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(Slaughter At Story-Time - The Haven Playtest)

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DC224 Late to the Slaughter - Spring 01 Grace Peri... - former.trout   (Dec 10, 2008, 7:34 am)
Heya all,

My apologies but it looks as though our friendly Nomad is still in transition. I've given Heath his 24 hour grace period and we'll extend to this evening at 11:59 PM GMT. Which is roughly 10.5 hours from the sending of this email.


I do have alternatives if orders are still not forthcoming at this time. An unaffiliated party has volunteered to serve and send in random orders for the Nomads - turning the position into an "armed neutral". This person is not involved with the game in any way and would send orders in based solely on the map.


Why the "armed neutral" rather than enlist another player to play out the position? There are two reasons in my mind:
1. I do not wish to delay the first turn any more than necessary - which would have to happen if we sought out another player and gave him time to diplome.
2. I feel that with the first week already gone by, any player stepping into the Nomad position - with their unique starting layout - would be SEVERELY disadvantaged. All of their opponents will have already had over a week to conspire and lay plans that would take quite a lot of work to shift.


My hope is that Heath will send in orders so we can avoid all of this. I do welcome all opinions about the "armed neutral Nomads" if you have them, though.


Cheers,


Trout

[Reply]

DC224 A Story about Storytime - The REAL 43 hour r... - former.trout   (Dec 07, 2008, 11:25 pm)
Heya folks,

As has been pointed out to me, the original deadline for Spring 01 orders was set for Tuesday, not Monday. That means that this is the REAL 42.5 hour deadline reminder, and that last night I was just having a massive brain-fart.


Phew.


Anyways, there remain about five or six players who have yet to send in moves. This would be your 42.5 hour warning.


Party on Wayne!


Trout

[Reply]

DC224 Story-Time - Spring 01 Deadline Reminder - former.trout   (Dec 06, 2008, 11:08 pm)
Gents, ladies, fairie creatures and generally ugly mo-fos... (Pick which one applies to you..) =P

Chapter 1 of our tale of slaughter, Spring 01, begins in roughly 43 hours. This would be a great time to check and make sure that you have an order receipt from your oh-so-humble GM. If not, then I have not received your orders and would ask that you resend them my way. I have roughly two thirds in hand - but there are still quite a few that I have not seen.


Cheers!


Slaughter-Judge Trout

[Reply]

DC224 - Slaugher At Story-Time - Map Notes, Odds a... - former.trout   (Dec 01, 2008, 9:40 am)
Heya all.

Some notes about the map.


1. Some players have asked for a clearer version of it. Here is the best I can do - please let me know if this doesn't suffice and I'll run it up the wire.


2. As noted in the game-launch announcement, we will NOT be using the special abilities or FOG rules.


3. Connections to Underworld: There are FIVE spots where the aboveground map connects to the lower Underworld. Only one unit can exist in these five spaces at a time, and that unit can move, attack or support to any connecting space both above-ground or below-ground. The five spaces are:
- Mount Nimro (Center of the Board)
- Cave of Ordeals (NW)
- Dragons Teeth Mts (NE)
- Hoarluk (SW)
- Nowwhat (SE)


4. Builds: Standard builds will be used. (ie builds only allowed in your home centers) However - there are nine neutral centers that can be built on. If captured, these nine "eternal build" centers will act as if they were one of your home centers. The nine Eternal Build centers are:
- Telmar (NW)
- Spiral Castle (NE)
- Dargaard Keep (W)
- Julianthes (Central / Island)
- Myth Drannor (Central / Island)
- Never Never Land (E)
- Whoville (SW)
- Krikkit (SE)
- Spirit Pond (Underworld)


5. Lighthouse and Towers: The lighthouses and towers will still show up on the map but they are only decoration. These are used for the FOG rules which we will not be employing.


6. Rivers: The blue lines on the map are rivers which are navigable by fleets. Basically - each province that borders a river acts as a canal or coastal province. (i.e. Kiel or Constantinople on the standard map.)


7. The map wraps around east to west, but not north to south. (i.e. the Poles do not connect).


I think that covers all the questions I've been asked. If I've missed anything, or if something is unclear, then please just let me know. Spring 01 orders are due on Tuesday, December 9th (11:59 PM GMT).


Cheers!


Map-Whisperer Trout

[Reply]

DC224 Game Launch - The Slaughter At Story-Time - former.trout   (Dec 01, 2008, 9:27 am)
They say that magic and the faerie creatures still exist in the world... But maybe not for long. Sit down my friends and listen to a tale of warfare and horror. Listen to The Slaughter At Story-Time...

Yup! It's time for the good citizens of The Haven to get their war-faces on. I'm VERY happy to announce the game-launch and full player roster of DC-224 - The Haven Map Playtest. This one definitely looks as though it will be one for the books.


A couple notes here before the player roster:


- My house rules are going under a little revision and I will send them out to everyone later on this week once this is complete.


- For those of you who have not already, I'd humbly suggest downloading the Realworld program and Haven variant files from the download section of the Diplomaticcorp site. (Realworld is just like Realpolitik - only bigger and better.)


- This is a playtest of the map to determine functionality and to iron out any wrinkles. All player observations along those lines are welcome either during the game or in their EOG statements at the conclusion.


- The special FOG rules and Special Abilities noted in the Dipwiki description of the variant will NOT be used in this game


I'll send out a second email concerning map specifics and some questions that have come up from you guys. We'll set the first deadline for Spring 01 for just over a weeks time. Please have orders in to me by Tuesday, December 9th (11:59 PM GMT).


Cheers everyone! Have fun!


Fantasy-Land Trout





Player Roster:


Ctry : Archers (Blue - NE)
Name : Rachael Jameson
Email : verticallychallangedcutie AT yahoo DOT com
Starting Locations : A Loxley, F Prydain, F Llyr


Ctry : Barbarians (Khaki - NE)
Name : David Harrison
Email : harridav AT cox DOT net
Starting Locations : A Gu'Tanoth, A Brennin, F Paras Derval


Ctry : Centaurs (Brown - NW)
Name : Steve Caponigri
Email : scaponig AT yahoo DOT com
Starting Locations : A Tumnus, F Anvard, F Grissel


Ctry : Dwarves (Teal - Underworld)
Name : Matt Kremer
Email : matthew DOT kremer AT yale DOT edu
Starting Locations : A Undermountain, A Carpantha, F Mt. Nimro


Ctry : Elves (Cyan - S)
Name : Garry Bledsoe
Email : kielmarch AT hotmail DOT com
Starting Locations : A Prekkandorran Heights, F Gelfling, F Garthim


Ctry : Faeries (Yellow - N)
Name : Mark Smith
Email : sandiegosmith AT hotmail DOT com
Starting Locations : A Oz, F Vinyaya, F Ella


Ctry : Gnomes (Olive) 0
Name : Esdras Menard
Email : adanine AT yahoo DOT com
Starting Locations : A Khemri, F Hundred Acre Wood, F New River


Ctry : Hobbits (Orange - SE)
Name : Graham allen
Email : g_mod23 AT hotmail DOT com
Starting Locations : A Lindon, F Rohan, F Mordor


Ctry : Knights (Black - N)
Name : Paul Rourke
Email : pattorourke AT gmail DOT com
Starting Locations : A Wing Hove, F Arborlon, F Grimpen Ward


Ctry : Leprechauns (Forest - SW)
Name : Matthew Kelly
Email : kelly058 AT verizon DOT net
Starting Locations : A Lubrick, F Knockshegowna, F Gollerus


Ctry : Magicians (Magenta - SE)
Name : Rob Bristol
Email : rbristol AT cogeco DOT ca
Starting Locations : A Tarsis, F Ergoth, F Krynn


Ctry : Nomads (Red - Central)
Name : Heath Gordon
Email : angrydogproductions AT gmail DOT com
Starting Locations : F To-Gai-Ru, F Auryn, F Fantastica


Ctry : Ogres (Tan - S)
Name : Babak Talebi
Email : babaktalebi (at) gmail DOT com
Starting Locations : A Nehwon, F Lankhmar, F Horborixen


Ctry : Pirates (Gray - E)
Name : Michael Penner
Email : mvpenner AT yahoo DOT com
Starting Locations : A Pans Labryinth, F The Neverwood, F Riku


Ctry : Rogues (Pink - W)
Name : Michael Sims
Email : mike AT southwall DOT com
Starting Locations : A The Silver City, A Grimheim, F Ashan


Ctry : Samurai (Navy - SE)
Name : Mark Duffield
Email : captain_sicarius AT hotmail DOT com
Starting Locations : A Traal, F Magrathea, F Fjord


Ctry : Trolls (Green - NW)
Name : Warren Fleming
Email : alwayshunted AT hotmail DOT com
Starting Locations : A Niflheim, F Kahw, F Sorrow's End


Ctry : Undead (White - SE)
Name : Jacob Roberts
Email : salexander37 AT gmail DOT com
Starting Locations : A Everglot, F Skellington, F Skullcap


Ctry : Wizard (Purple - SE)
Name : max victory
Email : Maxatrest AT yahoo DOT co DOT uk
Starting Locations : A Faerun, F Waterdeep, F Baldur's Gate




NEXT DEADLINE: SPRING 01 ORDERS DUE TUESDAY, DECEMBER 9TH (11:59 PM GMT)!!

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