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DC242: 24h Spring 1907 - Rocketship   (Jun 21, 2009, 4:18 pm)
Hi Folks,

Due to vacation distractions, I neglected to send out the 24h reminder
for Spring 1907. I'm still missing orders from Turkey.

Although the deadline is passed and he's already used up his grace
period, I'm going to give him another 24h due to my neglect. All
players are free to submit new orders during this time.

Please accept my apologies for this delay.

Matthew


On Jun 14, 2009, at 9:43 PM, Rocketship wrote:

Hi Folks,

The deadline for Spring 1907 is being extended to Sunday, June 21,
2009, at 05:00GMT. This is by request of one of our players.

Cheers,

Matthew

On Jun 10, 2009, at 10:06 PM, Rocketship wrote:

[quote:a3d1d2d835]DC242: Winter 1906

England:
Build A London
Build F Liverpool

Italy:
Remove A Vienna

Russia:
Remove A Bohemia

Turkey:
Build A Constantinople


I will be traveling for the next two weeks, and my internet access
will be spotty. I think it's best for the next deadline to be
Friday, June 19, 2009, at 05:00GMT, although the adjudication may
be delayed by a few days.

Also, please forgive me if I don't acknowledge your orders
immediately.

Cheers,

Matthew

<dc242.dpy><dc242.gif>

[/quote:a3d1d2d835]

[Reply]

243 Spring 1907 whats going on? - AlanRFarrington   (Jun 21, 2009, 2:02 pm)
I guess its easy to get your orders in on time when there is only 1 unit to write orders for.

Cheers,
Alan Farrington

Date: Sun, 21 Jun 2009 11:40:18 -0700
From: drew3739o(at)yahoo.com
Subject: 243 Spring 1907 whats going on?
To: alley_cat_1990(at)hotmail.com; dc243(at)diplomaticcorp.com; drew3739o(at)yahoo.com; gibbyj(at)btinternet.com; jmc66(at)mac.com; kiwiting(at)gmail.com; krudge(at)goldenwestradio.com; mvpenner(at)yahoo.com; nicknetscher(at)gmail.com

.ExternalClass DIV {;} So I will start with the fact that I am 24 hours behind.... I had a busy day yesterday and never got this far on my list of things to do.... and four of you still did not get me orders, so I am guessing that your all's list of things to do was long also or is all the GM's fault for not sending a 24 hour reminder? Moving forward a special thanks to the two players that are on top of there game and lets catch up with the cool kids and get those Spring 1907 orders into me within the next 24 hours and I will adjudicate then.
So
GM............ bad
4 Players... bad
2 players... good
Thanks
AGWOPA



Bing™ brings you maps, menus, and reviews organized in one place. Try it now.

[Reply]

243 Spring 1907 whats going on? - agwopa   (Jun 21, 2009, 1:40 pm)
So I will start with the fact that I am 24 hours behind.... I had a busy day yesterday and never got this far on my list of things to do.... and four of you still did not get me orders, so I am guessing that your all's list of things to do was long also or is all the GM's fault for not sending a 24 hour reminder? Moving forward a special thanks to the two players that are on top of there game and lets catch up with the cool kids and get those Spring 1907 orders into me within the next 24 hours and I will adjudicate then.
So
GM............ bad
4 Players... bad
2 players... good
Thanks
AGWOPA

[Reply]

243 Spring 1907 whats going on? (dc243) AlanRFarrington Jun 21, 02:02 pm
I guess its easy to get your orders in on time when there is only 1 unit to write orders for.

Cheers,
Alan Farrington

Date: Sun, 21 Jun 2009 11:40:18 -0700
From: drew3739o(at)yahoo.com
Subject: 243 Spring 1907 whats going on?
To: alley_cat_1990(at)hotmail.com; dc243(at)diplomaticcorp.com; drew3739o(at)yahoo.com; gibbyj(at)btinternet.com; jmc66(at)mac.com; kiwiting(at)gmail.com; krudge(at)goldenwestradio.com; mvpenner(at)yahoo.com; nicknetscher(at)gmail.com

.ExternalClass DIV {;} So I will start with the fact that I am 24 hours behind.... I had a busy day yesterday and never got this far on my list of things to do.... and four of you still did not get me orders, so I am guessing that your all's list of things to do was long also or is all the GM's fault for not sending a 24 hour reminder? Moving forward a special thanks to the two players that are on top of there game and lets catch up with the cool kids and get those Spring 1907 orders into me within the next 24 hours and I will adjudicate then.
So
GM............ bad
4 Players... bad
2 players... good
Thanks
AGWOPA



Bing™ brings you maps, menus, and reviews organized in one place. Try it now.
Unknown - txurce   (Jun 21, 2009, 11:29 am)
My first thought is that there may be a limit as to how many dedicated and viable players and GMs are out there. Quality of games is bound to drop with an increase in quantity. There's nothing wrong with DC's explosive growth slowing down.

It never occurred to me that one reason for dropouts by newcomers is that they’re trying out the game, decide they don’t like it, and opt not to stick out a months-long commitment regardless. The negative impact of this could be minimized by having a rookies-only game available alongside the standard game, as Mike suggested.

Players who have proven their reliability deserve games with fewer NMRs and abandonments. Maybe there could be an open standard game limited to players with a few games’ experience and good response records.

GMs should take the time to vet who’s signed up for their games, and either get a firm commitment from applicants with unreliable histories, or rule them out, as the GM sees fit. I realize that some Variants take a long time to fill up and the GMs get antsy, but they would probably be happier in the long run. If game entry weren't wrapped up until each game was over-subscribed, and players were contacted not once, but twice, before a game, and their response times factored into their eventual admission, I'd guess that NMRs and abandonments would decrease.

The issue of how best to deal with NMRs is probably in the eye of the beholder. I would prefer no NMRs at all, instead pausing the game either to find a replacement or do some sort of auto ordering like Edi suggested. This could be a task for the Light Brigade*, if not the GM. Filling these slots could probably be done very quickly if replacements had an option not to have the game count as part of their record. (I'd take almost every mercy opening overnight.)

* for the unaware, a group of dedicated backups managed by Former Trout

There may also be a need for more GM management. Whatever happened to DC251 seems to be unprecedented, and shouldn't have happened. (This could be another case where replacing players who NMR would have resolved things.)

Jorge
(txurce)

[Reply]

dc263 ~ 24 hour+ warning! - sgttodd   (Jun 21, 2009, 10:03 am)
Don't forget folks that the deadline for first ever orders in a game of Babylon 5 Diplomacy played online are due tomorrow at 2359 UTC!

You'll note that this email is copied to: dc263(at)diplomaticcorp.com ([email]dc263(at)diplomaticcorp.com[/email]). All open emails and notices will be copied to the forum, including adjudications. You should consider subscribing to our section of the forum to receive notices of new messages. In the forum's header there's a Forum Subscriptions selection. Click that and you'll get a list of the forum's sections. Just click the box for dc263 then the Subscribe Selected button and you're set.

The forum also has a private message feature (PM) which I check regularly when GMing. You may use the PM feature to submit orders when there may be a problem with email.

Including and using the forum promotes Diplomaticcorp.com, attracting more players, which means more games and variety of variants and so on ad-nauseum - so use the forum! And please wash your hands after going to the loo, john, head, can, privy, etc.

Thanks

Jerry
Your friendly neighborhood GM.

[Reply]

DC 218 SHIFT LEFT: Votes from Austria - stevelytton at gmail.com   (Jun 21, 2009, 8:20 am)
GM (and all)
 
Austria votes YES to the AG Draw.
Austria votes NO to the DIAS
Austria votes NO to the german solo.
 
Moves will follow in separate email, just in case.
 
Steve


2009/6/21 Packrat <brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email])>

The retreat stands.  Game on.


From: Packrat <brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email])>
To: Packrat <brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email])>; the_master642(at)yahoo.com ([email]the_master642(at)yahoo.com[/email]); The White Wolf <cloudhurler77(at)yahoo.com ([email]cloudhurler77(at)yahoo.com[/email])>; jwmchughjr(at)gmail.com ([email]jwmchughjr(at)gmail.com[/email]); Stephen Worthy <stephen(at)worthy1.fsnet.co.uk ([email]stephen(at)worthy1.fsnet.co.uk[/email])>; g_mod23(at)hotmail.com ([email]g_mod23(at)hotmail.com[/email]); matthew.kremer(at)yale.edu ([email]matthew.kremer(at)yale.edu[/email]); scaponig(at)yahoo.com ([email]scaponig(at)yahoo.com[/email]); stephenworthy(at)rocketmail.com ([email]stephenworthy(at)rocketmail.com[/email]); camorse22(at)yahoo.com ([email]camorse22(at)yahoo.com[/email]); stevelytton(at)gmail.com ([email]stevelytton(at)gmail.com[/email])
Cc: dc218(at)diplomaticcorp.com ([email]dc218(at)diplomaticcorp.com[/email])

Sent: Friday, June 19, 2009 10:10:17 PM
Subject: Re: DC 218 SHIFT LEFT: Winter 09 adjustments



Looks like we have more proposals then retreats.

There is one retreat - NAP to TYN so I went ahead and retreated it there.  Andy,
if you want it to go OTB let me know in 24 hours or it stands.

We have the following proposals:
1.  AG draw
2.  DIAS
3.  German Solo

Now, a player will be absent from the 23 for a few days so here is what I am going to do:

1. Votes for the 3 proposals are due on Tuesday the 23 at 2100.  Please vote for each.  No vote
received counts as a "NO" vote.

2. Fall 1910 orders are due Tuesday 6/30 if all three fail.

Austria:
F Adriatic Sea Supports A Trieste - Venice
A Apulia Supports F Ionian Sea - Naples
A Bulgaria Supports A Constantinople
F Ionian Sea - Naples
F North Africa - Tunis (*Disbanded*)
A Rumania Supports A Ukraine - Sevastopol
A Trieste - Venice (*Bounce*)
A Ukraine - Sevastopol

France:
F Brest - Mid-Atlantic Ocean
F Liverpool - Wales
A Marseilles - Gascony (*Bounce*)
A Paris - Gascony (*Bounce*)

Germany:
A Berlin - Munich
A Burgundy - Belgium
F Kiel - Holland
A Munich - Ruhr
F North Sea - Norway (*Fails*)
A Prussia - Livonia
F St Petersburg(sc) - Finland
A Sweden Supports F St Petersburg(sc) - Finland
A Warsaw - Moscow (*Bounce*)

Italy:
F Naples Supports F Tyrrhenian Sea - Ionian Sea (*Dislodged*)
A Piedmont - Venice (*Bounce*)
A Rome Supports A Piedmont - Venice
F Tunis Supports F Western Mediterranean - North Africa
F Tyrrhenian Sea - Ionian Sea
F Western Mediterranean - North Africa

Russia:
A Finland - Sweden (*Disbanded*)
F Norway Supports A Finland - Sweden (*Cut*)
A Sevastopol - Moscow (*Disbanded*)

Turkey:
F Armenia - Black Sea
A Constantinople Hold
A Smyrna - Armenia
























--
Stephen
aka Deathblade_penguin,
Knight of the Alliance

[Reply]

Quality of games - Montgomery   (Jun 20, 2009, 11:56 pm)
hi mike,
 
i thought i'd give you a reply as i am fairly new to diplomacy (ie never played with people who wanted to finish a game, so i have never finished a game), and first time diplomaticcorp (online) player... dont worry i wont be dropping out Smile
 
i guess i must be lucky as the game i have entered is going great... really exiting and everyone is involved.. i'll admit i am enjoying it more as i am doing pretty well with italy which is cool... however this is early on and i really hope it does not loose its intensity...
 
ok on to my opinion's:
 
currently there is not a "newbie' game to join right? that was the first thing i looked for..
currently all games have adjusted details such as map etc.. but it would be good if a GM can make his game with player parameters such as under 5 games exp, or over 10 games exp etc.. this also helps to keep the games balanced experience wise.. and all people who are active and proven that they stick out a game will get to enjoy a good battle amongst each other... while newbies wont be blown out of the water early and quit.
 
i'd also recommend DCorp gets its most active and interested people to GM the newbie games, giving them a really great intro into dip.. my feeling is that anyone who plays a whole game and really gives it a go will love it and become a convert regardless of how they fare, and the GM is the glue that keeps them going till they get to that point.
 
please be mindful of making too many laws that restrict and turn off newbies... diplomacy is such a great game and should be widely available..
 
it could also help if a few keen DCorp players put their hand up to be "fill ins" who's job it is to enter games when someone quits.. some experience and new life into a falling nation could keep a game exiting for another 6 people...
 
it seems to me the GM is really really important. again i am lucky in my game as andrew the GM is very active/responsive and even throws in a bit of commentary during adjudications which gives a "media" like effect to the game which is good.
 
in regards to limiting players to games or based on their history of abandoned games; again i think this is a parameter that the GM should be able to choose rather than a strict inflexible rule.
 
the rule that states a player on his first game may not enter a second until he gets the OK from the GM is good i think. it allows flexibility for someone really interested in dip, but it keeps out other less interested players as they would have to make the effort of writing a persuasive and coherent email.. this type of system works i think..
 
one last point (sorry to go on and on)...
 
i imagine a large reason for people dropping out and games getting abandoned is because of a lack of communication, and people dont feel involved or connected to the other players.. i think the best way to fix this is:
allow players from one game to be able to chat (typing chat in real time). if i am making plans with eng and france id like to be able to type chat with them both at once to cement the relationships.. if each game had its own chat; players would get to speak to people they might not have emailed otherwise, it might be held on DCorp site or an external one (i am no computer wiz).
 
another possibility is a forum for each game.. basically some communal place where a nation leader can "play up" his profile, or write a weekly "Press Release" or make an international statement about his intentions, or submit a trivia question etc... this would make online diplomacy more like real life diplomacy; as it is not all about one on one interaction but also about public profiles which can effect other players decisions.
 
thanks for your time,
 
regards,
 
jake.

[Reply]

dc252 s04 retreats! - FuzzyLogic   (Jun 20, 2009, 11:52 pm)
Just like that, retreats are already out!

(just like what? I dunno… something fast. Pick whatever it is that’s really fast, to you, and these retreats were just like that.)

Rome: F Ausonian Sea - Neapolis
Greece: F Athens - Ionian Sea

NEXT: Fall 04, due Friday 6/26, 6pm Central!
Enjoy,
-mike

[Reply]

dc252 s04 results! - FuzzyLogic   (Jun 20, 2009, 11:21 pm)
Of course this was spring 04, not winter.
-mike



From: Michael Sims
Sent: Saturday, June 20, 2009 11:18 PM
To: Former Trout (contact); 'kielmarch(at)hotmail.com'; 'aislattery(at)aol.com'; 'blom.fredrik(at)gmail.com'; 'psychosis(at)sky.com'; dc252
Subject: dc252 w04 results!


2 Retreats are due!

Greek F Athens
Roman F Ausonian

Note there were lots of bounces, so be sure you order a retreat to a legit space, and if 2 units retreat to the same space, they both disband!

NEXT: Summer retreats due Tuesday 6/23, tho I’ll send out whenever I get the two sets.

That’s it!
Enjoy,
-mike


Rome:
F Ausonian Sea - Sicilia (*Dislodged*)
A Epirus Supports F Sparta - Athens
A Illyria - Macedonia
F Ionian Sea - Sparta
F Sardinia Supports F Tyrrhenean Sea - Punic Sea
A Sarmatia - Chersonesus (*Bounce*)
F Sparta - Athens
F Tyrrhenean Sea - Punic Sea (*Fails*)
A Vindobona - Rhaetia

Carthage:
A Carthage - Sicilia (*Bounce*)
A Cyrene Supports A Leptis - Marmarica
F Gulf of Tacape - Ausonian Sea
A Leptis - Marmarica
F Libyan Sea Supports F Gulf of Tacape - Ausonian Sea
F Ligurian Sea - Roma
F Punic Sea Convoys A Carthage - Sicilia
F Thapsus Supports F Punic Sea

Persia:
F Aegean Sea Supports F Athens (*Ordered to Move*)
A Armenia - Chersonesus (*Bounce*)
A Byzantium Supports A Chersonesus - Dacia
A Chersonesus - Dacia
F Cilician Strait Supports F Minoan Sea
F Miletus Supports F Aegean Sea
F Minoan Sea Supports F Crete (*Ordered to Move*)
A Sidon Hold
A Tyre Hold

Greece:
F Athens - Epirus (*Dislodged*)
F Messenian Sea - Aegean Sea (*Fails*)

Egypt:
F Alexandria - Egyptian Sea (*Fails*)
F Crete - Messenian Sea (*Fails*)
F Egyptian Sea - Crete (*Fails*)
A Memphis - Alexandria (*Fails*)
A Sinai - Jerusalem
F Thebes - Gulf of Pelusium

[Reply]

dc252 w04 results! - FuzzyLogic   (Jun 20, 2009, 11:18 pm)
2 Retreats are due!

Greek F Athens
Roman F Ausonian

Note there were lots of bounces, so be sure you order a retreat to a legit space, and if 2 units retreat to the same space, they both disband!

NEXT: Summer retreats due Tuesday 6/23, tho I’ll send out whenever I get the two sets.

That’s it!
Enjoy,
-mike


Rome:
F Ausonian Sea - Sicilia (*Dislodged*)
A Epirus Supports F Sparta - Athens
A Illyria - Macedonia
F Ionian Sea - Sparta
F Sardinia Supports F Tyrrhenean Sea - Punic Sea
A Sarmatia - Chersonesus (*Bounce*)
F Sparta - Athens
F Tyrrhenean Sea - Punic Sea (*Fails*)
A Vindobona - Rhaetia

Carthage:
A Carthage - Sicilia (*Bounce*)
A Cyrene Supports A Leptis - Marmarica
F Gulf of Tacape - Ausonian Sea
A Leptis - Marmarica
F Libyan Sea Supports F Gulf of Tacape - Ausonian Sea
F Ligurian Sea - Roma
F Punic Sea Convoys A Carthage - Sicilia
F Thapsus Supports F Punic Sea

Persia:
F Aegean Sea Supports F Athens (*Ordered to Move*)
A Armenia - Chersonesus (*Bounce*)
A Byzantium Supports A Chersonesus - Dacia
A Chersonesus - Dacia
F Cilician Strait Supports F Minoan Sea
F Miletus Supports F Aegean Sea
F Minoan Sea Supports F Crete (*Ordered to Move*)
A Sidon Hold
A Tyre Hold

Greece:
F Athens - Epirus (*Dislodged*)
F Messenian Sea - Aegean Sea (*Fails*)

Egypt:
F Alexandria - Egyptian Sea (*Fails*)
F Crete - Messenian Sea (*Fails*)
F Egyptian Sea - Crete (*Fails*)
A Memphis - Alexandria (*Fails*)
A Sinai - Jerusalem
F Thebes - Gulf of Pelusium

[Reply]

dc252 w04 results! (dc252) FuzzyLogic Jun 30, 11:00 am
NEXT: Spring 05 will be due Friday July 3, 6pm Central!
Then we'll take a little break.

RETREATS:
Rome: A Macedonia - Illyria
Carthage: F Roma - Ligurian Sea
Greece: F Ionian Sea - Adriatic Sea

BUILDS:
Rome: Remove A Dacia
Carthage: Build F Carthage
Persia: Build A Damascus
Greece: Remove F Sparta

Enjoy,
-mike
Quality of games - EdiBirsan   (Jun 20, 2009, 10:59 pm)
Some suggestions on NMRs Drops and lack of communication:1. No game should be processed with an NMR in 1901
some alternatives are:
a. halt the game check on the NMR player and if appropriate drop him and restart a new game
b. Provide a standard opening for each country with an NMR, get a new player immediately
c. halt the game, eject the player and get a new player for that country
Which alternative is up to the game culture you want


2. Provide a player guide (PBeM version) to all new players including the most common errors of new players (I will send both to Mike)
This way there is a chance that they can jump up the learning curve


3. Have all players make a declaration that they will play out the game as part of the social contract with a reminder that the purpose of the game is to have fun and make it fun for others, (actual scoring results may vary)


4. Allow for non scoring game so that the rankings system does not deter people.


5. Build in a reminder system into the game that gives people a summary of messages sent and received via the system in the game so that it flashes when there is a -0- in messages sent to a position that has units in the game.


6. Have an on going Gunboat game as that is a good way for new players to get a gripe on things.


7. Have short games that run to 1907 with the most centers winning sort of thing, so players can churn some games and get a feel for what is out there.


8. Have a capacity to put a set of orders in advance for the next turn, this cuts down order NMR's as the orders are promoted automatically and sit there as a default orders.


9. Try an AI or Easy Does It (EDI) back up system for NMR's/ for example when I run a Gunboat tournament when the deadline comes and there is a NMR I will have the AI or do it my self issue a set of orders for the position (takes about 20 seconds) so the game goes uninterrupted (it is a Gunboat game after all) I then contact the player direct to find out what is going on.


10. Set up an automatic reminder system that sends a message 24 hours before the deadline that orders are due and have a check to see if they are on file or not. If not on file then notify the player automatically.


11. Allow the GM to make a call on whether to process or not if there is an NMR.


12. Suggest to some players that they try a few One on One scenario games or maybe a 3 or 4 player scenario game where there is an advanced set up and a player tries to win or to be stopped by a combined group in maybe 4-6 turns.


13. Screen players by intent: are they trying out the game to see if they like it, or are they already committed? If they are trying it out then maybe team the new players up to work together on one country this way if one drops the other can pick up the slack.

Edi Birsan
EdiBirsan at astound.net

[Reply]

Quality of games - FuzzyLogic   (Jun 20, 2009, 10:13 pm)
Hi guys,

Anyone feel free to add anyone else to the email chain… but I’ve seen a few discussions fly thru various channels lately about quality of games. I suppose this would mean NMR’s, Abandons, and general lack of communication in games.

How can dc improve this?

A few things about the status quo…

- Right now… we recruit one standard game at all times, which has an invitation for newbies to join it, as it is after all, standard. Easiest to learn the game on.

- Newbies are – and always will be – welcome here, (we were all one at some point) however we need to be able to limit the disruption they can do to games, and the frustration they can cause to other players.

- Anyone can play here. There is no proving ground.

Is this appropriate? If a leader of a country isn’t very good – and doesn’t write, and misses turns – is it up to the “good” players to be the best to capitalize on this, or should that player not have played in the first place? How can we realistically prevent such a player from causing disruption, given that new players have to get a start, somewhere?

Should we go to a system of newbie-only games? I’ve run, I think 2 of these over the years, and they were a big hit.

Can GM’s do more to avoid NMR’s? Pumping up the players, sending reminders, etc?

Should players get more limited on the number and type of games they can play, based on their propensity for NMR’s? We have the new NMR stat on the Profile pages, which gives us info, but currently there is no mechanic in the system to limit players in any way based on their frequency of missing turns.

Anyways just looking for insight into what might really breed good hi-caliber players, and provide a fun gaming environment that isn’t met w frustration when players drop out.

-mike
Order of the Garter
www.diplomaticcorp.com

[Reply]

Quality of games (Community) EdiBirsan Jun 20, 10:59 pm
Some suggestions on NMRs Drops and lack of communication:1. No game should be processed with an NMR in 1901
some alternatives are:
a. halt the game check on the NMR player and if appropriate drop him and restart a new game
b. Provide a standard opening for each country with an NMR, get a new player immediately
c. halt the game, eject the player and get a new player for that country
Which alternative is up to the game culture you want


2. Provide a player guide (PBeM version) to all new players including the most common errors of new players (I will send both to Mike)
This way there is a chance that they can jump up the learning curve


3. Have all players make a declaration that they will play out the game as part of the social contract with a reminder that the purpose of the game is to have fun and make it fun for others, (actual scoring results may vary)


4. Allow for non scoring game so that the rankings system does not deter people.


5. Build in a reminder system into the game that gives people a summary of messages sent and received via the system in the game so that it flashes when there is a -0- in messages sent to a position that has units in the game.


6. Have an on going Gunboat game as that is a good way for new players to get a gripe on things.


7. Have short games that run to 1907 with the most centers winning sort of thing, so players can churn some games and get a feel for what is out there.


8. Have a capacity to put a set of orders in advance for the next turn, this cuts down order NMR's as the orders are promoted automatically and sit there as a default orders.


9. Try an AI or Easy Does It (EDI) back up system for NMR's/ for example when I run a Gunboat tournament when the deadline comes and there is a NMR I will have the AI or do it my self issue a set of orders for the position (takes about 20 seconds) so the game goes uninterrupted (it is a Gunboat game after all) I then contact the player direct to find out what is going on.


10. Set up an automatic reminder system that sends a message 24 hours before the deadline that orders are due and have a check to see if they are on file or not. If not on file then notify the player automatically.


11. Allow the GM to make a call on whether to process or not if there is an NMR.


12. Suggest to some players that they try a few One on One scenario games or maybe a 3 or 4 player scenario game where there is an advanced set up and a player tries to win or to be stopped by a combined group in maybe 4-6 turns.


13. Screen players by intent: are they trying out the game to see if they like it, or are they already committed? If they are trying it out then maybe team the new players up to work together on one country this way if one drops the other can pick up the slack.

Edi Birsan
EdiBirsan at astound.net
Quality of games (Community) Montgomery Jun 20, 11:56 pm
hi mike,
 
i thought i'd give you a reply as i am fairly new to diplomacy (ie never played with people who wanted to finish a game, so i have never finished a game), and first time diplomaticcorp (online) player... dont worry i wont be dropping out Smile
 
i guess i must be lucky as the game i have entered is going great... really exiting and everyone is involved.. i'll admit i am enjoying it more as i am doing pretty well with italy which is cool... however this is early on and i really hope it does not loose its intensity...
 
ok on to my opinion's:
 
currently there is not a "newbie' game to join right? that was the first thing i looked for..
currently all games have adjusted details such as map etc.. but it would be good if a GM can make his game with player parameters such as under 5 games exp, or over 10 games exp etc.. this also helps to keep the games balanced experience wise.. and all people who are active and proven that they stick out a game will get to enjoy a good battle amongst each other... while newbies wont be blown out of the water early and quit.
 
i'd also recommend DCorp gets its most active and interested people to GM the newbie games, giving them a really great intro into dip.. my feeling is that anyone who plays a whole game and really gives it a go will love it and become a convert regardless of how they fare, and the GM is the glue that keeps them going till they get to that point.
 
please be mindful of making too many laws that restrict and turn off newbies... diplomacy is such a great game and should be widely available..
 
it could also help if a few keen DCorp players put their hand up to be "fill ins" who's job it is to enter games when someone quits.. some experience and new life into a falling nation could keep a game exiting for another 6 people...
 
it seems to me the GM is really really important. again i am lucky in my game as andrew the GM is very active/responsive and even throws in a bit of commentary during adjudications which gives a "media" like effect to the game which is good.
 
in regards to limiting players to games or based on their history of abandoned games; again i think this is a parameter that the GM should be able to choose rather than a strict inflexible rule.
 
the rule that states a player on his first game may not enter a second until he gets the OK from the GM is good i think. it allows flexibility for someone really interested in dip, but it keeps out other less interested players as they would have to make the effort of writing a persuasive and coherent email.. this type of system works i think..
 
one last point (sorry to go on and on)...
 
i imagine a large reason for people dropping out and games getting abandoned is because of a lack of communication, and people dont feel involved or connected to the other players.. i think the best way to fix this is:
allow players from one game to be able to chat (typing chat in real time). if i am making plans with eng and france id like to be able to type chat with them both at once to cement the relationships.. if each game had its own chat; players would get to speak to people they might not have emailed otherwise, it might be held on DCorp site or an external one (i am no computer wiz).
 
another possibility is a forum for each game.. basically some communal place where a nation leader can "play up" his profile, or write a weekly "Press Release" or make an international statement about his intentions, or submit a trivia question etc... this would make online diplomacy more like real life diplomacy; as it is not all about one on one interaction but also about public profiles which can effect other players decisions.
 
thanks for your time,
 
regards,
 
jake.
Unknown (Community) txurce Jun 21, 11:29 am
My first thought is that there may be a limit as to how many dedicated and viable players and GMs are out there. Quality of games is bound to drop with an increase in quantity. There's nothing wrong with DC's explosive growth slowing down.

It never occurred to me that one reason for dropouts by newcomers is that they’re trying out the game, decide they don’t like it, and opt not to stick out a months-long commitment regardless. The negative impact of this could be minimized by having a rookies-only game available alongside the standard game, as Mike suggested.

Players who have proven their reliability deserve games with fewer NMRs and abandonments. Maybe there could be an open standard game limited to players with a few games’ experience and good response records.

GMs should take the time to vet who’s signed up for their games, and either get a firm commitment from applicants with unreliable histories, or rule them out, as the GM sees fit. I realize that some Variants take a long time to fill up and the GMs get antsy, but they would probably be happier in the long run. If game entry weren't wrapped up until each game was over-subscribed, and players were contacted not once, but twice, before a game, and their response times factored into their eventual admission, I'd guess that NMRs and abandonments would decrease.

The issue of how best to deal with NMRs is probably in the eye of the beholder. I would prefer no NMRs at all, instead pausing the game either to find a replacement or do some sort of auto ordering like Edi suggested. This could be a task for the Light Brigade*, if not the GM. Filling these slots could probably be done very quickly if replacements had an option not to have the game count as part of their record. (I'd take almost every mercy opening overnight.)

* for the unaware, a group of dedicated backups managed by Former Trout

There may also be a need for more GM management. Whatever happened to DC251 seems to be unprecedented, and shouldn't have happened. (This could be another case where replacing players who NMR would have resolved things.)

Jorge
(txurce)
Quality of games (Community) Kenshi777 Jun 22, 10:45 am
comments inserted below...

On Sat, Jun 20, 2009 at 10:12 PM, Michael Sims <mike(at)fuzzylogicllc.net ([email]mike(at)fuzzylogicllc.net[/email])> wrote:


Hi guys,
 Anyone feel free to add anyone else to the email chain… but I’ve seen a few discussions fly thru various channels lately about quality of games.  I suppose this would mean NMR’s, Abandons, and general lack of communication in games.
 How can dc improve this?
 A few things about the status quo…
 - Right now… we recruit one standard game at all times, which has an invitation for newbies to join it, as it is after all, standard.  Easiest to learn the game on.
 - Newbies are – and always will be – welcome here, (we were all one at some point) however we need to be able to limit the disruption they can do to games, and the frustration they can cause to other players.
 - Anyone can play here.  There is no proving ground.
 Is this appropriate?  If a leader of a country isn’t very good – and doesn’t write, and misses turns – is it up to the “good” players to be the best to capitalize on this, or should that player not have played in the first place?  How can we realistically prevent such a player from causing disruption, given that new players have to get a start, somewhere?

***Diplomacy is going to go the way of baseball cards unless we do all we can to not only make newbies welcome, but actively recruit them.  PBEM play is all that has saved the game from this unfortunate technological revolution (the Playstation generation) anyway.  So if the rest of us occasionally get stuck in a game with a bad seed that NMRs and abandons at *just* the wrong season to ruin the whole game - oh well.  Not to be callous, but we need to suck it up and deal with it.  The only control measure is for the GM to communicate emphatically up front to all the players that signing up for a game means a commitment to play it through to completion, regardless of the outcome. 
 



Should we go to a system of newbie-only games?  I’ve run, I think 2 of these over the years, and they were a big hit.

***GMs should be free to run a newbie-only game at any time, at their discretion of course.  That said - it's only by playing against better competition that a newbie's game will improve.  What exactly do you mean by a "system" of newbie-only games? 
 


   Can GM’s do more to avoid NMR’s?  Pumping up the players, sending reminders, etc?

***Absolutely.  While it's not their *responsibility* - the GMs are in the best position to prevent NMRs. 
 



 Should players get more limited on the number and type of games they can play, based on their propensity for NMR’s?  We have the new NMR stat on the Profile pages, which gives us info, but currently there is no mechanic in the system to limit players in any way based on their frequency of missing turns.

***No.  Let the GMs decide if they want to restrict a player based on NMRs.  By the way, I thought we were removing the percentage next to the NMR statistic on player profiles?
 




Anyways just looking for insight into what might really breed good hi-caliber players, and provide a fun gaming environment that isn’t met w frustration when players drop out.

***In a word - tourneys.  The tourneys really bring the lurkers out of the woodwork, and everybody plays their A-game.  Also, promote more strategy and tactics discussions on the board, maybe in the context of some peanut gallery (panel) games.  Those are great teaching points for newbies.  Let them get on a panel and watch a few of their predictions disappear - great way to learn and broaden your horizons. 

B.
 



 
-mike
Order of the Garter
www.diplomaticcorp.com
 




--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South American Supremacy, and DarkAges Diplomacy Variants
Quality of games (Community) garry.bledsoe Jun 22, 12:16 pm
All,
I don't feel too different than the thoughts below but I do have a few opinions:

1. I am in favor of burn-in games for newbies. A method I have seen work before is say that a newbie can only start with one game or two and must play in those "newbie-only" games until they become a "standard" player. My opinion is that we should have "standard" games where all players have proven themselves and thus have a lower likelihood of dropping out. Hey, NMR's happen BUT standard-only games may create more serious games with less disruption.

2. I agree that GM encouragement could help. I should know; I am probably the worst of us in that regard [sending reminders, etc.]. The hard thing to remember is that we are all also playing games simultaneously AND balancing real-life with our slave, er, volunteer duty as GM's. But we do it for the love of the game.

3. To me, the NMR's are the most concerning. A lack of communication, although bad, usually leads to that player being eliminated anyway and the good players take advantage of it. Plus, as seasoned players, we probably should go out of our way to do more communicating. As a side note, I had never played variants before coming to this site. While they are fun, I find that the prospect of soooo many players in some variants also hinders communication when compared to standard games.

4. Maybe a way to increase the quality of players is to offer a mentoring type of program? If a new player has questions about strategy or specific tactics/moves, there is a pot of people available to email with those questions. We obviously can't help with "should I attack so and so" or "do you think I can trust them" because those are opinion questions. BUT, we could answer a question like "I am considering a stab like X. What would be the implications?" or "I have to retreat or retreat OTB. Should I retreat OTB?". I am just thinking that there are still a lot of questions where an advisory panel [in confidence] could help a newbie evaluate their options [not make the decision] and give them pros/cons of certain actions.

Just some thoughts. I have long since shifted all of my play to this site and I want to make it succeed as well. I think we have a great core group and can only get better as we find a smooth on-boarding/grooming for more enthusiasts.

garry
Quality of games (Community) Kenshi777 Jun 22, 02:06 pm

4. Maybe a way to increase the quality of players is to offer a mentoring type of program? If a new player has questions about strategy or specific tactics/moves, there is a pot of people available to email with those questions. We obviously can't help with "should I attack so and so" or "do you think I can trust them" because those are opinion questions. BUT, we could answer a question like "I am considering a stab like X. What would be the implications?" or "I have to retreat or retreat OTB. Should I retreat OTB?". I am just thinking that there are still a lot of questions where an advisory panel [in confidence] could help a newbie evaluate their options [not make the decision] and give them pros/cons of certain actions. 

 
This was something like what I had in mind for a panel game, but to be fair and keep the game at least somewhat fun for the other players, I think all such commentary would have to be public (i.e. sent to the message board, not an individual player).  Otherwise, I think playing with a coach might not be very well received.  It's one thing for a third party panel member to publicly post "the R/T juggernaut appears to be forming early in this game, Austria should be alarmed by the DMZs in the Black Sea and Armenia" or "Italy's S1901 move of A Rome-Apulia tipped his hand that A Venice-Trieste is a Key Lepanto rather than a genuine stab."  It's quite another thing for a private q&a analysis - when the players get to ask direct questions of the panel and solicit advice on the topics of their choosing, I think we've gone too far. 
 
Which brings up another point - the best thing that newbies can do to learn is *watch* - far too many come in to a PBEM community, sign up for 50 games at once (slight exaggeration), and then NMR in all of them when they start losing.  I would be in favor of a 3 game-at-a-time cap for newbies (for that matter, wouldn't advise more than that for anybody, but hey, to each their own)
 
B.
Unknown (Community) txurce Jun 27, 05:45 pm
I really like Garry's idea of an advisory board. It would not only improve play, but diminish NMRs. I would implement it by listing a series of advisors that any player is free to contact. I'd keep it private, or ruin the point of most advice. It's no more unfair than asking your roommate for advice, and anyone can do it.

I also think that newbies should complete one game before being allowed to sign up for another, with case-by-case exceptions made by the mods. (For example, in the case of a newbie who has a perfect record in a game in its fourth year.)
Unknown (Community) charlesf Jul 03, 07:24 am
I think the default one-game-a-time rule for those new to the site (which includes me) is really sound.

Vetting the players before game start also helps diminish the grief that might arise. I shall be building up a list of those players I want to invite (back) into any games I GM. After all, I want the most responsive and most reliable players I can get in any of the games I GM.

GMs certainly have a role to play in fostering a culture of responsiveness and diminishing the risk of NMRs. I'm trying my best in this respect by bugging player to write more and emphasising the importance of sending in preliminary orders. Monitoring all player correspondence makes for an early warning system.

I like the idea of players taking over as replacements being able to opt out of the ratings system. Not sure whether that is technically feasible, but perhaps that might ease the issue of getting replacements for mercy position. Not that I know how easily these are filled here.

In any case, I'm really impressed with DC. That's why I chose to run my playtest here. Together with the German Diplmacy community flagship site, Ludomaniac, I dare say this must be the best non-judge site out there. And for my part, I think non-judge Diplomacy encourages a hands-on approach by GMs, which really can make a huge difference in everyone's enjoyment of the game.
dc255 deadline extended - MattTheLesser   (Jun 20, 2009, 2:07 pm)
I have not received orders from Hugh (Blue). Thus his grace his spent
and the deadline for all is extended until 24 hours from now, which is 3
pm eastern tomorrow, Sunday.


Matt

[Reply]

DC 220 Winter 08 Adjudication - Verticallychallangedcutie   (Jun 20, 2009, 1:57 pm)
Folks,
Another turn with another NMR. .England receives his first NMR unfortunately. Folks before you send me orders, make sure they are the right orders for the right turn. If you aren't sure you have the right set in, please write me before the deadline.
Also Andy and I are moving this Tuesday to Maryland and we will be offline for a short period of time. Worst case scenerio I hang out at my parents and mooch internet access from them to send out turns and what not. Let's put the game on hold until I get back. Feel free to diplo with each other until I get back,

Players:

Austria: Ben Hester <screwtape777(at)gmail.com>
England: Alexander Kossoff <akossoff(at)gmail.com>
France: Jeffrey Cole <jeffcole854(at)gmail.com>
Germany: Josh Mayo <zauberlichneo(at)hotmail.com> ELIMINATED
Italy: Kevin Dietz <insky(at)cox.net> ELIMINATED
Russia: Andrew Jameson <Cloudhurler77(at)yahoo.com>
Turkey: Michael Thompdson <psychosis(at)sky.com>

Orders:

England:
Build waived
Build waived

France:
Build F Marseilles
Build A Paris
Build A Brest

Russia:
Remove A Silesia
Map and dpy file are attached for your viewing pleasure.

-Rachael

[Reply]

Moors O' Venice: Adjudication - The_Gentleman   (Jun 20, 2009, 1:42 pm)
Hello all.

- Germans tire of inactive leadership.
- Italians take up Germany's stance
- Russia gets an orders break for a change when Turkey misorders.

I was asked to display the orders as received. I think it is redundant to display the orders multiple times, so this will be the new way we'll be doing it.
Also, I am going to stop including map images. If this is a bother, please let me know, but I will be posting it on the website and including the .DPY, which allows you complete access of the mapping software in order to plan your next move.
Finally, apologies for no Friday reminder. I intended to but became "over burdened with self-affairs", as Othello would say.

And, as Iago would say:

O, sir, content you;
I follow him to serve my turn upon him.
We cannot all be masters, nor all masters
Cannot be truly followed. You shall mark
Many a duteous and knee-crooking knave
That, doting on his own obsequious bondage,
Wears out his time, much like his master's ass,
For naught but provender; and when he's old, cashiered.

I wish I thought of this before. It would be fun to lay out the story line of Othello in quotes with each result. Any thoughts on what Iago is talking about here?

On to results! (I was spending time hoping for a word from Germany and Italy, but alas!)

As received (parentheses mine)

Austria:
A Ser to Bul (fails)
A Bud to Rum (fails)
A Vie H
F Tri H

England:
F North Sea - Norway
A ruhr - Holland (fails)
F Belgium Supports A Ruhr - Holland (cut)
F Helgoland Bight - kiel (fails)

France:
A Pic-Bel (fails); A Bur-Mun; A Ber s A Bur-Mun; F Por-Mao; A Gas-Bur; A Mar s A Pic-Bur (invalid)

Germany: NMR! All units hold

Italy: NMR! All units hold

Turkey:
1) A Syr - Ste (no such unit)
2) F Bla S A Arm - Ste (invalid)
3) A Rum S A Syr - Ste (invalid)
4) A Bul Hold
( A Arm NMR)

Russia:
F Bot-Swe; A Gal S Sil (invalid); F sev-Rum; A Ukr s F Sev-Rum;

Adjustments:
Austria: Supp 4 Unit 4 Build 0
England: Supp 5 Unit 4 Build 1
France: Supp 7 Unit 6 Build 1
Germany: Supp 3 Unit 3 Build 0
Italy: Supp 5 Unit 4 Build 1
Russia: Supp 6 Unit 4 Build 2
Turkey: Supp 4 Unit 3 Build 1

Winer orders due by Monday, 22nd of June by 8:00am (Not 9!!) PST

Alexander

[Reply]

DC 218 SHIFT LEFT: Winter 09 adjustments - packrat   (Jun 20, 2009, 1:39 pm)
The retreat stands. Game on.


From: Packrat <brn2dip(at)yahoo.com>
To: Packrat <brn2dip(at)yahoo.com>; the_master642(at)yahoo.com; The White Wolf <cloudhurler77(at)yahoo.com>; jwmchughjr(at)gmail.com; Stephen Worthy <stephen(at)worthy1.fsnet.co.uk>; g_mod23(at)hotmail.com; matthew.kremer(at)yale.edu; scaponig(at)yahoo.com; stephenworthy(at)rocketmail.com; camorse22(at)yahoo.com; stevelytton(at)gmail.com
Cc: dc218(at)diplomaticcorp.com
Sent: Friday, June 19, 2009 10:10:17 PM
Subject: Re: DC 218 SHIFT LEFT: Winter 09 adjustments

Looks like we have more proposals then retreats.

There is one retreat - NAP to TYN so I went ahead and retreated it there. Andy,
if you want it to go OTB let me know in 24 hours or it stands.

We have the following proposals:
1. AG draw
2. DIAS
3. German Solo

Now, a player will be absent from the 23 for a few days so here is what I am going to do:

1. Votes for the 3 proposals are due on Tuesday the 23 at 2100. Please vote for each. No vote
received counts as a "NO" vote.

2. Fall 1910 orders are due Tuesday 6/30 if all three fail.

Austria:
F Adriatic Sea Supports A Trieste - Venice
A Apulia Supports F Ionian Sea - Naples
A Bulgaria Supports A Constantinople
F Ionian Sea - Naples
F North Africa - Tunis (*Disbanded*)
A Rumania Supports A Ukraine - Sevastopol
A Trieste - Venice (*Bounce*)
A Ukraine - Sevastopol

France:
F Brest - Mid-Atlantic Ocean
F Liverpool - Wales
A Marseilles - Gascony (*Bounce*)
A Paris - Gascony (*Bounce*)

Germany:
A Berlin - Munich
A Burgundy - Belgium
F Kiel - Holland
A Munich - Ruhr
F North Sea - Norway (*Fails*)
A Prussia - Livonia
F St Petersburg(sc) - Finland
A Sweden Supports F St Petersburg(sc) - Finland
A Warsaw - Moscow (*Bounce*)

Italy:
F Naples Supports F Tyrrhenian Sea - Ionian Sea (*Dislodged*)
A Piedmont - Venice (*Bounce*)
A Rome Supports A Piedmont - Venice
F Tunis Supports F Western Mediterranean - North Africa
F Tyrrhenian Sea - Ionian Sea
F Western Mediterranean - North Africa

Russia:
A Finland - Sweden (*Disbanded*)
F Norway Supports A Finland - Sweden (*Cut*)
A Sevastopol - Moscow (*Disbanded*)

Turkey:
F Armenia - Black Sea
A Constantinople Hold
A Smyrna - Armenia

[Reply]

DC 218 SHIFT LEFT: Winter 09 adjustments - TheWhiteWolf   (Jun 20, 2009, 1:33 pm)
I'm comfortable keeping my fleet another season. Let the retreat stand.

Andy

I'm a Firefly fan and proud! Read my fiction:
http://www.fanfiction.net/u/1369632/

--- On Fri, 6/19/09, Packrat <brn2dip(at)yahoo.com> wrote:

There is one retreat - NAP to TYN so I went ahead and retreated it there. Andy,
if you want it to go OTB let me know in 24 hours or it stands.

[Reply]

DC: 225 Winter 1907 Adjudication - AlanRFarrington   (Jun 20, 2009, 11:13 am)
Three armies go up this winter. How will they affect 1908?

Next Deadline:
Next deadline is Wednesday June 24th at Midnight GMT (7:00PM EST).
If anyone has a problem please let me know as soon as possible.

Orders:
England:
Build A London

Turkey:
Build A Constantinople
Build A Smyrna


Players:

Austria: Santiago Villamayor (svillamayor(at)mail.cl)
England: Mark Utterback (MDemagogue(at)gmail.com)
France: Anthony Stevens (AandTStevens(at)GMail.com) [Eliminated]
Germany: Jyri Syrja (jyjusy(at)hotmail.com)
Italy: Michael Stroz (mistro914(at)gmail.com)
Russia: Rachael Jameson (verticallychallangedcutie(at)yahoo.com) [Eliminated]
Turkey: Michael Holm (Zipholm(at)hotmail.com)

Ownership of Supply Centers:

Austria: Greece, Moscow, Rumania, Sevastopol, Warsaw.
England: Brest, Denmark, Edinburgh, Kiel, Liverpool, London,
Norway, Portugal, Spain, St Petersburg, Sweden.
Germany: Belgium, Berlin, Budapest, Holland, Munich, Paris,
Vienna.
Italy: Marseilles, Naples, Rome, Trieste, Tunis, Venice.
Turkey: Ankara, Bulgaria, Constantinople, Serbia, Smyrna.


Thanks all,
Alan FarringtonHotmail® has ever-growing storage! Don’t worry about storage limits. Check it out.

[Reply]

DC-224 Crazy Haven - mail for Undead - LadyDay   (Jun 20, 2009, 5:26 am)
Will anyone wanting to correspond with the Queen of the
Undead please use my alternate address, su_casta(at)yahoo.com
for the time being. I can send messages from this address,
but for now, I don't receive anything. They say that it will
be fixed within a week (sic!).

[Reply]

DC 226 URGENT PRE FALL 1908 PRESS - hapolley   (Jun 20, 2009, 3:31 am)
Dearest Bertie,

We are most pleased to see you holding to your word and withdrawing some naval forces from our environs...

After your daring and successful strike againts the Turk In LVN, Moscow is yours.

Please capture with it your experienced LVN Army to keep tension levels between us low!

Let me capture WAR and we shall progress to greater things... We may yet see one of our flags raised in Ankara!.
.
Yours affectionately,

Willie


To Archduke Mike,

Yes you are right, I will support your orderly retreat into BUD, but fear for for both BUD and even TRI.

Kasier Willehem.







Looking for the perfect gift? Give the gift of Flickr!

[Reply]

DC212 Winter 1912 - Deep Channel - former.trout   (Jun 20, 2009, 12:29 am)
Heya gang,

Both England and Austria split their builds into an army and a fleet.  Meanwhile, Russia disbands their western-most forces...


Let me know if you spot any errors.  Deadline for Spring 1913 orders will be set for Thursday, June 25th (11:59 PM GMT).


Cheers!


Build-Splitting Trout




Adjustment orders for Winter of 1912.  (DC 212 12 WIN)


Austria: Build A Vienna.
Austria: Build F Trieste.


England: Build F Edinburgh.
England: Build A London.


Russia: Remove A Berlin.
Russia: Remove A Prussia.


Unit locations:


Austria:   F Adriatic Sea, A Bohemia, F Gulf of Lyon, F Ionian Sea, A Munich, A 
           Naples, A Piedmont, A Rome, A Sevastopol, A Silesia, F Trieste, A 
           Tyrolia, F Tyrrhenian Sea, A Ukraine, A Vienna, A Warsaw.
England:   F Barents Sea, A Burgundy, F Edinburgh, A Finland, A Gascony, A 
           Kiel, A London, F Mid-Atlantic Ocean, F North Africa, F Norway, F 
           Portugal, A Ruhr, F Tunis, F Western Mediterranean.
France:    F Marseilles.
Russia:    A Livonia, A Moscow, A St Petersburg.


Ownership of supply centers:


Austria:   Ankara, Budapest, Bulgaria, Constantinople, Greece, Munich, Naples, 
           Rome, Rumania, Serbia, Sevastopol, Smyrna, Trieste, Venice, Vienna, 
           Warsaw.
England:   Belgium, Brest, Denmark, Edinburgh, Holland, Kiel, Liverpool, 
           London, Norway, Paris, Portugal, Spain, Sweden, Tunis.
France:    Marseilles.
Russia:    Berlin, Moscow, St Petersburg.


Austria:   16 Supply centers, 16 Units:  Builds   0 units.
England:   14 Supply centers, 14 Units:  Builds   0 units.
France:     1 Supply center,   1 Unit:   Builds   0 units.
Germany:    0 Supply centers,  0 Units:  Builds   0 units.
Italy:      0 Supply centers,  0 Units:  Builds   0 units.
Russia:     3 Supply centers,  3 Units:  Builds   0 units.
Turkey:     0 Supply centers,  0 Units:  Builds   0 units.




NEXT DEADLINE:  SPRING 1913 ORDERS DUE THURSDAY, JUNE 25TH (11:59 PM GMT)!!

[Reply]

DC222 Two Steps To Anarchy - Fall 1909 - A Close S... - former.trout   (Jun 20, 2009, 12:09 am)
Heya gang,

The Kaiser makes a valiant attempt, but gets log-jammed and barred from the gates of Warsaw.  Meanwhile, things look grim for our Italian friend as the green forces find themselves retreating on all fronts.  Our thanks go to the intrepid Mr. Yagley for joining the game and playing out the German position to the bitter end.


Once again, a cry goes out for the Russian solo.  We'll set the deadline for the vote with the Spring orders, but if I receive all three votes marked final, I'll announce the result earlier.


Deadline for the Early Winter 09 retreats will be set for Monday, June 22nd (11:59 PM GMT.)  While all retreats have only a single option, the situation in Piedmont requires a regular turn be spent.


Cheers all.  Let me know if you spot any errors.


Barbershop Trout




Movement results for Fall of 1909.  (DC222 09 FALL)


France: F Brest - Mid-Atlantic Ocean (*Bounce*).
France: A Burgundy Supports A Gascony - Marseilles.
France: F English Channel Supports F Brest - Mid-Atlantic Ocean (*Fails*).
France: A Gascony - Marseilles.
France: F Holland Hold.
France: A London Hold.
France: F Mid-Atlantic Ocean - Spain(sc) (*Bounce*).
France: A Spain - Portugal.


Germany: A Silesia - Warsaw (*Bounce*).


Italy: F Aegean Sea - Constantinople (*Fails*).
Italy: A Bulgaria - Rumania (*Dislodged*).
Italy: F Gulf of Lyon - Spain(sc) (*Bounce*).
Italy: A Marseilles Supports F Gulf of Lyon - Spain(sc) (*Dislodged*).
Italy: F North Africa - Mid-Atlantic Ocean (*Bounce*).
Italy: A Serbia Supports A Venice - Trieste.
Italy: F Smyrna Supports F Aegean Sea - Constantinople.
Italy: A Tyrolia Supports A Venice - Trieste (*Dislodged*).
Italy: A Venice - Trieste (*Fails*).


Russia: A Ankara Supports F Constantinople.
Russia: A Berlin Supports A Munich.
Russia: F Black Sea Convoys A Sevastopol - Bulgaria.
Russia: A Bohemia - Tyrolia.
Russia: F Constantinople Supports A Sevastopol - Bulgaria (*Cut*).
Russia: F Denmark Hold.
Russia: A Galicia - Budapest.
Russia: A Kiel Hold.
Russia: A Munich Supports A Bohemia - Tyrolia.
Russia: F Norway Hold.
Russia: A Rumania Supports A Sevastopol - Bulgaria.
Russia: A Sevastopol - Bulgaria.
Russia: A Trieste Supports A Bohemia - Tyrolia (*Cut*).
Russia: A Ukraine - Warsaw (*Bounce*).
Russia: A Vienna Supports A Trieste.


The following units were dislodged:


Italian A Bulgaria can retreat to Greece.
Italian A Marseilles can retreat to Piedmont.
Italian A Tyrolia can retreat to Piedmont.


Unit locations:


France:    F Brest, A Burgundy, F English Channel, F Holland, A London, A 
           Marseilles, F Mid-Atlantic Ocean, A Portugal.
Germany:   A Silesia.
Italy:     F Aegean Sea, A Bulgaria, F Gulf of Lyon, A Marseilles, F North 
           Africa, A Serbia, F Smyrna, A Tyrolia, A Venice.
Russia:    A Ankara, A Berlin, F Black Sea, A Budapest, A Bulgaria, F 
           Constantinople, F Denmark, A Kiel, A Munich, F Norway, A Rumania, A 
           Trieste, A Tyrolia, A Ukraine, A Vienna.


Ownership of supply centers:


France:    Belgium, Brest, Edinburgh, Holland, Liverpool, London, Paris, 
           Portugal, Spain.
Italy:     Greece, Marseilles, Naples, Rome, Serbia, Smyrna, Tunis, Venice.
Russia:    Ankara, Berlin, Budapest, Bulgaria, Constantinople, Denmark, Kiel, 
           Moscow, Munich, Norway, Rumania, Sevastopol, St Petersburg, Sweden, 
           Trieste, Vienna, Warsaw.


Austria:    0 Supply centers,  0 Units:  Builds   0 units.
England:    0 Supply centers,  0 Units:  Builds   0 units.
France:     9 Supply centers,  8 Units:  Builds   1 unit.
Germany:    0 Supply centers,  1 Unit:   Removes  1 unit.
Italy:      8 Supply centers,  9 Units:  Removes  1 unit.
Russia:    17 Supply centers, 15 Units:  Builds   2 units.
Turkey:     0 Supply centers,  0 Units:  Builds   0 units.




NEXT DEADLINE:  EARLY WINTER 1909 RETREATS DUE MONDAY, JUNE 22ND (11:59 PM GMT)!!

[Reply]

DC250 MAIB - Winter 1904 Extension - former.trout   (Jun 19, 2009, 11:49 pm)
Heya guys,

Sorry I couldn't get word out about this last night.  There were actually a couple of orders submitted for the winter turn that I needed clarification on.  I've emailed the players in question and will wait until Monday for their replies.  Revised deadline for Winter 1904 orders will be set for Monday, June 22nd (11:59 PM GMT).


Thanks for the patience and understanding here everyone.  I didn't really want to have half of the order sets be invalid for this turn.


Cheers!


Corrective Action Trout

[Reply]

DC 218 SHIFT LEFT: Winter 09 adjustments - packrat   (Jun 19, 2009, 10:05 pm)
The GM can neither confirm or deny the author(s) of the proposal(s).

So DON'T even *think* about asking.


From: C Morse <camorse22(at)yahoo.com>
To: Packrat <brn2dip(at)yahoo.com>; the_master642(at)yahoo.com; The White Wolf <cloudhurler77(at)yahoo.com>; jwmchughjr(at)gmail.com; Stephen Worthy <stephen(at)worthy1.fsnet.co.uk>; g_mod23(at)hotmail.com; matthew.kremer(at)yale.edu; scaponig(at)yahoo.com; stephenworthy(at)rocketmail.com; stevelytton(at)gmail.com
Cc: dc218(at)diplomaticcorp.com
Sent: Friday, June 19, 2009 11:00:14 PM
Subject: Re: DC 218 SHIFT LEFT: Winter 09 adjustments

Gee, guys, I'm blushing!

For the record, I didn't propose any of these.

From: Packrat <brn2dip(at)yahoo.com>
To: Packrat <brn2dip(at)yahoo.com>; the_master642(at)yahoo.com; The White Wolf <cloudhurler77(at)yahoo.com>; jwmchughjr(at)gmail.com; Stephen Worthy <stephen(at)worthy1.fsnet.co.uk>; g_mod23(at)hotmail.com; matthew.kremer(at)yale.edu; scaponig(at)yahoo.com; stephenworthy(at)rocketmail.com; camorse22(at)yahoo.com; stevelytton(at)gmail.com
Cc: dc218(at)diplomaticcorp.com
Sent: Friday, June 19, 2009 10:10:17 PM
Subject: Re: DC 218 SHIFT LEFT: Winter 09 adjustments

Looks like we have more proposals then retreats.

There is one retreat - NAP to TYN so I went ahead and retreated it there. Andy,
if you want it to go OTB let me know in 24 hours or it stands.

We have the following proposals:
1. AG draw
2. DIAS
3. German Solo

Now, a player will be absent from the 23 for a few days so here is what I am going to do:

1. Votes for the 3 proposals are due on Tuesday the 23 at 2100. Please vote for each. No vote
received counts as a "NO" vote.

2. Fall 1910 orders are due Tuesday 6/30 if all three fail.

Austria:
F Adriatic Sea Supports A Trieste - Venice
A Apulia Supports F Ionian Sea - Naples
A Bulgaria Supports A Constantinople
F Ionian Sea - Naples
F North Africa - Tunis (*Disbanded*)
A Rumania Supports A Ukraine - Sevastopol
A Trieste - Venice (*Bounce*)
A Ukraine - Sevastopol

France:
F Brest - Mid-Atlantic Ocean
F Liverpool - Wales
A Marseilles - Gascony (*Bounce*)
A Paris - Gascony (*Bounce*)

Germany:
A Berlin - Munich
A Burgundy - Belgium
F Kiel - Holland
A Munich - Ruhr
F North Sea - Norway (*Fails*)
A Prussia - Livonia
F St Petersburg(sc) - Finland
A Sweden Supports F St Petersburg(sc) - Finland
A Warsaw - Moscow (*Bounce*)

Italy:
F Naples Supports F Tyrrhenian Sea - Ionian Sea (*Dislodged*)
A Piedmont - Venice (*Bounce*)
A Rome Supports A Piedmont - Venice
F Tunis Supports F Western Mediterranean - North Africa
F Tyrrhenian Sea - Ionian Sea
F Western Mediterranean - North Africa

Russia:
A Finland - Sweden (*Disbanded*)
F Norway Supports A Finland - Sweden (*Cut*)
A Sevastopol - Moscow (*Disbanded*)

Turkey:
F Armenia - Black Sea
A Constantinople Hold
A Smyrna - Armenia

[Reply]

DC 218 SHIFT LEFT: Winter 09 adjustments - camorse22   (Jun 19, 2009, 10:00 pm)
Gee, guys, I'm blushing!

For the record, I didn't propose any of these.

From: Packrat <brn2dip(at)yahoo.com>
To: Packrat <brn2dip(at)yahoo.com>; the_master642(at)yahoo.com; The White Wolf <cloudhurler77(at)yahoo.com>; jwmchughjr(at)gmail.com; Stephen Worthy <stephen(at)worthy1.fsnet.co.uk>; g_mod23(at)hotmail.com; matthew.kremer(at)yale.edu; scaponig(at)yahoo.com; stephenworthy(at)rocketmail.com; camorse22(at)yahoo.com; stevelytton(at)gmail.com
Cc: dc218(at)diplomaticcorp.com
Sent: Friday, June 19, 2009 10:10:17 PM
Subject: Re: DC 218 SHIFT LEFT: Winter 09 adjustments

Looks like we have more proposals then retreats.

There is one retreat - NAP to TYN so I went ahead and retreated it there. Andy,
if you want it to go OTB let me know in 24 hours or it stands.

We have the following proposals:
1. AG draw
2. DIAS
3. German Solo

Now, a player will be absent from the 23 for a few days so here is what I am going to do:

1. Votes for the 3 proposals are due on Tuesday the 23 at 2100. Please vote for each. No vote
received counts as a "NO" vote.

2. Fall 1910 orders are due Tuesday 6/30 if all three fail.

Austria:
F Adriatic Sea Supports A Trieste - Venice
A Apulia Supports F Ionian Sea - Naples
A Bulgaria Supports A Constantinople
F Ionian Sea - Naples
F North Africa - Tunis (*Disbanded*)
A Rumania Supports A Ukraine - Sevastopol
A Trieste - Venice (*Bounce*)
A Ukraine - Sevastopol

France:
F Brest - Mid-Atlantic Ocean
F Liverpool - Wales
A Marseilles - Gascony (*Bounce*)
A Paris - Gascony (*Bounce*)

Germany:
A Berlin - Munich
A Burgundy - Belgium
F Kiel - Holland
A Munich - Ruhr
F North Sea - Norway (*Fails*)
A Prussia - Livonia
F St Petersburg(sc) - Finland
A Sweden Supports F St Petersburg(sc) - Finland
A Warsaw - Moscow (*Bounce*)

Italy:
F Naples Supports F Tyrrhenian Sea - Ionian Sea (*Dislodged*)
A Piedmont - Venice (*Bounce*)
A Rome Supports A Piedmont - Venice
F Tunis Supports F Western Mediterranean - North Africa
F Tyrrhenian Sea - Ionian Sea
F Western Mediterranean - North Africa

Russia:
A Finland - Sweden (*Disbanded*)
F Norway Supports A Finland - Sweden (*Cut*)
A Sevastopol - Moscow (*Disbanded*)

Turkey:
F Armenia - Black Sea
A Constantinople Hold
A Smyrna - Armenia

[Reply]

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