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DC281 - New Germany and new Spring 1903 deadline - psychosis1973   (Jan 03, 2010, 10:47 am)
The deadline for Spring 1903 is 2100 GMT on 4th January - a little over 28 hours away. I'm still to receive orders from three powers. We wouldn't want another delay or more NMRs would we?

Michael

--- On Sun, 27/12/09, Michael Thompson <psychosis(at)sky.com> wrote:


From: Michael Thompson <psychosis(at)sky.com>
Subject: DC281 - New Germany and new Spring 1903 deadline
To: Blueraider0(at)gmail.com, EdBailey1946(at)yahoo.com, krudge(at)goldenwestradio.com, matthew.jones.d(at)gmail.com, wtfleming(at)msn.com, elpresidente112(at)yahoo.ca, untitled36(at)hotmail.com, vegas_iwish(at)yahoo.com
Cc: mike(at)fuzzylogicllc.net, dc281(at)diplomaticcorp.com
Date: Sunday, 27 December, 2009, 8:27

Gentlemen

A new Kaiser has taken control of Germany forces. Welcome Herr Michael Boutot!

Given this is Michael's first turn in the game, and the need to negotiate with a new player, I'm setting a new Spring 1903 deadline of Monday 4th January at 2100GMT. Note that I *won't* use the moves existing players have sent in...you'll all need to resubmit, given the changed dynamics in the game.

I've attached the latest map and .dpy file.

Players:
Austria...John Reside untitled36(at)yahoo.com
England...Will McQuaid elpresidente112(at)yahoo.ca
France...Kyle Rudge krudge(at)goldenwestradio.com
Germany...Michael Boutot vegas_iwish(at)yahoo.com ([email]vegas_iwish(at)yahoo.com[/email])
Italy...Alex Maslow blueraider0(at)gmail.com
Russia...matthew.jones.d(at)gmail.com
Turkey...Will Fleming wtfleming(at)msn.com


[Reply]

1926 091119: Game Status - charlesf   (Jan 03, 2010, 10:41 am)
Hi guys,

as I ascertained, Nathan failed to submit orders in on time. Since my stated policy is to then replace a player, that's what is now happening. I'm sorry to see Nathan go, but the rules are the rules.

I hope that a replacement shall be soon found.

Cheers,

Charles

[Reply]

1926 091119: Game Status - charlesf   (Jan 03, 2010, 6:18 am)
Happy New Year, guys!

I'm afraid we may again be facing an issue delaying the game. I was hoping to get the adjucation done and ready early on the 31st since thereafter I wasn't going to be able to engage in game-related activities and only now am in a position to sort out the issue that has arisen. Yet the matter at hand precluded me from doing so, I'm afraid.

I'll be in touch as this gets sorted out.

Cheers,

Charles

[Reply]

Unknown - charlesf   (Jan 03, 2010, 5:33 am)
Hi David, the DVW yahoo group is dying as the Diplomacy community has generally shifted away from yahoo groups. I think this site in any case makes for a better home for such discussions.

Regarding your variant, I think the 10th century lends itself well to a Dippie scenario. I myself have considered doing a Diplomacy-Point variant set roughly at the same time, albeit confined to Europe and its periphery.

Must say the powers are awfully far apart and hence the game's going to be quite long. And stabs seen coming earlier than in other variants?

You apparently have made a deliberate effort to avoid Balkan-type battlegrounds that have many adjoining SCs. How come?

In terms of game philosophy we also differ in that I am wary of a 50%+X victory condition for bigger variants. After all, I'm just not a fan of long endgames.

As a fan of more compact variants, I'd have gone with 3 SC powers rather than them having 4.

BTW, how come Hungary isn't a major power? They were very strong at this juncture in time. We Germans sure had our hands full keeping them halfway at bay until the battle of Lechfeld.

Enjoy your upcoming playtest. I've heard good things from some of those who've had first-hand experience with Known World. But why don't you keep it here on DC, so you get some nice stats over time? Or are you trying to tap into another community to spread the word?

Cheers,

Charles

[Reply]

dc278 - Spring and Summer 1905 Results - fredrik at familjenblo...   (Jan 03, 2010, 1:00 am)
Diplomats,

The retreats as proposed stand. And this is your final reminder to get those orders in. There's still several days left, but I won't be around to remind anyone from now on until the deadline. Don't expect any confirmation emails.


/Fredrik

2009/12/28 Fredrik Blom <fredrik(at)familjenblom.se ([email]fredrik(at)familjenblom.se[/email])>

Diplomats,

A belated Merry Christmas to you all. I hope the other side of the holiday finds you in good health. This season find us with the Austrian units expanding out, the English forces moving east, the French trying to move south-east and the Russians trying to get back home, all while the Italians are desperately trying to keep hold of the Italian peninsula.


We have two retreats that are needed:
Russian A Berlin can retreat to Prussia.
Austrian A Warsaw can retreat to Livonia.


Since they are both only to a single territory, and neither cause a problem for the other, I've gone ahead and retreated them both. Mike and Jeff - if you'd rather retreat OTB get word to me this decade!


As usual, if you have a problem with getting orders in in time, please contact me and I'll extend the deadline (within limits), but better yet - submit preliminary orders as soon as possible. I'll be gone on a short skiing trip from the third, and won't be back until the seventh, so let's make the next turn due then.



Next turn: Fall 1905 Movement
Next Deadline: Thursday, 7th of January 2010, 19:00 GMT (7PM).


Austria: 
A Ankara - Constantinople
A Armenia Supports F Black Sea - Sevastopol
A Budapest - Trieste
A Bulgaria - Rumania
F Constantinople - Black Sea
A Galicia - Bohemia
F Greece - Ionian Sea (*Bounce*)
A Rumania - Galicia
A Sevastopol - Ukraine
F Trieste - Adriatic Sea
A Vienna - Tyrolia
A Warsaw - Silesia (*Dislodged*)


England: 
A Brest Hold
A Denmark - Sweden
F English Channel Hold
F Holland - Kiel
F Kiel - Berlin
A London - Denmark
F North Sea Convoys A London - Denmark
F Norway - St Petersburg(nc)
A Ruhr Supports F Holland - Kiel


France: 
F Marseilles - Gulf of Lyon
A Munich Supports F Kiel - Berlin
A Naples Hold
A Paris - Burgundy
F Tunis - Ionian Sea (*Bounce*)
A Tuscany - Venice (*Bounce*)
F Tyrrhenian Sea Supports A Naples


Italy: 
A Apulia - Naples (*Fails*)
A Rome - Venice (*Bounce*)


Russia: 
A Berlin - Silesia (*Dislodged*)
F Black Sea - Sevastopol
A Moscow Supports A Prussia - Warsaw
A Prussia - Warsaw



Next turn: Fall 1905 Movement
Next Deadline: Thursday, 7th of January 2010, 19:00 GMT (7PM).















/Fredrik



[Reply]

Dc 277: Fall 1999 Adjudication - AlanRFarrington   (Jan 02, 2010, 12:52 pm)
Hello Everybody,
Sorry this is late, needed to use a grace period, but I got all the orders now so lets head on into Fall 1999. Looks like we have to say goodbye to Turkey, which is no surprise since he's been in Civil Disorder for over a year now. Russia makes his departure as well, Thank you Jeff for playing it out until the very end: Makes it a lot easier for the GM. In other news an opportunistic Germany makes good gains behind English lines.

Two retreats this season, I'm going to automatically retreat British fleet to Gibralter, while the Russian army has to go OTB.

Next Deadline:
Winter 1998 Orders are due Tuesday, January 5th at Midnight GMT (7:00pm EST)

Orders:
Britain:
F Barents Sea - Norwegian Sea
F Denmark - North Sea (*Bounce*)
F Gulf of Bothnia - Denmark (*Fails*)
F Morroco Hold (*Dislodged*)
F Murmansk Hold
F Skagerrak - North Sea (*Bounce*)

Egypt:
A Adana - Iran
F Aegean Sea Convoys A Izmir - Greece
F Albania - Ionian Sea (*Bounce*)
F Eastern Mediterannean Supports F Albania - Ionian Sea
F Ionian Sea - Maltese Sea
F Istanbul Supports A Izmir - Greece
A Izmir - Greece
F Libyan Sea Supports F Ionian Sea - Maltese Sea
F Maltese Sea - Tunisia
A Tunisia - Libya

France:
F Algeria - Morroco
A Auvergne Supports A Lyon
A Lyon Hold
A Navarra - Portugal
A Paris Supports A Lyon
A Picardy Hold
F South Atlantic Ocean Supports F Algeria - Morroco

Germany:
A Czech Republic - Silesia (*Disbanded*)
A Edinburgh - Liverpool
A Frankfurt - Hamburg (*Fails*)
F Hamburg - Denmark (*Fails*)
F London Supports F North Sea
F North Sea Supports F Hamburg - Denmark (*Cut*)
A Norway - Sweden (*Bounce*)
A Saxony - Berlin (*Fails*)

Italy:
F Adriatic Sea Supports F Apulia - Ionian Sea
F Apulia - Ionian Sea (*Bounce*)
A Bulgaria - Rumania (*Bounce*)
F Gulf of Lyon - Western Mediterranean
A Hungary - Slovakia (*Fails*)
A Marseilles Supports A Piedmont - Switzerland (*Fails*)
F Naples Supports F Adriatic Sea - Ionian Sea (*Void*)
A Piedmont - Switzerland (*Fails*)
A Serbia - Hungary (*Bounce*)
A Switzerland - Austria (*Bounce*)
F Tyrrhenian Sea - Maltese Sea (*Fails*)
F Venice - Croatia

Poland:
F Baltic Sea - Sweden (*Bounce*)
A Berlin - Saxony (*Fails*)
F Bornholm Sea Supports A Berlin (*Ordered to Move*)
A Gorky Supports A Volga - Urals
A Krakow Supports A Silesia - Czech Republic
F Prussia Supports A Berlin (*Ordered to Move*)
A Silesia - Czech Republic
A Slovakia - Austria (*Bounce*)
A St-Petersburg - Murmansk (*Fails*)

Russia:
A Urals - Gorky (*Dislodged*)

Ukraine:
F Ankara Hold
A Georgia Supports F Ankara
A Kiev - Podolia (*Fails*)
A Odessa Supports A Podolia - Rumania (*Fails*)
A Podolia - Rumania (*Bounce*)
A Rumania - Hungary (*Bounce*)
A Volga - Urals
F Western Black Sea Supports A Podolia - Rumania (*Fails*)


Build Chart:
Britain: Supp 4 Unit 6 Remove 2
Egypt: Supp 12 Unit 10 Build 2
France: Supp 9 Unit 7 Build 1
Germany: Supp 9 Unit 7 Build 1
Italy: Supp 12 Unit 12 Build 0
Poland: Supp 10 Unit 9 Build 1
Ukraine: Supp 8 Unit 8 Build 0


Ownership of Supply Centers:
Britain: Denmark, Ireland, Murmansk, Sweden.
Egypt: Adana, Alexandria, Aswan, Cairo, Greece, Iran,
Israel, Istanbul, Izmir, Libya, Saudi Arabia, Tunisia.
France: Barcelona, Bordeaux, Gibraltar, Lyon, Madrid,
Morroco, Paris, Portugal, Seville.
Germany: Belgium, Edinburgh, Frankfurt, Hamburg, Holland,
Liverpool, London, Munich, Norway.
Italy: Austria, Bulgaria, Croatia, Hungary, Marseilles,
Milan, Monaco, Naples, Rome, Serbia, Switzerland,
Venice.
Poland: Berlin, Bielorussia, Czech Republic, Gdansk, Gorky,
Krakow, Lithuania, Moscow, St-Petersburg, Warsaw.
Ukraine: Ankara, Georgia, Kharkov, Kiev, Odessa, Rostov,
Rumania, Sevastopol.


Players:
Britain: Andrew Tanner ( damienthryn(at)gmail.com ) [Stepped Down]
Jack McHugh ( jwmchughjr(at)gmail.com )
Egypt: Mick Cox ( mickstagman(at)aol.com )
France: Michael Thompson ( psychosis(at)sky.com )
Germany: Isaac Zinner ( isaac.zinner(at)gmail.com )
Italy: Manos Tagar ( etagarakis(at)hotmail.com )
Poland: Joey Pedicini ( bobbarkerfan1ped(at)yahoo.com )
Russia: Jeffrey Clay ( jmc66(at)mac.com ) [Eliminated]
Spain: Michael Sims ( mike(at)fuzzylogicllc.net ) [Eliminated]
Turkey: Joshua Tag ( sanjat312(at)yahoo.com ) [Eliminated]
Ukraine: Mikael Johansson ( m_don_j(at)hotmail.com )

If anyone spots a mistake with their orders let me know,
Thank you,
Alan Farrington Hotmail: Trusted email with Microsoft’s powerful SPAM protection. Sign up now.

[Reply]

Austria - Pzlehr   (Jan 01, 2010, 11:57 pm)
Hi,
I am a newbie ( just bought the game am need to read the rules) and if you'd like me to play I will. Or maybe I should wait till I have read them and wait for another standard game??

Thanks,
Chuck

[Reply]

WB roster - Pzlehr   (Jan 01, 2010, 11:48 pm)
Hi,
Yes! Please pull me off. Now that I know I can a game anyway without slowing people up and getting them frustrated Sad I appreciate your response!!

Thanks,
Chuck

[Reply]

Unknown - FuzzyLogic   (Jan 01, 2010, 7:44 pm)
It really depends how gung ho you are. You can learn the game in an evening, it's not all that difficult. But the Winter Blitz is one hell of a forum in which to get your feet wet! I would suggest you just join the re001 standard game (see Open Games) which is a "normal" game here. It plays at about a week per turn, instead of 2-3 days. Let me know and I can pull you off the WB roster if you like.
-mike

[Reply]

New member - Pzlehr   (Jan 01, 2010, 4:57 pm)
Hi,
I was looking around the site after just buying the game. I have wanted to play since reading about it. When looking around I saw where you could sign up to play and I think I clicked to sign up too soon. I have not yet reaad the rules even and so I am quite brand new!! Should I bow out and wait to play after getting my feet wet first? I know I'd make easy fodder for a lot of people!! Thanks,
for any help!!

Chuck

[Reply]

DC224 Slaughter At StoryTime - Fall 14 Friendly Re... - garry.bledsoe   (Jan 01, 2010, 4:32 pm)
We get our action back on track Sunday. Don't miss out on getting orders in if you haven't already!

Garry

From: kielmarch(at)hotmail.com
To: dc224(at)diplomaticcorp.com
CC: sandiegosmith(at)hotmail.com; matthew.kremer(at)yale.edu; kelly058(at)verizon.net; mvpenner(at)yahoo.com; mike(at)fuzzylogicllc.net; mrh(at)panix.com; ndeily(at)yahoo.com; congressofvienna1814(at)yahoo.com; nephilli99(at)hotmail.com; rbristol(at)cogeco.ca; sucastag(at)wanadoo.fr; alwayshunted(at)hotmail.com; maxatrest(at)yahoo.co.uk
Subject: DC224 Slaughter At StoryTime - Fall 14 - A Pirate Rightly Calls Parlay!
Date: Mon, 28 Dec 2009 16:03:36 -0500

.ExternalClass .ecxhmmessage P {padding:0px;} .ExternalClass body.ecxhmmessage {font-size:10pt;font-family:Verdana;} All,
Many many apologies. First and foremost - the Dishonorable Captain Penner pointed out (rightly) that I had never sent out the updated map from the retreats from Summer. Please find that attached! There were several reasons:
 
1) I did not realize that I had to download a different software to run the game
2) RealWorld does not have a Mac version so that exacerbated the problem
3) My ability to get everything loaded was elementary school level at best
 
That said, I finally got everything together and was ready...but I got delayed because of sending out WB invitations. Don't forget to sign up for WinterBlitz!
 
I am set to get us back on track. I should have confirmed all orders at this point. Because of the delay, let's set a new Fall deadline for this Sunday the 3rd of Jan 2010 at 6pm CST. I doubt this will be an issue because I think I already have many orders.
 
I apologize and I am ready to get us back on track for real.
 
Technically-Challenged Garry
 


Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.
Hotmail: Trusted email with powerful SPAM protection. Sign up now.

[Reply]

1648 091010: Jeff's Condition - charlesf   (Jan 01, 2010, 1:07 pm)
Hi guys,

you may have already heard the sad news. Jeff has been hospitalised following a car accident. Lesley, Jeff's wife, told me he's stable and doing okay. It remains however to be seen when he'll be released from hospital. I hope and pray Jeff's recovery will be swift and complete.

As for the trivial matter of our game, I'm suspending all deadlines and shall be in touch with you all once Jeff's back in the saddle.

Liebe Grüsse und beste Neujahrswünsche,

Charles

[Reply]

DC261 - Spring 1909 Results - aramis604   (Jan 01, 2010, 3:05 am)
Here are the results for Spring 1909 and the two proposals.

First of both proposals failed to obtain unanimous approval and so both fail.
-----------------------
One retreat needed for Summer 1909.

English F North Sea can retreat to Yorkshire or Edinburgh or Norwegian Sea or Skagerrak or Denmark or Helgoland Bight.

Mark is on vacation until the 4th so I've set the deadline for Summer as Tuesday, January 5th by 9pm.
-----------------------
In addition both proposals will be recurring for the Fall 1909 turn, but if everyone wishes to submit a vote for the summer deadline as well please feel free.

Proposal 1: 3-Way draw between, Austria, France, Italy
Proposal 2: 2-way draw between, Austria, Italy
-----------------------

Austria:
A Berlin - Kiel (*Fails*)
A Bohemia Supports A Silesia - Munich
A Livonia Supports A Moscow - St Petersburg
A Moscow - St Petersburg
A Munich - Ruhr
A Prussia - Berlin (*Fails*)
A Sevastopol - Armenia (*Bounce*)
A Silesia - Munich
A Vienna Hold
A Warsaw - Moscow

England:
F Clyde Hold
F London Supports F North Sea (*Cut*)
F North Sea Supports F London (*Dislodged*)
F Norwegian Sea - Norway

France:
F Belgium - North Sea
A Burgundy Supports A Munich - Ruhr
F English Channel Supports F Belgium - North Sea
F Irish Sea Convoys A North Africa - Liverpool (*Void*)
A Paris Hold
A Wales - London (*Fails*)

Germany:
A Holland Supports A Ruhr - Belgium
A Kiel - Ruhr (*Fails*)
A Norway - Finland
A Ruhr - Belgium

Italy:
F Aegean Sea Hold
F Apulia - Ionian Sea
F Liverpool - Irish Sea (*Fails*)
F Mid-Atlantic Ocean Convoys A North Africa - Spain
A North Africa - Spain
A Rome - Tuscany
A Smyrna - Armenia (*Bounce*)
A Tuscany - Piedmont
A Tyrolia Supports A Silesia - Munich
F Western Mediterranean Supports F Mid-Atlantic Ocean

[Reply]

Dc 277: Fall 1999 Deadline Reminder - AlanRFarrington   (Jan 01, 2010, 2:12 am)
Deadline is Friday night at the usual time (Midnight GMT). Thats 16 hours from now everyone so lets get them in!

--Alan Farrington
Hotmail: Powerful Free email with security by Microsoft. Get it now.

[Reply]

DC 260 (Asian): Siberia & Indonesia 2-way Draw - offdisc   (Dec 31, 2009, 6:24 pm)
Hi All,
As a short-time replacement, I don't have a whole lot to say about the
variant. I did enjoy the little interaction I had with the players.
Wish Eric had warned me more about Siberia -- trusting him from the
get-go almost knocked me out of the game. But Indonesia gave me the
leeway I needed to reposition and form a line against Siberia's
further advance.

Thanks to Adam for GMing, Congrats to Aidan and Alex for a well-played game.

Michael Hoffman
---------
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
"Whenever some act of wondrous power must be performed, Michael is
sent" --- Pope Saint Gregory the Great

[Reply]

WB - 3 days left! - FuzzyLogic   (Dec 31, 2009, 5:28 pm)
Great turnout this year, 47 entries so far! 2 more and we run 7 boards... 9 more and we'll have a record 8 boards. Anyone else want in before we get started??

[Reply]

New member (Winter Blitz) Pzlehr Jan 01, 04:57 pm
Hi,
I was looking around the site after just buying the game. I have wanted to play since reading about it. When looking around I saw where you could sign up to play and I think I clicked to sign up too soon. I have not yet reaad the rules even and so I am quite brand new!! Should I bow out and wait to play after getting my feet wet first? I know I'd make easy fodder for a lot of people!! Thanks,
for any help!!

Chuck
Unknown (Winter Blitz) FuzzyLogic Jan 01, 07:44 pm
It really depends how gung ho you are. You can learn the game in an evening, it's not all that difficult. But the Winter Blitz is one hell of a forum in which to get your feet wet! I would suggest you just join the re001 standard game (see Open Games) which is a "normal" game here. It plays at about a week per turn, instead of 2-3 days. Let me know and I can pull you off the WB roster if you like.
-mike
WB roster (Winter Blitz) Pzlehr Jan 01, 11:48 pm
Hi,
Yes! Please pull me off. Now that I know I can a game anyway without slowing people up and getting them frustrated Sad I appreciate your response!!

Thanks,
Chuck
Unknown - TheGhostmaker   (Dec 31, 2009, 1:40 pm)
Anyone?

[Reply]

DC261 - Italy out of town - Kenshi777   (Dec 31, 2009, 10:32 am)
Reminder to all, I'll be out of town from today until Sunday evening,
with no net access.

Thanks!
B.

On 12/28/09, Josh E. <aramis604(at)yahoo.com> wrote:

There have been two late proposals made for DC261. They are as follows:

3-Way draw between, Austria, France, Italy
2-way draw between, Austria, Italy

The deadline on these votes will be tonight with the Spring orders. I will
also repeat these proposal for the Fall turn if a vote is not received from
all remaining players.

As always a proposal must be voted yes unanimously among all remaining
players to pass.

- Josh



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 260 (Asian): Siberia & Indonesia 2-way Draw - rodtheworm   (Dec 31, 2009, 6:21 am)
To try to explain that, Mark, unfortunately I may well have been responsible for that. Persia and I decided fairly early on that he'd go for you while I'd head east, then I'd assist him through Siberia. I suspect that since we'd just played together in another game where a horrific diplomatic mistake on my part barely a year in had seen me swiftly annihilated, he thought I'd be an easy target when it came to stabbing me. Think misjudged and unjustified chainsaw diplomacy that lead to the very thing I'd wanted to break up, and you'll have roughly the right idea.

As it happened, I couldn't find anyone to help me take on Indonesia (as Japan had focussed on armies), despite his early army build leaving him very vulnerable. When Persia made his premature (and telegraphed in advance) stab on me, I ended up working with Alexander - which seemed to work fairly well in the short term, though I always expected it would be a matter of time before he stabbed me rather more successfully, given that I had no way of stopping him.

Anyway, I'm glad to have eked out a survival from this game. Maybe I'll have better luck next game. Wink

Ross



Date: Wed, 30 Dec 2009 19:01:54 -0600
Subject: Re: DC 260 (Asian): Siberia & Indonesia 2-way Draw
From: mdemagogue(at)gmail.com
To: smegdwarf(at)yahoo.com
CC: mrh(at)panix.com; briankingfox(at)hotmail.com; wecanworkthisout(at)yahoo.com; ecommander0(at)hotmail.com; aislattery(at)aol.com; rodtheworm(at)hotmail.com; dc260(at)diplomaticcorp.com

I don't really have a whole lot of thoughts on the variant, given that my experience was limited to three in game years before being ingloriously eliminated. I personally expected Siberia to try to push forward for the solo. It's what I would have done. My plan early on was to push east ward with Persia, that didn't work out because he couldn't trust me for some undefined reason. Then to cap it off, Persia attacked India as well as me, embroiling him in a two front war that he couldn't win. He then fled the game. Honestly, if you're going to mismanage your forces that poorly, at least have the good grace to stick through it to the end, rather than fobbing off your mistakes on someone else. Congratulations to Aidan and Alex, and thanks Adam for GMing.

On Wed, Dec 30, 2009 at 10:57 AM, Adam Martin-Schwarze <smegdwarf(at)yahoo.com ([email]smegdwarf(at)yahoo.com[/email])> wrote:

Indonesia doesn't submit a build, but it doesn't matter, because he does vote 'Yea' on a draw proposal.

The DIAS... fails.
But the Siberian-Indonesian draw succeeds!

Light Brigade Persia survives.
Beleaguered India survives.
Stoic Japan cunningly utilizes geography to survive in spite of an early near-exit.

Siberia and Indonesia wear crowns and look down both graciously and condescendingly upon the rest of the world. What did you expect from kings?

But the game is not over yet!!? It isn't? No. Not until you've written your end of game comments. And I really want them. In addition to the usual praise of your opponents, analysis of the flow of the game, and other good-natured jibes, I ask you to please offer your opinions on the variant itself. I already have solid opinions from Ross (who responded to my mid-game plea). And I can readily point to a couple of awkward spots on the board myself. But nobody knows the game better than people who have played on it.

Thank you and congratulations to all who finished this game. Thank you and 'better luck next time' to those who were eliminated.

For the record, I processed the Winter as:

India:
Remove A Afghanistan

Indonesia:
Build waived

Persia:
Remove F Persian Gulf

Siberia:
Build A West Siberia
Build F Kamchatka
Build A Irkutsk

Final Center Count:
China: 0
India: 2
Indonesia: 13
Japan: 2
Persia: 7
Russia: 0
Siberia: 16






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[Reply]

Resend: DC270: Winter 1906 Results - dipknight   (Dec 31, 2009, 3:44 am)
---------- Forwarded message ----------
From: Darryl Good <dipknight(at)gmail.com ([email]dipknight(at)gmail.com[/email])>
Date: Thu, Dec 31, 2009 at 2:43 AM
Subject: Re: DC270: Fall 1906 Results
To: aefgirt7(at)yahoo.com ([email]aefgirt7(at)yahoo.com[/email]), chaosonejoe(at)yahoo.com ([email]chaosonejoe(at)yahoo.com[/email]), ianxshaw(at)gmail.com ([email]ianxshaw(at)gmail.com[/email]), josepayne(at)gmail.com ([email]josepayne(at)gmail.com[/email]), bwhotmale1(at)hotmail.com ([email]bwhotmale1(at)hotmail.com[/email]), dc270(at)diplomaticcorp.com ([email]dc270(at)diplomaticcorp.com[/email]), psychosis(at)sky.com ([email]psychosis(at)sky.com[/email]), Jack McHugh <jwmchughjr(at)gmail.com ([email]jwmchughjr(at)gmail.com[/email])>



GM’s remarks:
 
It seems that my point has been made; I have received a fair amount of mail from all of you that that the Deadlines should be mandatory (per the game rules).
 
Here are a few things that might help; one, if negotiations are taking longer than you expected, please, ask for an extension.  Don’t leave me in the dark wondering why you have not sent in orders.  Two, keep me informed of your absences.  If I know you are not going to be available, I can set an appropriate deadline around your absences. Three, it doesn’t hurt anything to send in preliminary orders (what you think your orders will be) at the beginning of the season and then follow them with final orders before the end of the season.
 
At this point, we will resume as we were before; the deadlines are mandatory and you will be automatically removed if you NMR more than once.
 
The Players:
Austria:      Dan Huck                   aefgirt7(at)yahoo.com ([email]aefgirt7(at)yahoo.com[/email])     
England:    Jack McHugh             jwmchughjr(at)gmail.com ([email]jwmchughjr(at)gmail.com[/email])
France:      Michael Thompson    psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])
Germany:  Joe Babinsack           chaosonejoe(at)yahoo.com ([email]chaosonejoe(at)yahoo.com[/email])
Italy:           Ian Shaw                   ianxshaw(at)gmail.com ([email]ianxshaw(at)gmail.com[/email])
Russia:       Joe Payne                 josepayne(at)gmail.com ([email]josepayne(at)gmail.com[/email]) 
Turkey:       Brandon Wade          bwhotmale1(at)hotmail.com ([email]bwhotmale1(at)hotmail.com[/email])
 
The Orders:
Austria:

   Build A tri
   Build A vie
   Build A bud
 
England:
   Eliminated Winter 1906
 
France:
   No Orders Required
 
Germany:
   Build A ber
 
Italy:
   Build A rom
 
Russia:
   Remove F cly (*Illegal Orders*)
   Defaults, removing F liv
 
Turkey:
   No Orders Required
 
Retreats:
   None Required
 
Centers and Unit Positions:
Austria:
   Centers (11) bud bul gre nap rum ser sev tri tun vie war

   Units: A bud F bul(sc) A gal F nap A rum A sev A tri A trl A ukr A vie A war
   Build/Disband: 0
 
England:
   Eliminated Winter 1906
 
France:
   Centers (1): por
   Units: F mao
   Build/Disband: 0
 
 Germany:
   Centers (10): bel ber bre den edi hol kie lon mun par

   Units: A ber A boh A bre F edi F eng A gas F iri A mun F pru A sil
  Build/Disbands: 0
 
Italy:
   Centers (4): mar rom spa ven

   Units: A mar A rom F spa(sc) A ven
   Build/Disband: 0
 
Russia:
   Centers: (6): ank lvp mos nwy stp swe

   Units: A ank A arm F bla A lvn A mos F nwg
   Build/Disband: 0
 
Turkey:
   Centers (2): con smy
   Units: F con A smy
   Build/Disband: 0
 
Deadline:
 

1907 Spring Orders: Thursday; January 7, 2010, 24:00 Hrs GMT
 
Maps of the orders and results, and the dpy file are attached for your use. 

 
Best of luck in the next season,
                                              Darryl (GM)

[Reply]

DC270: Fall 1906 Results - dipknight   (Dec 31, 2009, 3:43 am)
GM’s remarks:
 
It seems that my point has been made; I have received a fair amount of mail from all of you that that the Deadlines should be mandatory (per the game rules).
 
Here are a few things that might help; one, if negotiations are taking longer than you expected, please, ask for an extension.  Don’t leave me in the dark wondering why you have not sent in orders.  Two, keep me informed of your absences.  If I know you are not going to be available, I can set an appropriate deadline around your absences. Three, it doesn’t hurt anything to send in preliminary orders (what you think your orders will be) at the beginning of the season and then follow them with final orders before the end of the season.
 
At this point, we will resume as we were before; the deadlines are mandatory and you will be automatically removed if you NMR more than once.
 
The Players:
Austria:      Dan Huck                   aefgirt7(at)yahoo.com ([email]aefgirt7(at)yahoo.com[/email])     
England:    Jack McHugh             jwmchughjr(at)gmail.com ([email]jwmchughjr(at)gmail.com[/email])
France:      Michael Thompson    psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])
Germany:  Joe Babinsack           chaosonejoe(at)yahoo.com ([email]chaosonejoe(at)yahoo.com[/email])
Italy:           Ian Shaw                   ianxshaw(at)gmail.com ([email]ianxshaw(at)gmail.com[/email])
Russia:       Joe Payne                 josepayne(at)gmail.com ([email]josepayne(at)gmail.com[/email]) 
Turkey:       Brandon Wade          bwhotmale1(at)hotmail.com ([email]bwhotmale1(at)hotmail.com[/email])
 
The Orders:
Austria:
   Build A tri
   Build A vie
   Build A bud
 
England:
   Eliminated Winter 1906
 
France:
   No Orders Required
 
Germany:
   Build A ber
 
Italy:
   Build A rom
 
Russia:
   Remove F cly (*Illegal Orders*)
   Defaults, removing F liv
 
Turkey:
   No Orders Required
 
Retreats:
   None Required
 
Centers and Unit Positions:
Austria:
   Centers (11) bud bul gre nap rum ser sev tri tun vie war
   Units: A bud F bul(sc) A gal F nap A rum A sev A tri A trl A ukr A vie A war
   Build/Disband: 0
 
England:
   Eliminated Winter 1906
 
France:
   Centers (1): por
   Units: F mao
   Build/Disband: 0
 
 Germany:
   Centers (10): bel ber bre den edi hol kie lon mun par
   Units: A ber A boh A bre F edi F eng A gas F iri A mun F pru A sil
  Build/Disbands: 0
 
Italy:
   Centers (4): mar rom spa ven
   Units: A mar A rom F spa(sc) A ven
   Build/Disband: 0
 
Russia:
   Centers: (6): ank lvp mos nwy stp swe
   Units: A ank A arm F bla A lvn A mos F nwg
   Build/Disband: 0
 
Turkey:
   Centers (2): con smy
   Units: F con A smy
   Build/Disband: 0
 
Deadline:
 
1907 Spring Orders: Thursday; January 7, 2010, 24:00 Hrs GMT
 
Maps of the orders and results, and the dpy file are attached for your use. 
 
Best of luck in the next season,
                                              Darryl (GM)

[Reply]

DC 285: Problem solved - blueraider0 at gmail.com   (Dec 30, 2009, 9:15 pm)
Folks,
 
Luckily our would-be NMR was just victim of an e-mail error.  I have all the orders, they are now LOCKED, I will send out the adjud probably January 1st or 2nd....  Sorry for the confusion and sudden flurry of e-mails....
 
-Maslow
--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."

[Reply]

DC 285: NMR! - blueraider0 at gmail.com   (Dec 30, 2009, 8:46 pm)
We have our first NMR!  However, because it is the holidays, I am feeling lenient.  Also, it is our first year.  I would not have a country NMR in the first year - the effect on the rest of the game is absolutely tremendous.  I've given the player 1 week to get in orders.  I usually will give no time to correct an NMR, but it's the holidays and blah blah.
 
So we're delayed until further notice.  Sorry for the inconvenience.....
-Maslow
--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."

[Reply]

DC 260 (Asian): Siberia & Indonesia 2-way Draw - MDemagogue   (Dec 30, 2009, 7:01 pm)
I don't really have a whole lot of thoughts on the variant, given that my experience was limited to three in game years before being ingloriously eliminated.  I personally expected Siberia to try to push forward for the solo.  It's what I would have done.  My plan early on was to push east ward with Persia, that didn't work out because he couldn't trust me for some undefined reason.  Then to cap it off, Persia attacked India as well as me, embroiling him in a two front war that he couldn't win.  He then fled the game.  Honestly, if you're going to mismanage your forces that poorly, at least have the good grace to stick through it to the end, rather than fobbing off your mistakes on someone else.  Congratulations to Aidan and Alex, and thanks Adam for GMing.

On Wed, Dec 30, 2009 at 10:57 AM, Adam Martin-Schwarze <smegdwarf(at)yahoo.com ([email]smegdwarf(at)yahoo.com[/email])> wrote:

Indonesia doesn't submit a build, but it doesn't matter, because he does vote 'Yea' on a draw proposal.

The DIAS... fails.
But the Siberian-Indonesian draw succeeds!

Light Brigade Persia survives.
Beleaguered India survives.
Stoic Japan cunningly utilizes geography to survive in spite of an early near-exit.

Siberia and Indonesia wear crowns and look down both graciously and condescendingly upon the rest of the world.  What did you expect from kings?

But the game is not over yet!!?  It isn't?  No.  Not until you've written your end of game comments.  And I really want them.  In addition to the usual praise of your opponents, analysis of the flow of the game, and other good-natured jibes, I ask you to please offer your opinions on the variant itself.  I already have solid opinions from Ross (who responded to my mid-game plea).  And I can readily point to a couple of awkward spots on the board myself.  But nobody knows the game better than people who have played on it.

Thank you and congratulations to all who finished this game.  Thank you and 'better luck next time' to those who were eliminated.

For the record, I processed the Winter as:

India:
Remove A Afghanistan

Indonesia:
Build waived

Persia:
Remove F Persian Gulf

Siberia:
Build A West Siberia
Build F Kamchatka
Build A Irkutsk

Final Center Count:
China: 0
India: 2
Indonesia: 13
Japan: 2
Persia: 7
Russia: 0
Siberia: 16




[Reply]

DC 260 (Asian): Siberia & Indonesia 2-way Draw - ecommander0   (Dec 30, 2009, 12:58 pm)
Thanks for a great game, everyone. I haven't played many games, and I've either died or survived (barely) in all of them, but, well, thats learning for you. Anyways, while playing as Japan, I realized that I had two paths available: to focus on my army, or to focus on my navy. To neglect the army would mean an attack from Siberia, and to neglect my navy would mean an attack from Indonesia. As you can see, I took the army path, but a few major miscalculations (I still haven't really gotten the hang of the support system yet) were my undoing. What I found interesting, though, was that I was in possession of Manchuria, but not Korea, something which was quite annoying, especially with Siberia so close. For some reason, my rise and downfall mirrored the Japanese Empire in WWII, with my destruction of China, the destruction of my fleet in the Phillipines and finally, Siberia's invasion of Manchuria.

I would like to personally congratulate Siberia for being so good at backstabbing, and I would like to thank Siberia and Indonesia for not joining forces and destroying me towards the end of the game. All in all, I have concluded that if Diplomacy were to have a mascot, it would be a vulture. With a grenade.

Eric (Japan)

Date: Wed, 30 Dec 2009 08:57:14 -0800
From: smegdwarf(at)yahoo.com
Subject: DC 260 (Asian): Siberia & Indonesia 2-way Draw
To: mrh(at)panix.com; briankingfox(at)hotmail.com; wecanworkthisout(at)yahoo.com; ecommander0(at)hotmail.com; aislattery(at)aol.com; rodtheworm(at)hotmail.com; mdemagogue(at)gmail.com; dc260(at)diplomaticcorp.com

Indonesia doesn't submit a build, but it doesn't matter, because he does vote 'Yea' on a draw proposal.

The DIAS... fails.
But the Siberian-Indonesian draw succeeds!

Light Brigade Persia survives.
Beleaguered India survives.
Stoic Japan cunningly utilizes geography to survive in spite of an early near-exit.

Siberia and Indonesia wear crowns and look down both graciously and condescendingly upon the rest of the world. What did you expect from kings?

But the game is not over yet!!? It isn't? No. Not until you've written your end of game comments. And I really want them. In addition to the usual praise of your opponents, analysis of the flow of the game, and other good-natured jibes, I ask you to please offer your opinions on the variant itself. I already have solid opinions from Ross (who responded to my mid-game plea). And I can readily point to a couple of awkward spots on the board myself. But nobody knows the game better than people who have played on it.

Thank you and congratulations to all who finished this game. Thank you and 'better luck next time' to those who were eliminated.

For the record, I processed the Winter as:

India:
Remove A Afghanistan

Indonesia:
Build waived

Persia:
Remove F Persian Gulf

Siberia:
Build A West Siberia
Build F Kamchatka
Build A Irkutsk

Final Center Count:
China: 0
India: 2
Indonesia: 13
Japan: 2
Persia: 7
Russia: 0
Siberia: 16




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[Reply]

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