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Post:< 26927 
Subject:< A Call to Arms! >
Topic:Community >
Category:General >
Author:Sean2010
Posted:Jul 29, 2014 at 11:48 am
Viewed:1291 times

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This has me wondering: How would Standard play if say the victory criterion were set at say 12 SCs...?



Hm, one of the geographic aspects I enjoy about Diplomacy is that it utilizes the geographic choke-points. Sure, they increase the chances of a stalemate, but they are an intricate part of geopolitics.
I'm not sure how I like lower victory conditions as 12 in Standard doesn't even control the map by defacto. 18 is largely the stalemateline +1 or so and defacto control of the map.

And with powers threatening a solo much earlier, this also creates greater diplomatic instability.



Personally, I don't like Milan because it takes away from the Austrian-Italian relations. It takes much more negotiation, and the very thing that creates trust rapidly is also a key to treachery or the stab. I think Milan trades geopolitical instability for geopolitical stability.
It also emphasizes the threat a conquerer from either side can utilize that adds to the instability.

Personally, I don't see it as a masochist exercise; I see it as an objective with a high challenging standard.
I will say that dangling the carrot in variants certainly would help players to be weary of momentum-tempo, balance of power, and etc.

This message is in reply to post 26926:

Indeed. If our enjoyment were tied to winning, Diplomacy would be a masochistic exercise (since the whole setup makes winning rather rare).

But the direction of our game ought to be none other than victory. The tough challenge. Rather than the path of least resistance.

It's how the game is meant to be played. And it can only truly shine if everyone subscribes to this.

Incendentally, I've designed my variants (1648, 1936) with an eye towards promoting soloism. The victory conditions are much lower than Standard's 50%+1. Indeed in the 9-player 1648, it (currently) clocks in at 25.8%.

So I'm dangling the solo carrot very much in front of players. Whittling down the board in favour of a draw becomes a dangerous prospect, as such efforts will nudge players ever closer to the magic solo number.

And with powers threatening a solo much earlier, this also creates greater diplomatic instability.

This has me wondering: How would Standard play if say the victory criterion were set at say 12 SCs...?

There are 19 Messages in this Thread:


A Call to Arms! (charlesf) Jul 03, 08:37 am

A Call to Arms! (Operations) Jul 05, 04:47 pm

A Call to Arms! (vegas_iwish) Jul 05, 09:28 pm

A Call to Arms! (FuzzyLogic) Jul 08, 08:32 am

A Call to Arms! (charlesf) Jul 09, 07:39 am

A Call to Arms! (Operations) Jul 09, 12:05 pm

A Call to Arms! (vegas_iwish) Jul 12, 07:02 pm

A Call to Arms! (Sean2010) Jul 08, 03:10 pm

A Call to Arms! (Corrino) Jul 21, 01:53 pm

A Call to Arms! (Sean2010) Jul 22, 06:08 pm

A Call to Arms! (Corrino) Jul 23, 01:03 pm

A Call to Arms! (Sean2010) Jul 23, 11:02 pm

A Call to Arms! (charlesf) Jul 22, 06:52 pm

A Call to Arms! (Corrino) Jul 23, 01:14 pm

A Call to Arms! (FuzzyLogic) Jul 24, 09:03 am

A Call to Arms! (Corrino) Jul 28, 01:21 pm

A Call to Arms! (Sean2010) Jul 29, 12:00 am

A Call to Arms! (charlesf) Jul 29, 04:32 am

A Call to Arms! (Sean2010) Jul 29, 11:48 am

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