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Diplomaticcorp Discussion Forum:  dc158

(FOW IV: Once Within a Fog so Dreary)


Post:3428 
Subject:< Once Within: Lighthouses & Watch towers >
Topic:< dc158 >
Category:< Closed Games 
Author:FuzzyLogic
Posted:Mar 21, 2008 at 10:07 am
Viewed:1414 times

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A reminder… Lighthouses and Watch Towers light up 2 spaces on your maps, but they don’t provide intelligence about what other players ordered. I may have mis-clarified that last round in the bit about orders… but your own orders and units (and a few special abilities) are the only things that learn of other players’ orders.

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Some of you have asked what the um… “Oil Refinery looking” thing is on your map… (are my graphics that bad?)

These are either a lighthouse or a watchtower! (hopefully you can tell which it is – tho they are functionally equivalent, I just put watchtowers if inland, or lighthouses if coastal). It watches over the two spaces next to it, and keeps them lit up on every map you receive. This makes it harder to sneak up on these key cities. If it’s unclear, feel free to ask. This is a new feature for FOW IV, after having seen some brutal surprise stabs in games past.

If your lighthouse or watchtower is captured, it does NOT operate for enemy occupiers but will stop working for you. If you can liberate the city, it would resume operation.

Enjoy,
-mike

There is 1 Message in this Thread:


Once Within: Lighthouses & Watch towers (FuzzyLogic) Mar 21, 10:07 am

There are 65 Threads in dc158:


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