All very flattering, but I'm not even sure that I want to award myself the
win (though if put to a vote I'd be hard pressed to be the one NO vote...).
But whoever started this discussion probably made it harder for me to win
outright...
Of course, the reality is that I'm all for teamwork and I just want
everybody to win!
On Tue, 31 Jan 2012 13:15:01 -0500, Jim Burgess
wrote:
So... guys, sorry to be a wet blanket on "ending the game", but the
Knights are not every HALF way to a solo!! That's what I thought was
the case. And apologies since I don't usually play DC games that I
can never find the country stats page, I'll save this E-Mail!!
But it doesn't look like we're anywhere near done yet....
Jim-Bob
On 1/31/12, Michael Sims wrote:
> Center counts...
> http://www.diplomaticcorp.com/game_page.php?game_id=dc394
>
> Chart, showing center trends over the course of the game...
> http://www.diplomaticcorp.com/country_stats.php?type=game&game_id=dc394
>
> There are 102 supply centers. 52 to win. See all this, here...
> http://www.dipwiki.com/?title=Haven
>
> Both the counts and charts will be updated for this turn, when builds
are
> posted tomorrow.
> -mike
>
> ________________________________
>
> From: Jim Burgess [mailto:jfburgess(at)gmail.com]
> Sent: Tue 1/31/2012 11:45 AM
> To: tomahaha(at)frontiernet.net
> Cc: Michael Sims; baz.dip(at)gmail.com; dipcorp.player(at)gmail.com;
> diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com;
Garry
> Bledsoe; dan.i.sinensky(at)gmail.com; Jerome Payne;
> wealllovekatamari(at)yahoo.com; mjn82(at)yahoo.com; mrh(at)panix.com;
> sandiegosmith(at)hotmail.com; spinozas(at)gmx.net; kingkovas(at)gmail.com;
> clockheardt(at)yahoo.com; tiga124(at)aol.com; mvpenner(at)yahoo.com; dc394
> Subject: Re: dc394 f07 results!
>
>
>
> May I please ask a couple of questions that have been confusing me
> over the last game year?
>
> 1) Can we get a report, or show me where the report exists, of what
> the center counts actually are at the moment? Counting the units and
> the builds etc. is quite tedious, so I actually have no idea how to
> react to Tom's note.
>
> 2) Plus, I thought the de facto standard for "solos" is more than half
> the centers. Am I wrong? The Knights are NOWHERE near half the
> centers. If so, what IS the center count for a solo?
>
> 3) Is this Diplomacy or Tiddlywinks? Just because someone is "tight
> with their neighbors", does that mean all bets are off? I recognize
> the value in "group negotiation", but lack the context....
>
> Cheers,
> Jim-Bob
>
> On 1/31/12, tomahaha(at)frontiernet.net wrote:
>> May I suggest we vote to reward the Knights with the win?
>> He has a huge lead, he is tight with those closest to him and the main
>> opponent in the Pirates (me) was stabbed by the Hobbits, I warned the
>> Hobbits if he stabbed me and my chances were no longer there, I would
>> assure him he could not lose by throwing what I have at him AND by
>> handing
>> centers to the Knights.
>> No way do I allow a Hobbit stab to give him a chance so the Knights
now
>> have a cake walk, the Hobbits made a very BIG mistake indeed. ...may
as
>> well end it now?
>>
>> Original Message:
>> -----------------
>> From: Michael Sims mike(at)fuzzylogicllc.com
>> Date: Tue, 31 Jan 2012 08:25:03 -0600
>> To: baz.dip(at)gmail.com, dipcorp.player(at)gmail.com,
diplomacy(at)diffell.net,
>> chaosonejoe(at)yahoo.com, welsh_stroud(at)msn.com, kielmarch(at)hotmail.com,
>> dan.i.sinensky(at)gmail.com, jerome777(at)ymail.com, jfburgess(at)gmail.com,
>> wealllovekatamari(at)yahoo.com, mjn82(at)yahoo.com, mrh(at)panix.com,
>> sandiegosmith(at)hotmail.com, Spinozas(at)gmx.net, kingkovas(at)gmail.com,
>> clockheardt(at)yahoo.com, tiga124(at)aol.com, tomahaha(at)frontiernet.net,
>> mvpenner(at)yahoo.com, mrh(at)panix.com, dc394(at)diplomaticcorp.com
>> Subject: dc394 f07 results!
>>
>>
>> Some big swings this round! Several people up 2 or 3, and normally
that
>> would be pretty cool! But then we have the Knights and their +5...
>>
>> Both Garry of the Wizards and Michael of the Ogres are eliminated!
And
>> the
>> Undead plunge into Civil Disorder, having missed two consecutive
turns.
>> This reduces our game to 10 players!
>>
>> BUILDS... by Wed 2/1, 3pm Central...
>>
>> Elves: Build 1
>> Faeries: Remove 2
>> Gnomes: Remove 1
>> Hobbits: Build 2
>> Knights: Build 5
>> Leprechauns: Remove 1
>> Pirates: Build 3
>> Rogues: Build 3
>>
>> Undead: Remove THU, Myr (*Civil Disorder*)
>> Ogres: Remove Uun (*Eliminated*)
>> Wizards: Remove Kar, ThD (*Eliminated*)
>>
>>
>> Dwarves:
>> A Mount Nimro Hold
>> A Hollow Earth - Spirit Pond
>> A Magrathea - Allerleirauh
>> A Fafhrd Supports A Hoarluk - Lubrick
>> A Whoville Supports A Heresh - Powry
>> A Heresh - Powry
>> A France - Magrathea
>> A Carpantha - Temple of Doom
>> A Venatori Umbrarum Supports A Hidden Grotto - Neverpeak Mtn
>> F CHURNING REACH Supports F WEST MIRIANIC OCEAN - The Julianthes
>>
>> Elves:
>> F Horborixen Supports A Fafhrd
>> A Waterdeep Supports A Candlekeep
>> A City of Splendors Supports A Waterdeep
>> A Valley of Lost Honor Supports A City of Splendors
>> A Sinking Shore Supports F THREE RIVER LAKE - Prekkendorran Hts(sc)
>> A Faerun Supports A Waterdeep
>> F RAZORS EDGE Supports F CHURNING REACH
>> F THREE RIVER LAKE - Prekkendorran Hts(sc)
>>
>> Faeries:
>> A Ella Supports A Acme Acres - Daisy Meadows (*Void*)
>> A Great Glacier - Zhentil Keep (*Bounce*)
>> F Endor - Duloc (*Bounce*)
>> F Port Ghaast - Myth Drannor (*Fails*)
>> A Hidden Grotto - Neverpeak Mtn (*Fails*)
>>
>> Gnomes:
>> F Newa River Supports F Groves of Academe - GRIEF REEF (*Cut*)
>> A Sorrows End Hold
>> A Troldhaugen Supports A Sorrows End (*Fails*)
>> F Groves of Academe - GRIEF REEF (*Fails*)
>> A Elephant Graveyard - Hundred Acre Wood
>> A Westmark - Avalon
>> A Gwynir - Brennin (*Bounce*)
>> F TROG BOG - SABLES SWAMP
>> F THON THALAS - TROG BOG
>>
>> Hobbits:
>> F Knockshegowna - Merrow
>> A Baldurs Gate Supports A Candlekeep
>> A Krikkit Supports A Two Towers
>> A Two Towers Supports A Candlekeep
>> A Candlekeep Supports A Baldurs Gate (*Cut*)
>> A Nowwhat - Snow Witch
>> A Silvanesti - Zhentil Keep (*Bounce*)
>> F BIKINI BOTTOM - WAY THE HECK (*Fails*)
>> F PIRATE SHOALS - Pans Labyrinth
>> F BABEL BEACH - SEA OF FALLEN STARS
>>
>> Knights:
>> F Prydain Supports A Kingdom of Hearts - Drynwyn
>> A Paras Derval - Brennin (*Bounce*)
>> F Vinyaya - CHOCOLATE RIVER
>> A Oz Supports A Daisy Meadows - Ella (*Void*)
>> A Ice Reach - Tymwyvenne
>> A Kingdom of Hearts - Drynwyn
>> A Cave of Ordeals - Newa River (*Fails*)
>> A Hoarluk - Lubrick
>> F Andarien Plain - Starkadh
>> A Arctic Barrens - Cathal
>> F Strawberry Fields Supports F Prydain
>> A Acme Acres - Vinyaya
>> A Yggdrasil - Cave of Ordeals (*Fails*)
>> F SUNLESS SEA - Grissel (*Bounce*)
>> F NORTH MIRIANIC OCEAN - EAST MIRIANIC OCEAN
>> F RUGGED COAST - Gumdrop Isle
>>
>> Leprechauns:
>> A Fitzgibbon - Lubrick (*Fails*)
>> A Great Steppes - Fitzgibbon (*Fails*)
>> F SOUTH RAINBOW LAKE - NORTH RAINBOW LAKE
>>
>> Ogres:
>> F Uuno, no move received
>>
>> Pirates:
>> F Llyr Supports A Loxley
>> A Loxley Hold
>> A Krynn Hold
>> F Kahvi - Grendel (*Fails*)
>> F Ansalon Supports F HIGH SEAS - WAY THE HECK
>> F Slightly Gulch Supports A Neverpeak Mtn
>> A Neverpeak Mtn Hold
>> A Myth Drannor Hold
>> A Critter Country - Duloc (*Bounce*)
>> F GRIEF REEF Supports A Cave of Ordeals - Newa River (*Cut*)
>> F HIGH SEAS - WAY THE HECK
>> F RIFT CANYON - Fantastica
>> F RESTLESS WATERS - GULF OF LUHN
>>
>> Rogues:
>> A Niflheim Supports A Sorrows End
>> A Orboros - Grissel (*Bounce*)
>> A Cyriss Supports A Lost Woods - Ergoth (*Cut*)
>> F Dargaard Keep - Palmaris
>> A Lost Woods - Ergoth (*Bounce*)
>> A Walk of Clouds Supports F Palmaris - To-Gai-Ru
>> F Palmaris - To-Gai-Ru
>> A Timberlands - Skullcap
>> A Daisy Meadows, no move received
>> F TILVA STRAIT - WEST MIRIANIC OCEAN
>> F WEST MIRIANIC OCEAN - The Julianthes
>>
>> Trolls:
>> F Skellington Supports A Istar - Everglot
>> A Grendel - Cyriss (*Fails*)
>> A Istar - Everglot
>> F RIVER STYX Supports F Skellington
>> F WEST SEA OF SHADOWS - Ergoth (*Bounce*)
>>
>> Undead:
>> F To-Gai-Ru, no move received (*Disbanded*)
>> F Everglot, no move received (*Disbanded*)
>> F The Julianthes, no move received (*Disbanded*)
>> A Myrtle, no move received
>> F THE MAW, no move received
>> F EAST SEA OF SHADOWS, no move received
>> F THUNDERHEAD, no move received
>>
>> Wizards:
>> A Thirsty Desert - Candlekeep (*Fails*)
>> A Kara-Tur Supports A Thirsty Desert - Candlekeep
>>
>>
>>
>>
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>
>
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