With 1 game staring yr 4 in the face can go over some stuff...
Starting yr 6 can have extremely white press in springs only. An East reminiscing that he had a Prof Greeley for Psychology that turned his virginal mind into that of a scholar (Greeley = go WEST, young man with Psy, Ves & Sch hinted at for action by said player) is not something I'll let flow into the turn mail. 4 player gb games too easily affected early on but later can have fun trying. My best press in a PB ACTUAL mail game long ago was, to a group of players who clearly feared 1 player to the point of playing foolishly, was simple "C'mon! No really, c'mon!" repeated 20 times. Worked.
Likely will keep the finale GB so won't know winner of your game til after that games end. Unlike Ancient Med (if have enuff sanity will go for the full 25 in that next time) there is the deadly S/W alliance in full press games. Seeing it in these games indirectly with effect on results. If want to know winner sooner then just win! If no solo I put the advancer as taking a draw & other are survivors as game goal known. Anyone who ties for top but does not advance due to tie-breaker I include in draw for DC scoring purposes.
Remember that 2 isles clearly have center spaces that have coasts. Generosity done.
Most of the games have flowed well with none a real issue although a player or 2...
SH is a decisive game vs a finesse 1. Fight on!