Heya all.
Some notes about the map.
1. Some players have asked for a clearer version of it. Here is the best I can do - please let me know if this doesn't suffice and I'll run it up the wire.
2. As noted in the game-launch announcement, we will NOT be using the special abilities or FOG rules.
3. Connections to Underworld: There are FIVE spots where the aboveground map connects to the lower Underworld. Only one unit can exist in these five spaces at a time, and that unit can move, attack or support to any connecting space both above-ground or below-ground. The five spaces are:
- Mount Nimro (Center of the Board)
- Cave of Ordeals (NW)
- Dragons Teeth Mts (NE)
- Hoarluk (SW)
- Nowwhat (SE)
4. Builds: Standard builds will be used. (ie builds only allowed in your home centers) However - there are nine neutral centers that can be built on. If captured, these nine "eternal build" centers will act as if they were one of your home centers. The nine Eternal Build centers are:
- Telmar (NW)
- Spiral Castle (NE)
- Dargaard Keep (W)
- Julianthes (Central / Island)
- Myth Drannor (Central / Island)
- Never Never Land (E)
- Whoville (SW)
- Krikkit (SE)
- Spirit Pond (Underworld)
5. Lighthouse and Towers: The lighthouses and towers will still show up on the map but they are only decoration. These are used for the FOG rules which we will not be employing.
6. Rivers: The blue lines on the map are rivers which are navigable by fleets. Basically - each province that borders a river acts as a canal or coastal province. (i.e. Kiel or Constantinople on the standard map.)
7. The map wraps around east to west, but not north to south. (i.e. the Poles do not connect).
I think that covers all the questions I've been asked. If I've missed anything, or if something is unclear, then please just let me know. Spring 01 orders are due on Tuesday, December 9th (11:59 PM GMT).
Cheers!
Map-Whisperer Trout