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Diplomaticcorp Discussion Forum:  dc394

(Haven 1.2)


Post:24198 
Subject:< DC394 Wizard EOG >
Topic:< dc394 >
Category:< Active Games >
Author:garry.bledsoe
Posted:Oct 07, 2012 at 9:33 pm
Viewed:1622 times

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Well, Wizards are beings of little retrospection and little duration of life, although I am not sure that the first isn't really the result of the second in this case.
Unfortunately my game was short and was pretty much decided in Year 1. I have a new appreciation for the odd position of the Wizards now for sure. It is imperative to stay "safe" and I didn't do that. I guess I was a bit worried about securing an alliance early and thought I did but chose poorly as it turns out. I probably should have spent more time shoring up a different alliance (either with the Sams, Elves or Nomads). Alas I chose the Hobbits and Joe. I have played with Joe several times before and I guess that should have made we wary but I like working with Joe and chose to trust him. A well-played quick stab that took a home center pretty much ended my hopes in the game. Once I lost a home center and was ill-positioned he had the upper hand. 
I managed to negotiate a little truce with Chris as a minor ally to push back the Hobbits (more out of spite than anything). And I guess I had to do something to try to live and convincing Chris that Joe was a threat was my only real hope - I didn't see any chance that Joe would back off. Fortunately I managed a brilliant attack but really it meant that I had to completely trust Chris to keep me alive. I figured that long term it was living on a prayer and that proved to be true. Such is the plight of a smaller power in Haven ultimately. Alas it means that I didn't get to talk to many in the game. Looked interesting for sure and congrats to the Knights.
I enjoyed playing with Chris and hope to get to play with him again (all stab aside). Joe - well done and we'll try again maybe.
Thanks as always to Sims...I am beginning to love and hate Haven given my mixed bag of results. Having played the Knights successfully once I am not surprised that they were the power to ultimately pull the solo but it still takes an amazing play to do so.
Not so magical Garry

Subject: Haven victory
Date: Tue, 2 Oct 2012 07:34:05 -0500
From: mike(at)fuzzylogicllc.com
To: diplomacy(at)diffell.net
CC: mvpenner(at)yahoo.com; baz.dip(at)gmail.com; dipcorp.player(at)gmail.com; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; kielmarch(at)hotmail.com; dan.i.sinensky(at)gmail.com; jerome777(at)ymail.com; jfburgess(at)gmail.com; wealllovekatamari(at)yahoo.com; mjn82(at)yahoo.com; mrh(at)panix.com; sandiegosmith(at)hotmail.com; Spinozas(at)gmx.net; kingkovas(at)gmail.com; clockheardt(at)yahoo.com; tiga124(at)aol.com; tomahaha(at)frontiernet.net; dc394(at)diplomaticcorp.com; clockheardt(at)yahoo.com

Re: dc394 s19 results!


This is it!  Game over!  Congrats Brian...
 
Catapulting to 55 suppy centers with only 52 needed to win, the Knights take this one to the record books.  Longest game (20 years) and first solo victory... So.  What do you have to say for yourselves?  EOG's!  From everyone!  Even those little guys who got killed early on...
 
Some interesting stats at the end...
Supply Center Chart:  http://www.diplomaticcorp.com/country_stats.php?type=game&game_id=dc394
New Trend Chart for Haven results:  http://www.diplomaticcorp.com/country_stats.php?map=Haven&chart=Column3D
 
NEXT:  Nothing!  No orders due!  Take a breather.  But the next Haven game is already open to join... http://www.diplomaticcorp.com/game_page.php?game_id=re004
 
Do y'all even wanna see the results?  It's pretty much Knights all over the place while everyone else takes a bath.  Not a pretty picture... but just for the visual, we'll attach a final map and some moves...
 
Some RETREATS that don't matter...
 
Dwarves:
A Valley of Lost Honor - Marshes of Morva
 
Rogues:
F The Neverwood - PIRATE SHOALS
F Pans Labyrinth - The High Way
A The Silver city - Moominvalley
F Sorrows End - THON THALAS
F NORTH MIRIANIC OCEAN - RUGGED COAST
 
ORDERS
 
Dwarves:
A Lindon Supports A Undermountain - Nowwhat
A Lubrick - Knockshegowna
A Whoville Hold
A Valley of Lost Honor - Garthim (*Dislodged*)
F Powry - Lubrick
A Ogrun - Nehwon (*Fails*)
A Marshes of Morva - Gelfling
A Thra - Silvanesti
 
Hobbits:
F Mordor - Candlekeep
A Rohan - Two Towers
A Waterdeep - City of Splendors
A Krikkit Supports A The Wilderland - Nowwhat
A The Wilderland - Nowwhat (*Fails*)
F Yuirwood Supports F Mordor - Candlekeep (*Fails*)
F Rivendell - SEA OF FALLEN STARS
F Far Far Away - Never Never Land (*Fails*)
F GULF OF LUHN - Baldurs Gate
F SEA OF FALLEN STARS - Enchanted Isles
 
Knights:
A Grissel - Orboros
A Mount Nimro Hold
A Vinyaya - Acme Acres
F Ella - NORTH MIRIANIC OCEAN
A Newa River Supports A Troldhaugen - Cave of Ordeals
A Riku Hold
A Grimheim - Ashan (*Bounce*)
A Troldhaugen - Cave of Ordeals
A Orboros - The Silver city
A Devils Canyon - Traal
A Candlekeep - Waterdeep
A Travers Town Supports A Maze of Regrets - The Neverwood
F Slightly Gulch Hold
F Dimmsdale Hold
A Cave of Ordeals - Sorrows End
F Abby Normal Supports A Cave of Ordeals - Sorrows End
A Hoarluk - Fafhrd
F Kara-Tur Supports A Candlekeep - Waterdeep
A Parce Pass Supports A Groves of Academe - Pans Labyrinth
A Camelittle Hold
A Maze of Regrets - The Neverwood
A Endor - Cliffs of Insanity
A Groves of Academe - Pans Labyrinth
A Daisy Meadows Supports F Dimmsdale
A Cliffs of Insanity - Myth Drannor
A Khaz Modan - Temple of Doom
A Carpantha Supports A Mount Nimro
A Twisted Tunnels - Devils Canyon
A Snow Witch Supports A Twisted Tunnels - Devils Canyon
A Undermountain - Nowwhat
A Venatori Umbrarum Supports A Undermountain - Nowwhat
F SUNLESS SEA Supports A Grissel - Orboros
F BEAVERSDAM Supports A Orboros - The Silver city
F TILVA STRAIT Supports A Grimheim - Ashan (*Cut*)
F TROG BOG - Pygmy (*Fails*)
F GRIEF REEF Convoys A Groves of Academe - Pans Labyrinth
F MERMAIDS LAGOON Convoys A Groves of Academe - Pans Labyrinth
F EAST MIRIANIC OCEAN Supports F RUGGED COAST - Gumdrop Isle
F CHOCOLATE RIVER Supports F Ella - NORTH MIRIANIC OCEAN
F RUGGED COAST - Gumdrop Isle
F RIFT CANYON Supports A Cliffs of Insanity - Myth Drannor
F RESTLESS WATERS Supports F PIRATE SHOALS - Land Ho
F PIRATE SHOALS - Land Ho
 
Rogues:
F Garthim Supports A Cormyr - Valley of Lost Honor
A Nehwon Supports A Heresh - Devils Canyon (*Cut*)
F The Neverwood Hold (*Dislodged*)
F Pans Labyrinth - Rivendell (*Dislodged*)
A The Silver city Supports F POOL OF RADIANCE - Ashan (*Dislodged*)
F Ashan - Grimheim (*Fails*)
F Sorrows End Supports F TROG BOG - THON THALAS (*Dislodged*)
A Kahvi Hold
F Land Ho - GULF OF LUHN
F Never Never Land Supports F HIGH SEAS - WAY THE HECK (*Cut*)
F Myth Drannor - Port Ghaast (*Disbanded*)
F Great Glacier - RIVER OF THE DAWN (*Fails*)
A Zhentil Keep Hold
F The Old Gristmill - Dhunia
A Pygmy Supports A The Silver city (*Cut*)
A Walk of Clouds Supports F NORTH MIRIANIC OCEAN - Dimmsdale
A Palmaris - Timberlands
A Sinking Shore - Prekkendorran Hts
A Heresh - Devils Canyon (*Fails*)
A Cormyr - Valley of Lost Honor
F Port Ghaast - Gumdrop Isle (*Fails*)
A Pwyll - Myth Drannor (*Fails*)
F POOL OF RADIANCE - Ashan (*Bounce*)
F HIGH SEAS - WAY THE HECK
F EAST SEA OF SHADOWS - WEST SEA OF SHADOWS
F THUNDERHEAD - Merrow
F SAVAGE SEA - THUNDERHEAD
F ZEBOIMS DEEP - The Old Gristmill
F CHURNING REACH Convoys A Pwyll - Myth Drannor
F WEST MIRIANIC OCEAN - TILVA STRAIT (*Fails*)
F NORTH MIRIANIC OCEAN - Dimmsdale (*Dislodged*)
F RAZORS EDGE Supports F RESTLESS WATERS - Baldurs Gate (*Void*)
F RIVER OF THE DAWN - Waterdeep (*Fails*)
 
 
 

There is 1 Message in this Thread:


DC394 Wizard EOG (garry.bledsoe) Oct 07, 09:33 pm

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