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Post:< 14080 
Subject:< DC281 Austria EoG >
Topic:< dc281 >
Category:< Closed Games 
Author:blueraider0 at gmail.com
Posted:Jan 25, 2010 at 11:56 am
Viewed:1420 times

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I thought I sent this out, but I guess it didn't go through.....  I'll flush it about a bit more this time, I keep forgetting how detailed EoGs can be.
 
Thanks to Michael for GMing through the best of times (S1901) and the worst of times (everything after).  He was a trooper for keeping on top of the game delays and not getting lost in the fog (as I did).
 
I think the biggest tragedy of this game was that, due to the NMRs of England/Germany, France managed to recover from his ridiculous opening.  It was an intelligent move based on the incoming data, but I guess England and Germany both backed out at the same time (I imagine the only thing they coordinated with anyone).  I was really excited to see the depots to my west open up, but to no avail.  And given my relations with John, I was quickly tied down east, and with E/G replaced, they didn't know the regional history, and so while France got attacked, it wasn't for the reason I was thinking.
 
As for Austria, once I was in Tyl and France was all spread out, I decided the best plan was to get Germany and England to attack him while I move east, so I teamed up with Kyle to channel any (read: none) information that came my way, so he could defend VS them and leave his rear open for the future.  Meanwhile, I took the advice of Will and we both attacked Austria - first I screwed John out of Serbia, then I began to batter his western front.  But every turn, Will suddenly moved against Matt instead, and so he got Bul/Rum/Sev while I got nothing at all.
 
Matt was trying to get me to help him, and I said when Austria was out I'd keep moving forward.  Finally, though, I realized I was being played real badly, and that Will and John were in cahoots.  So I sent out a rather long e-mail to ART explaining why Turkey could count me out of any alliance with him and trying to convince John that Will would stab him at any moment.  It seemed to scare the whoozits out of Will, but John took little note of it.  As his EoG explains, his tactical position would turn from precarious to disasterous if he had tried to attack Will.  As frustrating as the whole situation was, I have to give John credit.  He's apparently a more careful player than I, and in that regard, what he did was very sound.
 
Matt was a good buddy who was always in a pinch and I couldn't do anything whatsoever to help him. 
 
And as for Will, I find it rare to find a player who will put up with my long e-mails, and we talked even when moving our vessels to war.  This very turn, in fact, we were planning a stab on Austria.  Well, I was planning.  Perhaps Will was just humoring me.....  At the least, perpetual communication is always appreciated, even if it comes to nothing.  As I said before, when nobody talks, this just becomes a bizzare form of Risk.
 
Looking forward to playing with you gents again.  Incidentally, does anyone have any plans to go to TempleCon in RI?
 
-Maslow
 
On Mon, Jan 25, 2010 at 12:24 PM, John R <untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email])> wrote:

Once again, Thanks to Michael for Gming. I've been frustrated with the game, but none of that frustration was with Michael. He did the best he could. It was the quitters that ruined the thing.
 
I don't have a lot to say about the gameplay. This game looked bad for me from day one. Alex stabbed me (repeatedly), and it looked like we were going to be locked in a death match until some other power ate us up. But when I started throwing centers to Turkey, Italy changed his tune. He saw the threat I was allowing to grow unchecked in the south east, and he petitioned me for alliance. Russia also urged me to join them. At this point it was picking my poison. If I stayed with Turkey I would eventually be stabbed (as R/I repeatedly warned). However, if I sided with R/I, I would be stabbed by them the minute turkey was under control. Plus, I would be the least defensible vs turkey should I switch sides. On what ended up being the final turn of the game, I had to choose my side, but honestly, the deadline snuck up on me, and it was easier to make an 11th hour coordination with Turkey than with R/I. Not the most strategic of reasons to choose alliances, but there you have it.
 
After Italy began his intial series of stabs against me, I figured the best case scenario was one in which turkey held the eastern stalemate line, and I had enough of germany that I would be essential to some kind of draw with the remaining powers. This plan could well have worked, unless turkey grew greedy and stabbed me earlier, which would have almost assured he would have been stalemated by the western powers with the additional time I would have bought them, but I would have been eliminated.
 
All in all, this was certainly the least satisfying games of diplomacy I've played. Most of the blame for that falls on our quitter players. I blamed Alex for crippling both of our powers, and I think there's a lot of legitimate blame there. However, Alex did show himself to be a good negotiatior and even, amazingly, a faithful ally at the very end of the game. Since his later correspondence and moves showed such a different Alex than the picture I had from the early game, I wonder what I was missing. Alex, I look forward to your EoG.
 
To Will (Turkey), thanks for having my back. You were great to ally with, and we worked well together. I look forward to playing together in the future.
 
To Matt (Russia), I think we had good correspondence from day one. It's a pity we were never able to flesh that out into any sort of alliance. Maybe next time.
 
To the West, Honestly, I don't even think I talked to our replacements once. Sorry about that. Boredom with the game. Thanks for filling in/sticking with it.
 
And again, thanks to our GM. A 7-way draw is embarassing, but again, I don't think you had any other options. Thanks for sticking with us!
 
John

 
[quote:56303525c3]Date: Mon, 25 Jan 2010 15:46:48 +0000
From: psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])
Subject: DC281 game end
To: blueraider0(at)gmail.com ([email]blueraider0(at)gmail.com[/email]); krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email]); wtfleming(at)msn.com ([email]wtfleming(at)msn.com[/email]); untitled36(at)hotmail.com ([email]untitled36(at)hotmail.com[/email]); vegas_iwish(at)yahoo.com ([email]vegas_iwish(at)yahoo.com[/email]); matthew.jones.d(at)gmail.com ([email]matthew.jones.d(at)gmail.com[/email]); kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email])
CC: dc281(at)diplomaticcorp.com ([email]dc281(at)diplomaticcorp.com[/email])

Gents

I've now received a "Yes" from everyone for the seven way draw proposal. As such, the game now finishes. Ratings and such on the site will be updated as soon as I figure out how to do it.

From my perspective, the two civil disorders of England and Germany so close to each other, and over the holiday period, killed the game. I'm genuinely surprised at the seven way draw being approved by all - it's the first time I've ever seen a seven way being the result of a diplomacy game. I felt there was some interesting situations developing across the board, with the Fall 1903 turn proving genuinely interesting and game changing. Would Germany's stab of France prove decisive, and who would be eliminated first? I trust the experience of players new to the diplomaticcorp site have been positive, and haven't been coloured by the unsatisfactory situation that emerged in this game.

End of Game Statements are welcome, describing your thoughts, comments and feelings on the game, how it developed, and how it ended up for you. Please email these to all players and copy in the game forum email address (dc281(at)diplomaticcorp.com ([email]dc281(at)diplomaticcorp.com[/email])). Any (constructive!) comments on my GMing would be welcome as well.

In closing, can I thank all the players of the game - both those who stuck it out through the delays, and those who stepped in as replacements. It's been a pleasure.

Michael




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[/quote:56303525c3]


--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."

This message is in reply to post 14055:

Once again, Thanks to Michael for Gming. I've been frustrated with the game, but none of that frustration was with Michael. He did the best he could. It was the quitters that ruined the thing.

I don't have a lot to say about the gameplay. This game looked bad for me from day one. Alex stabbed me (repeatedly), and it looked like we were going to be locked in a death match until some other power ate us up. But when I started throwing centers to Turkey, Italy changed his tune. He saw the threat I was allowing to grow unchecked in the south east, and he petitioned me for alliance. Russia also urged me to join them. At this point it was picking my poison. If I stayed with Turkey I would eventually be stabbed (as R/I repeatedly warned). However, if I sided with R/I, I would be stabbed by them the minute turkey was under control. Plus, I would be the least defensible vs turkey should I switch sides. On what ended up being the final turn of the game, I had to choose my side, but honestly, the deadline snuck up on me, and it was easier to make an 11th hour coordination with Turkey than with R/I. Not the most strategic of reasons to choose alliances, but there you have it.

After Italy began his intial series of stabs against me, I figured the best case scenario was one in which turkey held the eastern stalemate line, and I had enough of germany that I would be essential to some kind of draw with the remaining powers. This plan could well have worked, unless turkey grew greedy and stabbed me earlier, which would have almost assured he would have been stalemated by the western powers with the additional time I would have bought them, but I would have been eliminated.

All in all, this was certainly the least satisfying games of diplomacy I've played. Most of the blame for that falls on our quitter players. I blamed Alex for crippling both of our powers, and I think there's a lot of legitimate blame there. However, Alex did show himself to be a good negotiatior and even, amazingly, a faithful ally at the very end of the game. Since his later correspondence and moves showed such a different Alex than the picture I had from the early game, I wonder what I was missing. Alex, I look forward to your EoG.

To Will (Turkey), thanks for having my back. You were great to ally with, and we worked well together. I look forward to playing together in the future.

To Matt (Russia), I think we had good correspondence from day one. It's a pity we were never able to flesh that out into any sort of alliance. Maybe next time.

To the West, Honestly, I don't even think I talked to our replacements once. Sorry about that. Boredom with the game. Thanks for filling in/sticking with it.

And again, thanks to our GM. A 7-way draw is embarassing, but again, I don't think you had any other options. Thanks for sticking with us!

John


Date: Mon, 25 Jan 2010 15:46:48 +0000
From: psychosis(at)sky.com
Subject: DC281 game end
To: blueraider0(at)gmail.com; krudge(at)goldenwestradio.com; wtfleming(at)msn.com; untitled36(at)hotmail.com; vegas_iwish(at)yahoo.com; matthew.jones.d(at)gmail.com; kelly058(at)verizon.net
CC: dc281(at)diplomaticcorp.com

Gents

I've now received a "Yes" from everyone for the seven way draw proposal. As such, the game now finishes. Ratings and such on the site will be updated as soon as I figure out how to do it.

From my perspective, the two civil disorders of England and Germany so close to each other, and over the holiday period, killed the game. I'm genuinely surprised at the seven way draw being approved by all - it's the first time I've ever seen a seven way being the result of a diplomacy game. I felt there was some interesting situations developing across the board, with the Fall 1903 turn proving genuinely interesting and game changing. Would Germany's stab of France prove decisive, and who would be eliminated first? I trust the experience of players new to the diplomaticcorp site have been positive, and haven't been coloured by the unsatisfactory situation that emerged in this game.

End of Game Statements are welcome, describing your thoughts, comments and feelings on the game, how it developed, and how it ended up for you. Please email these to all players and copy in the game forum email address (dc281(at)diplomaticcorp.com). Any (constructive!) comments on my GMing would be welcome as well.

In closing, can I thank all the players of the game - both those who stuck it out through the delays, and those who stepped in as replacements. It's been a pleasure.

Michael



Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.

There are 4 Messages in this Thread:


DC281 Austria EoG (untitled36) Jan 25, 11:24 am

DC281 Austria EoG (psychosis1973) Jan 25, 11:44 am

DC281 Austria EoG (wtfleming at msn.com) Jan 25, 11:42 am

DC281 Austria EoG (blueraider0 at gmail.com) Jan 25, 11:56 am

There are 28 Threads in dc281:


DC281 German EoG (vegas_iwish)

DC281 France EoG (ignite107)

DC281 Austria EoG (untitled36) [3 Replies]

DC281 game end (psychosis1973) [5 Replies]

Italy EoG (blueraider0 at gmail.com)

DC281 (vegas_iwish) [6 Replies]

DC281 Spring 1904 deadline (psychosis1973)

DC281 Winter 1903 adjustments (psychosis1973)

DC281 Autumn retreats (psychosis1973)

DC281 Fall 1903 moves (psychosis1973)

DC281 Spring 1903 is go! (psychosis1973)

DC281 - New England and another Spring 1903 deadline (psychosis1973) [3 Replies]

DC281 - New Germany and new Spring 1903 deadline (psychosis1973) [2 Replies]

DC 281 Spring 1903 deadline (psychosis1973) [6 Replies]

DC 281 Winter 1902 (psychosis1973) [9 Replies]

DC 281 Autumn 1902 (psychosis1973)

DC 281 Fall 1902 (psychosis1973)

DC 281 Fall 1902 reminders (psychosis1973)

Transmission received by GM from Italian Sources (psychosis1973)

DC 281 Spring 1902 moves (psychosis1973)


1 - 20 of 28 shown [More]

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