I agree with Nathan about the nomads... but consider the poor Magicians, who fell rapidly again. A few things about that spot make them targets imho.
Warren
Date: Wed, 18 May 2011 14:15:49 -0700
From: ndeily(at)yahoo.com
Subject: Re: dc354 game end - draw!
To: mike(at)fuzzylogicllc.com; alwayshunted(at)hotmail.com; baz.dip(at)gmail.com; welsh_stroud(at)msn.com; kielmarch(at)hotmail.com; githraine(at)yahoo.com; dan.i.sinensky(at)gmail.com; jdtsoft(at)jdtsoft.com; justin(at)darkenedpath.com; markjsmith60(at)gmail.com; hall.jeff(at)gmail.com; kelly058(at)verizon.net; wealllovekatamari(at)yahoo.com; mrh(at)panix.com; Maxatrest(at)yahoo.co.uk; Spinozas(at)gmx.net; tomjnkns.IL(at)gmail.com; michael.alan.walters(at)gmail.com; dc354(at)diplomaticcorp.com; pjh5000(at)hotmail.com
Interestingly the phrase: "There is no honor among thieves" (or Rogues) was disproven and the idea that Knights abide by a code of honor and chivalry was utterly discredited...
In all seriousness - I think the model is balancing well but the Nomads seem to me to be at a huge disadvantage relative to any other power...
All in all the variant continues to trend positive and I enjoyed my experience (even the utter reaming I took).
Nathan
From: Michael Sims <mike(at)fuzzylogicllc.com>
To: alwayshunted(at)hotmail.com; baz.dip(at)gmail.com; welsh_stroud(at)msn.com; Garry Bledsoe <kielmarch(at)hotmail.com>; Jason Koelewyn <githraine(at)yahoo.com>; dan.i.sinensky(at)gmail.com; jdtsoft(at)jdtsoft.com; justin(at)darkenedpath.com; markjsmith60(at)gmail.com; hall.jeff(at)gmail.com; kelly058(at)verizon.net; wealllovekatamari(at)yahoo.com; ndeily(at)yahoo.com; mrh(at)panix.com; Maxatrest(at)yahoo.co.uk; Spinozas(at)gmx.net; tomjnkns.IL(at)gmail.com; michael.alan.walters(at)gmail.com; dc354 <dc354(at)diplomaticcorp.com>;
pjh5000(at)hotmail.com; justin(at)darkenedpath.com
Sent: Wednesday, May 18, 2011 2:08 PM
Subject: dc354 game end - draw!
Surrender or die!
You can make demands like that when 4 powers control 2/3 of the centers on the board. 63 to 39 is pretty overwhelming. The real question that lingers is what might have happened if the game played on for a bit. Can one do better in the game? I dunno - nobody has ever managed to solo this variant, and it's already a pretty small draw. So congrats to our top 4! Max, Garry, Charles, and Baz. The other 8 do squeak out survivals, some only half a year away from elimination.
So now that everyone has all agreed to world peace, what do you take away from the game? Has it made you a better person? Has it altered your love for Ogres and Trolls? Perhaps your belief in Leprechauns and Hobbits? And why oh why do such seemingly happy peaceful creatures fight like that? Why is it that Wizards consistently outperform Magicians, even tho both have access to the same books of spells? What about those Nomads and Dwarves that start scattered - they didn't so so well this round. All this, and more, I'm sure, to follow in many EGS's.
I would like to make a few map tweaks and then run another game in a little bit. So any ideas you have be sure to bring up!
Also we're in need of the next Standard GM... so if you want to run a game let me know!
Enjoy,
-mike