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Diplomaticcorp Discussion Forum:  Variants

(Discuss your favorite Diplomacy variants, new concepts, and technical challenges.)


Post:< 18305 
Subject:< Seismic >
Topic:< Variants >
Category:General >
Author:AceRimmer
Posted:Oct 28, 2010 at 11:02 am
Viewed:1658 times

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It seems to me that you're mixing and matching rules from a variety of variants, Mike. However, the main one is 'Geophysical':

http://diplom.org/Online/variants/geophysical.html

But you also have elements of Seismic, Deluge, Scorched Earth... and probably others I cannot think of.

This message is in reply to post 18236:

Interesting -- This is screaming new variant to me.

It reminds me of the old computer game "Populous".

Seismic in its pure sense is solely a game of normal Dip with a topological shift (split/join) each turn per player. No adding or removing of canals.

However, this thread now begs for a variant like say, "Terraform" in which you can do seismic shifts or other changes.

Possible orders:

Sink: Add a canal. Now fleets may pass thru this space and to all spaces connected to it.

Fill: Remove a canal.

Flood: Turn a sunken (land, with canal) zone into a sea zone. Armies may no longer land here.

Drain: Turn a sea zone into a land zone (with canal).

Build: Add an SC (neutral)

Burn: Remove an SC (neutral)

Migrate: Move an SC to adjacent province

Incite: Cause an owned but unoccupied SC to go neutral

Bribe: Cause a neutral SC to become owned.

Many other possibilities.

I re-wrote (and need to improve) rules for the formation/deletion of canals/straits. That way, you can run canals through Rome or StP if the right conditions arise.

Adam

There are 5 Messages in this Thread:


Seismic (zyxw59) Oct 20, 10:00 am

Seismic (FuzzyLogic) Oct 20, 10:37 am

Seismic (AceRimmer) Oct 21, 11:48 am

Seismic (FuzzyLogic) Oct 21, 12:03 pm

Seismic (AceRimmer) Oct 28, 11:02 am

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