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Post:< 26914 >
Subject:< A Call to Arms! >
Topic:Community >
Category:General >
Author:Sean2010
Posted:Jul 22, 2014 at 6:08 pm
Viewed:1293 times

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I'm looking to kindle debate. Your thoughts?



If I may, I would like more information on these premises. The only premises right now that I feel comfortable tackling are:

2. The premise that the only definition of win is "solo."



7. The premise that each game exists in a vacuum.



So, if it's possible, I'd like clarification on the other premises, and I'll answer these two.

2. The premise that the only definition of win is "solo."



The main short-game objective is to solo by acquiring the 18 centers for defacto control and thus conquest of the map board. It should probably be noted in the 1976 copyright rulebook; the short game does not offer draws. When the players agree to end the game, the player who has the most centers is declared the winner.

7. The premise that each game exists in a vacuum.



This premise centers on the subjective allowance of being able to bring notes of strengths, weaknesses, playing style, dependability, and personality.
I view strengths and weaknesses and personality as part of playing style. I only view dependability as dependable in sending in orders.
It truly depends on where external and pre-game relationships are viewed.

I honestly would prefer clarification on the other premises before I add my 2 cents to them.

This message is in reply to post 26906:

I have been working hard to ignore this post but I find that I keep coming back to it. It piques my curiosity. I know that I disagree with much of what Charles said but I was attracted to the passion with which he said it. I was disappointed not to see more than a couple of "I agrees" before the thread devolved into side comments about war games.

So, in the interest of, well, my interest, I'm going to risk blowing my cover (and waking the sleeping trolls - shhhh...) and offer a few contrary ideas for your consideration.

To wit, Charles, I believe that many of your conclusions are flawed because many of your initial premises, as common as they may be, are, nevertheless, mistaken.

To wit:

1. The premise that the only reason people play Diplomacy is to win the game.

2. The premise that the only definition of win is "solo."

3. The premise that others will (or should) be playing for the same stakes as I am.

4. The premise that carebearism (I'm going to call this the "empathic" approach from now on) could not be a strategy in its own right.

5. The premise that empathic play is necessarily easy or boring.

6. The premise that a consistent attitude of any kind (empathic, cutthroat, whatever) is desirable.

7. The premise that each game exists in a vacuum.

Those who know me here know that I can be long-winded. Let me surprise all those people by stopping right here. I'm looking to kindle debate. Your thoughts?

Chris
aka Corrino

There are 19 Messages in this Thread:


A Call to Arms! (charlesf) Jul 03, 08:37 am

A Call to Arms! (Operations) Jul 05, 04:47 pm

A Call to Arms! (vegas_iwish) Jul 05, 09:28 pm

A Call to Arms! (FuzzyLogic) Jul 08, 08:32 am

A Call to Arms! (charlesf) Jul 09, 07:39 am

A Call to Arms! (Operations) Jul 09, 12:05 pm

A Call to Arms! (vegas_iwish) Jul 12, 07:02 pm

A Call to Arms! (Sean2010) Jul 08, 03:10 pm

A Call to Arms! (Corrino) Jul 21, 01:53 pm

A Call to Arms! (Sean2010) Jul 22, 06:08 pm

A Call to Arms! (Corrino) Jul 23, 01:03 pm

A Call to Arms! (Sean2010) Jul 23, 11:02 pm

A Call to Arms! (charlesf) Jul 22, 06:52 pm

A Call to Arms! (Corrino) Jul 23, 01:14 pm

A Call to Arms! (FuzzyLogic) Jul 24, 09:03 am

A Call to Arms! (Corrino) Jul 28, 01:21 pm

A Call to Arms! (Sean2010) Jul 29, 12:00 am

A Call to Arms! (charlesf) Jul 29, 04:32 am

A Call to Arms! (Sean2010) Jul 29, 11:48 am

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