Welcome Guest!  [Log In]  [Sign Up]

Diplomaticcorp Discussion Forum:  dc354

(Haven World)


Post:< 20748 >
Subject:< dc354 game end - draw! >
Topic:< dc354 >
Category:< Active Games >
Author:ndeily
Posted:May 23, 2011 at 4:39 pm
Viewed:1389 times

  [New Post]  [Reply]  [Quote]

W/re to the Polar centers - one possible solution might be to make them connect to the Underground... swapping Hoarluk for Devil's Canyon/Snow Witch and Artic Barrens or Icereach for Tymwevenne or Knurremarre.


 


That would effectively rule out the stalemate line issues, connect all the regions in all directions and make the Dwarves either much more powerful or vulnerable, depending how one looks at it.


 


Nathan












From: Jeff Hall <hall.jeff(at)gmail.com>
To: Michael Sims <mike(at)fuzzylogicllc.com>
Cc: mrh(at)panix.com; max victory <maxatrest(at)yahoo.co.uk>; Matthias Matzinger <Spinozas(at)gmx.net>; Balthazar Logan <baz.dip(at)gmail.com>; alwayshunted(at)hotmail.com; pjh5000(at)hotmail.com; dc354 <dc354(at)diplomaticcorp.com>; michael.alan.walters(at)gmail.com; tomjnkns.il(at)gmail.com; wealllovekatamari(at)yahoo.com; kelly058(at)verizon.net; markjsmith60(at)gmail.com; justin(at)darkenedpath.com; jdtsoft(at)jdtsoft.com;
dan.i.sinensky(at)gmail.com; Jason Koelewyn <githraine(at)yahoo.com>; Garry Bledsoe <kielmarch(at)hotmail.com>; welsh_stroud(at)msn.com; ndeily(at)yahoo.com
Sent: Monday, May 23, 2011 2:33 PM
Subject: Re: dc354 game end - draw!



I was initially negative on the idea but after further thought I'm coming around. But it needs to be done right. I think the general fear (from both me and others) is that Michael would choose one of the following two bad solutions

1) Icereach connects to Devil's (easy stalemate line... a single army holds it forever)
2) Icereach and Devil's become the same territory (incredibly difficult stalemate line to hold. Now the person that loses it needs to deploy 4-5 units to defend all of the adjacent territories).

Someone earlier suggested splitting devil's canyon and then making Icereach/Crystal Lake/Devil's Canyon A/Devil's Canyon B all border each other. That's a solution that makes a lot of sense. Now it takes two units to hold and allows the conqueror of BOTH of them on one side of the line to actually project some force. I think if this is done, it's probably logical to move ICE as a SC (maybe just move it to Arctic
Barrens slightly strengthening the Barbarians??).

The only thing it doesn't do is address Michael's (legitimate) concern about oversimplifying the Ogres' goal.

This message is in reply to post 20697:

Surrender or die!


 


You can make demands like that when 4 powers control 2/3 of the centers on the board.  63 to 39 is pretty overwhelming.  The real question that lingers is what might have happened if the game played on for a bit.  Can one do better in the game?  I dunno - nobody has ever managed to solo this variant, and it's already a pretty small draw.  So congrats to our top 4!  Max, Garry, Charles, and Baz.  The other 8 do squeak out survivals, some only half a year away from elimination.


 


So now that everyone has all agreed to world peace, what do you take away from the game?  Has it made you a better person?  Has it altered your love for Ogres and Trolls?  Perhaps your belief in Leprechauns and Hobbits?  And why oh why do such seemingly happy peaceful creatures fight like that?  Why is it that Wizards consistently outperform Magicians, even tho both have access to the same books of spells?  What about those Nomads and Dwarves that start scattered - they didn't so so well this round.  All this, and more, I'm sure, to follow in many EGS's.  Smile


 


I would like to make a few map tweaks and then run another game in a little bit.  So any ideas you have be sure to bring up!


 


Also we're in need of the next Standard GM... so if you want to run a game let me know!


Enjoy,


-mike


 


 

There are 19 Messages in this Thread:


dc354 game end - draw! (FuzzyLogic) May 18, 04:08 pm

dc354 game end - draw! (ndeily) May 18, 04:15 pm

dc354 game end - draw! (offdisc) May 18, 04:36 pm

dc354 game end - draw! (alwayshunted) May 18, 04:36 pm

dc354 game end - draw! (balthazar) May 18, 07:51 pm

dc354 game end - draw! (Githraine) May 19, 07:18 am

dc354 game end - draw! (Spinoza) May 19, 08:03 am

dc354 game end - draw! (pieandmash) May 19, 09:26 am

dc354 game end - draw! (laxrulz777) May 19, 11:58 am

dc354 game end - draw! (mgsmuhammad) May 19, 01:23 pm

dc354 game end - draw! (offdisc) May 23, 12:51 pm

dc354 game end - draw! (laxrulz777) May 23, 02:39 pm

dc354 game end - draw! (FuzzyLogic) May 23, 03:27 pm

dc354 game end - draw! (laxrulz777) May 23, 04:33 pm

dc354 game end - draw! (ndeily) May 23, 04:39 pm

dc354 game end - draw! (laxrulz777) May 23, 05:08 pm

dc354 game end - draw! (alwayshunted) May 23, 10:21 pm

dc354 game end - draw! (pieandmash) May 24, 02:47 am

dc354 game end - draw! (FuzzyLogic) May 24, 07:35 am

There are 41 Threads in dc354:


dc354 game end - draw! (FuzzyLogic) [18 Replies]

dc354 game end - draw! Hobbits (ConradW)

dc354 game end - draw! Leprechauns (MattKelly)

8Big surprise! (initdoby5)

dc354 w08 builds! (FuzzyLogic) [2 Replies]

dc354 f08 results! (FuzzyLogic) [2 Replies]

dc354 s08 retreats! (FuzzyLogic)

dc354 s08 results! (FuzzyLogic)

dc354 w07 builds! (FuzzyLogic)

dc354 - one lump or two? (FuzzyLogic) [5 Replies]

dc354 - a day. (retraction) (FuzzyLogic)

dc354 - magic missile (FuzzyLogic)

dc354 Lucky 7's (FuzzyLogic)

dc354 f06 results! - ROGUES (ndeily)

dc354 f06 results! (FuzzyLogic)

dc354 - a day. (FuzzyLogic)

dc354 s06 retreats! (FuzzyLogic)

dc354 f05 results! (FuzzyLogic) [5 Replies]

dc354 - Nothing to see here (FuzzyLogic)

dc354 s05 results! (FuzzyLogic)


1 - 20 of 41 shown [More]

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

Powered by Fuzzy Logic · You are visitor number 55618 · Page loaded in 0.7987 seconds by DESMOND