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(Dark Ages)


Post:< 17493 >
Subject:< DC-322 - Dark Ages Revision Thread 
Topic:< dc322 >
Category:< Active Games >
Author:packrat
Posted:Aug 14, 2010 at 9:07 pm
Viewed:1290 times

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The short answer to the geal/scot question is - you can't.  The Scots have more to gain
by convincing the anglos and bretons to fight while the scots go after the gaels.  That is the
best way to play the whole thing since the gaels have to go around any one of, if not even
all of, them in order to get to the east.  I'll look it over some more, but I think it's a matter
of geography more than anything else.  The three dots are just too tempting while the east
is sorting itself out.  You can choke the center of the island too easily and that more or less
forces war in the south.

That being said, if I had played a bit more conservatively it might have gone better for me,
but either way, I think the scots will always hit the
gaels.

From: Benjamin Hester <screwtape777(at)gmail.com>
To: F Bielschowsky <dipcorp.player(at)gmail.com>
Cc: The White Wolf <cloudhurler77(at)yahoo.com>; Christopher Martin <dance.scholar(at)gmail.com>; Scott Troemel <brn2dip(at)yahoo.com>; Darren McAdam-OConnell <dmcaoc(at)gmail.com>; DC322 Forum <dc322(at)diplomaticcorp.com>; Mike Morris <mikemorris101(at)yahoo.com>; Steve Emmert <steve.emmert(at)cox.net>
Sent: Sat, August 14, 2010 7:55:41 PM
Subject: DC-322 - Dark
Ages Revision Thread


Here we go - I have found that this process works best if we all focus on the same list of points to discuss, rather than free-form.  That said, feel free to add new points to the list!
 
Fundamental assumptions of the variant:
 
1 - Crossing the North Sea is an option in the early game, not a requirement to win.  There are 19 SCs on the British Isles + Zetland, and there are 19 SC in Scandinvia, the Continent, and Zetland.  So pairing up with a good ally to make the jump to the other side is meant to be a viable option.  So is trying to win it all with ruthless stabs in your own backyard.  Which one is best should be determined by how fast development is occuring on the other side. 


2 - the prevalence of coastal SCs means that fleets should be favored over armies.  I have heard this assumption strongly challenged already, and would like to hear more detail please.
 
Specifics -
 
Does the new Eider river canal let the Norse and Swedes have a lasting alliance?
 
Lindholm is a key early gain that the Norse in particular have to consider going for, as they tend to be more SC starved than the Danes or Swedes in the first year?  (True or False - should the Danes consider allowing this to happen, or too risky?)
 
How should I fix the Anglo-Saxon / Briton border so that conflict is not so inevitable?
 
How can I make the Scots and Gaels at least have a good peace option, if not an active alliance aimed at a third party? 
 
Some of this Frank, Chris, and Scott have already touched in in their remarks, please review those emails as well!
 
Thanks!
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://www.dipwiki.com/
Realpolitik files available here for the Sengoku, Balkans1860, South American Supremacy, and DarkAges Diplomacy Variants

This message is in reply to post 17491:

Here we go - I have found that this process works best if we all focus on the same list of points to discuss, rather than free-form.  That said, feel free to add new points to the list!
 
Fundamental assumptions of the variant:
 
1 - Crossing the North Sea is an option in the early game, not a requirement to win.  There are 19 SCs on the British Isles + Zetland, and there are 19 SC in Scandinvia, the Continent, and Zetland.  So pairing up with a good ally to make the jump to the other side is meant to be a viable option.  So is trying to win it all with ruthless stabs in your own backyard.  Which one is best should be determined by how fast development is occuring on the other side. 


2 - the prevalence of coastal SCs means that fleets should be favored over armies.  I have heard this assumption strongly challenged already, and would like to hear more detail please.
 
Specifics -
 
Does the new Eider river canal let the Norse and Swedes have a lasting alliance?
 
Lindholm is a key early gain that the Norse in particular have to consider going for, as they tend to be more SC starved than the Danes or Swedes in the first year?  (True or False - should the Danes consider allowing this to happen, or too risky?)
 
How should I fix the Anglo-Saxon / Briton border so that conflict is not so inevitable?
 
How can I make the Scots and Gaels at least have a good peace option, if not an active alliance aimed at a third party? 
 
Some of this Frank, Chris, and Scott have already touched in in their remarks, please review those emails as well!
 
Thanks!
B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South American Supremacy, and DarkAges Diplomacy Variants

There are 6 Messages in this Thread:


DC-322 - Dark Ages Revision Thread (Kenshi777) Aug 14, 06:55 pm

DC-322 - Dark Ages Revision Thread (packrat) Aug 14, 09:07 pm

DC-322 - Dark Ages Revision Thread (Kenshi777) Aug 14, 09:21 pm

DC-322 - Dark Ages Revision Thread (Kenshi777) Aug 14, 09:21 pm

DC-322 - Dark Ages Revision Thread (TheWhiteWolf) Aug 14, 10:24 pm

DC-322 - Dark Ages Revision Thread (Kenshi777) Aug 15, 05:26 pm

There are 39 Threads in dc322:


DC-322 - Dark Ages Revision Thread (Kenshi777) [5 Replies]

DC-322 Norse EOG (Kenshi777)

DC-322 Swede EOG (Dancing_Queen) [2 Replies]

DC-322 Autumn 830 (TheWhiteWolf) [6 Replies]

DC-322 Draw Proposal (TheWhiteWolf) [7 Replies]

DC-322 Fall 830 (TheWhiteWolf) [9 Replies]

DC-322 Message from Ben (Dancing_Queen) [4 Replies]

DC-322 End-Game Proposal (TheWhiteWolf)

DC-322 Spring 830 (TheWhiteWolf) [2 Replies]

DC-322 Third Proposal (TheWhiteWolf)

DC-322 Winter 829 (TheWhiteWolf)

DC-322 Autumn 829 (TheWhiteWolf)

DC-322 Fall 829 (TheWhiteWolf)

DC-322 Spring 829 (TheWhiteWolf)

DC-322 Deadline Reminder (TheWhiteWolf) [4 Replies]

DC-322 Winter 828 (TheWhiteWolf)

DC-322 Winter Delay (TheWhiteWolf)

DC-322 Adjudication Correction (TheWhiteWolf)

DC-322 Fall 828 (TheWhiteWolf)

DC-322 Extension (TheWhiteWolf)


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