Thanks to all for a great game and thanks to Vegas for GMing.
Congratulations to Steve! Good luck in Round 2.
It was stab or be stabbed I think, Garry, and I waited too long, that’s all.
Good fun!
John
On Thursday, 6 February 2014, garry b wrote:
> Congrats Steve!
>
> I figured I was too little too late in the end but it is because TheWizardTim was masterful in his defense of Egypt. I honestly predicated everything on being able to capture Egypt both faster and completely and that didn't happen because he was a solid foe. Sorry to John that I had to stab for a few centers but I was hoping I could get some momentum late and overcome Steve. Didn't like doing it but the 08 deadline was a ticking clock in the back of my mind throughout and I didn't have any choice.
>
> That said Steve getting to 15 was impressive. Good luck in Rd 2.
>
> Thanks to Vegas for a nice diversion and an interesting tournament and format. I hope this becomes something annual at DC. I like the idea of a finite timeframe before determining a winner. Certainly makes you act more deliberately.
>
> Best,
> Garry
>
>
> Adjustments:
> Rome: Supp 0 Unit 0 Build 0
> Carthage: Supp 15 Unit 12 Build 3
> Persia: Supp 11 Unit 10 Build 1
> Greece: Supp 7 Unit 8 Remove 1
> Egypt: Supp 1 Unit 2 Remove 1
> Rets done. no need for builds. E stayed on board (Gary had a bit of tribute for him as part of his The hold he can just say now
)despite that 1 crazy turn which I literally had to ck multiple times that I was on right dpy file & right moves knowing Tim to be a solid player. C already looked good up north but that took off a lot of the pressure. Reasonably smooth game with my usual inability to decide whether a point needs making or even has validity about it for silliness. This is the 2nd game to finish so 2 are set for the full press final with 1 turn a wk & the rest. Gary is a big-wig in DC so he can see if I assign the right results titles. Survivor throws me here as I know it is also used when a solo occurs which is not the norm.
>
> http://www.diplomaticcorp.com/game_page.php?game_id=dc470
> Carthage: OJAX/STEVE
> F Apulia Supports A Roma - Ravenna
> F Ausonian Sea - Messenian Sea
> A Cirta - Sahara
> A Etruria - Rhaetia
> F Gulf of Tacape Supports F Ausonian Sea - Messenian Sea
> A Leptis Supports F Libyan Sea - Cyrene
> F Libyan Sea - Cyrene
> F Ligurian Sea - Tyrrhenean Sea
> F Neapolis - Ionian Sea
> A Numidia - Phazania
> A Roma - Ravenna
> A Venetia - Dalmatia
> Persia: GARRY
> A Alexandria - Cyrene (*Fails*)
> A Bithynia - Byzantium (*Bounce*)
> A Cappadocia - Galatia
> F Cilician Strait - Miletus (*Bounce*)
> F Egyptian Sea - Crete (*Bounce*)
> F Gulf of Pelusium - Alexandria (*Fails*)
> A Macedonia Supports A Bithynia - Byzantium (*Dislodged*)DAC
> A Sidon Hold
> A Sinai Supports A Thebes
> A Thebes Hold
> Greece: JOHN
> F Aegean Sea - Macedonia
> F Athens Supports F Aegean Sea - Macedonia
> F Gulf of Syrtis - Cyrene (*Bounce*)
> F Messenian Sea - Crete (*Dislodged*)SPA
> A Miletus - Byzantium (*Bounce*)
> F Minoan Sea - Miletus (*Bounce*)
> A Ravenna Hold (*Dislodged*)ETR
> A Vindobona - Venetia
> Egypt: TIM
> A Bayuda Supports F Memphis - Thebes
> F Memphis - Thebes (*Fails*)
>