So... guys, sorry to be a wet blanket on "ending the game", but the
Knights are not every HALF way to a solo!! That's what I thought was
the case. And apologies since I don't usually play DC games that I
can never find the country stats page, I'll save this E-Mail!!
But it doesn't look like we're anywhere near done yet....
Jim-Bob
On 1/31/12, Michael Sims wrote:
Center counts...
http://www.diplomaticcorp.com/game_page.php?game_id=dc394
Chart, showing center trends over the course of the game...
http://www.diplomaticcorp.com/country_stats.php?type=game&game_id=dc394
There are 102 supply centers. 52 to win. See all this, here...
http://www.dipwiki.com/?title=Haven
Both the counts and charts will be updated for this turn, when builds are
posted tomorrow.
-mike
________________________________
From: Jim Burgess [mailto:jfburgess(at)gmail.com]
Sent: Tue 1/31/2012 11:45 AM
To: tomahaha(at)frontiernet.net
Cc: Michael Sims; baz.dip(at)gmail.com; dipcorp.player(at)gmail.com;
diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; Garry
Bledsoe; dan.i.sinensky(at)gmail.com; Jerome Payne;
wealllovekatamari(at)yahoo.com; mjn82(at)yahoo.com; mrh(at)panix.com;
sandiegosmith(at)hotmail.com; spinozas(at)gmx.net; kingkovas(at)gmail.com;
clockheardt(at)yahoo.com; tiga124(at)aol.com; mvpenner(at)yahoo.com; dc394
Subject: Re: dc394 f07 results!
May I please ask a couple of questions that have been confusing me
over the last game year?
1) Can we get a report, or show me where the report exists, of what
the center counts actually are at the moment? Counting the units and
the builds etc. is quite tedious, so I actually have no idea how to
react to Tom's note.
2) Plus, I thought the de facto standard for "solos" is more than half
the centers. Am I wrong? The Knights are NOWHERE near half the
centers. If so, what IS the center count for a solo?
3) Is this Diplomacy or Tiddlywinks? Just because someone is "tight
with their neighbors", does that mean all bets are off? I recognize
the value in "group negotiation", but lack the context....
Cheers,
Jim-Bob
On 1/31/12, tomahaha(at)frontiernet.net wrote:
> May I suggest we vote to reward the Knights with the win?
> He has a huge lead, he is tight with those closest to him and the main
> opponent in the Pirates (me) was stabbed by the Hobbits, I warned the
> Hobbits if he stabbed me and my chances were no longer there, I would
> assure him he could not lose by throwing what I have at him AND by handing
> centers to the Knights.
> No way do I allow a Hobbit stab to give him a chance so the Knights now
> have a cake walk, the Hobbits made a very BIG mistake indeed. ...may as
> well end it now?
>
> Original Message:
> -----------------
> From: Michael Sims mike(at)fuzzylogicllc.com
> Date: Tue, 31 Jan 2012 08:25:03 -0600
> To: baz.dip(at)gmail.com, dipcorp.player(at)gmail.com, diplomacy(at)diffell.net,
> chaosonejoe(at)yahoo.com, welsh_stroud(at)msn.com, kielmarch(at)hotmail.com,
> dan.i.sinensky(at)gmail.com, jerome777(at)ymail.com, jfburgess(at)gmail.com,
> wealllovekatamari(at)yahoo.com, mjn82(at)yahoo.com, mrh(at)panix.com,
> sandiegosmith(at)hotmail.com, Spinozas(at)gmx.net, kingkovas(at)gmail.com,
> clockheardt(at)yahoo.com, tiga124(at)aol.com, tomahaha(at)frontiernet.net,
> mvpenner(at)yahoo.com, mrh(at)panix.com, dc394(at)diplomaticcorp.com
> Subject: dc394 f07 results!
>
>
> Some big swings this round! Several people up 2 or 3, and normally that
> would be pretty cool! But then we have the Knights and their +5...
>
> Both Garry of the Wizards and Michael of the Ogres are eliminated! And
> the
> Undead plunge into Civil Disorder, having missed two consecutive turns.
> This reduces our game to 10 players!
>
> BUILDS... by Wed 2/1, 3pm Central...
>
> Elves: Build 1
> Faeries: Remove 2
> Gnomes: Remove 1
> Hobbits: Build 2
> Knights: Build 5
> Leprechauns: Remove 1
> Pirates: Build 3
> Rogues: Build 3
>
> Undead: Remove THU, Myr (*Civil Disorder*)
> Ogres: Remove Uun (*Eliminated*)
> Wizards: Remove Kar, ThD (*Eliminated*)
>
>
> Dwarves:
> A Mount Nimro Hold
> A Hollow Earth - Spirit Pond
> A Magrathea - Allerleirauh
> A Fafhrd Supports A Hoarluk - Lubrick
> A Whoville Supports A Heresh - Powry
> A Heresh - Powry
> A France - Magrathea
> A Carpantha - Temple of Doom
> A Venatori Umbrarum Supports A Hidden Grotto - Neverpeak Mtn
> F CHURNING REACH Supports F WEST MIRIANIC OCEAN - The Julianthes
>
> Elves:
> F Horborixen Supports A Fafhrd
> A Waterdeep Supports A Candlekeep
> A City of Splendors Supports A Waterdeep
> A Valley of Lost Honor Supports A City of Splendors
> A Sinking Shore Supports F THREE RIVER LAKE - Prekkendorran Hts(sc)
> A Faerun Supports A Waterdeep
> F RAZORS EDGE Supports F CHURNING REACH
> F THREE RIVER LAKE - Prekkendorran Hts(sc)
>
> Faeries:
> A Ella Supports A Acme Acres - Daisy Meadows (*Void*)
> A Great Glacier - Zhentil Keep (*Bounce*)
> F Endor - Duloc (*Bounce*)
> F Port Ghaast - Myth Drannor (*Fails*)
> A Hidden Grotto - Neverpeak Mtn (*Fails*)
>
> Gnomes:
> F Newa River Supports F Groves of Academe - GRIEF REEF (*Cut*)
> A Sorrows End Hold
> A Troldhaugen Supports A Sorrows End (*Fails*)
> F Groves of Academe - GRIEF REEF (*Fails*)
> A Elephant Graveyard - Hundred Acre Wood
> A Westmark - Avalon
> A Gwynir - Brennin (*Bounce*)
> F TROG BOG - SABLES SWAMP
> F THON THALAS - TROG BOG
>
> Hobbits:
> F Knockshegowna - Merrow
> A Baldurs Gate Supports A Candlekeep
> A Krikkit Supports A Two Towers
> A Two Towers Supports A Candlekeep
> A Candlekeep Supports A Baldurs Gate (*Cut*)
> A Nowwhat - Snow Witch
> A Silvanesti - Zhentil Keep (*Bounce*)
> F BIKINI BOTTOM - WAY THE HECK (*Fails*)
> F PIRATE SHOALS - Pans Labyrinth
> F BABEL BEACH - SEA OF FALLEN STARS
>
> Knights:
> F Prydain Supports A Kingdom of Hearts - Drynwyn
> A Paras Derval - Brennin (*Bounce*)
> F Vinyaya - CHOCOLATE RIVER
> A Oz Supports A Daisy Meadows - Ella (*Void*)
> A Ice Reach - Tymwyvenne
> A Kingdom of Hearts - Drynwyn
> A Cave of Ordeals - Newa River (*Fails*)
> A Hoarluk - Lubrick
> F Andarien Plain - Starkadh
> A Arctic Barrens - Cathal
> F Strawberry Fields Supports F Prydain
> A Acme Acres - Vinyaya
> A Yggdrasil - Cave of Ordeals (*Fails*)
> F SUNLESS SEA - Grissel (*Bounce*)
> F NORTH MIRIANIC OCEAN - EAST MIRIANIC OCEAN
> F RUGGED COAST - Gumdrop Isle
>
> Leprechauns:
> A Fitzgibbon - Lubrick (*Fails*)
> A Great Steppes - Fitzgibbon (*Fails*)
> F SOUTH RAINBOW LAKE - NORTH RAINBOW LAKE
>
> Ogres:
> F Uuno, no move received
>
> Pirates:
> F Llyr Supports A Loxley
> A Loxley Hold
> A Krynn Hold
> F Kahvi - Grendel (*Fails*)
> F Ansalon Supports F HIGH SEAS - WAY THE HECK
> F Slightly Gulch Supports A Neverpeak Mtn
> A Neverpeak Mtn Hold
> A Myth Drannor Hold
> A Critter Country - Duloc (*Bounce*)
> F GRIEF REEF Supports A Cave of Ordeals - Newa River (*Cut*)
> F HIGH SEAS - WAY THE HECK
> F RIFT CANYON - Fantastica
> F RESTLESS WATERS - GULF OF LUHN
>
> Rogues:
> A Niflheim Supports A Sorrows End
> A Orboros - Grissel (*Bounce*)
> A Cyriss Supports A Lost Woods - Ergoth (*Cut*)
> F Dargaard Keep - Palmaris
> A Lost Woods - Ergoth (*Bounce*)
> A Walk of Clouds Supports F Palmaris - To-Gai-Ru
> F Palmaris - To-Gai-Ru
> A Timberlands - Skullcap
> A Daisy Meadows, no move received
> F TILVA STRAIT - WEST MIRIANIC OCEAN
> F WEST MIRIANIC OCEAN - The Julianthes
>
> Trolls:
> F Skellington Supports A Istar - Everglot
> A Grendel - Cyriss (*Fails*)
> A Istar - Everglot
> F RIVER STYX Supports F Skellington
> F WEST SEA OF SHADOWS - Ergoth (*Bounce*)
>
> Undead:
> F To-Gai-Ru, no move received (*Disbanded*)
> F Everglot, no move received (*Disbanded*)
> F The Julianthes, no move received (*Disbanded*)
> A Myrtle, no move received
> F THE MAW, no move received
> F EAST SEA OF SHADOWS, no move received
> F THUNDERHEAD, no move received
>
> Wizards:
> A Thirsty Desert - Candlekeep (*Fails*)
> A Kara-Tur Supports A Thirsty Desert - Candlekeep
>
>
>
>
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