Welcome Guest!  [Log In]  [Sign Up]

Diplomaticcorp Discussion Forum:  dc398

(Standard)


Post:< 22165 
Subject:< DC 398, Autumn 1904 >
Topic:< dc398 >
Category:< Active Games >
Author:alfdog
Posted:Jan 20, 2012 at 5:58 am
Viewed:846 times

  [New Post]  [Reply]  [Quote]

Dear all
Many thanks for playing I did enjoy it even though eliminated.
My game hung on a few issues of my failure and other people reading the board better.
 
Firstly my complacency-I was convinced that ger was in league with fra to take out eng, consequently I never imagined the move east from ger and my fleet
stp nc was redundant.
 
Secondly Germany exploiting that complacency and opportunity, plus his ability to correctly estimate that eng and fra were too embroiled to resolve their
differences and turn on ger. This was a big risk, and generally ger moving east usually ends in failure. Well done to ger he did this attack superbly.
 
Third my inability to persuade eng and fra to stop fighting. Fra were up for this but I just could not get a decent dialogue with eng, I think that mistake
cost me dear and will ultimately cost eng dear, we shall see. Had they have done what I think was the most sound thing, and turned on ger then it would have been quite different. I don’t want this to sound like sour grapes, it isn’t, I failed to make a sufficiently
compelling case, but to say ger has had an easy run this game is an understatement.
 
Fourth I could not get Italy to turn on tur, try as I might to encourage him to move to east med or aeg I could not. No offence to tur, I just needed him
preoccupied so I could fight off ger without fear of a southern attack.
 
Fifth I never really got, or gave, the trust that tur needed to secure that southern border. Busyness at work meant I missed one turn’s communication which
led to tur thinking I was turning on him and he then moved on me. Tur apologised but at that point I said don’t worry press home.
 
I enjoyed the game but ultimately in diplomacy you have to either persuade people to do what suits you, without them realising it, or to read the game and
people’s relative skills to work out they will do what suits you without any nudging because they don’t realise what a threat you are. In this I abjectly failed and ger have risen to an unchallenged and comfortable ascendancy. He should solo, and will, unless
others realise his strength: With his central position any offer of a two-way will probably be something the weaker partner will live to regret.
 
The game will be remembered for a few things, I’ve never seen a six centre Italy at the end of the first season, and I’ve never yet seen an early eastern
attack by ger not exploited by eng and fra.
Plus in my entire life I have now played 17 games of diplomacy and this is the first ever time I’ve been eliminated-well it had to happen sometime!
 
Best wishes, I hope to play with you all again.
Alfred
 

From: Warren Fleming [mailto:alwayshunted(at)hotmail.com]


Sent: 20 January 2012 01:47

To: NICOL, Alfred (AMN); darren_sharma(at)frontlineanalysts.com; Garry Bledsoe; swoopster06(at)yahoo.com; sam_buck_productions(at)mac.com; sanjat312(at)yahoo.com; john.c1arke(at)btinternet.com; dc398(at)diplomaticcorp.com; Warren Fleming

Subject: DC 398, Autumn 1904

 
Okay, well no retreat order from Britain, so his army is removed from the board. We move on to winter 1904. I am travelling, so computer time is a bit limited. I will adjudicate
as soon as I have a full set of orders, but I'm going to make the actual deadline for
winter on Monday, January 23 at 16:00 MST. That's 23:00 GMT.
 

Did I mention before that Russia was eliminated?? Or more accurately, eliminated himself?
 

Here are the adjustments that I need:

 

France: build 1

Germany: build 1

Italy: build 1

Russia: remove 3 (eliminated)

Turkey: build 3

 

Updated maps attached. Have fun.

 

Warren






Please consider the environment - do you really need to print this email?



This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you are not the intended recipient or the person responsible for delivering the email to the intended recipient,
be advised that you have received this email in error and that any use, dissemination, forwarding, printing, or copying of this email is strictly prohibited. Benenden School has taken steps to ensure that this email and any attachments are virus-free, but
we do advise that the recipient should check that the email and its attachments are actually virus free.

Benenden School (Kent) Ltd

Registered in England No.196353 Registered Charity No.307854

Registered Office: Benenden School, Cranbrook, Kent TN17 4AA

This message is in reply to post 22163:

Okay, well no retreat order from Britain, so his army is removed from the board. We move on to winter 1904. I am travelling, so computer time is a bit limited. I will adjudicate as soon as I have a full set of orders, but I'm going to make the actual deadline for winter on Monday, January 23 at 16:00 MST. That's 23:00 GMT.
Did I mention before that Russia was eliminated?? Or more accurately, eliminated himself?

Here are the adjustments that I need:
France: build 1Germany: build 1Italy: build 1Russia: remove 3 (eliminated)Turkey: build 3
Updated maps attached. Have fun.

Warren

There are 2 Messages in this Thread:


DC 398, Autumn 1904 (alwayshunted) Jan 19, 07:47 pm

DC 398, Autumn 1904 (alfdog) Jan 20, 05:58 am

There are 54 Threads in dc398:


DC 398, Game over (alwayshunted)

DC 398, Game over. (alwayshunted)

DC 398, Deadline today (alwayshunted)

DC 398, Spring 1908 (alwayshunted) [2 Replies]

DC 398, Deadline tomorrow (alwayshunted) [2 Replies]

DC 398, Autumn 1907 (alwayshunted)

DC 398, Fall 1907 (alwayshunted)

DC 398, Fall 1907 due tomorrow! (alwayshunted)

DC 398, Summer 1907 (alwayshunted)

DC 398, Spring 1907 (alwayshunted)

DC 398, Winter 1906 (alwayshunted)

DC 398, Fall 1906 (alwayshunted) [2 Replies]

DC 398, Deadline warning (alwayshunted)

DC 398, Spring 1906 (alwayshunted) [2 Replies]

DC 398, Due today (alwayshunted)

DC 398, Winter 1905 (alwayshunted)

DC 398, Autumn 1905 (alwayshunted)

DC 398, Fall 1905 (alwayshunted)

DC 398, Deadline today! (alwayshunted)

DC 398, New France, game on. (alwayshunted)


1 - 20 of 54 shown [More]

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

Powered by Fuzzy Logic · You are visitor number 55609 · Page loaded in 0.2298 seconds by DESMOND