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Diplomaticcorp Discussion Forum:  Variants

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Post:< 18935 >
Subject:< Haven map change >
Topic:< Variants >
Category:General >
Author:laxrulz777
Posted:Jan 06, 2011 at 3:22 pm
Viewed:1573 times

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I'm playing in the newest Haven game (go Barbarians!). The Icereach to Devil's Canyon link strikes me as a really basic stalemate line. One unit holds it easily. It ends up having a weird dynamic where the Knights are trying to ally with whoever DOESN'T hold Devil's Canyon and whoever holds Devil's Canyon is trying to ally with the Barbarians/Centaurs. So it kind of encourages a 2v2 type arrangement... Not necessarily a good or bad thing but something to think about.

If you REALLY wanted to encourage that interaction, you could make Icereach and Devil's Canyon the same zone (taking it from simple stalemate line to nearly undefendable.

The other ideas are interesting, but if you do that, it's probably time to clean up the map a little. It's already a bit confusing and adding some sort of north south wrapping along with location specific links might make some peoples heads pop. I think it would be a bit more interesting if the location links were NOT SCs... creating a strategic item to fight over that isn't an SC would be an interesting dynamic.

Also, mages can double convoy (SAB->WSS->ESS-KEE). Also unlikely but technically possible (and probably slightly more likely then the mage and undead player collaborating in Y1.

This message is in reply to post 18883:

Mike,

Prowling around the forum, and I found your note from January 2010 (almost a year back) about possible changes to the Haven Map. And you make a point that Dargaard Keep is in the middle of 5 powers, but that none of which can reach it with a land unit in 01 --

This is not quite true. I see two ways to get an Army there in Fall 01:

1. Rogue Fleet Ashan -> Pool of Radiance, Turn 2 Fleet Pool Radiance convoy Convoy Rogue Army to Dargaard Keep (from Moominvally/The Silver City/Ashan - take your pick).
2. Magi Fleet Ergoth -> ESS, Turn 2 Fleet ESS Convoy Undead Army to Dargaard Keep from either Evergoth or Ishtar.

The second is less likely, since it requires cooperation between players.

Having only studied the games that have been played so far, and starting up in DC354, I can't say I am much of an authority on these suggestions. But I would feel a link for Devils Canyon to Ice Reach provides a back door into both the north and south -- Requires at least one unit to sit and defend... I would say something like:

Break Devils Canyon into to regions (East/West), and place two connections (one from Ice Reach, other from Cathal to each.

This would require more coordinated assaults and defense... and less "Edges" to have at anyone's back.

Krazick

There are 6 Messages in this Thread:


Haven map change (FuzzyLogic) Jan 11, 01:28 pm

Haven map change (Krazick) Dec 31, 07:34 am

Haven map change (laxrulz777) Jan 06, 03:22 pm

Haven map change (laxrulz777) Jan 06, 03:22 pm

Haven map change (laxrulz777) Jan 07, 10:41 am

Haven map change (orathaic) Jan 15, 09:50 pm

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