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Diplomaticcorp Discussion Forum:  Variants

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Post:< 18883 >
Subject:< Haven map change >
Topic:< Variants >
Category:General >
Author:Krazick
Posted:Dec 31, 2010 at 7:34 am
Viewed:1761 times

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Mike,

Prowling around the forum, and I found your note from January 2010 (almost a year back) about possible changes to the Haven Map. And you make a point that Dargaard Keep is in the middle of 5 powers, but that none of which can reach it with a land unit in 01 --

This is not quite true. I see two ways to get an Army there in Fall 01:

1. Rogue Fleet Ashan -> Pool of Radiance, Turn 2 Fleet Pool Radiance convoy Convoy Rogue Army to Dargaard Keep (from Moominvally/The Silver City/Ashan - take your pick).
2. Magi Fleet Ergoth -> ESS, Turn 2 Fleet ESS Convoy Undead Army to Dargaard Keep from either Evergoth or Ishtar.

The second is less likely, since it requires cooperation between players.

Having only studied the games that have been played so far, and starting up in DC354, I can't say I am much of an authority on these suggestions. But I would feel a link for Devils Canyon to Ice Reach provides a back door into both the north and south -- Requires at least one unit to sit and defend... I would say something like:

Break Devils Canyon into to regions (East/West), and place two connections (one from Ice Reach, other from Cathal to each.

This would require more coordinated assaults and defense... and less "Edges" to have at anyone's back.

Krazick

This message is in reply to post 13837:

www.dipwiki.com?title=Haven

You've all played my Haven map... I've been considering some changes for the 3rd playtest, and was looking for input on the concept...

1) Making Spiral Castle adjacent to Ivory Tower (the two circular tower spaces linked)... and possibly, making one or both of these also adjacent to Two Towers (by the Hobbits). i.e. atop all the wizards towers are magical portals that can link you to the other towers. (this was suggested by a player)

2) Making Zhentil Keep adjacent to Dargaard Keep, presumably by a hatch in the floor / secret passage. Right now, Dargaard Keep starts right in the center of 5 powers, none of which can reach it with a land unit in 01, but three of which can reach it with a fleet, creating a dead zone / negotiation point. If you could move from that space (armies only) directly to Zhentil Keep, would that be too strong? Does that give the northwestern powers too much influence of the central island?

3) A link from Devils Canyon to Ice Reach.

These are designed to facilitate units moving around the map. Would it be better? Not needed?

Keep in mind the game was designed to be a world-style variant in that it supports 19 players, but avoid the typical large-variant-syndrome of the game bogging down midway into massive armies that are all stuck in their own worlds with relatively little interaction.

Ideas welcome,
-mike

There are 6 Messages in this Thread:


Haven map change (FuzzyLogic) Jan 11, 01:28 pm

Haven map change (Krazick) Dec 31, 07:34 am

Haven map change (laxrulz777) Jan 06, 03:22 pm

Haven map change (laxrulz777) Jan 06, 03:22 pm

Haven map change (laxrulz777) Jan 07, 10:41 am

Haven map change (orathaic) Jan 15, 09:50 pm

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