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Post:332 
Subject:< Re: solving dropout problem in live game >
Topic:< Live! 
Category:General >
Author:test_gm
Posted:Sep 13, 2007 at 12:00 am
Viewed:1235 times

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Tis an option, tho standbys wont have much fun waiting to see if someone quits... Probly just go w the normal rules, if you sign up, you're signing up to play, and if you quit 2 hours into a game you knew was 6 hours, then you get tar & feathered, strung up by your toes, and beaten with lint-covered dust mops. I think that's our policy.

Maybe if you have a list of extra people for the game, they could be standbys to take over for those leaving. Not the best solution, but could be useful.
Clagr

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Re: solving dropout problem in live game (test_gm) Sep 13, 12:00 am

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