A Undermountain Supports A Snow Witch - Nowwhat
F THE MAW Hold
F WEST SEA OF SHADOWS Hold
F EAST SEA OF SHADOWS - Ergoth
F THUNDERHEAD Supports F THE MAW
F CHURNING REACH Hold
F RAZORS EDGE Supports F Great Glacier - RIVER OF THE DAWN
F ROARING RAPIDS Supports F Garthim
F SOUTH RAINBOW LAKE - Prekkendorran Hts(nc)
 
Elves:
A Marshes of Morva Supports F Cormyr - Garthim
F Cormyr - Garthim (*Fails*)
F THREE RIVER LAKE, no move received

 
Faeries:
A Fionavar Supports A Dragons Teeth Mtns - River Saeren
F Grimheim Supports F CELESTIAL DELTA
A Orboros Supports F TROG BOG - Grissel
A Dargaard Keep - Kender
A Kingdom of Hearts Supports A Paras Derval
A Gurgi - Grimpen Ward
A Dragons Teeth Mtns - River Saeren
F Land of Sweets Supports A Shady Vale
A Daisy Meadows - Ranaar
F CELESTIAL DELTA Convoys A Gurgi - Grimpen Ward
F BEAVERSDAM - SUNLESS SEA (*Fails*)
F TROG BOG - Grissel
F NORTH MIRIANIC OCEAN - TILVA STRAIT
F CHOCOLATE RIVER Hold
 
Hobbits:
A Rohan Hold
F Baldurs Gate Supports F GULF OF LUHN
F Waterdeep Supports A City of Splendors (*Cut*)
A City of Splendors Supports A Thirsty Desert
F Enchanted Isles Hold
A Thirsty Desert Supports A City of Splendors
A Shining Stream - Magrathea (*Fails*)
F The Wilderland - Fjord
A Golgafrincham Supports F The Wilderland - Fjord
F GULF OF LUHN Hold
F BABEL BEACH Supports F The Wilderland - Fjord
 
Magicians:
A Cyriss - Grendel (*Dislodged*)
 
Pirates:
A Prydain - Drynwyn
A Hundred Acre Wood - Khemri
F Tarsis Hold
A Pans Labyrinth - Rivendell
F Kahvi - Grendel (*Bounce*)
F Ansalon - BIKINI BOTTOM
F Land Ho Supports F PIRATE SHOALS - GULF OF LUHN
F Travers Town - RESTLESS WATERS
A Avalon Supports A Elephant Graveyard - Hundred Acre Wood
F Maze of Regrets - Fantastica
A Elephant Graveyard - Hundred Acre Wood
A Gwynir - Sleepy Hollow (*Fails*)
F SABLES SWAMP Supports A Hundred Acre Wood - Khemri
F THON THALAS - TROG BOG
F MERMAIDS LAGOON - Never Never Land (*Fails*)
F WAY THE HECK Supports F Ansalon - BIKINI BOTTOM
F HORNED BAY - Prydain
F PIRATE SHOALS - GULF OF LUHN (*Fails*)
F SEA OF FALLEN STARS Supports A Pans Labyrinth - Rivendell
 
Shades:
A Gelfling Supports F Garthim
A Auryn Supports F Valley of Lost Honor
A Lankhmar Hold
A Traal - France
F Magrathea Supports F Fjord (*Cut*)
F Fjord Supports F SEA OF FALLEN STARS - BABEL BEACH (*Disbanded*)
F Valley of Lost Honor Supports F Garthim
A Hoarluk - Venatori Umbrarum
F Allerleirauh Supports F Fjord
F Heresh Supports F Magrathea
A Ogrun - Devils Canyon
A Anhondon Plain Supports A Auryn
A Snow Witch - Nowwhat
 
 

There are 6 Messages in this Thread:


dc505 f12 results! (FuzzyLogic) Jul 20, 11:50 pm

dc505 f12 results! (sandiegosmith) Jul 22, 12:12 pm

dc505 f12 results! (rosswebb) Jul 22, 01:03 pm

dc505 f12 results! (briandiffell) Jul 22, 02:51 pm

dc505 f12 results! (Corrino) Jul 22, 03:03 pm

dc505 f12 results! (Operations) Jul 22, 07:08 pm

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