Ah, that makes EVERYTHING clear. Yes, Chris is correct. As I noted, when Chris was my ally, I basically backed off to whatever he wanted to do until he was not willing to stop the solo. Ultimately, I shoot that arrow at BOTH Chris and Mike. I would have done what needed to be done to stop Brian before that.
Thanks, Chris, I really did enjoy our deceptions, I don't think anyone got how closely we were working together to the end. And to Mike, yes, I now see how BIG a choice I made in Spring 1901, this was of course driven by my alliance with Chris, so to help him I needed to own Devil's. Yikes, this really WAS a huge thing..... and I had no idea.
Jim-Bob
On Wed, Oct 3, 2012 at 1:58 PM, Christopher Lockheardt <clockheardt(at)yahoo.com> wrote:
Mine and Jim's success as allies for most of the game speaks for itself,
so I won't add anything to his account. However, working with Jim gave
me an early glimpse at the difference in play styles that would lead to
our falling out.
Jim's first instinct when dealing with larger
powers seemed to be to find an accommodation with them. As he notes in
his EoG, Jim was not so much annoyed with Brian for invading the
Underground as he was proud of being able to negotiate a shared lease of
the space. And in the endgame when Mike pushed Jim eastward across the
southern continent while gobbling his centers from behind, I suspect Jim
felt proud to be leading the vanguard to stop the solo.
I, on the other hand, spent the whole game picking fights with the larger powers, even though that's a really ineffective path to becoming a larger power oneself. First I took on the Hobbits, then the Pirates, and then the Rogues. I never had a chance of defeating any of them, as they were better players who had gotten off to better starts than I did, but I enjoyed fighting for a noble but losing cause more than I would have playing lackey to any of them.
The difference in our styles of play did not prove a problem between me and Jim until Brian became the sole solo threat and it was time to work with Mike. Which I refused to do.
I had what I think are good reasons for refusing. The first was that I knew refraining from attacking Mike wouldn't mean he would stop attacking me. And he never did.
The second one was that Mike had an annoying habit of labeling my efforts at
self-defense as "attacking him." During the game I described Mike as "a player who punches you in the face and then yells at you for bruising his hand."
The third was that I knew even if Mike eased up in his relentless push against my borders, as soon as Brian's solo effort was stopped he would come crashing down on them again. Mike admitted this to me himself: "As for my future intentions, you were pretty spot on -- IF Brian had
turned back quickly, I would have continued on for the 2-way Draw we had
been working towards."
Jim says in his EoG that we have a difference in opinion over which of us stabbed the other, but were he to look over the results, he wouldn't be able to point out one instance where I took a center from him or even tried to. However, I did try to take centers from Mike and to Jim, that was the same as taking one from Jim and, even more unforgivably, from the effort to stop the solo.
And from the vantage of Jim's style of play, he is not wrong. However, after reading about the sour taste Mike left in just about everyone's mouth, including Jim's, by the end of the game, I am happy that I made a different choice in the endgame than Jim.
Chris
P.S. That choice did not involve throwing the game to Brian. I offered to throw the game to him, in hopes that it would lead Brian to support me into Mike's centers. But Brian instead insisted that I instead support him into Mike's centers, which I always found a
reason not to do. So if Jim found my efforts to throw the game to Brian poorly and intermittently carried out, it's because they were never legitimate efforts, a fact obvious to a neutral observer. Mike Sims after I was eliminated expressed surprise that Brian didn't find some way to exploit me after Jim stabbed me. It turns out Brian didn't need me for the solo. He had Mike.
--- On
Wed, 10/3/12, Jim Burgess <jfburgess(at)gmail.com> wrote:
From: Jim Burgess <jfburgess(at)gmail.com>
Subject: Re: Haven victory (An OgresTale)
To: "Michael Norton" <mjn82(at)yahoo.com>
Cc: "Michael Penner" <mvpenner(at)yahoo.com>, "Christopher Lockheardt" <clockheardt(at)yahoo.com>, "mrh(at)panix.com" <mrh(at)panix.com>, "Michael Sims" <mike(at)fuzzylogicllc.com>, "diplomacy(at)diffell.net" <diplomacy(at)diffell.net>,
"baz.dip(at)gmail.com" <baz.dip(at)gmail.com>, "dipcorp.player(at)gmail.com" <dipcorp.player(at)gmail.com>, "chaosonejoe(at)yahoo.com" <chaosonejoe(at)yahoo.com>, "welsh_stroud(at)msn.com" <welsh_stroud(at)msn.com>, "Garry Bledsoe" <kielmarch(at)hotmail.com>, "dan.i.sinensky(at)gmail.com" <dan.i.sinensky(at)gmail.com>, "Jerome Payne" <jerome777(at)ymail.com>, "wealllovekatamari(at)yahoo.com" <wealllovekatamari(at)yahoo.com>, "sandiegosmith(at)hotmail.com" <sandiegosmith(at)hotmail.com>, "Spinozas(at)gmx.net" <Spinozas(at)gmx.net>, "kingkovas(at)gmail.com" <kingkovas(at)gmail.com>, "tiga124(at)aol.com" <tiga124(at)aol.com>, "tomahaha(at)frontiernet.net" <tomahaha(at)frontiernet.net>, "dc394" <dc394(at)diplomaticcorp.com>
Date: Wednesday, October 3, 2012, 11:45 AM
I'm so busy and so far behind, I think I'm going to take a stab at a "shortie" and see how it flies. I have played many
of the large variants, especially those designed by David Cohen. The two things I've learned are:
1) Gotta play like a shark, if you don't keep moving, you die. If you stagnate in center growth you fall behind and become a target. 2) You gotta have at least ONE really true blue ally who you try to hide from others.
For me that was Chris and the Elves. How many of you realized how PERFECTLY correlated we were all up to the time where we weren't? And that was when only Joe, Mike, Brian and me were the other ones left....
And more than that, I let Chris drive the bus on almost all of our back and forth that we did. If you're going to work in complete concert, you must avoid conflict at all costs. I did. I think that was successful, I made it to the endgame surprisingly easily, I thought. Various people like the Leprechauns who ended up faring poorly I hardly talked to, I only followed Chris' lead on when to support them, when to ignore them, and when to attack them. Chris really has the clearer view of how all that went. This especially included interaction with Joe and the Hobbits and Mike and the Rogues. I really only picked up direct negotiations with Mike and Joe after Chris (in my view) went off the deep end at the end. I suspect Chris and I have diametrically opposed views of the end, I think Chris stabbed me and Chris thinks I stabbed him. Interesting, I wonder if Brian manipulated
that?? He might have.
Anyway, BUT, I did take the lead in the negotiations with Brian and the Knights. My view was "keep everyone but one player out of the Underworld" and try to work with just one person who I permitted down there. The early agreements with Brian on that score were highly successful for both of us. Brian helped me keep the Underground clear of anyone else, which I could not have accomplished on my own, and it gave me play to seek to control the three southern exits from the Underground.
This worked fine up TO the point where Brian and I had to come to blows, this was also where it seemed Chris was toadying to Brian (throwing him the win, but badly and intermittently). The first thing that happened is that Brian had people popping up in the underground in weird ways, and TO BE HONEST I wasn't paying attention. I didn't see ANY of the wraparound boxes. This went on for about three game years where I didn't see the tactics right, so I was outmaneuvered. I'm not sure when Brian figured out that I didn't understand it. And Mike Sims NEEDS to make these little boxes that just aren't big enough on the screen bigger in the next map version. But I didn't get it. I need to emphasize, MY FAULT. But when I finally figured it out, I decided I had one main goal, survive and put the hit back on Brian. Stop him from winning, and ultimately I wanted to beat him all the way back. First
Chris got in the way of that, we took him out. Then Mike stabbed me just as we were about to succeed and make that progress, so I tried to hit Mike back even though I knew my cause was lost. Brian would win.
Mike will tell you that he thought Joe and I would give up and vote a two way for Brian and Mike. If he had probed me about that in any way whatsoever he would have found two things:
1) I like two ways, I have more two way DRAWS than solos, but every one of them is an ON THE BOARD two way, because 2) You NEVER vote a two way DRAW, you don't call them TWO WAY WINS (ever!!!!), and you make them play out on the board, and that is FUN, exciting, and makes for great endgame nailbiting Diplomacy.
I thought we might end up there IF the attack on Brian failed, but I first wanted to take Mt Nimro back and Mike needed to be WAY closer than Brian. In my view, Mike's stab was way too soon for that to happen. I actually might have cooperated in trying to be eliminated in a timely way to achieve that. But not until I achieved my goal, I would have asked to have Mt. Nimro be the last center taken, I think that would have been fitting. But instead, Brian played brilliantly and deserved his solo. Mike Sims was great, he should take my map comments as constructive criticism, I do LIKE the map and the way it works, even more so now that I understand how the Underground works. And we all need GIANT screens to play it, mine on my four computers, none of them are large enough!!!!
BUT, I will be interested in Mike's justification of when he did the stab, I think there was way too much "real life intrusion" into how all that played out. I had two giant grant proposals due (that thankfully are now out), Joe was moving house, and Mike was taking a long vacation. These things should not have influenced the game outcome, but I think they did.
Cheers, I really enjoyed playing with you all and apologies for not having time for the longer version of this...Jim
On Wed, Oct 3, 2012 at 11:01 AM, Michael Norton <mjn82(at)yahoo.com> wrote:
I thought it would be fun to ally with Lockheardt and thought Elves and Ogres would be a good start. Alas, Chris had other plans. I also expected the Dwarves to be tied up protecting his homeland as the last time I played so many wanted a piece of the underworld. Wrong on both counts and wrong on not cultivating the one friend who was loyal, the Leprechauns. Hence the early exit. Well 2 tries at Haven, and one draw. not bad. we will see again soon. hope to see some of you in the next Haven
Currently occupied filming Shrek IVMike
From: Michael Penner <mvpenner(at)yahoo.com>
To: Christopher Lockheardt <clockheardt(at)yahoo.com>;
Jim Burgess <jfburgess(at)gmail.com>; "mrh(at)panix.com" <mrh(at)panix.com>
Cc: Michael Sims <mike(at)fuzzylogicllc.com>; "diplomacy(at)diffell.net" <diplomacy(at)diffell.net>; "baz.dip(at)gmail.com" <baz.dip(at)gmail.com>; "dipcorp.player(at)gmail.com" <dipcorp.player(at)gmail.com>; "chaosonejoe(at)yahoo.com" <chaosonejoe(at)yahoo.com>; "welsh_stroud(at)msn.com" <welsh_stroud(at)msn.com>; Garry Bledsoe <kielmarch(at)hotmail.com>; "dan.i.sinensky(at)gmail.com" <dan.i.sinensky(at)gmail.com>; Jerome Payne <jerome777(at)ymail.com>; "wealllovekatamari(at)yahoo.com" <wealllovekatamari(at)yahoo.com>; "mjn82(at)yahoo.com" <mjn82(at)yahoo.com>; "sandiegosmith(at)hotmail.com" <sandiegosmith(at)hotmail.com>; "Spinozas(at)gmx.net" <Spinozas(at)gmx.net>; "kingkovas(at)gmail.com" <kingkovas(at)gmail.com>; "tiga124(at)aol.com" <tiga124(at)aol.com>; "tomahaha(at)frontiernet.net"
<tomahaha(at)frontiernet.net>; dc394 <dc394(at)diplomaticcorp.com>
Sent: Tuesday, October 2, 2012 11:40 PM
Subject: Re: Haven victory (A Faerie's Take)
I have not been paying any attention to this game since being eliminated, but I'll say I'm not surprised at the result. Let's see what I remember...
Right off the hop, I attempted to work with Hoffman because I've always been frustrated as his enemy and have rarely had the option of being his friend, so I thought since we were nearly neighbours, this would be a good chance for that. As such, I started off in the direction of the Archers. Shortly after beating him down, a call came from the Barbarians that the Knights were treacherous and needed to be stopped. I looked at the situation and agreed. I appealed to the Nomad, the Dwarf, and the Rogue to join me in knocking him down. As it turned out, it was only the Barbarian and I who took up the
fight. I remember being frustrated that
the Nomad and the Rogue couldn't patch their differences to help in this matter.
So, the Knight slowly did away with me, pushing me out into the central sea. As he expanded, and came in contact with more people, I kept entreating people to avoid allying with him as he seemed to have a history of turning on allies, but one by one, they joined him instead of opposing him. The only semblance of help I got was from the Dwarf, who helped me survive much longer than I should have, until I ran into an expanding Hobbit who couldn't see the use of keeping me around.
So I chose my retreat and sacrificed myself at the feet of a dragon, trying desperately to convince the world that the Knights were to be feared. So that's why I say I'm not surprised. Well played, sir!
mvp