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Oceania ONE OPENING LEFT! - Richelieu   (Oct 12, 2012, 5:06 pm)
Brian, I am keen if you have a spot.

[Reply]

Oceania ONE OPENING LEFT! (Open Games) Richelieu Oct 12, 05:14 pm
Brian, send me the email with allocations etc, I just can't join the game on the site until the previous game is entered in the site as complete - which I am sure will happen shortly.
DC428 Spring 1910 Orders - Zoterik   (Oct 12, 2012, 10:44 am)
Normally I'd provide my own comments on the latest developments, but this turn the Sultan says it better than I possibly could.  Enjoy this rather poignant performance: 


(The scene is chaos.  The once proud Sultan appears on the balcony of his palace.  The pride still shows great in his face and the people who love him roar their adoration for this man.  The man who Bucked the Austrian Liar (see what I did there?)  The man who drove not one but two Tsars from power.  The man who warned Italy about Liar in Austria and when Italy paid no heed the Sultan forgave his foolishness and not only befriended him but handed him the keys to the Austrian capital....
 
And now this.  The Sultan deceived the new Tsar so that another center could be taken but the Italian stabbed his friend, his mentor...dare I say his Savior in the back and now Italian war vessels surround the Aegean Sea as Russian troops gather in Rumania....)
 
Sultan:  On this day I promise you, my loyal friends and family.  We WILL NOT QUIT!  We have heathens on our doorstep but the door remains closed!  We will fight on and NOT, I repeat NOT accept the proposed New World Order.
I have asked the great leader of France to turn his forces to our aid....time will tell.
My people.....my friends....I trusted the wrong men, the fault of this terror is mine and mine alone.  We will fight until we are no more.  I would rather the Turkish people be scoured from the earth than to be ruled by LIARS!
I love you all.  I beg your forgiveness.....

Touching, no?  This means that the F/I/R draw proposal fails.  Only one unit-A Holland-was dislodged, but with nowhere to go it is also disbanded.  Thus we move to Fall 1910; the deadline will be 9:00pm CDT on 16 October, or 03:00 BST on 17 October.  The deadline gets shorter now because there are fewer players and we're solidly in the mid-game phase.  On the 14th I'm heading south to Odessa, where I will enjoy a not-quite-as-cold-as-Kyiv winter.  

 FranceA Ruhr - Holland

A Burgundy - Ruhr

A Paris - BurgundyA Belgium S A Ruhr - HollandF North Sea - Heligoland Bight



F English Channel - North SeaF Brest - English ChannelF Portugal - MidAtlantic Ocean



F Spain/sc Holds

 Germany

F Denmark - Kiel (*fails*)

F Norway - Sweden (*fails*)
 Italy

A Tyrolia - Vienna
A Budapest S A Tyrolia - ViennaA Vienna - GaliciaA Serbia S F Bulgaria/sc


A Venice - TyroliaA Naples - SyriaF Bulgaria/sc S F Greece - Aegean Sea


F Greece - Aegean SeaF Ionian Sea C A Naples - SyriaF Eastern Mediterranean C A Naples - Syria


 Russia
A Ukraine - Sevastopol
A Moscow S A Ukraine - SevastopolA Rumania S A Ukraine - SevastopolA Kiel - Denmark (*fails*)
A Sweden S A Kiel - Denmark (*cut*)F Gulf of Bothnia S A SwedenA Holland Holds (*disbanded*)
A Munich HoldsA Bohemia S A Munich
 Turkey

F Aegean Sea - ConstantinopleA Constantinople - Smyrna
A Sevastopol - ArmeniaF Black Sea S F Aegean Sea - Constantinople

[Reply]

Oceania ONE OPENING LEFT! - briankingfox   (Oct 12, 2012, 12:46 am)
French only? How about Chinese player?

[Reply]

Oceania ONE OPENING LEFT! (Open Games) Richelieu Oct 12, 05:06 pm
Brian, I am keen if you have a spot.
Oceania ONE OPENING LEFT! (Open Games) Richelieu Oct 12, 05:14 pm
Brian, send me the email with allocations etc, I just can't join the game on the site until the previous game is entered in the site as complete - which I am sure will happen shortly.
Delay Of Game Penalty! On the Refs! - offdisc   (Oct 11, 2012, 4:44 pm)
Hey guys,
I tried to get the moves processed last night --- really I did!  But I also needed to spend time with my wife, who left for Chicago until Sunday.
You'd think that would give me MORE time to process them tonight, right?

Well usually it would. But this week is busy in Denver, an event that puts us on the map!
www.greatamericanbeerfestival.com
I'm working as a volunteer "Beer Geek" tonight and tomorrow, then coaching a High School debate on Saturday, and working Beer Fest breakdown on Sunday.

Oh, and working my regular job.
Sometime in there, I will also try to sleep.

SO, this game may or may not have retreats processed and Builds/Disbands requested in the next couple days.

I promise --- Sunday the latest!


Thanks for your patience. Feel free to complain, but please do so in the next few hours, so I can read them when I'm too drunk to care. Smile

Mike
---------
"Sit Long, Talk Much, Laugh Often" -- anon

"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson

[Reply]

Oceania ONE OPENING LEFT! - hapolley   (Oct 11, 2012, 3:57 pm)
Oceania needs a French Player! Help us get this fun Variant with Island hopping underway!

[Reply]

Oceania ONE OPENING LEFT! (Open Games) briankingfox Oct 12, 12:46 am
French only? How about Chinese player?
Oceania ONE OPENING LEFT! (Open Games) Richelieu Oct 12, 05:06 pm
Brian, I am keen if you have a spot.
Oceania ONE OPENING LEFT! (Open Games) Richelieu Oct 12, 05:14 pm
Brian, send me the email with allocations etc, I just can't join the game on the site until the previous game is entered in the site as complete - which I am sure will happen shortly.
DC435 Winter 02 Results and maps - cbconnell   (Oct 10, 2012, 10:42 pm)
---Welcome to the Game Grid---
Here are new maps showing the new builds from Winter 02.
Spring 03 orders are due??Monday, October 15 at 9:00 PM MDT (03:00 16-10-12 GMT)??
However, I will be traveling Monday night, so I will not adjudicate right away.


Adjustment orders for Winter of 1902.

Austria: Build A Budapest.
Germany: Build A Berlin.Germany: Build F Kiel.
Italy: Remove A Tunis.
Russia: Build F St Petersburg(nc).


Unit locations:
Austria: ?? A Budapest, F Greece, A Serbia, A Trieste, A Tyrolia.England: ?? F Irish Sea, F London, F North Sea, A Norway.France: ?? ??F English Channel, A Marseilles, F Mid-Atlantic Ocean, A Picardy, A??Spain.

Germany: ?? A Belgium, A Berlin, A Denmark, F Holland, F Kiel, A Munich.Italy: ?? ?? A Albania, F Eastern Mediterranean, F Ionian Sea, A Venice.Russia: ?? ??A Moscow, A Rumania, F Sevastopol, F St Petersburg(nc), F Sweden, A??Ukraine.

Turkey: ?? ??F Aegean Sea, F Black Sea, A Bulgaria, A Smyrna.
---end of line---

[Reply]

DC432 France EOG - EKL   (Oct 10, 2012, 8:43 pm)
I thought this was a fun game. My apologies to Germany for not being a very good ally. Although the big stab with Austria was the highlight of my game, I would have played things differently, knowing how it would end. I should have pursued the alliance further with Germany to get closer to 18, and then stab him. I play for solo victories and fun stabs. I was counting on a war between Russia and Austria to distract them while I made a grab for a solo victory, (Hopefully I never see any of you in another game). That particular turn before Munich became French property, I had rehearsed a scenario were I threw my forces into Italy and at the Russian north, and also the scenario where I betrayed Germany. The German plan had some drawbacks, but in the end I could not pass up the opportunity to do something aggressive. As I told Germany afterward, I often aspire to a 1941-style betrayal in most games. The only player I will dish out any harsh criticism for is England. I never heard a word from him. To my dismay, his only strategy was to attack me. I am glad that Germany killed him off. I was not too impressed with some of Russia's choices: particularly his southern strategy. Not that this mattered because there was no chance that Austria was going to pose any threat. I am not generally impressed by players that are satisfied with a shared victory, and in a game representing the greed of great power conflicts, I think anything less than shooting for total victory is a sell-out. At the risk of irking you all, let me claim a moral victory for being the only one to do anything cool, and for ending the game with the most units. (This comment is not serious, and also truthful). I was a little sad that Germany decided to end things before we could test the will power of the eastern allies. My position in Germany was solid, and my four fleets in the south could have held you off well into 2013 (our time, not game time). I think that Germany decided to end it as our units became intertwined, and the effect of a second French stab could have been immediately fatal for him. I was not planning such a stab, but I had looked into in some detail. Thanks guys.


-Eric

[Reply]

DC406: Fall 12 Results! - cbend37   (Oct 10, 2012, 2:07 pm)
I voted for the Nomad solo. He deserved it. It was my last set of orders, so I thought I would try to be part of something glorious!



So sadly, the vote was not unanimous.


Chris
Leps





-----Original Message-----

From: garry b <kielmarch(at)hotmail.com>

To: mrh <mrh(at)panix.com>

Cc: Maxatrest <Maxatrest(at)yahoo.co.uk>; Chris Bender <cbend37(at)aol.com>; Christopher Martin <dance.scholar(at)gmail.com>; dc406 <dc406(at)diplomaticcorp.com>; Hamish Williams <catsfather(at)gmail.com>; Jason K <githraine(at)yahoo.com>; Jeff Hall <hall.jeff(at)gmail.com>; Jerome Payne <jerome777(at)ymail.com>; joral <joral(at)darkenedpath.com>; Justin Card <justin(at)darkenedpath.com>; Mark Smith <markjsmith60(at)gmail.com>; Matt Kremer <kremer.matthew(at)gmail.com>; Michael Penner <mvpenner(at)yahoo.com>; Michael Sims <mike(at)fuzzylogicllc.net>; Pat.C C <patrickcharlescloutier(at)hotmail.com>; Philip Hahn <philip.a.hahn(at)gmail.com>; psychosis <psychosis(at)sky.com>; Ren?? Kr??ll <rk(at)giorsoine.dk>; Rolf Loschek <rolfloschek(at)yahoo.de>; tim.diplomacy <tim.diplomacy(at)gmail.com>; Warren Fleming <alwayshunted(at)hotmail.com>

Sent: Wed, Oct 10, 2012 5:57 am

Subject: Re: DC406: Fall 12 Results!







The Nomad solo EGP didn't pass? Inconceivable!
I am betting everyone forgot to vote which means they count as YES's and my less
vote, as the lone vote, makes it a unanimous decision, right?
King without an Army

On Oct 10, 2012, at 1:24 AM, Mike Hoffman <mrh(at)panix.com> wrote:
> Hi All,
> Y'all have got me confused with this turn. So many twists, so many seeming
stabs and yet, not all available stabs were taken.
> Not a lot of commentary -- you probably read my EOG from my Haven game and I'm
still a little weary from it.
> So let's just get to the Results.
>
> One funny little turn of a move needs some explanation. The Knights ordered A
Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.
> Well, the convoy was disrupted by the dislodgement of Celestial. However, the
army can move directly to Sweets, and with support, the move succeeds.
> The original rulebook says all unit moves must be fully written, but later
revisions allow for multi-route convoys as well as "convoy or not" if that is an
option.
> Personally, I'm a purist and like the original rule, but times change and
RealWorld is written with updated rules.
>
> A few retreats are necessary.
> Adjustments for Fall 12. Deadline is Wednesday, 10/10
> ========================
> Dwarves: F Dargaard Keep -> Ken, or OTB
> A Dragons Teeth Mtns -> Fion, or OTB
> A Land of Sweets -> Fion, or OTB
>
> Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB
>
> Pirates: A Critter Country -> Ele, or OTB
>
>
> Results for Fall 12:
> ===================
> Dwarves:
> F Loxley Supports F HORNED BAY - Prydain
> F Vinyaya Supports F CHOCOLATE RIVER - Strawberry Fields
> F Grimheim Supports F Ranaar - CELESTIAL DELTA
> F Ashan - The Silver city
> F Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)
> F Travers Town - RIFT CANYON
> F Duloc Supports A Neverpeak Mtn - Critter Country
> A Cave of Ordeals - Newa River (*Fails*)
> A Pygmy Supports F Ashan - The Silver city
> A Walk of Clouds - Ashan
> A Dragons Teeth Mtns - River Saeren (*Dislodged*)
> A Land of Sweets - Gurgi (*Dislodged*)
> A Daisy Meadows - Acme Acres
> A Cliffs of Insanity - Llyr
> A Tymwyvenne - Cave of Ordeals (*Fails*)
> A Knurremurre - Tymwyvenne (*Fails*)
> A Carpantha - Khaz Modan
> A Ancient Necropolis - Yggdrasil
> F TILVA STRAIT - BEAVERSDAM (*Fails*)
> F HIGH SEAS Convoys A Rohan - Grendel
> F WEST MIRIANIC OCEAN - Walk of Clouds
> F EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN
> F CHOCOLATE RIVER - Strawberry Fields
> F RUGGED COAST - HORNED BAY
> F HORNED BAY - Prydain
>
> Faeries:
> A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)
> F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep
>
> Gnomes:
> A Avalon - Hundred Acre Wood (*Fails*)
> A Drynwyn - Andarien Plain
>
> Knights:
> A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)
> A Khemri - Daniloth
> F Newa River, no move received
> A Wing Hove - Heavens Well
> A Fionavar - River Saeren
> A Telmar - Grissel
> F Troldhaugen Supports F Abby Normal - THON THALAS
> F Orboros Supports F BEAVERSDAM - The Silver city
> A Starkadh - Drynwyn
> A Ice Reach Hold
> A Kingdom of Hearts Supports A Fionavar - River Saeren
> A Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns
> F Gurgi Supports A Shady Vale - Land of Sweets
> A Shady Vale - Land of Sweets
> F CRYSTAL LAKE Supports A Ice Reach
> F CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)
> F SUNLESS SEA Convoys A Telmar - Grissel
> F BEAVERSDAM - The Silver city (*Fails*)
> F TROG BOG Supports F Troldhaugen
>
> Leprechauns:
> A Uuno - Horborixen (*Bounce*)
>
> Magicians:
> A Ergoth - Cyriss
> A Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard Keep
> F WEST SEA OF SHADOWS - Tarsis
> F EAST SEA OF SHADOWS - Dargaard Keep
>
> Ogres:
> A Rohan - Grendel
> F Lubrick - Tuatha
> A Fitzgibbon - Lubrick
> F Lankhmar - THREE RIVER LAKE
> A Pans Labyrinth - Parce Pass
> A Fjord - Golgafrincham
> A Niflheim Supports F THON THALAS - Sorrows End
> A Everglot, no move received
> A Fafhrd - Horborixen (*Bounce*)
> A Devils Canyon - Nehwon
> A Neverpeak Mtn - Critter Country
> A Moominvalley Supports F Ashan - The Silver city
> F Ithin'Carthia(wc) Supports F RIVER STYX - Krynn
> A Merrow - Necronomicon
> A Sinking Shore - Horborixen (*Bounce*)
> A Powry - Whoville
> F Heresh - Allerleirauh
> A Nowwhat - Venatori Umbrarum
> F Maze of Regrets Supports A Neverpeak Mtn - Critter Country
> F Groves of Academe Supports A Cave of Ordeals - Newa River
> F Ranaar - CELESTIAL DELTA
> A Venatori Umbrarum - Neverpeak Mtn
> F THON THALAS - Sorrows End
> F MERMAIDS LAGOON - Riku
> F WAY THE HECK Convoys A Rohan - Grendel
> F THE MAW - RIVER STYX
> F RIVER STYX - Krynn
> F SAVAGE SEA - Timberlands
> F GULF OF LUHN - PIRATE SHOALS
> F ROARING RAPIDS - RIVER OF THE DAWN
> F THREE RIVER LAKE - Gelfling
> F SEA OF FALLEN STARS Convoys A Rohan - Grendel
>
> Pirates:
> A Slightly Gulch Supports A Critter Country - Neverpeak Mtn
> F Abby Normal - THON THALAS
> A Critter Country - Neverpeak Mtn (*Dislodged*)
> A Strawberry Fields - Dragons Teeth Mtns
> F GRIEF REEF Supports F Newa River
>
> Undead:
> A Skellington Supports A Everglot
> A Palmaris - Corona (*Fails*)
> F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS
>
>
> Thanks,
> Mike
> ---------
> "Sit Long, Talk Much, Laugh Often" -- anon
> "Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
>
> <F12_preR.gif>
> <F12_M.gif>
> <F12_preR.dpw>

[Reply]

DC406: Fall 12 Results! - cbend37   (Oct 10, 2012, 2:07 pm)
I voted for the Nomad solo. He deserved it. It was my last set of orders, so I thought I would try to be part of something glorious!



So sadly, the vote was not unanimous.


Chris
Leps





-----Original Message-----

From: garry b <kielmarch(at)hotmail.com>

To: mrh <mrh(at)panix.com>

Cc: Maxatrest <Maxatrest(at)yahoo.co.uk>; Chris Bender <cbend37(at)aol.com>; Christopher Martin <dance.scholar(at)gmail.com>; dc406 <dc406(at)diplomaticcorp.com>; Hamish Williams <catsfather(at)gmail.com>; Jason K <githraine(at)yahoo.com>; Jeff Hall <hall.jeff(at)gmail.com>; Jerome Payne <jerome777(at)ymail.com>; joral <joral(at)darkenedpath.com>; Justin Card <justin(at)darkenedpath.com>; Mark Smith <markjsmith60(at)gmail.com>; Matt Kremer <kremer.matthew(at)gmail.com>; Michael Penner <mvpenner(at)yahoo.com>; Michael Sims <mike(at)fuzzylogicllc.net>; Pat.C C <patrickcharlescloutier(at)hotmail.com>; Philip Hahn <philip.a.hahn(at)gmail.com>; psychosis <psychosis(at)sky.com>; Ren?? Kr??ll <rk(at)giorsoine.dk>; Rolf Loschek <rolfloschek(at)yahoo.de>; tim.diplomacy <tim.diplomacy(at)gmail.com>; Warren Fleming <alwayshunted(at)hotmail.com>

Sent: Wed, Oct 10, 2012 5:57 am

Subject: Re: DC406: Fall 12 Results!







The Nomad solo EGP didn't pass? Inconceivable!
I am betting everyone forgot to vote which means they count as YES's and my less
vote, as the lone vote, makes it a unanimous decision, right?
King without an Army

On Oct 10, 2012, at 1:24 AM, Mike Hoffman <mrh(at)panix.com> wrote:
> Hi All,
> Y'all have got me confused with this turn. So many twists, so many seeming
stabs and yet, not all available stabs were taken.
> Not a lot of commentary -- you probably read my EOG from my Haven game and I'm
still a little weary from it.
> So let's just get to the Results.
>
> One funny little turn of a move needs some explanation. The Knights ordered A
Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.
> Well, the convoy was disrupted by the dislodgement of Celestial. However, the
army can move directly to Sweets, and with support, the move succeeds.
> The original rulebook says all unit moves must be fully written, but later
revisions allow for multi-route convoys as well as "convoy or not" if that is an
option.
> Personally, I'm a purist and like the original rule, but times change and
RealWorld is written with updated rules.
>
> A few retreats are necessary.
> Adjustments for Fall 12. Deadline is Wednesday, 10/10
> ========================
> Dwarves: F Dargaard Keep -> Ken, or OTB
> A Dragons Teeth Mtns -> Fion, or OTB
> A Land of Sweets -> Fion, or OTB
>
> Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB
>
> Pirates: A Critter Country -> Ele, or OTB
>
>
> Results for Fall 12:
> ===================
> Dwarves:
> F Loxley Supports F HORNED BAY - Prydain
> F Vinyaya Supports F CHOCOLATE RIVER - Strawberry Fields
> F Grimheim Supports F Ranaar - CELESTIAL DELTA
> F Ashan - The Silver city
> F Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)
> F Travers Town - RIFT CANYON
> F Duloc Supports A Neverpeak Mtn - Critter Country
> A Cave of Ordeals - Newa River (*Fails*)
> A Pygmy Supports F Ashan - The Silver city
> A Walk of Clouds - Ashan
> A Dragons Teeth Mtns - River Saeren (*Dislodged*)
> A Land of Sweets - Gurgi (*Dislodged*)
> A Daisy Meadows - Acme Acres
> A Cliffs of Insanity - Llyr
> A Tymwyvenne - Cave of Ordeals (*Fails*)
> A Knurremurre - Tymwyvenne (*Fails*)
> A Carpantha - Khaz Modan
> A Ancient Necropolis - Yggdrasil
> F TILVA STRAIT - BEAVERSDAM (*Fails*)
> F HIGH SEAS Convoys A Rohan - Grendel
> F WEST MIRIANIC OCEAN - Walk of Clouds
> F EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN
> F CHOCOLATE RIVER - Strawberry Fields
> F RUGGED COAST - HORNED BAY
> F HORNED BAY - Prydain
>
> Faeries:
> A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)
> F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep
>
> Gnomes:
> A Avalon - Hundred Acre Wood (*Fails*)
> A Drynwyn - Andarien Plain
>
> Knights:
> A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)
> A Khemri - Daniloth
> F Newa River, no move received
> A Wing Hove - Heavens Well
> A Fionavar - River Saeren
> A Telmar - Grissel
> F Troldhaugen Supports F Abby Normal - THON THALAS
> F Orboros Supports F BEAVERSDAM - The Silver city
> A Starkadh - Drynwyn
> A Ice Reach Hold
> A Kingdom of Hearts Supports A Fionavar - River Saeren
> A Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns
> F Gurgi Supports A Shady Vale - Land of Sweets
> A Shady Vale - Land of Sweets
> F CRYSTAL LAKE Supports A Ice Reach
> F CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)
> F SUNLESS SEA Convoys A Telmar - Grissel
> F BEAVERSDAM - The Silver city (*Fails*)
> F TROG BOG Supports F Troldhaugen
>
> Leprechauns:
> A Uuno - Horborixen (*Bounce*)
>
> Magicians:
> A Ergoth - Cyriss
> A Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard Keep
> F WEST SEA OF SHADOWS - Tarsis
> F EAST SEA OF SHADOWS - Dargaard Keep
>
> Ogres:
> A Rohan - Grendel
> F Lubrick - Tuatha
> A Fitzgibbon - Lubrick
> F Lankhmar - THREE RIVER LAKE
> A Pans Labyrinth - Parce Pass
> A Fjord - Golgafrincham
> A Niflheim Supports F THON THALAS - Sorrows End
> A Everglot, no move received
> A Fafhrd - Horborixen (*Bounce*)
> A Devils Canyon - Nehwon
> A Neverpeak Mtn - Critter Country
> A Moominvalley Supports F Ashan - The Silver city
> F Ithin'Carthia(wc) Supports F RIVER STYX - Krynn
> A Merrow - Necronomicon
> A Sinking Shore - Horborixen (*Bounce*)
> A Powry - Whoville
> F Heresh - Allerleirauh
> A Nowwhat - Venatori Umbrarum
> F Maze of Regrets Supports A Neverpeak Mtn - Critter Country
> F Groves of Academe Supports A Cave of Ordeals - Newa River
> F Ranaar - CELESTIAL DELTA
> A Venatori Umbrarum - Neverpeak Mtn
> F THON THALAS - Sorrows End
> F MERMAIDS LAGOON - Riku
> F WAY THE HECK Convoys A Rohan - Grendel
> F THE MAW - RIVER STYX
> F RIVER STYX - Krynn
> F SAVAGE SEA - Timberlands
> F GULF OF LUHN - PIRATE SHOALS
> F ROARING RAPIDS - RIVER OF THE DAWN
> F THREE RIVER LAKE - Gelfling
> F SEA OF FALLEN STARS Convoys A Rohan - Grendel
>
> Pirates:
> A Slightly Gulch Supports A Critter Country - Neverpeak Mtn
> F Abby Normal - THON THALAS
> A Critter Country - Neverpeak Mtn (*Dislodged*)
> A Strawberry Fields - Dragons Teeth Mtns
> F GRIEF REEF Supports F Newa River
>
> Undead:
> A Skellington Supports A Everglot
> A Palmaris - Corona (*Fails*)
> F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS
>
>
> Thanks,
> Mike
> ---------
> "Sit Long, Talk Much, Laugh Often" -- anon
> "Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
>
> <F12_preR.gif>
> <F12_M.gif>
> <F12_preR.dpw>

[Reply]

DC406: Fall 12 Results! - laxrulz777   (Oct 10, 2012, 12:11 pm)
and here I was thinking it was a really clever use of a little known rules loophole Wink

On Wed, Oct 10, 2012 at 12:06 PM, Pat.C C <patrickcharlescloutier(at)hotmail.com> wrote:




There's a pretty simple explanation  for that move.  I my hurry to get my moves in I neglected to write support in there.
Date: Tue, 9 Oct 2012 23:24:38 -0600
Subject: DC406: Fall 12 Results!

From: mrh(at)panix.com
To: Maxatrest(at)yahoo.co.uk; cbend37(at)aol.com; dance.scholar(at)gmail.com; dc406(at)diplomaticcorp.com; kielmarch(at)hotmail.com; catsfather(at)gmail.com; githraine(at)yahoo.com; hall.jeff(at)gmail.com; jerome777(at)ymail.com; joral(at)darkenedpath.com; justin(at)darkenedpath.com; markjsmith60(at)gmail.com; kremer.matthew(at)gmail.com; mvpenner(at)yahoo.com; mike(at)fuzzylogicllc.net; patrickcharlescloutier(at)hotmail.com; philip.a.hahn(at)gmail.com; psychosis(at)sky.com; rk(at)giorsoine.dk; rolfloschek(at)yahoo.de; tim.diplomacy(at)gmail.com; alwayshunted(at)hotmail.com


Hi All,Y'all have got me confused with this turn. So many twists, so many seeming stabs and yet, not all available stabs were taken.Not a lot of commentary -- you probably read my EOG from my Haven game and I'm still a little weary from it.
So let's just get to the Results.
One funny little turn of a move needs some explanation.  The Knights ordered A Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.
Well, the convoy was disrupted by the dislodgement of Celestial. However, the army can move directly to Sweets, and with support, the move succeeds.The original rulebook says all unit moves must be fully written, but later revisions allow for multi-route convoys as well as "convoy or not" if that is an option. 
Personally, I'm a purist and like the original rule, but times change and RealWorld is written with updated rules.
A few retreats are necessary.Adjustments for Fall 12. Deadline is Wednesday, 10/10
========================Dwarves: F Dargaard Keep -> Ken, or OTB              A Dragons Teeth Mtns -> Fion, or OTB              A Land of Sweets -> Fion, or OTB

Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB
Pirates: A Critter Country -> Ele, or OTB

Results for Fall 12:
===================Dwarves: F Loxley Supports F HORNED BAY - PrydainF Vinyaya Supports F CHOCOLATE RIVER - Strawberry FieldsF Grimheim Supports F Ranaar - CELESTIAL DELTA
F Ashan - The Silver cityF Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)F Travers Town - RIFT CANYONF Duloc Supports A Neverpeak Mtn - Critter CountryA Cave of Ordeals - Newa River (*Fails*)
A Pygmy Supports F Ashan - The Silver cityA Walk of Clouds - AshanA Dragons Teeth Mtns - River Saeren (*Dislodged*)A Land of Sweets - Gurgi (*Dislodged*)A Daisy Meadows - Acme Acres
A Cliffs of Insanity - LlyrA Tymwyvenne - Cave of Ordeals (*Fails*)A Knurremurre - Tymwyvenne (*Fails*)A Carpantha - Khaz ModanA Ancient Necropolis - YggdrasilF TILVA STRAIT - BEAVERSDAM (*Fails*)
F HIGH SEAS Convoys A Rohan - GrendelF WEST MIRIANIC OCEAN - Walk of CloudsF EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEANF CHOCOLATE RIVER - Strawberry FieldsF RUGGED COAST - HORNED BAY
F HORNED BAY - Prydain
Faeries: A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep

Gnomes: A Avalon - Hundred Acre Wood (*Fails*)A Drynwyn - Andarien Plain
Knights: A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)
A Khemri - DanilothF Newa River, no move receivedA Wing Hove - Heavens WellA Fionavar - River SaerenA Telmar - GrisselF Troldhaugen Supports F Abby Normal - THON THALAS
F Orboros Supports F BEAVERSDAM - The Silver cityA Starkadh - DrynwynA Ice Reach HoldA Kingdom of Hearts Supports A Fionavar - River SaerenA Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns
F Gurgi Supports A Shady Vale - Land of SweetsA Shady Vale - Land of SweetsF CRYSTAL LAKE Supports A Ice ReachF CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)
F SUNLESS SEA Convoys A Telmar - GrisselF BEAVERSDAM - The Silver city (*Fails*)F TROG BOG Supports F Troldhaugen
Leprechauns: A Uuno - Horborixen (*Bounce*)

Magicians: A Ergoth - CyrissA Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard KeepF WEST SEA OF SHADOWS - TarsisF EAST SEA OF SHADOWS - Dargaard Keep

Ogres: A Rohan - GrendelF Lubrick - TuathaA Fitzgibbon - LubrickF Lankhmar - THREE RIVER LAKEA Pans Labyrinth - Parce PassA Fjord - Golgafrincham
A Niflheim Supports F THON THALAS - Sorrows EndA Everglot, no move receivedA Fafhrd - Horborixen (*Bounce*)A Devils Canyon - NehwonA Neverpeak Mtn - Critter Country
A Moominvalley Supports F Ashan - The Silver cityF Ithin'Carthia(wc) Supports F RIVER STYX - KrynnA Merrow - NecronomiconA Sinking Shore - Horborixen (*Bounce*)A Powry - Whoville
F Heresh - AllerleirauhA Nowwhat - Venatori UmbrarumF Maze of Regrets Supports A Neverpeak Mtn - Critter CountryF Groves of Academe Supports A Cave of Ordeals - Newa River
F Ranaar - CELESTIAL DELTA
A Venatori Umbrarum - Neverpeak MtnF THON THALAS - Sorrows EndF MERMAIDS LAGOON - RikuF WAY THE HECK Convoys A Rohan - GrendelF THE MAW - RIVER STYXF RIVER STYX - Krynn
F SAVAGE SEA - TimberlandsF GULF OF LUHN - PIRATE SHOALSF ROARING RAPIDS - RIVER OF THE DAWNF THREE RIVER LAKE - GelflingF SEA OF FALLEN STARS Convoys A Rohan - Grendel

Pirates: A Slightly Gulch Supports A Critter Country - Neverpeak MtnF Abby Normal - THON THALASA Critter Country - Neverpeak Mtn (*Dislodged*)A Strawberry Fields - Dragons Teeth Mtns
F GRIEF REEF Supports F Newa River
Undead: A Skellington Supports A EverglotA Palmaris - Corona (*Fails*)F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS


Thanks,Mike---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson







--
It is better to be silent and thought a fool than to speak and remove all doubt
-Abraham Lincoln

The problem with Internet quotes is that you can never be certain of their accuracy

-Abraham Lincoln

[Reply]

DC406: Fall 12 Results! - BaronVonPWN   (Oct 10, 2012, 11:06 am)
There's a pretty simple explanation  for that move.  I my hurry to get my moves in I neglected to write support in there.
Date: Tue, 9 Oct 2012 23:24:38 -0600
Subject: DC406: Fall 12 Results!
From: mrh(at)panix.com
To: Maxatrest(at)yahoo.co.uk; cbend37(at)aol.com; dance.scholar(at)gmail.com; dc406(at)diplomaticcorp.com; kielmarch(at)hotmail.com; catsfather(at)gmail.com; githraine(at)yahoo.com; hall.jeff(at)gmail.com; jerome777(at)ymail.com; joral(at)darkenedpath.com; justin(at)darkenedpath.com; markjsmith60(at)gmail.com; kremer.matthew(at)gmail.com; mvpenner(at)yahoo.com; mike(at)fuzzylogicllc.net; patrickcharlescloutier(at)hotmail.com; philip.a.hahn(at)gmail.com; psychosis(at)sky.com; rk(at)giorsoine.dk; rolfloschek(at)yahoo.de; tim.diplomacy(at)gmail.com; alwayshunted(at)hotmail.com

Hi All,Y'all have got me confused with this turn. So many twists, so many seeming stabs and yet, not all available stabs were taken.Not a lot of commentary -- you probably read my EOG from my Haven game and I'm still a little weary from it.
So let's just get to the Results.
One funny little turn of a move needs some explanation.  The Knights ordered A Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.
Well, the convoy was disrupted by the dislodgement of Celestial. However, the army can move directly to Sweets, and with support, the move succeeds.The original rulebook says all unit moves must be fully written, but later revisions allow for multi-route convoys as well as "convoy or not" if that is an option. 
Personally, I'm a purist and like the original rule, but times change and RealWorld is written with updated rules.
A few retreats are necessary.Adjustments for Fall 12. Deadline is Wednesday, 10/10
========================Dwarves: F Dargaard Keep -> Ken, or OTB              A Dragons Teeth Mtns -> Fion, or OTB              A Land of Sweets -> Fion, or OTB

Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB
Pirates: A Critter Country -> Ele, or OTB

Results for Fall 12:
===================Dwarves: F Loxley Supports F HORNED BAY - PrydainF Vinyaya Supports F CHOCOLATE RIVER - Strawberry FieldsF Grimheim Supports F Ranaar - CELESTIAL DELTA
F Ashan - The Silver cityF Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)F Travers Town - RIFT CANYONF Duloc Supports A Neverpeak Mtn - Critter CountryA Cave of Ordeals - Newa River (*Fails*)
A Pygmy Supports F Ashan - The Silver cityA Walk of Clouds - AshanA Dragons Teeth Mtns - River Saeren (*Dislodged*)A Land of Sweets - Gurgi (*Dislodged*)A Daisy Meadows - Acme Acres
A Cliffs of Insanity - LlyrA Tymwyvenne - Cave of Ordeals (*Fails*)A Knurremurre - Tymwyvenne (*Fails*)A Carpantha - Khaz ModanA Ancient Necropolis - YggdrasilF TILVA STRAIT - BEAVERSDAM (*Fails*)
F HIGH SEAS Convoys A Rohan - GrendelF WEST MIRIANIC OCEAN - Walk of CloudsF EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEANF CHOCOLATE RIVER - Strawberry FieldsF RUGGED COAST - HORNED BAY
F HORNED BAY - Prydain
Faeries: A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep

Gnomes: A Avalon - Hundred Acre Wood (*Fails*)A Drynwyn - Andarien Plain
Knights: A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)
A Khemri - DanilothF Newa River, no move receivedA Wing Hove - Heavens WellA Fionavar - River SaerenA Telmar - GrisselF Troldhaugen Supports F Abby Normal - THON THALAS
F Orboros Supports F BEAVERSDAM - The Silver cityA Starkadh - DrynwynA Ice Reach HoldA Kingdom of Hearts Supports A Fionavar - River SaerenA Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns
F Gurgi Supports A Shady Vale - Land of SweetsA Shady Vale - Land of SweetsF CRYSTAL LAKE Supports A Ice ReachF CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)
F SUNLESS SEA Convoys A Telmar - GrisselF BEAVERSDAM - The Silver city (*Fails*)F TROG BOG Supports F Troldhaugen
Leprechauns: A Uuno - Horborixen (*Bounce*)

Magicians: A Ergoth - CyrissA Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard KeepF WEST SEA OF SHADOWS - TarsisF EAST SEA OF SHADOWS - Dargaard Keep

Ogres: A Rohan - GrendelF Lubrick - TuathaA Fitzgibbon - LubrickF Lankhmar - THREE RIVER LAKEA Pans Labyrinth - Parce PassA Fjord - Golgafrincham
A Niflheim Supports F THON THALAS - Sorrows EndA Everglot, no move receivedA Fafhrd - Horborixen (*Bounce*)A Devils Canyon - NehwonA Neverpeak Mtn - Critter Country
A Moominvalley Supports F Ashan - The Silver cityF Ithin'Carthia(wc) Supports F RIVER STYX - KrynnA Merrow - NecronomiconA Sinking Shore - Horborixen (*Bounce*)A Powry - Whoville
F Heresh - AllerleirauhA Nowwhat - Venatori UmbrarumF Maze of Regrets Supports A Neverpeak Mtn - Critter CountryF Groves of Academe Supports A Cave of Ordeals - Newa RiverF Ranaar - CELESTIAL DELTA
A Venatori Umbrarum - Neverpeak MtnF THON THALAS - Sorrows EndF MERMAIDS LAGOON - RikuF WAY THE HECK Convoys A Rohan - GrendelF THE MAW - RIVER STYXF RIVER STYX - Krynn
F SAVAGE SEA - TimberlandsF GULF OF LUHN - PIRATE SHOALSF ROARING RAPIDS - RIVER OF THE DAWNF THREE RIVER LAKE - GelflingF SEA OF FALLEN STARS Convoys A Rohan - Grendel

Pirates: A Slightly Gulch Supports A Critter Country - Neverpeak MtnF Abby Normal - THON THALASA Critter Country - Neverpeak Mtn (*Dislodged*)A Strawberry Fields - Dragons Teeth Mtns
F GRIEF REEF Supports F Newa River
Undead: A Skellington Supports A EverglotA Palmaris - Corona (*Fails*)F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS


Thanks,Mike---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson

[Reply]

DC406: Fall 12 Results! - laxrulz777   (Oct 10, 2012, 10:04 am)
Hey. Easy on the dwarf jokes. Our bearded women don't complain!
On Oct 10, 2012 11:01 AM, "Mike Hoffman" <mrh(at)panix.com> wrote:

"super army"?  Or maybe, just a "regular-sized" army. Smile




On Wed, Oct 10, 2012 at 6:13 AM, Jeff Hall <hall.jeff(at)gmail.com> wrote:

Can both armies retreat to Fio thereby creating some sort of "super army" dinobot style? Seems reasonable Smile
--robot dwarf king
On Oct 10, 2012 1:24 AM, "Mike Hoffman" <mrh(at)panix.com> wrote:


Hi All,Y'all have got me confused with this turn. So many twists, so many seeming stabs and yet, not all available stabs were taken.Not a lot of commentary -- you probably read my EOG from my Haven game and I'm still a little weary from it.

So let's just get to the Results.
One funny little turn of a move needs some explanation.  The Knights ordered A Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.

Well, the convoy was disrupted by the dislodgement of Celestial. However, the army can move directly to Sweets, and with support, the move succeeds.The original rulebook says all unit moves must be fully written, but later revisions allow for multi-route convoys as well as "convoy or not" if that is an option. 

Personally, I'm a purist and like the original rule, but times change and RealWorld is written with updated rules.
A few retreats are necessary.Adjustments for Fall 12. Deadline is Wednesday, 10/10

========================Dwarves: F Dargaard Keep -> Ken, or OTB              A Dragons Teeth Mtns -> Fion, or OTB              A Land of Sweets -> Fion, or OTB


Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB
Pirates: A Critter Country -> Ele, or OTB

Results for Fall 12:

===================Dwarves: F Loxley Supports F HORNED BAY - PrydainF Vinyaya Supports F CHOCOLATE RIVER - Strawberry FieldsF Grimheim Supports F Ranaar - CELESTIAL DELTA

F Ashan - The Silver cityF Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)F Travers Town - RIFT CANYONF Duloc Supports A Neverpeak Mtn - Critter CountryA Cave of Ordeals - Newa River (*Fails*)

A Pygmy Supports F Ashan - The Silver cityA Walk of Clouds - AshanA Dragons Teeth Mtns - River Saeren (*Dislodged*)A Land of Sweets - Gurgi (*Dislodged*)A Daisy Meadows - Acme Acres

A Cliffs of Insanity - LlyrA Tymwyvenne - Cave of Ordeals (*Fails*)A Knurremurre - Tymwyvenne (*Fails*)A Carpantha - Khaz ModanA Ancient Necropolis - YggdrasilF TILVA STRAIT - BEAVERSDAM (*Fails*)

F HIGH SEAS Convoys A Rohan - GrendelF WEST MIRIANIC OCEAN - Walk of CloudsF EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEANF CHOCOLATE RIVER - Strawberry FieldsF RUGGED COAST - HORNED BAY

F HORNED BAY - Prydain
Faeries: A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep


Gnomes: A Avalon - Hundred Acre Wood (*Fails*)A Drynwyn - Andarien Plain
Knights: A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)

A Khemri - DanilothF Newa River, no move receivedA Wing Hove - Heavens WellA Fionavar - River SaerenA Telmar - GrisselF Troldhaugen Supports F Abby Normal - THON THALAS

F Orboros Supports F BEAVERSDAM - The Silver cityA Starkadh - DrynwynA Ice Reach HoldA Kingdom of Hearts Supports A Fionavar - River SaerenA Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns

F Gurgi Supports A Shady Vale - Land of SweetsA Shady Vale - Land of SweetsF CRYSTAL LAKE Supports A Ice ReachF CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)

F SUNLESS SEA Convoys A Telmar - GrisselF BEAVERSDAM - The Silver city (*Fails*)F TROG BOG Supports F Troldhaugen
Leprechauns: A Uuno - Horborixen (*Bounce*)


Magicians: A Ergoth - CyrissA Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard KeepF WEST SEA OF SHADOWS - TarsisF EAST SEA OF SHADOWS - Dargaard Keep


Ogres: A Rohan - GrendelF Lubrick - TuathaA Fitzgibbon - LubrickF Lankhmar - THREE RIVER LAKEA Pans Labyrinth - Parce PassA Fjord - Golgafrincham

A Niflheim Supports F THON THALAS - Sorrows EndA Everglot, no move receivedA Fafhrd - Horborixen (*Bounce*)A Devils Canyon - NehwonA Neverpeak Mtn - Critter Country

A Moominvalley Supports F Ashan - The Silver cityF Ithin'Carthia(wc) Supports F RIVER STYX - KrynnA Merrow - NecronomiconA Sinking Shore - Horborixen (*Bounce*)A Powry - Whoville

F Heresh - AllerleirauhA Nowwhat - Venatori UmbrarumF Maze of Regrets Supports A Neverpeak Mtn - Critter CountryF Groves of Academe Supports A Cave of Ordeals - Newa River

F Ranaar - CELESTIAL DELTA
A Venatori Umbrarum - Neverpeak MtnF THON THALAS - Sorrows EndF MERMAIDS LAGOON - RikuF WAY THE HECK Convoys A Rohan - GrendelF THE MAW - RIVER STYXF RIVER STYX - Krynn

F SAVAGE SEA - TimberlandsF GULF OF LUHN - PIRATE SHOALSF ROARING RAPIDS - RIVER OF THE DAWNF THREE RIVER LAKE - GelflingF SEA OF FALLEN STARS Convoys A Rohan - Grendel


Pirates: A Slightly Gulch Supports A Critter Country - Neverpeak MtnF Abby Normal - THON THALASA Critter Country - Neverpeak Mtn (*Dislodged*)A Strawberry Fields - Dragons Teeth Mtns

F GRIEF REEF Supports F Newa River
Undead: A Skellington Supports A EverglotA Palmaris - Corona (*Fails*)F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS



Thanks,Mike---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson

[Reply]

DC406: Fall 12 Results! - offdisc   (Oct 10, 2012, 10:01 am)
"super army"?  Or maybe, just a "regular-sized" army. Smile




On Wed, Oct 10, 2012 at 6:13 AM, Jeff Hall <hall.jeff(at)gmail.com> wrote:

Can both armies retreat to Fio thereby creating some sort of "super army" dinobot style? Seems reasonable Smile
--robot dwarf king
On Oct 10, 2012 1:24 AM, "Mike Hoffman" <mrh(at)panix.com> wrote:

Hi All,Y'all have got me confused with this turn. So many twists, so many seeming stabs and yet, not all available stabs were taken.Not a lot of commentary -- you probably read my EOG from my Haven game and I'm still a little weary from it.

So let's just get to the Results.
One funny little turn of a move needs some explanation.  The Knights ordered A Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.

Well, the convoy was disrupted by the dislodgement of Celestial. However, the army can move directly to Sweets, and with support, the move succeeds.The original rulebook says all unit moves must be fully written, but later revisions allow for multi-route convoys as well as "convoy or not" if that is an option. 

Personally, I'm a purist and like the original rule, but times change and RealWorld is written with updated rules.
A few retreats are necessary.Adjustments for Fall 12. Deadline is Wednesday, 10/10

========================Dwarves: F Dargaard Keep -> Ken, or OTB              A Dragons Teeth Mtns -> Fion, or OTB              A Land of Sweets -> Fion, or OTB


Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB
Pirates: A Critter Country -> Ele, or OTB

Results for Fall 12:

===================Dwarves: F Loxley Supports F HORNED BAY - PrydainF Vinyaya Supports F CHOCOLATE RIVER - Strawberry FieldsF Grimheim Supports F Ranaar - CELESTIAL DELTA

F Ashan - The Silver cityF Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)F Travers Town - RIFT CANYONF Duloc Supports A Neverpeak Mtn - Critter CountryA Cave of Ordeals - Newa River (*Fails*)

A Pygmy Supports F Ashan - The Silver cityA Walk of Clouds - AshanA Dragons Teeth Mtns - River Saeren (*Dislodged*)A Land of Sweets - Gurgi (*Dislodged*)A Daisy Meadows - Acme Acres

A Cliffs of Insanity - LlyrA Tymwyvenne - Cave of Ordeals (*Fails*)A Knurremurre - Tymwyvenne (*Fails*)A Carpantha - Khaz ModanA Ancient Necropolis - YggdrasilF TILVA STRAIT - BEAVERSDAM (*Fails*)

F HIGH SEAS Convoys A Rohan - GrendelF WEST MIRIANIC OCEAN - Walk of CloudsF EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEANF CHOCOLATE RIVER - Strawberry FieldsF RUGGED COAST - HORNED BAY

F HORNED BAY - Prydain
Faeries: A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep


Gnomes: A Avalon - Hundred Acre Wood (*Fails*)A Drynwyn - Andarien Plain
Knights: A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)

A Khemri - DanilothF Newa River, no move receivedA Wing Hove - Heavens WellA Fionavar - River SaerenA Telmar - GrisselF Troldhaugen Supports F Abby Normal - THON THALAS

F Orboros Supports F BEAVERSDAM - The Silver cityA Starkadh - DrynwynA Ice Reach HoldA Kingdom of Hearts Supports A Fionavar - River SaerenA Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns

F Gurgi Supports A Shady Vale - Land of SweetsA Shady Vale - Land of SweetsF CRYSTAL LAKE Supports A Ice ReachF CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)

F SUNLESS SEA Convoys A Telmar - GrisselF BEAVERSDAM - The Silver city (*Fails*)F TROG BOG Supports F Troldhaugen
Leprechauns: A Uuno - Horborixen (*Bounce*)


Magicians: A Ergoth - CyrissA Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard KeepF WEST SEA OF SHADOWS - TarsisF EAST SEA OF SHADOWS - Dargaard Keep


Ogres: A Rohan - GrendelF Lubrick - TuathaA Fitzgibbon - LubrickF Lankhmar - THREE RIVER LAKEA Pans Labyrinth - Parce PassA Fjord - Golgafrincham

A Niflheim Supports F THON THALAS - Sorrows EndA Everglot, no move receivedA Fafhrd - Horborixen (*Bounce*)A Devils Canyon - NehwonA Neverpeak Mtn - Critter Country

A Moominvalley Supports F Ashan - The Silver cityF Ithin'Carthia(wc) Supports F RIVER STYX - KrynnA Merrow - NecronomiconA Sinking Shore - Horborixen (*Bounce*)A Powry - Whoville

F Heresh - AllerleirauhA Nowwhat - Venatori UmbrarumF Maze of Regrets Supports A Neverpeak Mtn - Critter CountryF Groves of Academe Supports A Cave of Ordeals - Newa River
F Ranaar - CELESTIAL DELTA
A Venatori Umbrarum - Neverpeak MtnF THON THALAS - Sorrows EndF MERMAIDS LAGOON - RikuF WAY THE HECK Convoys A Rohan - GrendelF THE MAW - RIVER STYXF RIVER STYX - Krynn

F SAVAGE SEA - TimberlandsF GULF OF LUHN - PIRATE SHOALSF ROARING RAPIDS - RIVER OF THE DAWNF THREE RIVER LAKE - GelflingF SEA OF FALLEN STARS Convoys A Rohan - Grendel


Pirates: A Slightly Gulch Supports A Critter Country - Neverpeak MtnF Abby Normal - THON THALASA Critter Country - Neverpeak Mtn (*Dislodged*)A Strawberry Fields - Dragons Teeth Mtns

F GRIEF REEF Supports F Newa River
Undead: A Skellington Supports A EverglotA Palmaris - Corona (*Fails*)F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS



Thanks,Mike---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson

[Reply]

DC406: Fall 12 Results! - garry.bledsoe   (Oct 10, 2012, 7:57 am)
The Nomad solo EGP didn't pass? Inconceivable!
I am betting everyone forgot to vote which means they count as YES's and my less vote, as the lone vote, makes it a unanimous decision, right?
King without an Army

On Oct 10, 2012, at 1:24 AM, Mike Hoffman wrote:
Hi All,
Y'all have got me confused with this turn. So many twists, so many seeming stabs and yet, not all available stabs were taken.
Not a lot of commentary -- you probably read my EOG from my Haven game and I'm still a little weary from it.
So let's just get to the Results.

One funny little turn of a move needs some explanation. The Knights ordered A Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.
Well, the convoy was disrupted by the dislodgement of Celestial. However, the army can move directly to Sweets, and with support, the move succeeds.
The original rulebook says all unit moves must be fully written, but later revisions allow for multi-route convoys as well as "convoy or not" if that is an option.
Personally, I'm a purist and like the original rule, but times change and RealWorld is written with updated rules.

A few retreats are necessary.
Adjustments for Fall 12. Deadline is Wednesday, 10/10
========================
Dwarves: F Dargaard Keep -> Ken, or OTB
A Dragons Teeth Mtns -> Fion, or OTB
A Land of Sweets -> Fion, or OTB

Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB

Pirates: A Critter Country -> Ele, or OTB


Results for Fall 12:
===================
Dwarves:
F Loxley Supports F HORNED BAY - Prydain
F Vinyaya Supports F CHOCOLATE RIVER - Strawberry Fields
F Grimheim Supports F Ranaar - CELESTIAL DELTA
F Ashan - The Silver city
F Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)
F Travers Town - RIFT CANYON
F Duloc Supports A Neverpeak Mtn - Critter Country
A Cave of Ordeals - Newa River (*Fails*)
A Pygmy Supports F Ashan - The Silver city
A Walk of Clouds - Ashan
A Dragons Teeth Mtns - River Saeren (*Dislodged*)
A Land of Sweets - Gurgi (*Dislodged*)
A Daisy Meadows - Acme Acres
A Cliffs of Insanity - Llyr
A Tymwyvenne - Cave of Ordeals (*Fails*)
A Knurremurre - Tymwyvenne (*Fails*)
A Carpantha - Khaz Modan
A Ancient Necropolis - Yggdrasil
F TILVA STRAIT - BEAVERSDAM (*Fails*)
F HIGH SEAS Convoys A Rohan - Grendel
F WEST MIRIANIC OCEAN - Walk of Clouds
F EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN
F CHOCOLATE RIVER - Strawberry Fields
F RUGGED COAST - HORNED BAY
F HORNED BAY - Prydain

Faeries:
A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)
F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep

Gnomes:
A Avalon - Hundred Acre Wood (*Fails*)
A Drynwyn - Andarien Plain

Knights:
A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)
A Khemri - Daniloth
F Newa River, no move received
A Wing Hove - Heavens Well
A Fionavar - River Saeren
A Telmar - Grissel
F Troldhaugen Supports F Abby Normal - THON THALAS
F Orboros Supports F BEAVERSDAM - The Silver city
A Starkadh - Drynwyn
A Ice Reach Hold
A Kingdom of Hearts Supports A Fionavar - River Saeren
A Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns
F Gurgi Supports A Shady Vale - Land of Sweets
A Shady Vale - Land of Sweets
F CRYSTAL LAKE Supports A Ice Reach
F CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)
F SUNLESS SEA Convoys A Telmar - Grissel
F BEAVERSDAM - The Silver city (*Fails*)
F TROG BOG Supports F Troldhaugen

Leprechauns:
A Uuno - Horborixen (*Bounce*)

Magicians:
A Ergoth - Cyriss
A Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard Keep
F WEST SEA OF SHADOWS - Tarsis
F EAST SEA OF SHADOWS - Dargaard Keep

Ogres:
A Rohan - Grendel
F Lubrick - Tuatha
A Fitzgibbon - Lubrick
F Lankhmar - THREE RIVER LAKE
A Pans Labyrinth - Parce Pass
A Fjord - Golgafrincham
A Niflheim Supports F THON THALAS - Sorrows End
A Everglot, no move received
A Fafhrd - Horborixen (*Bounce*)
A Devils Canyon - Nehwon
A Neverpeak Mtn - Critter Country
A Moominvalley Supports F Ashan - The Silver city
F Ithin'Carthia(wc) Supports F RIVER STYX - Krynn
A Merrow - Necronomicon
A Sinking Shore - Horborixen (*Bounce*)
A Powry - Whoville
F Heresh - Allerleirauh
A Nowwhat - Venatori Umbrarum
F Maze of Regrets Supports A Neverpeak Mtn - Critter Country
F Groves of Academe Supports A Cave of Ordeals - Newa River
F Ranaar - CELESTIAL DELTA
A Venatori Umbrarum - Neverpeak Mtn
F THON THALAS - Sorrows End
F MERMAIDS LAGOON - Riku
F WAY THE HECK Convoys A Rohan - Grendel
F THE MAW - RIVER STYX
F RIVER STYX - Krynn
F SAVAGE SEA - Timberlands
F GULF OF LUHN - PIRATE SHOALS
F ROARING RAPIDS - RIVER OF THE DAWN
F THREE RIVER LAKE - Gelfling
F SEA OF FALLEN STARS Convoys A Rohan - Grendel

Pirates:
A Slightly Gulch Supports A Critter Country - Neverpeak Mtn
F Abby Normal - THON THALAS
A Critter Country - Neverpeak Mtn (*Dislodged*)
A Strawberry Fields - Dragons Teeth Mtns
F GRIEF REEF Supports F Newa River

Undead:
A Skellington Supports A Everglot
A Palmaris - Corona (*Fails*)
F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS


Thanks,
Mike
---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson

[Reply]

DC406: Fall 12 Results! - laxrulz777   (Oct 10, 2012, 7:13 am)
Can both armies retreat to Fio thereby creating some sort of "super army" dinobot style? Seems reasonable Smile
--robot dwarf king
On Oct 10, 2012 1:24 AM, "Mike Hoffman" <mrh(at)panix.com> wrote:

Hi All,Y'all have got me confused with this turn. So many twists, so many seeming stabs and yet, not all available stabs were taken.Not a lot of commentary -- you probably read my EOG from my Haven game and I'm still a little weary from it.
So let's just get to the Results.
One funny little turn of a move needs some explanation.  The Knights ordered A Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.
Well, the convoy was disrupted by the dislodgement of Celestial. However, the army can move directly to Sweets, and with support, the move succeeds.The original rulebook says all unit moves must be fully written, but later revisions allow for multi-route convoys as well as "convoy or not" if that is an option. 
Personally, I'm a purist and like the original rule, but times change and RealWorld is written with updated rules.
A few retreats are necessary.Adjustments for Fall 12. Deadline is Wednesday, 10/10
========================Dwarves: F Dargaard Keep -> Ken, or OTB              A Dragons Teeth Mtns -> Fion, or OTB              A Land of Sweets -> Fion, or OTB

Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB
Pirates: A Critter Country -> Ele, or OTB

Results for Fall 12:
===================Dwarves: F Loxley Supports F HORNED BAY - PrydainF Vinyaya Supports F CHOCOLATE RIVER - Strawberry FieldsF Grimheim Supports F Ranaar - CELESTIAL DELTA
F Ashan - The Silver cityF Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)F Travers Town - RIFT CANYONF Duloc Supports A Neverpeak Mtn - Critter CountryA Cave of Ordeals - Newa River (*Fails*)
A Pygmy Supports F Ashan - The Silver cityA Walk of Clouds - AshanA Dragons Teeth Mtns - River Saeren (*Dislodged*)A Land of Sweets - Gurgi (*Dislodged*)A Daisy Meadows - Acme Acres
A Cliffs of Insanity - LlyrA Tymwyvenne - Cave of Ordeals (*Fails*)A Knurremurre - Tymwyvenne (*Fails*)A Carpantha - Khaz ModanA Ancient Necropolis - YggdrasilF TILVA STRAIT - BEAVERSDAM (*Fails*)
F HIGH SEAS Convoys A Rohan - GrendelF WEST MIRIANIC OCEAN - Walk of CloudsF EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEANF CHOCOLATE RIVER - Strawberry FieldsF RUGGED COAST - HORNED BAY
F HORNED BAY - Prydain
Faeries: A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep

Gnomes: A Avalon - Hundred Acre Wood (*Fails*)A Drynwyn - Andarien Plain
Knights: A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)
A Khemri - DanilothF Newa River, no move receivedA Wing Hove - Heavens WellA Fionavar - River SaerenA Telmar - GrisselF Troldhaugen Supports F Abby Normal - THON THALAS
F Orboros Supports F BEAVERSDAM - The Silver cityA Starkadh - DrynwynA Ice Reach HoldA Kingdom of Hearts Supports A Fionavar - River SaerenA Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns
F Gurgi Supports A Shady Vale - Land of SweetsA Shady Vale - Land of SweetsF CRYSTAL LAKE Supports A Ice ReachF CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)
F SUNLESS SEA Convoys A Telmar - GrisselF BEAVERSDAM - The Silver city (*Fails*)F TROG BOG Supports F Troldhaugen
Leprechauns: A Uuno - Horborixen (*Bounce*)

Magicians: A Ergoth - CyrissA Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard KeepF WEST SEA OF SHADOWS - TarsisF EAST SEA OF SHADOWS - Dargaard Keep

Ogres: A Rohan - GrendelF Lubrick - TuathaA Fitzgibbon - LubrickF Lankhmar - THREE RIVER LAKEA Pans Labyrinth - Parce PassA Fjord - Golgafrincham
A Niflheim Supports F THON THALAS - Sorrows EndA Everglot, no move receivedA Fafhrd - Horborixen (*Bounce*)A Devils Canyon - NehwonA Neverpeak Mtn - Critter Country
A Moominvalley Supports F Ashan - The Silver cityF Ithin'Carthia(wc) Supports F RIVER STYX - KrynnA Merrow - NecronomiconA Sinking Shore - Horborixen (*Bounce*)A Powry - Whoville
F Heresh - AllerleirauhA Nowwhat - Venatori UmbrarumF Maze of Regrets Supports A Neverpeak Mtn - Critter CountryF Groves of Academe Supports A Cave of Ordeals - Newa River
F Ranaar - CELESTIAL DELTA
A Venatori Umbrarum - Neverpeak MtnF THON THALAS - Sorrows EndF MERMAIDS LAGOON - RikuF WAY THE HECK Convoys A Rohan - GrendelF THE MAW - RIVER STYXF RIVER STYX - Krynn
F SAVAGE SEA - TimberlandsF GULF OF LUHN - PIRATE SHOALSF ROARING RAPIDS - RIVER OF THE DAWNF THREE RIVER LAKE - GelflingF SEA OF FALLEN STARS Convoys A Rohan - Grendel

Pirates: A Slightly Gulch Supports A Critter Country - Neverpeak MtnF Abby Normal - THON THALASA Critter Country - Neverpeak Mtn (*Dislodged*)A Strawberry Fields - Dragons Teeth Mtns
F GRIEF REEF Supports F Newa River
Undead: A Skellington Supports A EverglotA Palmaris - Corona (*Fails*)F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS


Thanks,Mike---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson

[Reply]

DC432 Germany EOG - Richelieu   (Oct 10, 2012, 3:42 am)
Yes, Thanks Justin, really appreciated. I normally like to pick one secure ally and work with them through to the end of the game, though potentially with other strong alliances along the way.  Russia and I resolved early to ally.
 My initial strategy then was to secure the whole of the Balkans and build up enough armies to not be a tempting target to anyone.  In order to achieve this I encouraged Russia, Turkey and Italy to fight, which they all obligingly did.
 With the Balkans secured I looked around and saw that my then ally the Italian's armies were somewhat isolated in Turkey.  The rapid fall of Turkey meant that Russia and Italy would now be contesting for the Turkish centres.  In some ways the Italy was a victim of our success in taking down the Turk early.  I had got a few builds, but Italy had only got one and needed to put in more armies to contest the remainder of Turkey with the Russians.
 I sent over a couple of units to secure Italy, and though initially easily took Venice, was surprised at the vigorous resistance from Italy.  I was forced to use my fleets to simply keep him from bringing back his Armies from Turkey, which would have stymied my invasion.
 I was very aware at this time though, that my attack on Italy would advantage the French.  I believe, wrongly, that Germany would remain a strong northern balwark against the French, that would in turn protect me.
 However, with Germany leaving the door open to France and me taking longer than hoped in Italy, I quickly found a number of French fleets in the Med earlier than I had hoped. Because my ally Russia had built mainly fleets, I felt more confident in throwing my armies to the North and West as a wall against French Eastward advances and securing a stalemate line.
 In the end Russia and I's combined 19 units at one stage versus France's 12 would have proved catastrophic to the Western powers, leaving Germany and France no option but to re-ally.  Had they not done so, I think we would have ended in a 2 way draw between Russia and I.
 Once this alliance was clear though, the outcome of a protracted war was uncertain.  We would have slowly pushed back the French in the South (7 fleets and 3 armies on our side versus 4 french fleets and no stalemate line achieve), but in the north Russia could have lost pieces.
 In the end I voted for the draw as I didn't want to risk France and Germany taking scandanavia and then having France stab Germany for the probably 4th time to claim a solo victory. 
I think France played supurbly in convincing Germany to vacate his supply centres in order for them to be occupied by the French on a large number of occassions. Thanks everyone for the game.
 Am off to find another one to sign up for. Arch Duke Richelieu

On Wed, Oct 10, 2012 at 3:20 PM, Wladimir Mysonski <wmysonski(at)gmail.com> wrote:

Thanks Justin for helping out the Diplomacy cause. I thought you did great for your first game.

Germany had a fairly straight forward strategy from the outset. Reach out to England and France to ensure they don't team up against me. After interacting with the other players, it seemed clear to me that Austria and Russia would be good temporary allies as well with clear growth areas. I wanted to get a strong Aunschluss going too but Russia's cooperation put an end to that since part of the fun with the alliance with Austria is going hard at the Russian. I encouraged Italy and Austria to get along but I regret that it turned out harming Italy. I sincerely do not know how to play Italy much better than it was played.

The central part of my strategy was to get a defensible corner position. France and I had a good thing going so we took down the English quickly. It went so well that I thought France and I might be able to trust one another and make a go at a 2 way with me focusing north and Eric south. This allowed me to lobby Austria to begin working with me against Russia. In all seriousness, I found the Russian strategy odd. Phil expressed interest in trying something unique (strong navy in north and south) so I applaud him for that but it left his inner core painfully tempting. Russia is a land and sea power and really has a hard time if it is not balanced. I felt like I had to make a move. My defensible corner was the North Atlantic and I was quickly on my way towards having another one in Russia. My zenith was when I took Warsaw. It was all downhill from there.

In my zeal for going east, I left my home centers exposed. Eric apparently could not resist and began encroaching under the guise of keeping our alliance a secret. He asked for Belgium and I gave it to him. He asked for Holland and I acquiesced mainly because I didn't think I could really say no without starting a war with him. I was stabbed, as simple as that. Eric made his decision. I would have remained in our alliance to the end so I do think it is interesting France threw in his lot with Austria and Russia to settle for a 3 way instead of our 2 way. That is one question I would have for Eric. Seeing as how this game ended, would you still have stabbed me when you did or would you have waited for us to take out Russia and Italy first?

Austria and Russia seemed hitched from the beginning which really helped them both. I commend them for that solidarity since it allowed Russia to get his coveted (if odd) southern navy pumping through the Bosporus. Any game Austria gets past 6 centers is a success for that power too.

Anyway, I tried to last as long as I could but once Austria told me he would not be supporting my 4 way draw, I threw in the towel. Everyone played fairly well but I would have been curious to see how it could have gone if Austria and Italy had stayed together with me. I'd have liked to see the Aunschluss played out past the early years. 

Good game everyone!
Wladimir
On Tue, Oct 9, 2012 at 7:03 PM, Lam Brian <briankingfox(at)gmail.com> wrote:

Dear All,

First, thanks Justin GMing the game.


Italy has not much to say. As usual, work with Austria, and being stabbed. I am still looking ways for a successful Italy. Again I bid for Lepanto. But the problem of Lepanto will end up strong Austria and being stabbed later. But attack on Austria will face strong Russia and/or Turkey afterwards. At the end, it is still all about diplomacy.



My wrong move is that I guess Austria would have stabbed me, but I did not do any defensive moves. That's my fault. But what would be next after Austrian stab? I thought that Austria would take my advise that after Italy fall, Austria will be sandwiched by Russia and France. This is why I ignore a possible Austrian stab.



It is lucky that there is a 3-way draw for Austria instead of survival in 2-way draw. Again, it is good diplomacy for Austria to get this draw. Congratulations.

Brian

2012/10/10 <justin(at)darkenedpath.com>


And with all parties voting yes to a 3-way France, Austria, Russia draw, this game comes to a close.  I apologize for some of the strange issues which have plagued me as far as emails go, and dealt with me as I try to learn how to GM a game.  It's been a pleasure.




If any of you wish to send me EOG statements, I will collect them and send them out on Friday, or you can feel free to send them as well.  I will send whatever is addressed only to me.



If you want me to finish processing this turn so you can see the final map, just let me know and I will do so.  If no one is interested, then I don't see that it matters now.



I'll try to get the site updated in the next day or so.  Have a good number of turns to go back and enter.



Justin



-----Original Message-----

From: justin(at)darkenedpath.com

Sent: Wednesday, October 3, 2012 10:27pm

To: justin(at)darkenedpath.com

Cc: andrewgbeaumont(at)gmail.com, tauo(at)sbcglobal.net, ericzred(at)gmail.com, wmysonski(at)gmail.com, briankingfox(at)hotmail.com, martell.p(at)gmail.com, igonmor(at)ea.mde.es, nacvet(at)gmail.com, dc432(at)diplomaticcorp.com, briankingfox(at)gmail.com


Subject: DC432 Winter 05



And we have builds in, and two draw proposals for the next turn.



First is basically the same as last time.  3-way draw for Austria, France, and Russia.

Second is a 4-way draw among all currently surviving parties.



Get your orders and votes in by Wednesday, 10 October (at) 0200 (Tuesday (at) 9PM EST)



------



Austria:

Build F Trieste



France:

Build F Marseilles



Italy:

Remove F Eastern Mediterranean



Russia:

Build F St Petersburg(sc)

[Reply]

DC406: Fall 12 Results! - offdisc   (Oct 10, 2012, 12:24 am)
Hi All,Y'all have got me confused with this turn. So many twists, so many seeming stabs and yet, not all available stabs were taken.Not a lot of commentary -- you probably read my EOG from my Haven game and I'm still a little weary from it.
So let's just get to the Results.
One funny little turn of a move needs some explanation.  The Knights ordered A Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.
Well, the convoy was disrupted by the dislodgement of Celestial. However, the army can move directly to Sweets, and with support, the move succeeds.The original rulebook says all unit moves must be fully written, but later revisions allow for multi-route convoys as well as "convoy or not" if that is an option. 
Personally, I'm a purist and like the original rule, but times change and RealWorld is written with updated rules.
A few retreats are necessary.Adjustments for Fall 12. Deadline is Wednesday, 10/10
========================Dwarves: F Dargaard Keep -> Ken, or OTB              A Dragons Teeth Mtns -> Fion, or OTB              A Land of Sweets -> Fion, or OTB

Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB
Pirates: A Critter Country -> Ele, or OTB

Results for Fall 12:
===================Dwarves: F Loxley Supports F HORNED BAY - PrydainF Vinyaya Supports F CHOCOLATE RIVER - Strawberry FieldsF Grimheim Supports F Ranaar - CELESTIAL DELTA
F Ashan - The Silver cityF Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)F Travers Town - RIFT CANYONF Duloc Supports A Neverpeak Mtn - Critter CountryA Cave of Ordeals - Newa River (*Fails*)
A Pygmy Supports F Ashan - The Silver cityA Walk of Clouds - AshanA Dragons Teeth Mtns - River Saeren (*Dislodged*)A Land of Sweets - Gurgi (*Dislodged*)A Daisy Meadows - Acme Acres
A Cliffs of Insanity - LlyrA Tymwyvenne - Cave of Ordeals (*Fails*)A Knurremurre - Tymwyvenne (*Fails*)A Carpantha - Khaz ModanA Ancient Necropolis - YggdrasilF TILVA STRAIT - BEAVERSDAM (*Fails*)
F HIGH SEAS Convoys A Rohan - GrendelF WEST MIRIANIC OCEAN - Walk of CloudsF EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEANF CHOCOLATE RIVER - Strawberry FieldsF RUGGED COAST - HORNED BAY
F HORNED BAY - Prydain
Faeries: A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep

Gnomes: A Avalon - Hundred Acre Wood (*Fails*)A Drynwyn - Andarien Plain
Knights: A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)
A Khemri - DanilothF Newa River, no move receivedA Wing Hove - Heavens WellA Fionavar - River SaerenA Telmar - GrisselF Troldhaugen Supports F Abby Normal - THON THALAS
F Orboros Supports F BEAVERSDAM - The Silver cityA Starkadh - DrynwynA Ice Reach HoldA Kingdom of Hearts Supports A Fionavar - River SaerenA Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns
F Gurgi Supports A Shady Vale - Land of SweetsA Shady Vale - Land of SweetsF CRYSTAL LAKE Supports A Ice ReachF CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)
F SUNLESS SEA Convoys A Telmar - GrisselF BEAVERSDAM - The Silver city (*Fails*)F TROG BOG Supports F Troldhaugen
Leprechauns: A Uuno - Horborixen (*Bounce*)

Magicians: A Ergoth - CyrissA Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard KeepF WEST SEA OF SHADOWS - TarsisF EAST SEA OF SHADOWS - Dargaard Keep

Ogres: A Rohan - GrendelF Lubrick - TuathaA Fitzgibbon - LubrickF Lankhmar - THREE RIVER LAKEA Pans Labyrinth - Parce PassA Fjord - Golgafrincham
A Niflheim Supports F THON THALAS - Sorrows EndA Everglot, no move receivedA Fafhrd - Horborixen (*Bounce*)A Devils Canyon - NehwonA Neverpeak Mtn - Critter Country
A Moominvalley Supports F Ashan - The Silver cityF Ithin'Carthia(wc) Supports F RIVER STYX - KrynnA Merrow - NecronomiconA Sinking Shore - Horborixen (*Bounce*)A Powry - Whoville
F Heresh - AllerleirauhA Nowwhat - Venatori UmbrarumF Maze of Regrets Supports A Neverpeak Mtn - Critter CountryF Groves of Academe Supports A Cave of Ordeals - Newa RiverF Ranaar - CELESTIAL DELTA
A Venatori Umbrarum - Neverpeak MtnF THON THALAS - Sorrows EndF MERMAIDS LAGOON - RikuF WAY THE HECK Convoys A Rohan - GrendelF THE MAW - RIVER STYXF RIVER STYX - Krynn
F SAVAGE SEA - TimberlandsF GULF OF LUHN - PIRATE SHOALSF ROARING RAPIDS - RIVER OF THE DAWNF THREE RIVER LAKE - GelflingF SEA OF FALLEN STARS Convoys A Rohan - Grendel

Pirates: A Slightly Gulch Supports A Critter Country - Neverpeak MtnF Abby Normal - THON THALASA Critter Country - Neverpeak Mtn (*Dislodged*)A Strawberry Fields - Dragons Teeth Mtns
F GRIEF REEF Supports F Newa River
Undead: A Skellington Supports A EverglotA Palmaris - Corona (*Fails*)F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS


Thanks,Mike---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson

[Reply]

DC406: Fall 12 Results! (dc406) laxrulz777 Oct 10, 07:13 am
Can both armies retreat to Fio thereby creating some sort of "super army" dinobot style? Seems reasonable Smile
--robot dwarf king
On Oct 10, 2012 1:24 AM, "Mike Hoffman" <mrh(at)panix.com> wrote:

Hi All,Y'all have got me confused with this turn. So many twists, so many seeming stabs and yet, not all available stabs were taken.Not a lot of commentary -- you probably read my EOG from my Haven game and I'm still a little weary from it.
So let's just get to the Results.
One funny little turn of a move needs some explanation.  The Knights ordered A Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.
Well, the convoy was disrupted by the dislodgement of Celestial. However, the army can move directly to Sweets, and with support, the move succeeds.The original rulebook says all unit moves must be fully written, but later revisions allow for multi-route convoys as well as "convoy or not" if that is an option. 
Personally, I'm a purist and like the original rule, but times change and RealWorld is written with updated rules.
A few retreats are necessary.Adjustments for Fall 12. Deadline is Wednesday, 10/10
========================Dwarves: F Dargaard Keep -> Ken, or OTB              A Dragons Teeth Mtns -> Fion, or OTB              A Land of Sweets -> Fion, or OTB

Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB
Pirates: A Critter Country -> Ele, or OTB

Results for Fall 12:
===================Dwarves: F Loxley Supports F HORNED BAY - PrydainF Vinyaya Supports F CHOCOLATE RIVER - Strawberry FieldsF Grimheim Supports F Ranaar - CELESTIAL DELTA
F Ashan - The Silver cityF Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)F Travers Town - RIFT CANYONF Duloc Supports A Neverpeak Mtn - Critter CountryA Cave of Ordeals - Newa River (*Fails*)
A Pygmy Supports F Ashan - The Silver cityA Walk of Clouds - AshanA Dragons Teeth Mtns - River Saeren (*Dislodged*)A Land of Sweets - Gurgi (*Dislodged*)A Daisy Meadows - Acme Acres
A Cliffs of Insanity - LlyrA Tymwyvenne - Cave of Ordeals (*Fails*)A Knurremurre - Tymwyvenne (*Fails*)A Carpantha - Khaz ModanA Ancient Necropolis - YggdrasilF TILVA STRAIT - BEAVERSDAM (*Fails*)
F HIGH SEAS Convoys A Rohan - GrendelF WEST MIRIANIC OCEAN - Walk of CloudsF EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEANF CHOCOLATE RIVER - Strawberry FieldsF RUGGED COAST - HORNED BAY
F HORNED BAY - Prydain
Faeries: A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep

Gnomes: A Avalon - Hundred Acre Wood (*Fails*)A Drynwyn - Andarien Plain
Knights: A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)
A Khemri - DanilothF Newa River, no move receivedA Wing Hove - Heavens WellA Fionavar - River SaerenA Telmar - GrisselF Troldhaugen Supports F Abby Normal - THON THALAS
F Orboros Supports F BEAVERSDAM - The Silver cityA Starkadh - DrynwynA Ice Reach HoldA Kingdom of Hearts Supports A Fionavar - River SaerenA Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns
F Gurgi Supports A Shady Vale - Land of SweetsA Shady Vale - Land of SweetsF CRYSTAL LAKE Supports A Ice ReachF CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)
F SUNLESS SEA Convoys A Telmar - GrisselF BEAVERSDAM - The Silver city (*Fails*)F TROG BOG Supports F Troldhaugen
Leprechauns: A Uuno - Horborixen (*Bounce*)

Magicians: A Ergoth - CyrissA Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard KeepF WEST SEA OF SHADOWS - TarsisF EAST SEA OF SHADOWS - Dargaard Keep

Ogres: A Rohan - GrendelF Lubrick - TuathaA Fitzgibbon - LubrickF Lankhmar - THREE RIVER LAKEA Pans Labyrinth - Parce PassA Fjord - Golgafrincham
A Niflheim Supports F THON THALAS - Sorrows EndA Everglot, no move receivedA Fafhrd - Horborixen (*Bounce*)A Devils Canyon - NehwonA Neverpeak Mtn - Critter Country
A Moominvalley Supports F Ashan - The Silver cityF Ithin'Carthia(wc) Supports F RIVER STYX - KrynnA Merrow - NecronomiconA Sinking Shore - Horborixen (*Bounce*)A Powry - Whoville
F Heresh - AllerleirauhA Nowwhat - Venatori UmbrarumF Maze of Regrets Supports A Neverpeak Mtn - Critter CountryF Groves of Academe Supports A Cave of Ordeals - Newa River
F Ranaar - CELESTIAL DELTA
A Venatori Umbrarum - Neverpeak MtnF THON THALAS - Sorrows EndF MERMAIDS LAGOON - RikuF WAY THE HECK Convoys A Rohan - GrendelF THE MAW - RIVER STYXF RIVER STYX - Krynn
F SAVAGE SEA - TimberlandsF GULF OF LUHN - PIRATE SHOALSF ROARING RAPIDS - RIVER OF THE DAWNF THREE RIVER LAKE - GelflingF SEA OF FALLEN STARS Convoys A Rohan - Grendel

Pirates: A Slightly Gulch Supports A Critter Country - Neverpeak MtnF Abby Normal - THON THALASA Critter Country - Neverpeak Mtn (*Dislodged*)A Strawberry Fields - Dragons Teeth Mtns
F GRIEF REEF Supports F Newa River
Undead: A Skellington Supports A EverglotA Palmaris - Corona (*Fails*)F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS


Thanks,Mike---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
DC406: Fall 12 Results! (dc406) garry.bledsoe Oct 10, 07:57 am
The Nomad solo EGP didn't pass? Inconceivable!
I am betting everyone forgot to vote which means they count as YES's and my less vote, as the lone vote, makes it a unanimous decision, right?
King without an Army

On Oct 10, 2012, at 1:24 AM, Mike Hoffman wrote:
Hi All,
Y'all have got me confused with this turn. So many twists, so many seeming stabs and yet, not all available stabs were taken.
Not a lot of commentary -- you probably read my EOG from my Haven game and I'm still a little weary from it.
So let's just get to the Results.

One funny little turn of a move needs some explanation. The Knights ordered A Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.
Well, the convoy was disrupted by the dislodgement of Celestial. However, the army can move directly to Sweets, and with support, the move succeeds.
The original rulebook says all unit moves must be fully written, but later revisions allow for multi-route convoys as well as "convoy or not" if that is an option.
Personally, I'm a purist and like the original rule, but times change and RealWorld is written with updated rules.

A few retreats are necessary.
Adjustments for Fall 12. Deadline is Wednesday, 10/10
========================
Dwarves: F Dargaard Keep -> Ken, or OTB
A Dragons Teeth Mtns -> Fion, or OTB
A Land of Sweets -> Fion, or OTB

Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB

Pirates: A Critter Country -> Ele, or OTB


Results for Fall 12:
===================
Dwarves:
F Loxley Supports F HORNED BAY - Prydain
F Vinyaya Supports F CHOCOLATE RIVER - Strawberry Fields
F Grimheim Supports F Ranaar - CELESTIAL DELTA
F Ashan - The Silver city
F Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)
F Travers Town - RIFT CANYON
F Duloc Supports A Neverpeak Mtn - Critter Country
A Cave of Ordeals - Newa River (*Fails*)
A Pygmy Supports F Ashan - The Silver city
A Walk of Clouds - Ashan
A Dragons Teeth Mtns - River Saeren (*Dislodged*)
A Land of Sweets - Gurgi (*Dislodged*)
A Daisy Meadows - Acme Acres
A Cliffs of Insanity - Llyr
A Tymwyvenne - Cave of Ordeals (*Fails*)
A Knurremurre - Tymwyvenne (*Fails*)
A Carpantha - Khaz Modan
A Ancient Necropolis - Yggdrasil
F TILVA STRAIT - BEAVERSDAM (*Fails*)
F HIGH SEAS Convoys A Rohan - Grendel
F WEST MIRIANIC OCEAN - Walk of Clouds
F EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN
F CHOCOLATE RIVER - Strawberry Fields
F RUGGED COAST - HORNED BAY
F HORNED BAY - Prydain

Faeries:
A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)
F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep

Gnomes:
A Avalon - Hundred Acre Wood (*Fails*)
A Drynwyn - Andarien Plain

Knights:
A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)
A Khemri - Daniloth
F Newa River, no move received
A Wing Hove - Heavens Well
A Fionavar - River Saeren
A Telmar - Grissel
F Troldhaugen Supports F Abby Normal - THON THALAS
F Orboros Supports F BEAVERSDAM - The Silver city
A Starkadh - Drynwyn
A Ice Reach Hold
A Kingdom of Hearts Supports A Fionavar - River Saeren
A Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns
F Gurgi Supports A Shady Vale - Land of Sweets
A Shady Vale - Land of Sweets
F CRYSTAL LAKE Supports A Ice Reach
F CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)
F SUNLESS SEA Convoys A Telmar - Grissel
F BEAVERSDAM - The Silver city (*Fails*)
F TROG BOG Supports F Troldhaugen

Leprechauns:
A Uuno - Horborixen (*Bounce*)

Magicians:
A Ergoth - Cyriss
A Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard Keep
F WEST SEA OF SHADOWS - Tarsis
F EAST SEA OF SHADOWS - Dargaard Keep

Ogres:
A Rohan - Grendel
F Lubrick - Tuatha
A Fitzgibbon - Lubrick
F Lankhmar - THREE RIVER LAKE
A Pans Labyrinth - Parce Pass
A Fjord - Golgafrincham
A Niflheim Supports F THON THALAS - Sorrows End
A Everglot, no move received
A Fafhrd - Horborixen (*Bounce*)
A Devils Canyon - Nehwon
A Neverpeak Mtn - Critter Country
A Moominvalley Supports F Ashan - The Silver city
F Ithin'Carthia(wc) Supports F RIVER STYX - Krynn
A Merrow - Necronomicon
A Sinking Shore - Horborixen (*Bounce*)
A Powry - Whoville
F Heresh - Allerleirauh
A Nowwhat - Venatori Umbrarum
F Maze of Regrets Supports A Neverpeak Mtn - Critter Country
F Groves of Academe Supports A Cave of Ordeals - Newa River
F Ranaar - CELESTIAL DELTA
A Venatori Umbrarum - Neverpeak Mtn
F THON THALAS - Sorrows End
F MERMAIDS LAGOON - Riku
F WAY THE HECK Convoys A Rohan - Grendel
F THE MAW - RIVER STYX
F RIVER STYX - Krynn
F SAVAGE SEA - Timberlands
F GULF OF LUHN - PIRATE SHOALS
F ROARING RAPIDS - RIVER OF THE DAWN
F THREE RIVER LAKE - Gelfling
F SEA OF FALLEN STARS Convoys A Rohan - Grendel

Pirates:
A Slightly Gulch Supports A Critter Country - Neverpeak Mtn
F Abby Normal - THON THALAS
A Critter Country - Neverpeak Mtn (*Dislodged*)
A Strawberry Fields - Dragons Teeth Mtns
F GRIEF REEF Supports F Newa River

Undead:
A Skellington Supports A Everglot
A Palmaris - Corona (*Fails*)
F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS


Thanks,
Mike
---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
DC406: Fall 12 Results! (dc406) offdisc Oct 10, 10:01 am
"super army"?  Or maybe, just a "regular-sized" army. Smile




On Wed, Oct 10, 2012 at 6:13 AM, Jeff Hall <hall.jeff(at)gmail.com> wrote:

Can both armies retreat to Fio thereby creating some sort of "super army" dinobot style? Seems reasonable Smile
--robot dwarf king
On Oct 10, 2012 1:24 AM, "Mike Hoffman" <mrh(at)panix.com> wrote:

Hi All,Y'all have got me confused with this turn. So many twists, so many seeming stabs and yet, not all available stabs were taken.Not a lot of commentary -- you probably read my EOG from my Haven game and I'm still a little weary from it.

So let's just get to the Results.
One funny little turn of a move needs some explanation.  The Knights ordered A Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.

Well, the convoy was disrupted by the dislodgement of Celestial. However, the army can move directly to Sweets, and with support, the move succeeds.The original rulebook says all unit moves must be fully written, but later revisions allow for multi-route convoys as well as "convoy or not" if that is an option. 

Personally, I'm a purist and like the original rule, but times change and RealWorld is written with updated rules.
A few retreats are necessary.Adjustments for Fall 12. Deadline is Wednesday, 10/10

========================Dwarves: F Dargaard Keep -> Ken, or OTB              A Dragons Teeth Mtns -> Fion, or OTB              A Land of Sweets -> Fion, or OTB


Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB
Pirates: A Critter Country -> Ele, or OTB

Results for Fall 12:

===================Dwarves: F Loxley Supports F HORNED BAY - PrydainF Vinyaya Supports F CHOCOLATE RIVER - Strawberry FieldsF Grimheim Supports F Ranaar - CELESTIAL DELTA

F Ashan - The Silver cityF Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)F Travers Town - RIFT CANYONF Duloc Supports A Neverpeak Mtn - Critter CountryA Cave of Ordeals - Newa River (*Fails*)

A Pygmy Supports F Ashan - The Silver cityA Walk of Clouds - AshanA Dragons Teeth Mtns - River Saeren (*Dislodged*)A Land of Sweets - Gurgi (*Dislodged*)A Daisy Meadows - Acme Acres

A Cliffs of Insanity - LlyrA Tymwyvenne - Cave of Ordeals (*Fails*)A Knurremurre - Tymwyvenne (*Fails*)A Carpantha - Khaz ModanA Ancient Necropolis - YggdrasilF TILVA STRAIT - BEAVERSDAM (*Fails*)

F HIGH SEAS Convoys A Rohan - GrendelF WEST MIRIANIC OCEAN - Walk of CloudsF EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEANF CHOCOLATE RIVER - Strawberry FieldsF RUGGED COAST - HORNED BAY

F HORNED BAY - Prydain
Faeries: A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep


Gnomes: A Avalon - Hundred Acre Wood (*Fails*)A Drynwyn - Andarien Plain
Knights: A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)

A Khemri - DanilothF Newa River, no move receivedA Wing Hove - Heavens WellA Fionavar - River SaerenA Telmar - GrisselF Troldhaugen Supports F Abby Normal - THON THALAS

F Orboros Supports F BEAVERSDAM - The Silver cityA Starkadh - DrynwynA Ice Reach HoldA Kingdom of Hearts Supports A Fionavar - River SaerenA Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns

F Gurgi Supports A Shady Vale - Land of SweetsA Shady Vale - Land of SweetsF CRYSTAL LAKE Supports A Ice ReachF CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)

F SUNLESS SEA Convoys A Telmar - GrisselF BEAVERSDAM - The Silver city (*Fails*)F TROG BOG Supports F Troldhaugen
Leprechauns: A Uuno - Horborixen (*Bounce*)


Magicians: A Ergoth - CyrissA Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard KeepF WEST SEA OF SHADOWS - TarsisF EAST SEA OF SHADOWS - Dargaard Keep


Ogres: A Rohan - GrendelF Lubrick - TuathaA Fitzgibbon - LubrickF Lankhmar - THREE RIVER LAKEA Pans Labyrinth - Parce PassA Fjord - Golgafrincham

A Niflheim Supports F THON THALAS - Sorrows EndA Everglot, no move receivedA Fafhrd - Horborixen (*Bounce*)A Devils Canyon - NehwonA Neverpeak Mtn - Critter Country

A Moominvalley Supports F Ashan - The Silver cityF Ithin'Carthia(wc) Supports F RIVER STYX - KrynnA Merrow - NecronomiconA Sinking Shore - Horborixen (*Bounce*)A Powry - Whoville

F Heresh - AllerleirauhA Nowwhat - Venatori UmbrarumF Maze of Regrets Supports A Neverpeak Mtn - Critter CountryF Groves of Academe Supports A Cave of Ordeals - Newa River
F Ranaar - CELESTIAL DELTA
A Venatori Umbrarum - Neverpeak MtnF THON THALAS - Sorrows EndF MERMAIDS LAGOON - RikuF WAY THE HECK Convoys A Rohan - GrendelF THE MAW - RIVER STYXF RIVER STYX - Krynn

F SAVAGE SEA - TimberlandsF GULF OF LUHN - PIRATE SHOALSF ROARING RAPIDS - RIVER OF THE DAWNF THREE RIVER LAKE - GelflingF SEA OF FALLEN STARS Convoys A Rohan - Grendel


Pirates: A Slightly Gulch Supports A Critter Country - Neverpeak MtnF Abby Normal - THON THALASA Critter Country - Neverpeak Mtn (*Dislodged*)A Strawberry Fields - Dragons Teeth Mtns

F GRIEF REEF Supports F Newa River
Undead: A Skellington Supports A EverglotA Palmaris - Corona (*Fails*)F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS



Thanks,Mike---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
DC406: Fall 12 Results! (dc406) laxrulz777 Oct 10, 10:04 am
Hey. Easy on the dwarf jokes. Our bearded women don't complain!
On Oct 10, 2012 11:01 AM, "Mike Hoffman" <mrh(at)panix.com> wrote:

"super army"?  Or maybe, just a "regular-sized" army. Smile




On Wed, Oct 10, 2012 at 6:13 AM, Jeff Hall <hall.jeff(at)gmail.com> wrote:

Can both armies retreat to Fio thereby creating some sort of "super army" dinobot style? Seems reasonable Smile
--robot dwarf king
On Oct 10, 2012 1:24 AM, "Mike Hoffman" <mrh(at)panix.com> wrote:


Hi All,Y'all have got me confused with this turn. So many twists, so many seeming stabs and yet, not all available stabs were taken.Not a lot of commentary -- you probably read my EOG from my Haven game and I'm still a little weary from it.

So let's just get to the Results.
One funny little turn of a move needs some explanation.  The Knights ordered A Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.

Well, the convoy was disrupted by the dislodgement of Celestial. However, the army can move directly to Sweets, and with support, the move succeeds.The original rulebook says all unit moves must be fully written, but later revisions allow for multi-route convoys as well as "convoy or not" if that is an option. 

Personally, I'm a purist and like the original rule, but times change and RealWorld is written with updated rules.
A few retreats are necessary.Adjustments for Fall 12. Deadline is Wednesday, 10/10

========================Dwarves: F Dargaard Keep -> Ken, or OTB              A Dragons Teeth Mtns -> Fion, or OTB              A Land of Sweets -> Fion, or OTB


Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB
Pirates: A Critter Country -> Ele, or OTB

Results for Fall 12:

===================Dwarves: F Loxley Supports F HORNED BAY - PrydainF Vinyaya Supports F CHOCOLATE RIVER - Strawberry FieldsF Grimheim Supports F Ranaar - CELESTIAL DELTA

F Ashan - The Silver cityF Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)F Travers Town - RIFT CANYONF Duloc Supports A Neverpeak Mtn - Critter CountryA Cave of Ordeals - Newa River (*Fails*)

A Pygmy Supports F Ashan - The Silver cityA Walk of Clouds - AshanA Dragons Teeth Mtns - River Saeren (*Dislodged*)A Land of Sweets - Gurgi (*Dislodged*)A Daisy Meadows - Acme Acres

A Cliffs of Insanity - LlyrA Tymwyvenne - Cave of Ordeals (*Fails*)A Knurremurre - Tymwyvenne (*Fails*)A Carpantha - Khaz ModanA Ancient Necropolis - YggdrasilF TILVA STRAIT - BEAVERSDAM (*Fails*)

F HIGH SEAS Convoys A Rohan - GrendelF WEST MIRIANIC OCEAN - Walk of CloudsF EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEANF CHOCOLATE RIVER - Strawberry FieldsF RUGGED COAST - HORNED BAY

F HORNED BAY - Prydain
Faeries: A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep


Gnomes: A Avalon - Hundred Acre Wood (*Fails*)A Drynwyn - Andarien Plain
Knights: A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)

A Khemri - DanilothF Newa River, no move receivedA Wing Hove - Heavens WellA Fionavar - River SaerenA Telmar - GrisselF Troldhaugen Supports F Abby Normal - THON THALAS

F Orboros Supports F BEAVERSDAM - The Silver cityA Starkadh - DrynwynA Ice Reach HoldA Kingdom of Hearts Supports A Fionavar - River SaerenA Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns

F Gurgi Supports A Shady Vale - Land of SweetsA Shady Vale - Land of SweetsF CRYSTAL LAKE Supports A Ice ReachF CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)

F SUNLESS SEA Convoys A Telmar - GrisselF BEAVERSDAM - The Silver city (*Fails*)F TROG BOG Supports F Troldhaugen
Leprechauns: A Uuno - Horborixen (*Bounce*)


Magicians: A Ergoth - CyrissA Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard KeepF WEST SEA OF SHADOWS - TarsisF EAST SEA OF SHADOWS - Dargaard Keep


Ogres: A Rohan - GrendelF Lubrick - TuathaA Fitzgibbon - LubrickF Lankhmar - THREE RIVER LAKEA Pans Labyrinth - Parce PassA Fjord - Golgafrincham

A Niflheim Supports F THON THALAS - Sorrows EndA Everglot, no move receivedA Fafhrd - Horborixen (*Bounce*)A Devils Canyon - NehwonA Neverpeak Mtn - Critter Country

A Moominvalley Supports F Ashan - The Silver cityF Ithin'Carthia(wc) Supports F RIVER STYX - KrynnA Merrow - NecronomiconA Sinking Shore - Horborixen (*Bounce*)A Powry - Whoville

F Heresh - AllerleirauhA Nowwhat - Venatori UmbrarumF Maze of Regrets Supports A Neverpeak Mtn - Critter CountryF Groves of Academe Supports A Cave of Ordeals - Newa River

F Ranaar - CELESTIAL DELTA
A Venatori Umbrarum - Neverpeak MtnF THON THALAS - Sorrows EndF MERMAIDS LAGOON - RikuF WAY THE HECK Convoys A Rohan - GrendelF THE MAW - RIVER STYXF RIVER STYX - Krynn

F SAVAGE SEA - TimberlandsF GULF OF LUHN - PIRATE SHOALSF ROARING RAPIDS - RIVER OF THE DAWNF THREE RIVER LAKE - GelflingF SEA OF FALLEN STARS Convoys A Rohan - Grendel


Pirates: A Slightly Gulch Supports A Critter Country - Neverpeak MtnF Abby Normal - THON THALASA Critter Country - Neverpeak Mtn (*Dislodged*)A Strawberry Fields - Dragons Teeth Mtns

F GRIEF REEF Supports F Newa River
Undead: A Skellington Supports A EverglotA Palmaris - Corona (*Fails*)F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS



Thanks,Mike---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
DC406: Fall 12 Results! (dc406) BaronVonPWN Oct 10, 11:06 am
There's a pretty simple explanation  for that move.  I my hurry to get my moves in I neglected to write support in there.
Date: Tue, 9 Oct 2012 23:24:38 -0600
Subject: DC406: Fall 12 Results!
From: mrh(at)panix.com
To: Maxatrest(at)yahoo.co.uk; cbend37(at)aol.com; dance.scholar(at)gmail.com; dc406(at)diplomaticcorp.com; kielmarch(at)hotmail.com; catsfather(at)gmail.com; githraine(at)yahoo.com; hall.jeff(at)gmail.com; jerome777(at)ymail.com; joral(at)darkenedpath.com; justin(at)darkenedpath.com; markjsmith60(at)gmail.com; kremer.matthew(at)gmail.com; mvpenner(at)yahoo.com; mike(at)fuzzylogicllc.net; patrickcharlescloutier(at)hotmail.com; philip.a.hahn(at)gmail.com; psychosis(at)sky.com; rk(at)giorsoine.dk; rolfloschek(at)yahoo.de; tim.diplomacy(at)gmail.com; alwayshunted(at)hotmail.com

Hi All,Y'all have got me confused with this turn. So many twists, so many seeming stabs and yet, not all available stabs were taken.Not a lot of commentary -- you probably read my EOG from my Haven game and I'm still a little weary from it.
So let's just get to the Results.
One funny little turn of a move needs some explanation.  The Knights ordered A Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.
Well, the convoy was disrupted by the dislodgement of Celestial. However, the army can move directly to Sweets, and with support, the move succeeds.The original rulebook says all unit moves must be fully written, but later revisions allow for multi-route convoys as well as "convoy or not" if that is an option. 
Personally, I'm a purist and like the original rule, but times change and RealWorld is written with updated rules.
A few retreats are necessary.Adjustments for Fall 12. Deadline is Wednesday, 10/10
========================Dwarves: F Dargaard Keep -> Ken, or OTB              A Dragons Teeth Mtns -> Fion, or OTB              A Land of Sweets -> Fion, or OTB

Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB
Pirates: A Critter Country -> Ele, or OTB

Results for Fall 12:
===================Dwarves: F Loxley Supports F HORNED BAY - PrydainF Vinyaya Supports F CHOCOLATE RIVER - Strawberry FieldsF Grimheim Supports F Ranaar - CELESTIAL DELTA
F Ashan - The Silver cityF Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)F Travers Town - RIFT CANYONF Duloc Supports A Neverpeak Mtn - Critter CountryA Cave of Ordeals - Newa River (*Fails*)
A Pygmy Supports F Ashan - The Silver cityA Walk of Clouds - AshanA Dragons Teeth Mtns - River Saeren (*Dislodged*)A Land of Sweets - Gurgi (*Dislodged*)A Daisy Meadows - Acme Acres
A Cliffs of Insanity - LlyrA Tymwyvenne - Cave of Ordeals (*Fails*)A Knurremurre - Tymwyvenne (*Fails*)A Carpantha - Khaz ModanA Ancient Necropolis - YggdrasilF TILVA STRAIT - BEAVERSDAM (*Fails*)
F HIGH SEAS Convoys A Rohan - GrendelF WEST MIRIANIC OCEAN - Walk of CloudsF EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEANF CHOCOLATE RIVER - Strawberry FieldsF RUGGED COAST - HORNED BAY
F HORNED BAY - Prydain
Faeries: A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep

Gnomes: A Avalon - Hundred Acre Wood (*Fails*)A Drynwyn - Andarien Plain
Knights: A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)
A Khemri - DanilothF Newa River, no move receivedA Wing Hove - Heavens WellA Fionavar - River SaerenA Telmar - GrisselF Troldhaugen Supports F Abby Normal - THON THALAS
F Orboros Supports F BEAVERSDAM - The Silver cityA Starkadh - DrynwynA Ice Reach HoldA Kingdom of Hearts Supports A Fionavar - River SaerenA Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns
F Gurgi Supports A Shady Vale - Land of SweetsA Shady Vale - Land of SweetsF CRYSTAL LAKE Supports A Ice ReachF CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)
F SUNLESS SEA Convoys A Telmar - GrisselF BEAVERSDAM - The Silver city (*Fails*)F TROG BOG Supports F Troldhaugen
Leprechauns: A Uuno - Horborixen (*Bounce*)

Magicians: A Ergoth - CyrissA Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard KeepF WEST SEA OF SHADOWS - TarsisF EAST SEA OF SHADOWS - Dargaard Keep

Ogres: A Rohan - GrendelF Lubrick - TuathaA Fitzgibbon - LubrickF Lankhmar - THREE RIVER LAKEA Pans Labyrinth - Parce PassA Fjord - Golgafrincham
A Niflheim Supports F THON THALAS - Sorrows EndA Everglot, no move receivedA Fafhrd - Horborixen (*Bounce*)A Devils Canyon - NehwonA Neverpeak Mtn - Critter Country
A Moominvalley Supports F Ashan - The Silver cityF Ithin'Carthia(wc) Supports F RIVER STYX - KrynnA Merrow - NecronomiconA Sinking Shore - Horborixen (*Bounce*)A Powry - Whoville
F Heresh - AllerleirauhA Nowwhat - Venatori UmbrarumF Maze of Regrets Supports A Neverpeak Mtn - Critter CountryF Groves of Academe Supports A Cave of Ordeals - Newa RiverF Ranaar - CELESTIAL DELTA
A Venatori Umbrarum - Neverpeak MtnF THON THALAS - Sorrows EndF MERMAIDS LAGOON - RikuF WAY THE HECK Convoys A Rohan - GrendelF THE MAW - RIVER STYXF RIVER STYX - Krynn
F SAVAGE SEA - TimberlandsF GULF OF LUHN - PIRATE SHOALSF ROARING RAPIDS - RIVER OF THE DAWNF THREE RIVER LAKE - GelflingF SEA OF FALLEN STARS Convoys A Rohan - Grendel

Pirates: A Slightly Gulch Supports A Critter Country - Neverpeak MtnF Abby Normal - THON THALASA Critter Country - Neverpeak Mtn (*Dislodged*)A Strawberry Fields - Dragons Teeth Mtns
F GRIEF REEF Supports F Newa River
Undead: A Skellington Supports A EverglotA Palmaris - Corona (*Fails*)F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS


Thanks,Mike---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
DC406: Fall 12 Results! (dc406) laxrulz777 Oct 10, 12:11 pm
and here I was thinking it was a really clever use of a little known rules loophole Wink

On Wed, Oct 10, 2012 at 12:06 PM, Pat.C C <patrickcharlescloutier(at)hotmail.com> wrote:




There's a pretty simple explanation  for that move.  I my hurry to get my moves in I neglected to write support in there.
Date: Tue, 9 Oct 2012 23:24:38 -0600
Subject: DC406: Fall 12 Results!

From: mrh(at)panix.com
To: Maxatrest(at)yahoo.co.uk; cbend37(at)aol.com; dance.scholar(at)gmail.com; dc406(at)diplomaticcorp.com; kielmarch(at)hotmail.com; catsfather(at)gmail.com; githraine(at)yahoo.com; hall.jeff(at)gmail.com; jerome777(at)ymail.com; joral(at)darkenedpath.com; justin(at)darkenedpath.com; markjsmith60(at)gmail.com; kremer.matthew(at)gmail.com; mvpenner(at)yahoo.com; mike(at)fuzzylogicllc.net; patrickcharlescloutier(at)hotmail.com; philip.a.hahn(at)gmail.com; psychosis(at)sky.com; rk(at)giorsoine.dk; rolfloschek(at)yahoo.de; tim.diplomacy(at)gmail.com; alwayshunted(at)hotmail.com


Hi All,Y'all have got me confused with this turn. So many twists, so many seeming stabs and yet, not all available stabs were taken.Not a lot of commentary -- you probably read my EOG from my Haven game and I'm still a little weary from it.
So let's just get to the Results.
One funny little turn of a move needs some explanation.  The Knights ordered A Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.
Well, the convoy was disrupted by the dislodgement of Celestial. However, the army can move directly to Sweets, and with support, the move succeeds.The original rulebook says all unit moves must be fully written, but later revisions allow for multi-route convoys as well as "convoy or not" if that is an option. 
Personally, I'm a purist and like the original rule, but times change and RealWorld is written with updated rules.
A few retreats are necessary.Adjustments for Fall 12. Deadline is Wednesday, 10/10
========================Dwarves: F Dargaard Keep -> Ken, or OTB              A Dragons Teeth Mtns -> Fion, or OTB              A Land of Sweets -> Fion, or OTB

Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB
Pirates: A Critter Country -> Ele, or OTB

Results for Fall 12:
===================Dwarves: F Loxley Supports F HORNED BAY - PrydainF Vinyaya Supports F CHOCOLATE RIVER - Strawberry FieldsF Grimheim Supports F Ranaar - CELESTIAL DELTA
F Ashan - The Silver cityF Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)F Travers Town - RIFT CANYONF Duloc Supports A Neverpeak Mtn - Critter CountryA Cave of Ordeals - Newa River (*Fails*)
A Pygmy Supports F Ashan - The Silver cityA Walk of Clouds - AshanA Dragons Teeth Mtns - River Saeren (*Dislodged*)A Land of Sweets - Gurgi (*Dislodged*)A Daisy Meadows - Acme Acres
A Cliffs of Insanity - LlyrA Tymwyvenne - Cave of Ordeals (*Fails*)A Knurremurre - Tymwyvenne (*Fails*)A Carpantha - Khaz ModanA Ancient Necropolis - YggdrasilF TILVA STRAIT - BEAVERSDAM (*Fails*)
F HIGH SEAS Convoys A Rohan - GrendelF WEST MIRIANIC OCEAN - Walk of CloudsF EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEANF CHOCOLATE RIVER - Strawberry FieldsF RUGGED COAST - HORNED BAY
F HORNED BAY - Prydain
Faeries: A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep

Gnomes: A Avalon - Hundred Acre Wood (*Fails*)A Drynwyn - Andarien Plain
Knights: A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)
A Khemri - DanilothF Newa River, no move receivedA Wing Hove - Heavens WellA Fionavar - River SaerenA Telmar - GrisselF Troldhaugen Supports F Abby Normal - THON THALAS
F Orboros Supports F BEAVERSDAM - The Silver cityA Starkadh - DrynwynA Ice Reach HoldA Kingdom of Hearts Supports A Fionavar - River SaerenA Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns
F Gurgi Supports A Shady Vale - Land of SweetsA Shady Vale - Land of SweetsF CRYSTAL LAKE Supports A Ice ReachF CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)
F SUNLESS SEA Convoys A Telmar - GrisselF BEAVERSDAM - The Silver city (*Fails*)F TROG BOG Supports F Troldhaugen
Leprechauns: A Uuno - Horborixen (*Bounce*)

Magicians: A Ergoth - CyrissA Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard KeepF WEST SEA OF SHADOWS - TarsisF EAST SEA OF SHADOWS - Dargaard Keep

Ogres: A Rohan - GrendelF Lubrick - TuathaA Fitzgibbon - LubrickF Lankhmar - THREE RIVER LAKEA Pans Labyrinth - Parce PassA Fjord - Golgafrincham
A Niflheim Supports F THON THALAS - Sorrows EndA Everglot, no move receivedA Fafhrd - Horborixen (*Bounce*)A Devils Canyon - NehwonA Neverpeak Mtn - Critter Country
A Moominvalley Supports F Ashan - The Silver cityF Ithin'Carthia(wc) Supports F RIVER STYX - KrynnA Merrow - NecronomiconA Sinking Shore - Horborixen (*Bounce*)A Powry - Whoville
F Heresh - AllerleirauhA Nowwhat - Venatori UmbrarumF Maze of Regrets Supports A Neverpeak Mtn - Critter CountryF Groves of Academe Supports A Cave of Ordeals - Newa River
F Ranaar - CELESTIAL DELTA
A Venatori Umbrarum - Neverpeak MtnF THON THALAS - Sorrows EndF MERMAIDS LAGOON - RikuF WAY THE HECK Convoys A Rohan - GrendelF THE MAW - RIVER STYXF RIVER STYX - Krynn
F SAVAGE SEA - TimberlandsF GULF OF LUHN - PIRATE SHOALSF ROARING RAPIDS - RIVER OF THE DAWNF THREE RIVER LAKE - GelflingF SEA OF FALLEN STARS Convoys A Rohan - Grendel

Pirates: A Slightly Gulch Supports A Critter Country - Neverpeak MtnF Abby Normal - THON THALASA Critter Country - Neverpeak Mtn (*Dislodged*)A Strawberry Fields - Dragons Teeth Mtns
F GRIEF REEF Supports F Newa River
Undead: A Skellington Supports A EverglotA Palmaris - Corona (*Fails*)F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS


Thanks,Mike---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson







--
It is better to be silent and thought a fool than to speak and remove all doubt
-Abraham Lincoln

The problem with Internet quotes is that you can never be certain of their accuracy

-Abraham Lincoln
DC406: Fall 12 Results! (dc406) cbend37 Oct 10, 02:07 pm
I voted for the Nomad solo. He deserved it. It was my last set of orders, so I thought I would try to be part of something glorious!



So sadly, the vote was not unanimous.


Chris
Leps





-----Original Message-----

From: garry b <kielmarch(at)hotmail.com>

To: mrh <mrh(at)panix.com>

Cc: Maxatrest <Maxatrest(at)yahoo.co.uk>; Chris Bender <cbend37(at)aol.com>; Christopher Martin <dance.scholar(at)gmail.com>; dc406 <dc406(at)diplomaticcorp.com>; Hamish Williams <catsfather(at)gmail.com>; Jason K <githraine(at)yahoo.com>; Jeff Hall <hall.jeff(at)gmail.com>; Jerome Payne <jerome777(at)ymail.com>; joral <joral(at)darkenedpath.com>; Justin Card <justin(at)darkenedpath.com>; Mark Smith <markjsmith60(at)gmail.com>; Matt Kremer <kremer.matthew(at)gmail.com>; Michael Penner <mvpenner(at)yahoo.com>; Michael Sims <mike(at)fuzzylogicllc.net>; Pat.C C <patrickcharlescloutier(at)hotmail.com>; Philip Hahn <philip.a.hahn(at)gmail.com>; psychosis <psychosis(at)sky.com>; Ren?? Kr??ll <rk(at)giorsoine.dk>; Rolf Loschek <rolfloschek(at)yahoo.de>; tim.diplomacy <tim.diplomacy(at)gmail.com>; Warren Fleming <alwayshunted(at)hotmail.com>

Sent: Wed, Oct 10, 2012 5:57 am

Subject: Re: DC406: Fall 12 Results!







The Nomad solo EGP didn't pass? Inconceivable!
I am betting everyone forgot to vote which means they count as YES's and my less
vote, as the lone vote, makes it a unanimous decision, right?
King without an Army

On Oct 10, 2012, at 1:24 AM, Mike Hoffman <mrh(at)panix.com> wrote:
> Hi All,
> Y'all have got me confused with this turn. So many twists, so many seeming
stabs and yet, not all available stabs were taken.
> Not a lot of commentary -- you probably read my EOG from my Haven game and I'm
still a little weary from it.
> So let's just get to the Results.
>
> One funny little turn of a move needs some explanation. The Knights ordered A
Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.
> Well, the convoy was disrupted by the dislodgement of Celestial. However, the
army can move directly to Sweets, and with support, the move succeeds.
> The original rulebook says all unit moves must be fully written, but later
revisions allow for multi-route convoys as well as "convoy or not" if that is an
option.
> Personally, I'm a purist and like the original rule, but times change and
RealWorld is written with updated rules.
>
> A few retreats are necessary.
> Adjustments for Fall 12. Deadline is Wednesday, 10/10
> ========================
> Dwarves: F Dargaard Keep -> Ken, or OTB
> A Dragons Teeth Mtns -> Fion, or OTB
> A Land of Sweets -> Fion, or OTB
>
> Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB
>
> Pirates: A Critter Country -> Ele, or OTB
>
>
> Results for Fall 12:
> ===================
> Dwarves:
> F Loxley Supports F HORNED BAY - Prydain
> F Vinyaya Supports F CHOCOLATE RIVER - Strawberry Fields
> F Grimheim Supports F Ranaar - CELESTIAL DELTA
> F Ashan - The Silver city
> F Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)
> F Travers Town - RIFT CANYON
> F Duloc Supports A Neverpeak Mtn - Critter Country
> A Cave of Ordeals - Newa River (*Fails*)
> A Pygmy Supports F Ashan - The Silver city
> A Walk of Clouds - Ashan
> A Dragons Teeth Mtns - River Saeren (*Dislodged*)
> A Land of Sweets - Gurgi (*Dislodged*)
> A Daisy Meadows - Acme Acres
> A Cliffs of Insanity - Llyr
> A Tymwyvenne - Cave of Ordeals (*Fails*)
> A Knurremurre - Tymwyvenne (*Fails*)
> A Carpantha - Khaz Modan
> A Ancient Necropolis - Yggdrasil
> F TILVA STRAIT - BEAVERSDAM (*Fails*)
> F HIGH SEAS Convoys A Rohan - Grendel
> F WEST MIRIANIC OCEAN - Walk of Clouds
> F EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN
> F CHOCOLATE RIVER - Strawberry Fields
> F RUGGED COAST - HORNED BAY
> F HORNED BAY - Prydain
>
> Faeries:
> A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)
> F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep
>
> Gnomes:
> A Avalon - Hundred Acre Wood (*Fails*)
> A Drynwyn - Andarien Plain
>
> Knights:
> A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)
> A Khemri - Daniloth
> F Newa River, no move received
> A Wing Hove - Heavens Well
> A Fionavar - River Saeren
> A Telmar - Grissel
> F Troldhaugen Supports F Abby Normal - THON THALAS
> F Orboros Supports F BEAVERSDAM - The Silver city
> A Starkadh - Drynwyn
> A Ice Reach Hold
> A Kingdom of Hearts Supports A Fionavar - River Saeren
> A Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns
> F Gurgi Supports A Shady Vale - Land of Sweets
> A Shady Vale - Land of Sweets
> F CRYSTAL LAKE Supports A Ice Reach
> F CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)
> F SUNLESS SEA Convoys A Telmar - Grissel
> F BEAVERSDAM - The Silver city (*Fails*)
> F TROG BOG Supports F Troldhaugen
>
> Leprechauns:
> A Uuno - Horborixen (*Bounce*)
>
> Magicians:
> A Ergoth - Cyriss
> A Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard Keep
> F WEST SEA OF SHADOWS - Tarsis
> F EAST SEA OF SHADOWS - Dargaard Keep
>
> Ogres:
> A Rohan - Grendel
> F Lubrick - Tuatha
> A Fitzgibbon - Lubrick
> F Lankhmar - THREE RIVER LAKE
> A Pans Labyrinth - Parce Pass
> A Fjord - Golgafrincham
> A Niflheim Supports F THON THALAS - Sorrows End
> A Everglot, no move received
> A Fafhrd - Horborixen (*Bounce*)
> A Devils Canyon - Nehwon
> A Neverpeak Mtn - Critter Country
> A Moominvalley Supports F Ashan - The Silver city
> F Ithin'Carthia(wc) Supports F RIVER STYX - Krynn
> A Merrow - Necronomicon
> A Sinking Shore - Horborixen (*Bounce*)
> A Powry - Whoville
> F Heresh - Allerleirauh
> A Nowwhat - Venatori Umbrarum
> F Maze of Regrets Supports A Neverpeak Mtn - Critter Country
> F Groves of Academe Supports A Cave of Ordeals - Newa River
> F Ranaar - CELESTIAL DELTA
> A Venatori Umbrarum - Neverpeak Mtn
> F THON THALAS - Sorrows End
> F MERMAIDS LAGOON - Riku
> F WAY THE HECK Convoys A Rohan - Grendel
> F THE MAW - RIVER STYX
> F RIVER STYX - Krynn
> F SAVAGE SEA - Timberlands
> F GULF OF LUHN - PIRATE SHOALS
> F ROARING RAPIDS - RIVER OF THE DAWN
> F THREE RIVER LAKE - Gelfling
> F SEA OF FALLEN STARS Convoys A Rohan - Grendel
>
> Pirates:
> A Slightly Gulch Supports A Critter Country - Neverpeak Mtn
> F Abby Normal - THON THALAS
> A Critter Country - Neverpeak Mtn (*Dislodged*)
> A Strawberry Fields - Dragons Teeth Mtns
> F GRIEF REEF Supports F Newa River
>
> Undead:
> A Skellington Supports A Everglot
> A Palmaris - Corona (*Fails*)
> F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS
>
>
> Thanks,
> Mike
> ---------
> "Sit Long, Talk Much, Laugh Often" -- anon
> "Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
>
> <F12_preR.gif>
> <F12_M.gif>
> <F12_preR.dpw>
DC406: Fall 12 Results! (dc406) cbend37 Oct 10, 02:07 pm
I voted for the Nomad solo. He deserved it. It was my last set of orders, so I thought I would try to be part of something glorious!



So sadly, the vote was not unanimous.


Chris
Leps





-----Original Message-----

From: garry b <kielmarch(at)hotmail.com>

To: mrh <mrh(at)panix.com>

Cc: Maxatrest <Maxatrest(at)yahoo.co.uk>; Chris Bender <cbend37(at)aol.com>; Christopher Martin <dance.scholar(at)gmail.com>; dc406 <dc406(at)diplomaticcorp.com>; Hamish Williams <catsfather(at)gmail.com>; Jason K <githraine(at)yahoo.com>; Jeff Hall <hall.jeff(at)gmail.com>; Jerome Payne <jerome777(at)ymail.com>; joral <joral(at)darkenedpath.com>; Justin Card <justin(at)darkenedpath.com>; Mark Smith <markjsmith60(at)gmail.com>; Matt Kremer <kremer.matthew(at)gmail.com>; Michael Penner <mvpenner(at)yahoo.com>; Michael Sims <mike(at)fuzzylogicllc.net>; Pat.C C <patrickcharlescloutier(at)hotmail.com>; Philip Hahn <philip.a.hahn(at)gmail.com>; psychosis <psychosis(at)sky.com>; Ren?? Kr??ll <rk(at)giorsoine.dk>; Rolf Loschek <rolfloschek(at)yahoo.de>; tim.diplomacy <tim.diplomacy(at)gmail.com>; Warren Fleming <alwayshunted(at)hotmail.com>

Sent: Wed, Oct 10, 2012 5:57 am

Subject: Re: DC406: Fall 12 Results!







The Nomad solo EGP didn't pass? Inconceivable!
I am betting everyone forgot to vote which means they count as YES's and my less
vote, as the lone vote, makes it a unanimous decision, right?
King without an Army

On Oct 10, 2012, at 1:24 AM, Mike Hoffman <mrh(at)panix.com> wrote:
> Hi All,
> Y'all have got me confused with this turn. So many twists, so many seeming
stabs and yet, not all available stabs were taken.
> Not a lot of commentary -- you probably read my EOG from my Haven game and I'm
still a little weary from it.
> So let's just get to the Results.
>
> One funny little turn of a move needs some explanation. The Knights ordered A
Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.
> Well, the convoy was disrupted by the dislodgement of Celestial. However, the
army can move directly to Sweets, and with support, the move succeeds.
> The original rulebook says all unit moves must be fully written, but later
revisions allow for multi-route convoys as well as "convoy or not" if that is an
option.
> Personally, I'm a purist and like the original rule, but times change and
RealWorld is written with updated rules.
>
> A few retreats are necessary.
> Adjustments for Fall 12. Deadline is Wednesday, 10/10
> ========================
> Dwarves: F Dargaard Keep -> Ken, or OTB
> A Dragons Teeth Mtns -> Fion, or OTB
> A Land of Sweets -> Fion, or OTB
>
> Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB
>
> Pirates: A Critter Country -> Ele, or OTB
>
>
> Results for Fall 12:
> ===================
> Dwarves:
> F Loxley Supports F HORNED BAY - Prydain
> F Vinyaya Supports F CHOCOLATE RIVER - Strawberry Fields
> F Grimheim Supports F Ranaar - CELESTIAL DELTA
> F Ashan - The Silver city
> F Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)
> F Travers Town - RIFT CANYON
> F Duloc Supports A Neverpeak Mtn - Critter Country
> A Cave of Ordeals - Newa River (*Fails*)
> A Pygmy Supports F Ashan - The Silver city
> A Walk of Clouds - Ashan
> A Dragons Teeth Mtns - River Saeren (*Dislodged*)
> A Land of Sweets - Gurgi (*Dislodged*)
> A Daisy Meadows - Acme Acres
> A Cliffs of Insanity - Llyr
> A Tymwyvenne - Cave of Ordeals (*Fails*)
> A Knurremurre - Tymwyvenne (*Fails*)
> A Carpantha - Khaz Modan
> A Ancient Necropolis - Yggdrasil
> F TILVA STRAIT - BEAVERSDAM (*Fails*)
> F HIGH SEAS Convoys A Rohan - Grendel
> F WEST MIRIANIC OCEAN - Walk of Clouds
> F EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN
> F CHOCOLATE RIVER - Strawberry Fields
> F RUGGED COAST - HORNED BAY
> F HORNED BAY - Prydain
>
> Faeries:
> A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)
> F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep
>
> Gnomes:
> A Avalon - Hundred Acre Wood (*Fails*)
> A Drynwyn - Andarien Plain
>
> Knights:
> A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)
> A Khemri - Daniloth
> F Newa River, no move received
> A Wing Hove - Heavens Well
> A Fionavar - River Saeren
> A Telmar - Grissel
> F Troldhaugen Supports F Abby Normal - THON THALAS
> F Orboros Supports F BEAVERSDAM - The Silver city
> A Starkadh - Drynwyn
> A Ice Reach Hold
> A Kingdom of Hearts Supports A Fionavar - River Saeren
> A Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns
> F Gurgi Supports A Shady Vale - Land of Sweets
> A Shady Vale - Land of Sweets
> F CRYSTAL LAKE Supports A Ice Reach
> F CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)
> F SUNLESS SEA Convoys A Telmar - Grissel
> F BEAVERSDAM - The Silver city (*Fails*)
> F TROG BOG Supports F Troldhaugen
>
> Leprechauns:
> A Uuno - Horborixen (*Bounce*)
>
> Magicians:
> A Ergoth - Cyriss
> A Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard Keep
> F WEST SEA OF SHADOWS - Tarsis
> F EAST SEA OF SHADOWS - Dargaard Keep
>
> Ogres:
> A Rohan - Grendel
> F Lubrick - Tuatha
> A Fitzgibbon - Lubrick
> F Lankhmar - THREE RIVER LAKE
> A Pans Labyrinth - Parce Pass
> A Fjord - Golgafrincham
> A Niflheim Supports F THON THALAS - Sorrows End
> A Everglot, no move received
> A Fafhrd - Horborixen (*Bounce*)
> A Devils Canyon - Nehwon
> A Neverpeak Mtn - Critter Country
> A Moominvalley Supports F Ashan - The Silver city
> F Ithin'Carthia(wc) Supports F RIVER STYX - Krynn
> A Merrow - Necronomicon
> A Sinking Shore - Horborixen (*Bounce*)
> A Powry - Whoville
> F Heresh - Allerleirauh
> A Nowwhat - Venatori Umbrarum
> F Maze of Regrets Supports A Neverpeak Mtn - Critter Country
> F Groves of Academe Supports A Cave of Ordeals - Newa River
> F Ranaar - CELESTIAL DELTA
> A Venatori Umbrarum - Neverpeak Mtn
> F THON THALAS - Sorrows End
> F MERMAIDS LAGOON - Riku
> F WAY THE HECK Convoys A Rohan - Grendel
> F THE MAW - RIVER STYX
> F RIVER STYX - Krynn
> F SAVAGE SEA - Timberlands
> F GULF OF LUHN - PIRATE SHOALS
> F ROARING RAPIDS - RIVER OF THE DAWN
> F THREE RIVER LAKE - Gelfling
> F SEA OF FALLEN STARS Convoys A Rohan - Grendel
>
> Pirates:
> A Slightly Gulch Supports A Critter Country - Neverpeak Mtn
> F Abby Normal - THON THALAS
> A Critter Country - Neverpeak Mtn (*Dislodged*)
> A Strawberry Fields - Dragons Teeth Mtns
> F GRIEF REEF Supports F Newa River
>
> Undead:
> A Skellington Supports A Everglot
> A Palmaris - Corona (*Fails*)
> F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS
>
>
> Thanks,
> Mike
> ---------
> "Sit Long, Talk Much, Laugh Often" -- anon
> "Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
>
> <F12_preR.gif>
> <F12_M.gif>
> <F12_preR.dpw>
DC406: Fall 12 Results! (dc406) FuzzyLogic Oct 15, 08:21 am
I am fairly certain that super-sized Dwarves were outlawed back around the time that super-sized fries suffered the same fate.  Rumor has it that Ogres, who are prone to eat all armies irrespective of size, would consume the super sized Dwarves.  The ramifications thereof would then be blamed on the plus-sized Dwarves themselves, not the lack of self-restraint or responsibility to select appropriately sized meals by the consuming Ogres.  This lead to wide-spread obesity among Ogres, as well as super-sized hairballs (darn those bearded women).  It is only in recent times that Ogre communities have evolved to a point where Ogres are now selective once again about their meal choices, typically selecting a lighter, fluffier Faerie or Gnome.



From: Jeff Hall [mailto:hall.jeff(at)gmail.com]
Sent: Wed 10/10/2012 10:04 AM
Subject: Re: DC406: Fall 12 Results!



Hey. Easy on the dwarf jokes. Our bearded women don't complain!
On Oct 10, 2012 11:01 AM, "Mike Hoffman" <mrh(at)panix.com> wrote:

"super army"?  Or maybe, just a "regular-sized" army. Smile




On Wed, Oct 10, 2012 at 6:13 AM, Jeff Hall <hall.jeff(at)gmail.com> wrote:


Can both armies retreat to Fio thereby creating some sort of "super army" dinobot style? Seems reasonable Smile
--robot dwarf king


On Oct 10, 2012 1:24 AM, "Mike Hoffman" <mrh(at)panix.com> wrote:

Hi All,
Y'all have got me confused with this turn. So many twists, so many seeming stabs and yet, not all available stabs were taken.
Not a lot of commentary -- you probably read my EOG from my Haven game and I'm still a little weary from it.
So let's just get to the Results.


One funny little turn of a move needs some explanation.  The Knights ordered A Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.
Well, the convoy was disrupted by the dislodgement of Celestial. However, the army can move directly to Sweets, and with support, the move succeeds.
The original rulebook says all unit moves must be fully written, but later revisions allow for multi-route convoys as well as "convoy or not" if that is an option. 
Personally, I'm a purist and like the original rule, but times change and RealWorld is written with updated rules.


A few retreats are necessary.
Adjustments for Fall 12. Deadline is Wednesday, 10/10
========================

Dwarves: F Dargaard Keep -> Ken, or OTB

              A Dragons Teeth Mtns -> Fion, or OTB
              A Land of Sweets -> Fion, or OTB



Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB



Pirates: A Critter Country -> Ele, or OTB




Results for Fall 12:

===================
Dwarves: 
F Loxley Supports F HORNED BAY - Prydain
F Vinyaya Supports F CHOCOLATE RIVER - Strawberry Fields
F Grimheim Supports F Ranaar - CELESTIAL DELTA
F Ashan - The Silver city
F Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)
F Travers Town - RIFT CANYON
F Duloc Supports A Neverpeak Mtn - Critter Country
A Cave of Ordeals - Newa River (*Fails*)
A Pygmy Supports F Ashan - The Silver city
A Walk of Clouds - Ashan
A Dragons Teeth Mtns - River Saeren (*Dislodged*)
A Land of Sweets - Gurgi (*Dislodged*)
A Daisy Meadows - Acme Acres
A Cliffs of Insanity - Llyr
A Tymwyvenne - Cave of Ordeals (*Fails*)
A Knurremurre - Tymwyvenne (*Fails*)
A Carpantha - Khaz Modan
A Ancient Necropolis - Yggdrasil
F TILVA STRAIT - BEAVERSDAM (*Fails*)
F HIGH SEAS Convoys A Rohan - Grendel
F WEST MIRIANIC OCEAN - Walk of Clouds
F EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN
F CHOCOLATE RIVER - Strawberry Fields
F RUGGED COAST - HORNED BAY
F HORNED BAY - Prydain


Faeries: 
A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)
F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep


Gnomes: 
A Avalon - Hundred Acre Wood (*Fails*)
A Drynwyn - Andarien Plain


Knights: 
A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)
A Khemri - Daniloth
F Newa River, no move received
A Wing Hove - Heavens Well
A Fionavar - River Saeren
A Telmar - Grissel
F Troldhaugen Supports F Abby Normal - THON THALAS
F Orboros Supports F BEAVERSDAM - The Silver city
A Starkadh - Drynwyn
A Ice Reach Hold
A Kingdom of Hearts Supports A Fionavar - River Saeren
A Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns
F Gurgi Supports A Shady Vale - Land of Sweets
A Shady Vale - Land of Sweets
F CRYSTAL LAKE Supports A Ice Reach
F CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)
F SUNLESS SEA Convoys A Telmar - Grissel
F BEAVERSDAM - The Silver city (*Fails*)
F TROG BOG Supports F Troldhaugen


Leprechauns: 
A Uuno - Horborixen (*Bounce*)


Magicians: 
A Ergoth - Cyriss
A Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard Keep
F WEST SEA OF SHADOWS - Tarsis
F EAST SEA OF SHADOWS - Dargaard Keep


Ogres: 
A Rohan - Grendel
F Lubrick - Tuatha
A Fitzgibbon - Lubrick
F Lankhmar - THREE RIVER LAKE
A Pans Labyrinth - Parce Pass
A Fjord - Golgafrincham
A Niflheim Supports F THON THALAS - Sorrows End
A Everglot, no move received
A Fafhrd - Horborixen (*Bounce*)
A Devils Canyon - Nehwon
A Neverpeak Mtn - Critter Country
A Moominvalley Supports F Ashan - The Silver city
F Ithin'Carthia(wc) Supports F RIVER STYX - Krynn
A Merrow - Necronomicon
A Sinking Shore - Horborixen (*Bounce*)
A Powry - Whoville
F Heresh - Allerleirauh
A Nowwhat - Venatori Umbrarum
F Maze of Regrets Supports A Neverpeak Mtn - Critter Country
F Groves of Academe Supports A Cave of Ordeals - Newa River
F Ranaar - CELESTIAL DELTA
A Venatori Umbrarum - Neverpeak Mtn
F THON THALAS - Sorrows End
F MERMAIDS LAGOON - Riku
F WAY THE HECK Convoys A Rohan - Grendel
F THE MAW - RIVER STYX
F RIVER STYX - Krynn
F SAVAGE SEA - Timberlands
F GULF OF LUHN - PIRATE SHOALS
F ROARING RAPIDS - RIVER OF THE DAWN
F THREE RIVER LAKE - Gelfling
F SEA OF FALLEN STARS Convoys A Rohan - Grendel


Pirates: 
A Slightly Gulch Supports A Critter Country - Neverpeak Mtn
F Abby Normal - THON THALAS
A Critter Country - Neverpeak Mtn (*Dislodged*)
A Strawberry Fields - Dragons Teeth Mtns
F GRIEF REEF Supports F Newa River


Undead: 
A Skellington Supports A Everglot
A Palmaris - Corona (*Fails*)
F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS




Thanks,
Mike
---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
DC406: Fall 12 Results! (dc406) laxrulz777 Oct 15, 08:31 am
I believe this game shows ample evidence that Ogre eating preferences are, in this order:

Samurai (come complete with their own toothpick)
Elves (I'm assuming the Keebler variety?)
Wizards (mmmm... magically delicious)

Hobbits (Bite sized fun)
Leprechauns (aye, the little people)
Magicians (really just a different flavor of Wizard)
Pirates (A need for something salty to wash down all that magical bitterness)

Dwarven bearded women are actually a strong deterrent evolved over many years of being preyed upon by rampaging Ogres, Trolls and Barbarians. It is for this reason that we hold our beautifully hairy women in such high regard. The beards are hot too.




On Mon, Oct 15, 2012 at 9:21 AM, Michael Sims <mike(at)fuzzylogicllc.com> wrote:



I am fairly certain that super-sized Dwarves were outlawed back around the time that super-sized fries suffered the same fate.  Rumor has it that Ogres, who are prone to eat all armies irrespective of size, would consume the super sized Dwarves.  The ramifications thereof would then be blamed on the plus-sized Dwarves themselves, not the lack of self-restraint or responsibility to select appropriately sized meals by the consuming Ogres.  This lead to wide-spread obesity among Ogres, as well as super-sized hairballs (darn those bearded women).  It is only in recent times that Ogre communities have evolved to a point where Ogres are now selective once again about their meal choices, typically selecting a lighter, fluffier Faerie or Gnome.


From: Jeff Hall [mailto:hall.jeff(at)gmail.com]
Sent: Wed 10/10/2012 10:04 AM
Subject: Re: DC406: Fall 12 Results!



Hey. Easy on the dwarf jokes. Our bearded women don't complain!
On Oct 10, 2012 11:01 AM, "Mike Hoffman" <mrh(at)panix.com> wrote:

"super army"?  Or maybe, just a "regular-sized" army. Smile




On Wed, Oct 10, 2012 at 6:13 AM, Jeff Hall <hall.jeff(at)gmail.com> wrote:

Can both armies retreat to Fio thereby creating some sort of "super army" dinobot style? Seems reasonable Smile
--robot dwarf king

On Oct 10, 2012 1:24 AM, "Mike Hoffman" <mrh(at)panix.com> wrote:

Hi All,
Y'all have got me confused with this turn. So many twists, so many seeming stabs and yet, not all available stabs were taken.
Not a lot of commentary -- you probably read my EOG from my Haven game and I'm still a little weary from it.
So let's just get to the Results.


One funny little turn of a move needs some explanation.  The Knights ordered A Shady -> Sweets, F Cel C Shady -> Sweets, Gurgi S Shady -> Sweets.
Well, the convoy was disrupted by the dislodgement of Celestial. However, the army can move directly to Sweets, and with support, the move succeeds.
The original rulebook says all unit moves must be fully written, but later revisions allow for multi-route convoys as well as "convoy or not" if that is an option. 
Personally, I'm a purist and like the original rule, but times change and RealWorld is written with updated rules.


A few retreats are necessary.
Adjustments for Fall 12. Deadline is Wednesday, 10/10
========================
Dwarves: F Dargaard Keep -> Ken, or OTB
              A Dragons Teeth Mtns -> Fion, or OTB
              A Land of Sweets -> Fion, or OTB


Knights:F CELESTIAL DELTA -> Mist, Grimpen, Shady, or OTB


Pirates: A Critter Country -> Ele, or OTB




Results for Fall 12:
===================
Dwarves: 
F Loxley Supports F HORNED BAY - Prydain
F Vinyaya Supports F CHOCOLATE RIVER - Strawberry Fields
F Grimheim Supports F Ranaar - CELESTIAL DELTA
F Ashan - The Silver city
F Dargaard Keep - EAST SEA OF SHADOWS (*Dislodged*)
F Travers Town - RIFT CANYON
F Duloc Supports A Neverpeak Mtn - Critter Country
A Cave of Ordeals - Newa River (*Fails*)
A Pygmy Supports F Ashan - The Silver city
A Walk of Clouds - Ashan
A Dragons Teeth Mtns - River Saeren (*Dislodged*)
A Land of Sweets - Gurgi (*Dislodged*)
A Daisy Meadows - Acme Acres
A Cliffs of Insanity - Llyr
A Tymwyvenne - Cave of Ordeals (*Fails*)
A Knurremurre - Tymwyvenne (*Fails*)
A Carpantha - Khaz Modan
A Ancient Necropolis - Yggdrasil
F TILVA STRAIT - BEAVERSDAM (*Fails*)
F HIGH SEAS Convoys A Rohan - Grendel
F WEST MIRIANIC OCEAN - Walk of Clouds
F EAST MIRIANIC OCEAN - NORTH MIRIANIC OCEAN
F CHOCOLATE RIVER - Strawberry Fields
F RUGGED COAST - HORNED BAY
F HORNED BAY - Prydain


Faeries: 
A Corona Supports F EAST SEA OF SHADOWS - Dargaard Keep (*Cut*)
F POOL OF RADIANCE Supports F EAST SEA OF SHADOWS - Dargaard Keep


Gnomes: 
A Avalon - Hundred Acre Wood (*Fails*)
A Drynwyn - Andarien Plain


Knights: 
A Hundred Acre Wood Supports A Starkadh - Drynwyn (*Cut*)
A Khemri - Daniloth
F Newa River, no move received
A Wing Hove - Heavens Well
A Fionavar - River Saeren
A Telmar - Grissel
F Troldhaugen Supports F Abby Normal - THON THALAS
F Orboros Supports F BEAVERSDAM - The Silver city
A Starkadh - Drynwyn
A Ice Reach Hold
A Kingdom of Hearts Supports A Fionavar - River Saeren
A Spiral Castle Supports A Strawberry Fields - Dragons Teeth Mtns
F Gurgi Supports A Shady Vale - Land of Sweets
A Shady Vale - Land of Sweets
F CRYSTAL LAKE Supports A Ice Reach
F CELESTIAL DELTA Convoys A Shady Vale - Land of Sweets (*Dislodged*)
F SUNLESS SEA Convoys A Telmar - Grissel
F BEAVERSDAM - The Silver city (*Fails*)
F TROG BOG Supports F Troldhaugen


Leprechauns: 
A Uuno - Horborixen (*Bounce*)


Magicians: 
A Ergoth - Cyriss
A Lost Woods Supports F EAST SEA OF SHADOWS - Dargaard Keep
F WEST SEA OF SHADOWS - Tarsis
F EAST SEA OF SHADOWS - Dargaard Keep


Ogres: 
A Rohan - Grendel
F Lubrick - Tuatha
A Fitzgibbon - Lubrick
F Lankhmar - THREE RIVER LAKE
A Pans Labyrinth - Parce Pass
A Fjord - Golgafrincham
A Niflheim Supports F THON THALAS - Sorrows End
A Everglot, no move received
A Fafhrd - Horborixen (*Bounce*)
A Devils Canyon - Nehwon
A Neverpeak Mtn - Critter Country
A Moominvalley Supports F Ashan - The Silver city
F Ithin'Carthia(wc) Supports F RIVER STYX - Krynn
A Merrow - Necronomicon
A Sinking Shore - Horborixen (*Bounce*)
A Powry - Whoville
F Heresh - Allerleirauh
A Nowwhat - Venatori Umbrarum
F Maze of Regrets Supports A Neverpeak Mtn - Critter Country
F Groves of Academe Supports A Cave of Ordeals - Newa River
F Ranaar - CELESTIAL DELTA
A Venatori Umbrarum - Neverpeak Mtn
F THON THALAS - Sorrows End
F MERMAIDS LAGOON - Riku
F WAY THE HECK Convoys A Rohan - Grendel
F THE MAW - RIVER STYX
F RIVER STYX - Krynn
F SAVAGE SEA - Timberlands
F GULF OF LUHN - PIRATE SHOALS
F ROARING RAPIDS - RIVER OF THE DAWN
F THREE RIVER LAKE - Gelfling
F SEA OF FALLEN STARS Convoys A Rohan - Grendel


Pirates: 
A Slightly Gulch Supports A Critter Country - Neverpeak Mtn
F Abby Normal - THON THALAS
A Critter Country - Neverpeak Mtn (*Dislodged*)
A Strawberry Fields - Dragons Teeth Mtns
F GRIEF REEF Supports F Newa River


Undead: 
A Skellington Supports A Everglot
A Palmaris - Corona (*Fails*)
F Istar Supports F Dargaard Keep - EAST SEA OF SHADOWS




Thanks,
Mike
---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson






--
It is better to be silent and thought a fool than to speak and remove all doubt
-Abraham Lincoln

The problem with Internet quotes is that you can never be certain of their accuracy

-Abraham Lincoln
DC432 Germany EOG - Wladimir7   (Oct 10, 2012, 12:20 am)
Thanks Justin for helping out the Diplomacy cause. I thought you did great for your first game.
Germany had a fairly straight forward strategy from the outset. Reach out to England and France to ensure they don't team up against me. After interacting with the other players, it seemed clear to me that Austria and Russia would be good temporary allies as well with clear growth areas. I wanted to get a strong Aunschluss going too but Russia's cooperation put an end to that since part of the fun with the alliance with Austria is going hard at the Russian. I encouraged Italy and Austria to get along but I regret that it turned out harming Italy. I sincerely do not know how to play Italy much better than it was played.

The central part of my strategy was to get a defensible corner position. France and I had a good thing going so we took down the English quickly. It went so well that I thought France and I might be able to trust one another and make a go at a 2 way with me focusing north and Eric south. This allowed me to lobby Austria to begin working with me against Russia. In all seriousness, I found the Russian strategy odd. Phil expressed interest in trying something unique (strong navy in north and south) so I applaud him for that but it left his inner core painfully tempting. Russia is a land and sea power and really has a hard time if it is not balanced. I felt like I had to make a move. My defensible corner was the North Atlantic and I was quickly on my way towards having another one in Russia. My zenith was when I took Warsaw. It was all downhill from there.

In my zeal for going east, I left my home centers exposed. Eric apparently could not resist and began encroaching under the guise of keeping our alliance a secret. He asked for Belgium and I gave it to him. He asked for Holland and I acquiesced mainly because I didn't think I could really say no without starting a war with him. I was stabbed, as simple as that. Eric made his decision. I would have remained in our alliance to the end so I do think it is interesting France threw in his lot with Austria and Russia to settle for a 3 way instead of our 2 way. That is one question I would have for Eric. Seeing as how this game ended, would you still have stabbed me when you did or would you have waited for us to take out Russia and Italy first?

Austria and Russia seemed hitched from the beginning which really helped them both. I commend them for that solidarity since it allowed Russia to get his coveted (if odd) southern navy pumping through the Bosporus. Any game Austria gets past 6 centers is a success for that power too.

Anyway, I tried to last as long as I could but once Austria told me he would not be supporting my 4 way draw, I threw in the towel. Everyone played fairly well but I would have been curious to see how it could have gone if Austria and Italy had stayed together with me. I'd have liked to see the Aunschluss played out past the early years. 

Good game everyone!
Wladimir
On Tue, Oct 9, 2012 at 7:03 PM, Lam Brian <briankingfox(at)gmail.com> wrote:

Dear All,

First, thanks Justin GMing the game.

Italy has not much to say. As usual, work with Austria, and being stabbed. I am still looking ways for a successful Italy. Again I bid for Lepanto. But the problem of Lepanto will end up strong Austria and being stabbed later. But attack on Austria will face strong Russia and/or Turkey afterwards. At the end, it is still all about diplomacy.


My wrong move is that I guess Austria would have stabbed me, but I did not do any defensive moves. That's my fault. But what would be next after Austrian stab? I thought that Austria would take my advise that after Italy fall, Austria will be sandwiched by Russia and France. This is why I ignore a possible Austrian stab.


It is lucky that there is a 3-way draw for Austria instead of survival in 2-way draw. Again, it is good diplomacy for Austria to get this draw. Congratulations.

Brian

2012/10/10 <justin(at)darkenedpath.com>

And with all parties voting yes to a 3-way France, Austria, Russia draw, this game comes to a close.  I apologize for some of the strange issues which have plagued me as far as emails go, and dealt with me as I try to learn how to GM a game.  It's been a pleasure.




If any of you wish to send me EOG statements, I will collect them and send them out on Friday, or you can feel free to send them as well.  I will send whatever is addressed only to me.



If you want me to finish processing this turn so you can see the final map, just let me know and I will do so.  If no one is interested, then I don't see that it matters now.



I'll try to get the site updated in the next day or so.  Have a good number of turns to go back and enter.



Justin



-----Original Message-----

From: justin(at)darkenedpath.com

Sent: Wednesday, October 3, 2012 10:27pm

To: justin(at)darkenedpath.com

Cc: andrewgbeaumont(at)gmail.com, tauo(at)sbcglobal.net, ericzred(at)gmail.com, wmysonski(at)gmail.com, briankingfox(at)hotmail.com, martell.p(at)gmail.com, igonmor(at)ea.mde.es, nacvet(at)gmail.com, dc432(at)diplomaticcorp.com, briankingfox(at)gmail.com


Subject: DC432 Winter 05



And we have builds in, and two draw proposals for the next turn.



First is basically the same as last time.  3-way draw for Austria, France, and Russia.

Second is a 4-way draw among all currently surviving parties.



Get your orders and votes in by Wednesday, 10 October (at) 0200 (Tuesday (at) 9PM EST)



------



Austria:

Build F Trieste



France:

Build F Marseilles



Italy:

Remove F Eastern Mediterranean



Russia:

Build F St Petersburg(sc)

[Reply]

DC432 Germany EOG (dc432) Richelieu Oct 10, 03:42 am
Yes, Thanks Justin, really appreciated. I normally like to pick one secure ally and work with them through to the end of the game, though potentially with other strong alliances along the way.  Russia and I resolved early to ally.
 My initial strategy then was to secure the whole of the Balkans and build up enough armies to not be a tempting target to anyone.  In order to achieve this I encouraged Russia, Turkey and Italy to fight, which they all obligingly did.
 With the Balkans secured I looked around and saw that my then ally the Italian's armies were somewhat isolated in Turkey.  The rapid fall of Turkey meant that Russia and Italy would now be contesting for the Turkish centres.  In some ways the Italy was a victim of our success in taking down the Turk early.  I had got a few builds, but Italy had only got one and needed to put in more armies to contest the remainder of Turkey with the Russians.
 I sent over a couple of units to secure Italy, and though initially easily took Venice, was surprised at the vigorous resistance from Italy.  I was forced to use my fleets to simply keep him from bringing back his Armies from Turkey, which would have stymied my invasion.
 I was very aware at this time though, that my attack on Italy would advantage the French.  I believe, wrongly, that Germany would remain a strong northern balwark against the French, that would in turn protect me.
 However, with Germany leaving the door open to France and me taking longer than hoped in Italy, I quickly found a number of French fleets in the Med earlier than I had hoped. Because my ally Russia had built mainly fleets, I felt more confident in throwing my armies to the North and West as a wall against French Eastward advances and securing a stalemate line.
 In the end Russia and I's combined 19 units at one stage versus France's 12 would have proved catastrophic to the Western powers, leaving Germany and France no option but to re-ally.  Had they not done so, I think we would have ended in a 2 way draw between Russia and I.
 Once this alliance was clear though, the outcome of a protracted war was uncertain.  We would have slowly pushed back the French in the South (7 fleets and 3 armies on our side versus 4 french fleets and no stalemate line achieve), but in the north Russia could have lost pieces.
 In the end I voted for the draw as I didn't want to risk France and Germany taking scandanavia and then having France stab Germany for the probably 4th time to claim a solo victory. 
I think France played supurbly in convincing Germany to vacate his supply centres in order for them to be occupied by the French on a large number of occassions. Thanks everyone for the game.
 Am off to find another one to sign up for. Arch Duke Richelieu

On Wed, Oct 10, 2012 at 3:20 PM, Wladimir Mysonski <wmysonski(at)gmail.com> wrote:

Thanks Justin for helping out the Diplomacy cause. I thought you did great for your first game.

Germany had a fairly straight forward strategy from the outset. Reach out to England and France to ensure they don't team up against me. After interacting with the other players, it seemed clear to me that Austria and Russia would be good temporary allies as well with clear growth areas. I wanted to get a strong Aunschluss going too but Russia's cooperation put an end to that since part of the fun with the alliance with Austria is going hard at the Russian. I encouraged Italy and Austria to get along but I regret that it turned out harming Italy. I sincerely do not know how to play Italy much better than it was played.

The central part of my strategy was to get a defensible corner position. France and I had a good thing going so we took down the English quickly. It went so well that I thought France and I might be able to trust one another and make a go at a 2 way with me focusing north and Eric south. This allowed me to lobby Austria to begin working with me against Russia. In all seriousness, I found the Russian strategy odd. Phil expressed interest in trying something unique (strong navy in north and south) so I applaud him for that but it left his inner core painfully tempting. Russia is a land and sea power and really has a hard time if it is not balanced. I felt like I had to make a move. My defensible corner was the North Atlantic and I was quickly on my way towards having another one in Russia. My zenith was when I took Warsaw. It was all downhill from there.

In my zeal for going east, I left my home centers exposed. Eric apparently could not resist and began encroaching under the guise of keeping our alliance a secret. He asked for Belgium and I gave it to him. He asked for Holland and I acquiesced mainly because I didn't think I could really say no without starting a war with him. I was stabbed, as simple as that. Eric made his decision. I would have remained in our alliance to the end so I do think it is interesting France threw in his lot with Austria and Russia to settle for a 3 way instead of our 2 way. That is one question I would have for Eric. Seeing as how this game ended, would you still have stabbed me when you did or would you have waited for us to take out Russia and Italy first?

Austria and Russia seemed hitched from the beginning which really helped them both. I commend them for that solidarity since it allowed Russia to get his coveted (if odd) southern navy pumping through the Bosporus. Any game Austria gets past 6 centers is a success for that power too.

Anyway, I tried to last as long as I could but once Austria told me he would not be supporting my 4 way draw, I threw in the towel. Everyone played fairly well but I would have been curious to see how it could have gone if Austria and Italy had stayed together with me. I'd have liked to see the Aunschluss played out past the early years. 

Good game everyone!
Wladimir
On Tue, Oct 9, 2012 at 7:03 PM, Lam Brian <briankingfox(at)gmail.com> wrote:

Dear All,

First, thanks Justin GMing the game.


Italy has not much to say. As usual, work with Austria, and being stabbed. I am still looking ways for a successful Italy. Again I bid for Lepanto. But the problem of Lepanto will end up strong Austria and being stabbed later. But attack on Austria will face strong Russia and/or Turkey afterwards. At the end, it is still all about diplomacy.



My wrong move is that I guess Austria would have stabbed me, but I did not do any defensive moves. That's my fault. But what would be next after Austrian stab? I thought that Austria would take my advise that after Italy fall, Austria will be sandwiched by Russia and France. This is why I ignore a possible Austrian stab.



It is lucky that there is a 3-way draw for Austria instead of survival in 2-way draw. Again, it is good diplomacy for Austria to get this draw. Congratulations.

Brian

2012/10/10 <justin(at)darkenedpath.com>


And with all parties voting yes to a 3-way France, Austria, Russia draw, this game comes to a close.  I apologize for some of the strange issues which have plagued me as far as emails go, and dealt with me as I try to learn how to GM a game.  It's been a pleasure.




If any of you wish to send me EOG statements, I will collect them and send them out on Friday, or you can feel free to send them as well.  I will send whatever is addressed only to me.



If you want me to finish processing this turn so you can see the final map, just let me know and I will do so.  If no one is interested, then I don't see that it matters now.



I'll try to get the site updated in the next day or so.  Have a good number of turns to go back and enter.



Justin



-----Original Message-----

From: justin(at)darkenedpath.com

Sent: Wednesday, October 3, 2012 10:27pm

To: justin(at)darkenedpath.com

Cc: andrewgbeaumont(at)gmail.com, tauo(at)sbcglobal.net, ericzred(at)gmail.com, wmysonski(at)gmail.com, briankingfox(at)hotmail.com, martell.p(at)gmail.com, igonmor(at)ea.mde.es, nacvet(at)gmail.com, dc432(at)diplomaticcorp.com, briankingfox(at)gmail.com


Subject: DC432 Winter 05



And we have builds in, and two draw proposals for the next turn.



First is basically the same as last time.  3-way draw for Austria, France, and Russia.

Second is a 4-way draw among all currently surviving parties.



Get your orders and votes in by Wednesday, 10 October (at) 0200 (Tuesday (at) 9PM EST)



------



Austria:

Build F Trieste



France:

Build F Marseilles



Italy:

Remove F Eastern Mediterranean



Russia:

Build F St Petersburg(sc)
DC432 Final Italy EOG - briankingfox   (Oct 09, 2012, 9:03 pm)
Dear All,

First, thanks Justin GMing the game.

Italy has not much to say. As usual, work with Austria, and being stabbed. I am still looking ways for a successful Italy. Again I bid for Lepanto. But the problem of Lepanto will end up strong Austria and being stabbed later. But attack on Austria will face strong Russia and/or Turkey afterwards. At the end, it is still all about diplomacy.


My wrong move is that I guess Austria would have stabbed me, but I did not do any defensive moves. That's my fault. But what would be next after Austrian stab? I thought that Austria would take my advise that after Italy fall, Austria will be sandwiched by Russia and France. This is why I ignore a possible Austrian stab.


It is lucky that there is a 3-way draw for Austria instead of survival in 2-way draw. Again, it is good diplomacy for Austria to get this draw. Congratulations.

Brian

2012/10/10 <justin(at)darkenedpath.com>

And with all parties voting yes to a 3-way France, Austria, Russia draw, this game comes to a close.  I apologize for some of the strange issues which have plagued me as far as emails go, and dealt with me as I try to learn how to GM a game.  It's been a pleasure.



If any of you wish to send me EOG statements, I will collect them and send them out on Friday, or you can feel free to send them as well.  I will send whatever is addressed only to me.



If you want me to finish processing this turn so you can see the final map, just let me know and I will do so.  If no one is interested, then I don't see that it matters now.



I'll try to get the site updated in the next day or so.  Have a good number of turns to go back and enter.



Justin



-----Original Message-----

From: justin(at)darkenedpath.com

Sent: Wednesday, October 3, 2012 10:27pm

To: justin(at)darkenedpath.com

Cc: andrewgbeaumont(at)gmail.com, tauo(at)sbcglobal.net, ericzred(at)gmail.com, wmysonski(at)gmail.com, briankingfox(at)hotmail.com, martell.p(at)gmail.com, igonmor(at)ea.mde.es, nacvet(at)gmail.com, dc432(at)diplomaticcorp.com, briankingfox(at)gmail.com

Subject: DC432 Winter 05



And we have builds in, and two draw proposals for the next turn.



First is basically the same as last time.  3-way draw for Austria, France, and Russia.

Second is a 4-way draw among all currently surviving parties.



Get your orders and votes in by Wednesday, 10 October (at) 0200 (Tuesday (at) 9PM EST)



------



Austria:

Build F Trieste



France:

Build F Marseilles



Italy:

Remove F Eastern Mediterranean



Russia:

Build F St Petersburg(sc)

[Reply]

DC435 Autumn 02 with maps - cbconnell   (Oct 09, 2012, 10:40 am)
England has retreated to London
Winter 02 Builds / Disbands will be due Wednesday 10-10-12 at 9:00 pm (03:00 11-10-12 GMT)


Austria: Builds ?? 1 unit.Germany: Builds ?? 2 units.ItalyConfused?Removes????1 unit.Russia: Builds ?? 1 unit.
---end of line---

[Reply]

DC435 Fall 02 Results with Map - cbconnell   (Oct 08, 2012, 10:41 pm)
Welcome to the Game Grid...
There was quite a lot of supporting and hand-holding this season, with mixed results--- there was very little movement on the map. England was dislodged in the English Channel, and can move to either Wales or London

Autumn 02 Retreats (England) are due ASAP. I will reissue maps when the English fleet has a new home.
Winter 02 Builds / Disbands will be due Wednesday 10-10-12 at 9:00 pm (03:00 11-10-12 GMT)

Austria: Builds ?? 1 unit.Germany: Builds ?? 2 units.Italy: Removes ??1 unit.Russia: Builds ?? 1 unit.
Movement results for Fall of 1902.

Austria: F Greece Supports F Aegean Sea - Ionian Sea (*Cut*).Austria: A Serbia - Albania (*Fails*).Austria: A Trieste Supports A Vienna - Tyrolia.Austria: A Vienna - Tyrolia.

England: F English Channel - Brest (*Dislodged*).England: F North Atlantic Ocean - Irish Sea.England: F North Sea Convoys A Norway - Denmark.England: A Norway - Denmark (*Fails*).

France: F Brest - English Channel.France: A Marseilles Hold.France: F Mid-Atlantic Ocean Supports F Brest - English Channel.France: A Picardy Hold.France: A Spain Hold.

Germany: A Belgium Supports F Holland.Germany: A Denmark Hold.Germany: F Holland Supports A Belgium.Germany: A Kiel - Munich.
Italy: A Albania - Greece (*Fails*).
Italy: F Eastern Mediterranean Supports F Ionian Sea.Italy: F Ionian Sea Supports A Albania - Greece (*Cut*).Italy: A Tunis Hold.Italy: A Tyrolia - Venice.
Russia: A Moscow Supports F Sevastopol.
Russia: A Rumania Supports F Sevastopol (*Cut*).Russia: F Sevastopol Supports A Rumania.Russia: F Sweden Supports F North Sea - Denmark (*Void*).Russia: A Ukraine Supports A Rumania.

Turkey: F Aegean Sea - Ionian Sea (*Fails*).Turkey: A Armenia - Smyrna.Turkey: F Black Sea Supports A Bulgaria - Rumania.Turkey: A Bulgaria - Rumania (*Fails*).

The following units were dislodged:
English F English Channel can retreat to London or Wales.
Unit locations:
Austria: ?? F Greece, A Serbia, A Trieste, A Tyrolia.
England: ?? F English Channel, F Irish Sea, F North Sea, A Norway.France: ?? ??F English Channel, A Marseilles, F Mid-Atlantic Ocean, A Picardy, A??Spain.Germany: ?? A Belgium, A Denmark, F Holland, A Munich.
Italy: ?? ?? A Albania, F Eastern Mediterranean, F Ionian Sea, A Tunis, A Venice.Russia: ?? ??A Moscow, A Rumania, F Sevastopol, F Sweden, A Ukraine.Turkey: ?? ??F Aegean Sea, F Black Sea, A Bulgaria, A Smyrna.

Ownership of supply centers:
Austria: ?? Budapest, Greece, Serbia, Trieste, Vienna.England: ?? Edinburgh, Liverpool, London, Norway.France: ?? ??Brest, Marseilles, Paris, Portugal, Spain.
Germany: ?? Belgium, Berlin, Denmark, Holland, Kiel, Munich.Italy: ?? ?? Naples, Rome, Tunis, Venice.Russia: ?? ??Moscow, Rumania, Sevastopol, St Petersburg, Sweden, Warsaw.Turkey: ?? ??Ankara, Bulgaria, Constantinople, Smyrna.

Austria: ?? ??5 Supply centers, ??4 Units: ??Builds ?? 1 unit.England: ?? ??4 Supply centers, ??4 Units: ??Builds ?? 0 units.France: ?? ?? 5 Supply centers, ??5 Units: ??Builds ?? 0 units.
Germany: ?? ??6 Supply centers, ??4 Units: ??Builds ?? 2 units.Italy: ?? ?? ??4 Supply centers, ??5 Units: ??Removes ??1 unit.Russia: ?? ?? 6 Supply centers, ??5 Units: ??Builds ?? 1 unit.Turkey: ?? ?? 4 Supply centers, ??4 Units: ??Builds ?? 0 units.

The next phase of DC435 will be Retreats for Fall of 1902.
---end of line---

[Reply]

DC394 Knights EOG - offdisc   (Oct 08, 2012, 4:57 pm)
Fantastic EOG, Brian!  I am glad that we had the chance to work together, and that I judged you correctly when you were both being sincere and lying through your teeth. Smile 
The repair bill for my ceiling is in the mail, by the way, but the damage wasn't too severe. My wife immediately calmed me down. She would have made the situation worse if she said "It's just a game".  Instead, she said "wait... weren't you agonizing over doing the same to him just 2 weeks ago?"  Yeah, that put the stab into a different perspective.


One thing I find amusing in these EOGs is people's perceptions of my email. My style didn't change in discussing moves with anyone I was allying with. But to hear Brian describe it is as "helping provide

a strategic design" and "bantering about specific plans", and then contrasted by Jim & Joe calling it "heavy-handed" and basically puppet-mastery, is just funny. Different strokes for different folks, but I stroke everyone the same way. Smile


Mike
---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson




On Wed, Oct 3, 2012 at 11:33 PM, <diplomacy(at)diffell.net> wrote:

Ok this is going to be long. I apologize in advance.  Anyone who wasn't

involved until the end might find it boring. It's been fantastic reading

everyone's EOGs so far and I would like to respond to a couple of them when

I have some more time.  I'm really excited about Mike Hoffman's EOG,

presumably coming soon!



Let me start by again thanking everyone in this game.  It lasted forever,

but was by far the most entertaining dip game I've ever played - and I'm

only slightly biased because I won.  This game had every level of intrigue

and strategic depth you could want.  During this EOG I'm going to reference

players by their Haven identities.  It isn't that I didn't get used to

calling everybody by name - I just think it's confusing to people who never

met each other in the game to read about other players by first name.  I'll

slip into first names if I'm describing the person's play style or other

personal discussions.



My EOG is about critical inflection points - key moments in the game that

changed its trajectory.  I want to highlight six such points from the

Knights perspective:



Spring 01: Took Ice Reach

Spring 04: KO'd the Centaurs

Spring 08: Demise of the Gnomes

09-11: The Implosion of the Pirates

Fall 13: The Great Stab

Fall 19: The Great Rapprochement



1)      Spring 01: Took Ice Reach



Haven is a big complicated board.  You have to be able to discern about a

thousand tiny little names and figure out how everything connects.  The

Barbarians could be forgiven for not recognizing immediately that Ice Reach

is literally the most important territory on the revised board. Look at

this space.  It is a build center, has access to two sea zones and a river

that leads everywhere, possesses an impenetrable access point to the

Underground, and gives access to Dragons Teeth, which basically allows

whoever has Ice Reach to encircle the north continent before anyone even

knows what happened.  Simply put: Ice Reach is the best center in the game

and the Barbarians gave it to me on turn 1 like the Indians gave up

Manhattan.  By 03 I was literally alone in the Underground as the Dwarves

set off on other exploits.  Capturing Diamond Mines from the Dwarves was

just a no-brainer.  He had no way of wresting it from me and it provided

the perfect cover for protecting my gem in Ice Reach and my path to Dragons

Teeth where I knew all my action was going to be in the coming fight with

the Faeries.  By 03 I was firmly entrenched in the Underground and knew it

would be almost impossible to get me out of there unless somebody came at

me from above.  Thus began a very long dance with the Dwarves that

eventually yielded the entire Underground and the keys to the game.



At the same time I was locking in pick-and-choose alliances with everybody

around me.   I'll digress and say that the Rogues and I hit it off

immediately.  Mike (Rogues) has a fantastic strategic mind.  I really

enjoyed those early-game strategy sessions, where we hatched the KR.  Mike

led those sessions and I owe him a lot for focusing me and helping provide

a strategic design for the next 13 or so game years.  It was a fantastic

partnership.  Mike put forward a lot of concepts and then we bantered about

specific plans.  After one year the work product the Rogues and I were

producing together was clearly stronger than anything else I was

developing.  The Centaurs were simultaneously organizing a pie-in-the-sky

KRCG, though the Gnomes were never very warm to it.  There was also some

banter with the Nomads and Archers.   But by 02 my sense is that both Mike

and I knew that the KR was going to rule the north.



2)      Spring 04: KO'd the Centaurs



For awhile everyone in the north seemed to pretend like we could actually

play the game with nobody fighting anyone else north of the Faeries.  But

everything in the north came to a head starting Spring 03.  In one of my

few early game strategic designs where I excluded the Rogues, I engineered

a massive stab of the Centaurs along with the Gnomes, which created a fait

accompli for the Rogues to join.  Rogues weren't thrilled and it was awful

to watch the Centaurs desperately try and save their KRCG project.  They

were gone in two years.  I simultaneously made a move against the Dwarves

and then settled things with him for quite some time while I solved above

ground matters.  I actually think I hit the Archers that same turn.  I was

a little nervous everything would unwind for me, but Mike and I just kept

rolling.  We turned our attention to the Faeries and I have to admit -

there was one turn there where Rogues left themselves completely open to a

stab, which I told the Faeries I was planning to exploit and almost did.

But the strategic relationship was too important. The Faeries and I ended

up stabbing each other simultaneously that turn, and Rogues came in to help

me clean them up.



The KR plan we hatched in the first year had called for domination of the

central sea.  We bulldozed the Faeries and had our fleets in the center by

06.



3)      Spring 08: Demise of the Gnomes



The result of knocking out the Centaurs, otherwise known as the great

cheerleaders of the north, was a deeply uncomfortable situation where I was

playing peacemaker between the Gnomes and Rogues on either side of me.  I

really liked working with the Gnomes.  We had good dialogue, were always on

the same page, and he enabled me to force the Rogues' hand in dealing with

the Centaurs.  But the Gnomes were being attacked by the Trolls, to whom I

don't think I spoke at all the entire game.  And it was clear to everyone

that the Rogues were the Trolls' benefactor.  This was irritating because I

couldn't care less about the Trolls. But as a result the Gnomes HATED the

Rogues.  It was extremely ugly.  I had to keep promising the Gnomes that I

was really going to turn on the Rogues eventually - I came up with every

excuse in the book to delay it while the KR drove through the Faeries.  I

have to hand it to Charlie (Gnomes) - he played a great game and I have to

assume he basically knew exactly what was happening the entire time.  I

know deep down he suspected that the KR was rock solid, but he had

absolutely nowhere to else to go for friends.  Clowns to the left of him,

Jokers to the right, and here he was, stuck in the middle with me.  I

really respect Charlie as a player and hope to see him again in another

game soon.  When it came, I didn't execute perfectly and the Gnomes put up

a good fight.  I had the Pirates in on it, though, and there was just no

way the Gnomes were going to survive us both.  The key to all of this was

making sure the Rogues moved against the Trolls first, so I protected

myself against the KR alliance coming undone at the wrong moment.

Ultimately it all came together nicely.



4)      09-11: The Implosion of the Pirates



I hadn't spent a lot of time interacting with the Pirates or really most

of the other powers outside my immediate vicinity.  My squabbles and

ultimate settlement with the Dwarves had brought me into contact with the

Elves, who were clearly (as Jim-Bob the Dwarf has said in his EOG) acting

as the Dwarves' chief advisor.  I engaged the Pirates in my plan against

the Gnomes and I think we worked well together for a time. Meanwhile, there

was a growing sense between the Rogues and me that the PH alliance was the

strongest on the board.  Rogues were deeply concerned that my work with the

Pirates against the Gnomes was going to eliminate a buffer between us and

give the Pirate too much growth potential.  He was probably right.  The

Gnomes were the only power besides the Hobbits that the Pirates could

attack and I was providing him that window rather than making him choose

for himself.



The Rogues and I engaged the PH alliance in talk of a grand partnership.

I don't know whether this was ever a serious discussion or not.  We all

flirted on email a little, but I think this all happened over Christmas

when there was a serious game lull.  On the other end of that lull, the PH

inexplicably blew up over circumstances I absolutely never figured out and

then the Pirates simply imploded.  You all witnessed it so I won't go into

details here, but it would be hard not to come to the conclusion that this

was a HUGE boon for me.  I would be surprised if any of us see Tom in

another game.  It's a disappointment when anyone leaves the game, but this

left a big hole and even though I benefitted from it, it was a shame that

happened here.



5)      Fall 13: The Great Stab



The KR could have cruised to victory.  I mopped up the Gnomes and split

the Pirate centers with the Hobbits about 60-40, while Rogues finished up

with the Trolls and Leprechauns.  Meanwhile I hit the Dwarves hard

Underground and eventually we stalemated down there.  This is the moment

Jim mentioned regarding his lack of understanding of the map.  I also don't

quite know when I noticed it, but at some key moment I definitely noticed

none of his supports were crossing through the jump points, though I had

been focusing on his center where he was focusing his supports.  I decided

to hit him really hard on the end points and I shattered him.  I didn't

realize he didn't see the crossover arrows - I just thought he was getting

predictable so I changed patterns and ouila.  But obviously he hadn't seen

the defense options.  Regardless, by this point everybody knew that the KR

could impose its will on the board.



But rolling the Dwarves meant that a stab of the Rogues was suddenly

possible.  Rogues and I could have hit each other a lot of different times

over the years and we had slipped into a pretty good pattern of trust,

trading centers to keep things clean, and keeping our counts about even.

When I rolled up the Underground, that balance seemed to change.  The

decision to hit the Rogues was the hardest Diplomacy move I've ever made.

We were really an unstoppable team, had great strategic chemistry, and I

think we balanced out one another's weaknesses in a lot of ways.  I sent in

a regular set of agreed-upon KR orders and on a whim, drafted the stab

orders at lunch on the day of the deadline, just as a spare time what-if

(this strategic inflection point owes itself to the fact that Congress was

in recess that week).  When I pulled the trigger and sent the stab orders

to Sims, it actually made me queasy. Mike invested A LOT of time in our

strategy sessions and I knew this would hurt.



After he removed himself from the ceiling, Mike emailed me to say that if

I ever wanted to rebuild the KR, all I had to do was let him know and we

would go back to where we left off.  He said this again multiple times as

the game ground on.  This became relevant later.



The game result was total mayhem as Rogues moved to rally support around

stopping me.  There were only five of us on the board at this point and I

knew I had to move quickly to take advantage of the weak Rogue position and

the total discombobulation of all his prospective partners.  Much has been

said about the chaos in the south, but this situation brought out all of

its neuroses, which Mike evidently added to with his mildly spastic

leadership style.  Winning outright was going to be hard, though I had a

path.  My strategic goal was to create an air of inevitability around my

victory and simply demoralize everybody other than Mike into not caring

what happened in the game.  It almost worked.  I have to give Mike a lot of

credit for rallying everybody and playing a double game against the Elves,

which cost me a clean win around Year 14/15.  The Elves had apparently

grown disenchanted with Rogue leadership and attempted the most ham-handed

game-throwing exercise I've ever seen. Meanwhile he was being played and

eaten alive by the other three coalition members.  That hurt me because I

trusted the Elves for one turn too long and made some bad moves on his

advice.  Rogues were by then steadying the ship and I made a couple of

overreach plays in an effort to grab too many Rogue home centers at once,

which allowed him to reinforce some.  Then the Hobbits mysteriously grew

disenchanted with the Rogues as well and started making noises about

throwing the game.  Once again, I crazily went along with this until Rogues

snapped him back into place and I was left totally out of position. The

result was a long stalemate.



6)      Fall 19: The Great Rapprochement



The problem with the game at this point was it was really lonely.  I would

sit down the night before every deadline with nobody to talk to and what

seemed like about 700 units to sift through.   Spring 19 was the

coalition's best turn.  They beat me everywhere.  I had settled in at about

45 centers after peaking at around 47 or 48.  It just wasn't happening.



I decided to play the card the Rogues had dealt me when we first parted

ways.  I reached out to Rogues in an absolutely sincere effort to

reestablish the KR.  My belief was that when they saw what was happening,

the Hobbits and Dwarves would immediately fold and vote for a draw.  Why

wouldn't they? Defeating them outright would take years and it would be

awful to play through.  So I went into the KR Rapprochement fully intending

on a KR draw. I was very comfortable with it.  It would have been a fitting

end.



But I think the Rogues were sort of responsible for what happened next.

Rather than responding to me cautiously and making me make the first moves

away from him, he infuriated the coalition members by going full bore on

them overnight (in fairness, this was partially in response to my

prediction that they would fold quickly).  It may not have mattered, but a

lighter hand may have changed the human response to this.  Jim-Bob is made

of stern stuff and convinced the Hobbits that under no circumstances would

either of them vote for a draw.  So that meant that the Rogues and I would

have to capture exactly 51 centers each in order to secure the KR.  I was

actually still willing to play this out until I "what-if'd" a set of

game-winning moves the night before the F20 deadline.  Rogues were

insisting I give him some centers to keep things even - perfectly logical.

But when I wrote out some sample orders, it was obvious I could win it all

at once.  So I did, and stabbed the Rogues again. All alone with nobody to

talk to.

[Reply]

DC394 Knights EOG - offdisc   (Oct 08, 2012, 4:50 pm)
Michael,
You don't know how many times I said to both Brian and Sims (commentary with my moves) that I "really hope Penner and I can work together this game, finally, instead of being enemies". But there was also a lot of both of us complimenting each other's craftiness and sneakiness to our nieghbors, who expectedly told each of us what the other was saying. We played off each other, and were played by our neighbors.

In the end, when Brian said Faeries are in our way, I agreed.

One of these days, we'll end up on the same side of an alliance, and god help whoever else is on the board!
Smile

Mike
---------

"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson




On Thu, Oct 4, 2012 at 8:23 AM, Michael Penner <mvpenner(at)yahoo.com> wrote:

I enjoyed that EOG... thanks.  It's a little comforting (for what it's worth) to know that you almost attacked the Rogues during the simultaneous stab.  It was I who should have taken advantage of the no-build the Rogues experienced in year 1, but silly me thought if I leave him alone, he'll thank me by being my ally.




From: "diplomacy(at)diffell.net" <diplomacy(at)diffell.net>

To: Christopher Lockheardt <clockheardt(at)yahoo.com>
Cc: Michael Norton <mjn82(at)yahoo.com>; Jim Burgess <jfburgess(at)gmail.com>; Michael Penner <mvpenner(at)yahoo.com>; mrh(at)panix.com; Michael Sims <mike(at)fuzzylogicllc.com>; baz.dip(at)gmail.com; dipcorp.player(at)gmail.com; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; Garry Bledsoe <kielmarch(at)hotmail.com>; dan.i.sinensky(at)gmail.com; Jerome Payne <jerome777(at)ymail.com>; wealllovekatamari(at)yahoo.com; sandiegosmith(at)hotmail.com; Spinozas(at)gmx.net; kingkovas(at)gmail.com; tiga124(at)aol.com; tomahaha(at)frontiernet.net; dc394 <dc394(at)diplomaticcorp.com>

Sent: Thursday, October 4, 2012 12:33 AM
Subject: DC394 Knights EOG


Ok this is going to be long. I apologize in advance.  Anyone who wasn't
involved until the end might find it boring. It's been fantastic reading
everyone's EOGs so far and I would like to respond to a couple of them when

I have some more time.  I'm really excited about Mike Hoffman's EOG,
presumably coming soon!

Let me start by again thanking everyone in this game.  It lasted forever,
but was by far the most entertaining dip game I've ever played - and I'm

only slightly biased because I won.  This game had every level of intrigue
and strategic depth you could want.  During this EOG I'm going to reference
players by their Haven identities.  It isn't that I didn't get used to

calling everybody by name - I just think it's confusing to people who never
met each other in the game to read about other players by first name.  I'll
slip into first names if I'm
describing the person's play style or other
personal discussions.

My EOG is about critical inflection points - key moments in the game that
changed its trajectory.  I want to highlight six such points from the

Knights perspective: 

Spring 01: Took Ice Reach
Spring 04: KO'd the Centaurs
Spring 08: Demise of the Gnomes
09-11: The Implosion of the Pirates
Fall 13: The Great Stab
Fall 19: The Great Rapprochement


1)    Spring 01: Took Ice Reach

Haven is a big complicated board.  You have to be able to discern about a
thousand tiny little names and figure out how everything connects.  The
Barbarians could be forgiven for not recognizing immediately that Ice Reach

is literally the most important territory on the revised board. Look at
this space.  It is a build center, has access to two sea zones and a river
that leads everywhere, possesses an
impenetrable access point to the
Underground, and gives access to Dragons Teeth, which basically allows
whoever has Ice Reach to encircle the north continent before anyone even
knows what happened.  Simply put: Ice Reach is the best center in the game

and the Barbarians gave it to me on turn 1 like the Indians gave up
Manhattan.  By 03 I was literally alone in the Underground as the Dwarves
set off on other exploits.  Capturing Diamond Mines from the Dwarves was

just a no-brainer.  He had no way of wresting it from me and it provided
the perfect cover for protecting my gem in Ice Reach and my path to Dragons
Teeth where I knew all my action was going to be in the coming fight with

the Faeries.  By 03 I was firmly entrenched in the Underground and knew it
would be almost impossible to get me out of there unless somebody came at
me from above.  Thus began a very long dance with the Dwarves
that
eventually yielded the entire Underground and the keys to the game.

At the same time I was locking in pick-and-choose alliances with everybody
around me.  I'll digress and say that the Rogues and I hit it off

immediately.  Mike (Rogues) has a fantastic strategic mind.  I really
enjoyed those early-game strategy sessions, where we hatched the KR.  Mike
led those sessions and I owe him a lot for focusing me and helping provide

a strategic design for the next 13 or so game years.  It was a fantastic
partnership.  Mike put forward a lot of concepts and then we bantered about
specific plans.  After one year the work product the Rogues and I were

producing together was clearly stronger than anything else I was
developing.  The Centaurs were simultaneously organizing a pie-in-the-sky
KRCG, though the Gnomes were never very warm to it.  There was also some

banter
with the Nomads and Archers.  But by 02 my sense is that both Mike
and I knew that the KR was going to rule the north.

2)    Spring 04: KO'd the Centaurs

For awhile everyone in the north seemed to pretend like we could actually

play the game with nobody fighting anyone else north of the Faeries.  But
everything in the north came to a head starting Spring 03.  In one of my
few early game strategic designs where I excluded the Rogues, I engineered

a massive stab of the Centaurs along with the Gnomes, which created a fait
accompli for the Rogues to join.  Rogues weren't thrilled and it was awful
to watch the Centaurs desperately try and save their KRCG project.  They

were gone in two years.  I simultaneously made a move against the Dwarves
and then settled things with him for quite some time while I solved above
ground matters.  I actually think I hit the
Archers that same turn.  I was
a little nervous everything would unwind for me, but Mike and I just kept
rolling.  We turned our attention to the Faeries and I have to admit -
there was one turn there where Rogues left themselves completely open to a

stab, which I told the Faeries I was planning to exploit and almost did.
But the strategic relationship was too important. The Faeries and I ended
up stabbing each other simultaneously that turn, and Rogues came in to help

me clean them up.

The KR plan we hatched in the first year had called for domination of the
central sea.  We bulldozed the Faeries and had our fleets in the center by
06.

3)    Spring 08: Demise of the Gnomes


The result of knocking out the Centaurs, otherwise known as the great
cheerleaders of the north, was a deeply uncomfortable situation where I was
playing peacemaker between the Gnomes and Rogues on
either side of me.  I
really liked working with the Gnomes.  We had good dialogue, were always on
the same page, and he enabled me to force the Rogues' hand in dealing with
the Centaurs.  But the Gnomes were being attacked by the Trolls, to whom I

don't think I spoke at all the entire game.  And it was clear to everyone
that the Rogues were the Trolls' benefactor.  This was irritating because I
couldn't care less about the Trolls. But as a result the Gnomes HATED the

Rogues.  It was extremely ugly.  I had to keep promising the Gnomes that I
was really going to turn on the Rogues eventually - I came up with every
excuse in the book to delay it while the KR drove through the Faeries.  I

have to hand it to Charlie (Gnomes) - he played a great game and I have to
assume he basically knew exactly what was happening the entire time.  I
know deep down he suspected that
the KR was rock solid, but he had
absolutely nowhere to else to go for friends.  Clowns to the left of him,
Jokers to the right, and here he was, stuck in the middle with me.  I
really respect Charlie as a player and hope to see him again in another

game soon.  When it came, I didn't execute perfectly and the Gnomes put up
a good fight.  I had the Pirates in on it, though, and there was just no
way the Gnomes were going to survive us both.  The key to all of this was

making sure the Rogues moved against the Trolls first, so I protected
myself against the KR alliance coming undone at the wrong moment. 
Ultimately it all came together nicely.

4)    09-11: The Implosion of the Pirates


I hadn't spent a lot of time interacting with the Pirates or really most
of the other powers outside my immediate vicinity.  My squabbles and
ultimate settlement with the
Dwarves had brought me into contact with the
Elves, who were clearly (as Jim-Bob the Dwarf has said in his EOG) acting
as the Dwarves' chief advisor.  I engaged the Pirates in my plan against
the Gnomes and I think we worked well together for a time. Meanwhile, there

was a growing sense between the Rogues and me that the PH alliance was the
strongest on the board.  Rogues were deeply concerned that my work with the
Pirates against the Gnomes was going to eliminate a buffer between us and

give the Pirate too much growth potential.  He was probably right.  The
Gnomes were the only power besides the Hobbits that the Pirates could
attack and I was providing him that window rather than making him choose

for himself.

The Rogues and I engaged the PH alliance in talk of a grand partnership.
I don't know whether this was ever a serious discussion or not.  We all
flirted on email a little,
but I think this all happened over Christmas
when there was a serious game lull.  On the other end of that lull, the PH
inexplicably blew up over circumstances I absolutely never figured out and
then the Pirates simply imploded.  You all witnessed it so I won't go into

details here, but it would be hard not to come to the conclusion that this
was a HUGE boon for me.  I would be surprised if any of us see Tom in
another game.  It's a disappointment when anyone leaves the game, but this

left a big hole and even though I benefitted from it, it was a shame that
happened here.

5)    Fall 13: The Great Stab

The KR could have cruised to victory.  I mopped up the Gnomes and split
the Pirate centers with the Hobbits about 60-40, while Rogues finished up

with the Trolls and Leprechauns.  Meanwhile I hit the Dwarves hard
Underground and eventually we stalemated down
there.  This is the moment
Jim mentioned regarding his lack of understanding of the map.  I also don't
quite know when I noticed it, but at some key moment I definitely noticed
none of his supports were crossing through the jump points, though I had

been focusing on his center where he was focusing his supports.  I decided
to hit him really hard on the end points and I shattered him.  I didn't
realize he didn't see the crossover arrows - I just thought he was getting

predictable so I changed patterns and ouila.  But obviously he hadn't seen
the defense options.  Regardless, by this point everybody knew that the KR
could impose its will on the board.

But rolling the Dwarves meant that a stab of the Rogues was suddenly

possible.  Rogues and I could have hit each other a lot of different times
over the years and we had slipped into a pretty good pattern of
trust,
trading centers to keep things clean, and keeping our counts about even.
When I rolled up the Underground, that balance seemed to change.  The
decision to hit the Rogues was the hardest Diplomacy move I've ever made.

We were really an unstoppable team, had great strategic chemistry, and I
think we balanced out one another's weaknesses in a lot of ways.  I sent in
a regular set of agreed-upon KR orders and on a whim, drafted the stab

orders at lunch on the day of the deadline, just as a spare time what-if
(this strategic inflection point owes itself to the fact that Congress was
in recess that week).  When I pulled the trigger and sent the stab orders

to Sims, it actually made me queasy. Mike invested A LOT of time in our
strategy sessions and I knew this would hurt.

After he removed himself from the ceiling, Mike emailed me to say that if
I ever wanted to rebuild the KR, all I had to
do was let him know and we
would go back to where we left off.  He said this again multiple times as
the game ground on.  This became relevant later.

The game result was total mayhem as Rogues moved to rally support around

stopping me.  There were only five of us on the board at this point and I
knew I had to move quickly to take advantage of the weak Rogue position and
the total discombobulation of all his prospective partners.  Much has been

said about the chaos in the south, but this situation brought out all of
its neuroses, which Mike evidently added to with his mildly spastic
leadership style.  Winning outright was going to be hard, though I had a

path.  My strategic goal was to create an air of inevitability around my
victory and simply demoralize everybody other than Mike into not caring
what happened in the game.  It almost worked.  I have to give Mike a lot
of
credit for rallying everybody and playing a double game against the Elves,
which cost me a clean win around Year 14/15.  The Elves had apparently
grown disenchanted with Rogue leadership and attempted the most ham-handed

game-throwing exercise I've ever seen. Meanwhile he was being played and
eaten alive by the other three coalition members.  That hurt me because I
trusted the Elves for one turn too long and made some bad moves on his

advice.  Rogues were by then steadying the ship and I made a couple of
overreach plays in an effort to grab too many Rogue home centers at once,
which allowed him to reinforce some.  Then the Hobbits mysteriously grew

disenchanted with the Rogues as well and started making noises about
throwing the game.  Once again, I crazily went along with this until Rogues
snapped him back into place and I was left totally out of position. The

result was a long
stalemate.

6)    Fall 19: The Great Rapprochement

The problem with the game at this point was it was really lonely.  I would
sit down the night before every deadline with nobody to talk to and what

seemed like about 700 units to sift through.  Spring 19 was the
coalition's best turn.  They beat me everywhere.  I had settled in at about
45 centers after peaking at around 47 or 48.  It just wasn't happening. 


I decided to play the card the Rogues had dealt me when we first parted
ways.  I reached out to Rogues in an absolutely sincere effort to
reestablish the KR.  My belief was that when they saw what was happening,

the Hobbits and Dwarves would immediately fold and vote for a draw.  Why
wouldn't they? Defeating them outright would take years and it would be
awful to play through.  So I went into the KR Rapprochement fully
intending
on a KR draw. I was very comfortable with it.  It would have been a fitting
end. 

But I think the Rogues were sort of responsible for what happened next.
Rather than responding to me cautiously and making me make the first moves

away from him, he infuriated the coalition members by going full bore on
them overnight (in fairness, this was partially in response to my
prediction that they would fold quickly).  It may not have mattered, but a

lighter hand may have changed the human response to this.  Jim-Bob is made
of stern stuff and convinced the Hobbits that under no circumstances would
either of them vote for a draw.  So that meant that the Rogues and I would

have to capture exactly 51 centers each in order to secure the KR.  I was
actually still willing to play this out until I "what-if'd" a set of
game-winning moves the night before the F20 deadline. 
Rogues were
insisting I give him some centers to keep things even - perfectly logical.
But when I wrote out some sample orders, it was obvious I could win it all
at once.  So I did, and stabbed the Rogues again. All alone with nobody to

talk to.

[Reply]

Elves Reply to Ogre EoG - offdisc   (Oct 08, 2012, 4:35 pm)
After playing, what... 4?... games of Haven, I was surprised how the Kinghts and Ogres continued to be dominant powers, especially after the new Underworld links of Ice Reach and Devils Canyon. However, after playing this game, I am thinking that the Poles, being so embedded near the Knights and Ogres homes, doesn't really balance the powers -- in fact giving them that much access to the Underworld might have made them even MORE powerful. Considering that 3 of their 4 neighbors are nation sthat have never made the final, they're starting positions aren't overly threatened and so those powers have the ability to run for the poles.


Now, if the poles connected via some sort of "hole to China", THAT would definitely change the game dynamics, forcing both to worry about each other AND the rest of the world.

I also still think that the Rogues, Undead, and Magicians are at a disadvantage with access to the Underworld only via invasion of some other territory first. Maybe a solution would be to link Spirit Pond and Dargaard Keep. (I vote to keep the name Dargaard Keep, as a fan of the Gold Box AD&D computer games). This would allow Rogues, Magicians, and Undead to make a run for the Underworld just like everyone else. You'd probably have to disconnect from Nimro, maybe sliding Tunnels up to Nimro? 


Mike
---------
"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson




On Wed, Oct 3, 2012 at 11:30 AM, Michael Sims <mike(at)fuzzylogicllc.com> wrote:



There is a lot of good talk here on north vs south, and I think it's working out largely how I envisioned... You've got your two witches... the Knights and Ogres... if they get hit early on, the continent remains volatile and the other civs jockey for power.  If either is able to stabilize, then the contient becomes heavily influenced by the K or O and whomever else they're working with.  The Dwarves are the lynchpin that determines how all this shakes out, and their spring 01 moves are extremely powerful... for if the Dwarves open toward Ice, then they set the stage for an early Knight hit, but if they open toward Dev then an Ogre hit is coming.  That's what happened here... the Dwarves snagged Dev in 01, leaving the Ogres buildless while the Knights grew with a safe back side against the Barbarians and Centaurs.  In dc406, we see an entirely different picture.  The Dwarves opened with a convoy to Myth, heading toward neither Ice nor Dev.  Now 10 years in, KOD are the dominant powers in the game.  It all depends on who is playing the positions and what alliances form early. 
 
Some interesting stats... in 5 games complete, 5 civs have managed to never be part of the final draw... Barbarians, Centaurs, Elves, Gnomes, and Leprechauns.  Tho both Gnomes and Elves had a good run in this game, up till their fatal stabs.
 
Jim nailed the key initiatives.  You gotta play like a shark -- If you aren't in an alliance plotting to kill someone off, then you are probly the one slated for sacrifice.  And you want to keep your alliances obscured from the rest of the board.  However bucking this thoughtline, is the fact that Hoffman as the Rogues opened up conceding a 0-build start in 01, yet was one of the final 2.  That is quite remarkable to be a powerhouse by mid-game after having gotten off to the slowest of starts.  It certainly challenges the standard that you need a good start followed by consistent momentum in order to do well.
 


From: Michael Norton [mailto:mjn82(at)yahoo.com]
Sent: Wed 10/3/2012 11:10 AM
Subject: Re: Elves Reply to Ogre EoG



Having played in the North as the archer and the south as the Ogre I agree with Chris.  Much more room to work with and more well defined boundaries up north than in the treacherous realms of the south.  But then,  that's what makes the game interesting.
 
Mike



From: Christopher Lockheardt <clockheardt(at)yahoo.com>

To: Michael Penner <mvpenner(at)yahoo.com>; Jim Burgess <jfburgess(at)gmail.com>; "mrh(at)panix.com" <mrh(at)panix.com>; Michael Norton <mjn82(at)yahoo.com>

Cc: Michael Sims <mike(at)fuzzylogicllc.com>; "diplomacy(at)diffell.net" <diplomacy(at)diffell.net>; "baz.dip(at)gmail.com" <baz.dip(at)gmail.com>; "dipcorp.player(at)gmail.com" <dipcorp.player(at)gmail.com>; "chaosonejoe(at)yahoo.com" <chaosonejoe(at)yahoo.com>; "welsh_stroud(at)msn.com" <welsh_stroud(at)msn.com>; Garry Bledsoe <kielmarch(at)hotmail.com>; "dan.i.sinensky(at)gmail.com" <dan.i.sinensky(at)gmail.com>; Jerome Payne <jerome777(at)ymail.com>; "wealllovekatamari(at)yahoo.com" <wealllovekatamari(at)yahoo.com>; "sandiegosmith(at)hotmail.com" <sandiegosmith(at)hotmail.com>; "Spinozas(at)gmx.net" <Spinozas(at)gmx.net>; "kingkovas(at)gmail.com" <kingkovas(at)gmail.com>; "tiga124(at)aol.com" <tiga124(at)aol.com>; "tomahaha(at)frontiernet.net" <tomahaha(at)frontiernet.net>; dc394 <dc394(at)diplomaticcorp.com>

Sent: Wednesday, October 3, 2012 10:41 AM
Subject: Elves Reply to Ogre EoG



It would indeed have been fun to ally with Mike at the beginning of the game. He's brilliant and chummy.

One thing kept me from doing so: Three River Lake. I identified TRL--which borders two of my home centers, as well as a home center of the Ogres and the Nomads--as the key to my survival. Control it, and I would be a tough nut to crack. Allow a rival fleet to patrol it, and I would be bent over that power's knee.


So the first thing I did in the game was negotiate a DMZ of TRL with the Ogres and Nomads. And the third thing I did, after gaining my first build in Caer, is break it.

Mike, to his credit, worked hard for the remainder of his game to work something out with me and then, failing that, to make me pay for my treachery.


Which to me illustrates the one striking feature of this game. In the southern continent, every foot of conquest was bought with buckets of blood and then more than likely lost the next season. But in the north, the borders of the Knights and Rogues seemed to flow down the map like water.


I suspect it had to do with the cramped quarters in the south. The Ogres and Nomads are landlocked, as essentially was I, trapped behind the long channel flowing between the southern and central continents. There was simply no room to get a running start.


The season that the Knights began their solo run by stabbing every neighbor in sight for five centers, I remember thinking, "There's no way the bunch of us could leave that many centers undefended in the south. We'd have to put three-quarters of our units out to sea first."


Did anyone else note that discrepancy in expansion opportunities? Or was it more a product of the players than the geography?

Chris
 

--- On Wed, 10/3/12, Michael Norton <mjn82(at)yahoo.com> wrote:


From: Michael Norton <mjn82(at)yahoo.com>
Subject: Re: Haven victory (An OgresTale)

To: "Michael Penner" <mvpenner(at)yahoo.com>, "Christopher Lockheardt" <clockheardt(at)yahoo.com>, "Jim Burgess" <jfburgess(at)gmail.com>, "mrh(at)panix.com" <mrh(at)panix.com>

Cc: "Michael Sims" <mike(at)fuzzylogicllc.com>, "diplomacy(at)diffell.net" <diplomacy(at)diffell.net>, "baz.dip(at)gmail.com" <baz.dip(at)gmail.com>, "dipcorp.player(at)gmail.com" <dipcorp.player(at)gmail.com>, "chaosonejoe(at)yahoo.com" <chaosonejoe(at)yahoo.com>, "welsh_stroud(at)msn.com" <welsh_stroud(at)msn.com>, "Garry Bledsoe" <kielmarch(at)hotmail.com>, "dan.i.sinensky(at)gmail.com" <dan.i.sinensky(at)gmail.com>, "Jerome Payne" <jerome777(at)ymail.com>, "wealllovekatamari(at)yahoo.com" <wealllovekatamari(at)yahoo.com>, "sandiegosmith(at)hotmail.com" <sandiegosmith(at)hotmail.com>, "Spinozas(at)gmx.net" <Spinozas(at)gmx.net>, "kingkovas(at)gmail.com" <kingkovas(at)gmail.com>, "tiga124(at)aol.com" <tiga124(at)aol.com>, "tomahaha(at)frontiernet.net" <tomahaha(at)frontiernet.net>, "dc394" <dc394(at)diplomaticcorp.com>

Date: Wednesday, October 3, 2012, 11:01 AM



I thought it would be fun to ally with Lockheardt and thought Elves and Ogres would be a good start.   Alas,  Chris had other plans.  I also expected the Dwarves to be tied up protecting his homeland as the last time I played so many wanted a piece of the underworld.  Wrong on both counts and wrong on not cultivating the one friend who was loyal,  the Leprechauns.  Hence the early exit.  Well 2 tries at Haven,  and one draw.  not bad.  we will see again soon.  hope to see some of you in the next Haven
 
Currently occupied filming Shrek IV
Mike


From: Michael Penner <mvpenner(at)yahoo.com>

To: Christopher Lockheardt <clockheardt(at)yahoo.com>; Jim Burgess <jfburgess(at)gmail.com>; "mrh(at)panix.com" <mrh(at)panix.com>

Cc: Michael Sims <mike(at)fuzzylogicllc.com>; "diplomacy(at)diffell.net" <diplomacy(at)diffell.net>; "baz.dip(at)gmail.com" <baz.dip(at)gmail.com>; "dipcorp.player(at)gmail.com" <dipcorp.player(at)gmail.com>; "chaosonejoe(at)yahoo.com" <chaosonejoe(at)yahoo.com>; "welsh_stroud(at)msn.com" <welsh_stroud(at)msn.com>; Garry Bledsoe <kielmarch(at)hotmail.com>; "dan.i.sinensky(at)gmail.com" <dan.i.sinensky(at)gmail.com>; Jerome Payne <jerome777(at)ymail.com>; "wealllovekatamari(at)yahoo.com" <wealllovekatamari(at)yahoo.com>; "mjn82(at)yahoo.com" <mjn82(at)yahoo.com>; "sandiegosmith(at)hotmail.com" <sandiegosmith(at)hotmail.com>; "Spinozas(at)gmx.net" <Spinozas(at)gmx.net>; "kingkovas(at)gmail.com" <kingkovas(at)gmail.com>; "tiga124(at)aol.com" <tiga124(at)aol.com>; "tomahaha(at)frontiernet.net" <tomahaha(at)frontiernet.net>; dc394 <dc394(at)diplomaticcorp.com>

Sent: Tuesday, October 2, 2012 11:40 PM
Subject: Re: Haven victory (A Faerie's Take)


I have not been paying any attention to this game since being eliminated, but I'll say I'm not surprised at the result.  Let's see what I remember...Right off the hop, I attempted to work with Hoffman because I've always been frustrated as his enemy and have rarely had the option of being his friend, so I thought since we were nearly neighbours, this would be a good chance for that.  As such, I started off in the direction of the Archers.  Shortly after beating him down, a call came from the Barbarians that the Knights were treacherous and needed to be stopped.  I looked at the situation and agreed.  I appealed to the Nomad, the Dwarf, and the Rogue to join me in knocking him down.  As it turned out, it was only the Barbarian and I who took up the fight.  I remember being frustrated that the Nomad and the Rogue couldn't patch their differences to help in this matter.So, the Knight slowly did away with me, pushing me out into the central sea.  As he expanded, and came in contact with more people, I kept entreating people to avoid allying with him as he seemed to have a history of turning on allies, but one by one, they joined him instead of opposing him.  The only semblance of help I got was from the Dwarf, who helped me survive much longer than I should have, until I ran into an expanding Hobbit who couldn't see the use of keeping me around.So I chose my retreat and sacrificed myself at the feet of a dragon, trying desperately to convince the world that the Knights were to be feared.  So that's why I say I'm not surprised.  Well played, sir!mvp
 

[Reply]

Elves Reply to Ogre EoG - offdisc   (Oct 08, 2012, 3:36 pm)
Us Rogues are sneaky --- we actually got 7 builds in Year 1, reported 0 to the IRS, and slowly pulled from the nest egg when needed.  Smile
---------
"Sit Long, Talk Much, Laugh Often" -- anon

"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson




On Wed, Oct 3, 2012 at 11:30 AM, Michael Sims <mike(at)fuzzylogicllc.com> wrote:



There is a lot of good talk here on north vs south, and I think it's working out largely how I envisioned... You've got your two witches... the Knights and Ogres... if they get hit early on, the continent remains volatile and the other civs jockey for power.  If either is able to stabilize, then the contient becomes heavily influenced by the K or O and whomever else they're working with.  The Dwarves are the lynchpin that determines how all this shakes out, and their spring 01 moves are extremely powerful... for if the Dwarves open toward Ice, then they set the stage for an early Knight hit, but if they open toward Dev then an Ogre hit is coming.  That's what happened here... the Dwarves snagged Dev in 01, leaving the Ogres buildless while the Knights grew with a safe back side against the Barbarians and Centaurs.  In dc406, we see an entirely different picture.  The Dwarves opened with a convoy to Myth, heading toward neither Ice nor Dev.  Now 10 years in, KOD are the dominant powers in the game.  It all depends on who is playing the positions and what alliances form early. 
 
Some interesting stats... in 5 games complete, 5 civs have managed to never be part of the final draw... Barbarians, Centaurs, Elves, Gnomes, and Leprechauns.  Tho both Gnomes and Elves had a good run in this game, up till their fatal stabs.
 
Jim nailed the key initiatives.  You gotta play like a shark -- If you aren't in an alliance plotting to kill someone off, then you are probly the one slated for sacrifice.  And you want to keep your alliances obscured from the rest of the board.  However bucking this thoughtline, is the fact that Hoffman as the Rogues opened up conceding a 0-build start in 01, yet was one of the final 2.  That is quite remarkable to be a powerhouse by mid-game after having gotten off to the slowest of starts.  It certainly challenges the standard that you need a good start followed by consistent momentum in order to do well.
 


From: Michael Norton [mailto:mjn82(at)yahoo.com]
Sent: Wed 10/3/2012 11:10 AM
Subject: Re: Elves Reply to Ogre EoG



Having played in the North as the archer and the south as the Ogre I agree with Chris.  Much more room to work with and more well defined boundaries up north than in the treacherous realms of the south.  But then,  that's what makes the game interesting.
 
Mike



From: Christopher Lockheardt <clockheardt(at)yahoo.com>

To: Michael Penner <mvpenner(at)yahoo.com>; Jim Burgess <jfburgess(at)gmail.com>; "mrh(at)panix.com" <mrh(at)panix.com>; Michael Norton <mjn82(at)yahoo.com>

Cc: Michael Sims <mike(at)fuzzylogicllc.com>; "diplomacy(at)diffell.net" <diplomacy(at)diffell.net>; "baz.dip(at)gmail.com" <baz.dip(at)gmail.com>; "dipcorp.player(at)gmail.com" <dipcorp.player(at)gmail.com>; "chaosonejoe(at)yahoo.com" <chaosonejoe(at)yahoo.com>; "welsh_stroud(at)msn.com" <welsh_stroud(at)msn.com>; Garry Bledsoe <kielmarch(at)hotmail.com>; "dan.i.sinensky(at)gmail.com" <dan.i.sinensky(at)gmail.com>; Jerome Payne <jerome777(at)ymail.com>; "wealllovekatamari(at)yahoo.com" <wealllovekatamari(at)yahoo.com>; "sandiegosmith(at)hotmail.com" <sandiegosmith(at)hotmail.com>; "Spinozas(at)gmx.net" <Spinozas(at)gmx.net>; "kingkovas(at)gmail.com" <kingkovas(at)gmail.com>; "tiga124(at)aol.com" <tiga124(at)aol.com>; "tomahaha(at)frontiernet.net" <tomahaha(at)frontiernet.net>; dc394 <dc394(at)diplomaticcorp.com>

Sent: Wednesday, October 3, 2012 10:41 AM
Subject: Elves Reply to Ogre EoG



It would indeed have been fun to ally with Mike at the beginning of the game. He's brilliant and chummy.

One thing kept me from doing so: Three River Lake. I identified TRL--which borders two of my home centers, as well as a home center of the Ogres and the Nomads--as the key to my survival. Control it, and I would be a tough nut to crack. Allow a rival fleet to patrol it, and I would be bent over that power's knee.


So the first thing I did in the game was negotiate a DMZ of TRL with the Ogres and Nomads. And the third thing I did, after gaining my first build in Caer, is break it.

Mike, to his credit, worked hard for the remainder of his game to work something out with me and then, failing that, to make me pay for my treachery.


Which to me illustrates the one striking feature of this game. In the southern continent, every foot of conquest was bought with buckets of blood and then more than likely lost the next season. But in the north, the borders of the Knights and Rogues seemed to flow down the map like water.


I suspect it had to do with the cramped quarters in the south. The Ogres and Nomads are landlocked, as essentially was I, trapped behind the long channel flowing between the southern and central continents. There was simply no room to get a running start.


The season that the Knights began their solo run by stabbing every neighbor in sight for five centers, I remember thinking, "There's no way the bunch of us could leave that many centers undefended in the south. We'd have to put three-quarters of our units out to sea first."


Did anyone else note that discrepancy in expansion opportunities? Or was it more a product of the players than the geography?

Chris
 

--- On Wed, 10/3/12, Michael Norton <mjn82(at)yahoo.com> wrote:


From: Michael Norton <mjn82(at)yahoo.com>
Subject: Re: Haven victory (An OgresTale)

To: "Michael Penner" <mvpenner(at)yahoo.com>, "Christopher Lockheardt" <clockheardt(at)yahoo.com>, "Jim Burgess" <jfburgess(at)gmail.com>, "mrh(at)panix.com" <mrh(at)panix.com>

Cc: "Michael Sims" <mike(at)fuzzylogicllc.com>, "diplomacy(at)diffell.net" <diplomacy(at)diffell.net>, "baz.dip(at)gmail.com" <baz.dip(at)gmail.com>, "dipcorp.player(at)gmail.com" <dipcorp.player(at)gmail.com>, "chaosonejoe(at)yahoo.com" <chaosonejoe(at)yahoo.com>, "welsh_stroud(at)msn.com" <welsh_stroud(at)msn.com>, "Garry Bledsoe" <kielmarch(at)hotmail.com>, "dan.i.sinensky(at)gmail.com" <dan.i.sinensky(at)gmail.com>, "Jerome Payne" <jerome777(at)ymail.com>, "wealllovekatamari(at)yahoo.com" <wealllovekatamari(at)yahoo.com>, "sandiegosmith(at)hotmail.com" <sandiegosmith(at)hotmail.com>, "Spinozas(at)gmx.net" <Spinozas(at)gmx.net>, "kingkovas(at)gmail.com" <kingkovas(at)gmail.com>, "tiga124(at)aol.com" <tiga124(at)aol.com>, "tomahaha(at)frontiernet.net" <tomahaha(at)frontiernet.net>, "dc394" <dc394(at)diplomaticcorp.com>

Date: Wednesday, October 3, 2012, 11:01 AM



I thought it would be fun to ally with Lockheardt and thought Elves and Ogres would be a good start.   Alas,  Chris had other plans.  I also expected the Dwarves to be tied up protecting his homeland as the last time I played so many wanted a piece of the underworld.  Wrong on both counts and wrong on not cultivating the one friend who was loyal,  the Leprechauns.  Hence the early exit.  Well 2 tries at Haven,  and one draw.  not bad.  we will see again soon.  hope to see some of you in the next Haven
 
Currently occupied filming Shrek IV
Mike


From: Michael Penner <mvpenner(at)yahoo.com>

To: Christopher Lockheardt <clockheardt(at)yahoo.com>; Jim Burgess <jfburgess(at)gmail.com>; "mrh(at)panix.com" <mrh(at)panix.com>

Cc: Michael Sims <mike(at)fuzzylogicllc.com>; "diplomacy(at)diffell.net" <diplomacy(at)diffell.net>; "baz.dip(at)gmail.com" <baz.dip(at)gmail.com>; "dipcorp.player(at)gmail.com" <dipcorp.player(at)gmail.com>; "chaosonejoe(at)yahoo.com" <chaosonejoe(at)yahoo.com>; "welsh_stroud(at)msn.com" <welsh_stroud(at)msn.com>; Garry Bledsoe <kielmarch(at)hotmail.com>; "dan.i.sinensky(at)gmail.com" <dan.i.sinensky(at)gmail.com>; Jerome Payne <jerome777(at)ymail.com>; "wealllovekatamari(at)yahoo.com" <wealllovekatamari(at)yahoo.com>; "mjn82(at)yahoo.com" <mjn82(at)yahoo.com>; "sandiegosmith(at)hotmail.com" <sandiegosmith(at)hotmail.com>; "Spinozas(at)gmx.net" <Spinozas(at)gmx.net>; "kingkovas(at)gmail.com" <kingkovas(at)gmail.com>; "tiga124(at)aol.com" <tiga124(at)aol.com>; "tomahaha(at)frontiernet.net" <tomahaha(at)frontiernet.net>; dc394 <dc394(at)diplomaticcorp.com>

Sent: Tuesday, October 2, 2012 11:40 PM
Subject: Re: Haven victory (A Faerie's Take)


I have not been paying any attention to this game since being eliminated, but I'll say I'm not surprised at the result.  Let's see what I remember...Right off the hop, I attempted to work with Hoffman because I've always been frustrated as his enemy and have rarely had the option of being his friend, so I thought since we were nearly neighbours, this would be a good chance for that.  As such, I started off in the direction of the Archers.  Shortly after beating him down, a call came from the Barbarians that the Knights were treacherous and needed to be stopped.  I looked at the situation and agreed.  I appealed to the Nomad, the Dwarf, and the Rogue to join me in knocking him down.  As it turned out, it was only the Barbarian and I who took up the fight.  I remember being frustrated that the Nomad and the Rogue couldn't patch their differences to help in this matter.So, the Knight slowly did away with me, pushing me out into the central sea.  As he expanded, and came in contact with more people, I kept entreating people to avoid allying with him as he seemed to have a history of turning on allies, but one by one, they joined him instead of opposing him.  The only semblance of help I got was from the Dwarf, who helped me survive much longer than I should have, until I ran into an expanding Hobbit who couldn't see the use of keeping me around.So I chose my retreat and sacrificed myself at the feet of a dragon, trying desperately to convince the world that the Knights were to be feared.  So that's why I say I'm not surprised.  Well played, sir!mvp
 

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