Hello gang,
Tony's right on the mark on this game - I wish to add
the observation that if a player misses a move, he is
dead in the water in this version.
Apologies for my rapid demise - I had little choice
about leaving.
John
I loved this 8 yrs ago - still do.
--- JAFA <jafainri(at)hotmail.com> wrote:
A Lot of good critism on playablility.
As in the past, the game itself has been tweaked and
was still under scrutiny for it's layout. We finally
hit an undocumented feature where a unit was not
able to move to an adjacent sc. I did make the
appropriate fix but brings home the fact that it is
a developmental game type.
The Iran/Iraq situation. Done purposely as in
Austria/Italy on a standard game.
Cyprus needs adjusting without a doubt.
I would also change the Caspian Sea and make it land
lock only as any fleet there is either stuck or
controls it with no opposition.
I never did like how Tur and Mes up north can block
out anyone with a single unit. Although it reminds
me of Piedmont somewhat.
This game's inent was to be a smaller and faster
game. Somewhat like 4 player South America.
Something that would take 10 seasons to solo. So far
that part is working.
If the interest was there, I would almost try
readjusting. However, it took forever to fill this
game and most of the others if I recall. I don't see
it as a favorite in people's minds.
tt
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