The normal vehicle in the past (when Cat & DW were main recruiting sources along with old Dip1600) was Sail Ho. Not as pretty a game but no-fooling, point-to-point play required. Only 16 folks needed as well which was always easy. People think South has an advantage but that very thought means game usually is played against S so diminishes what I think is a false idea. The place names alone throw some folks at first...
From: garry b
To: MICHAEL BOUTOT ; GUNBOAT DC GUNBOATDC
Cc: JOHN LANGLEY ; Tim Miller ; OJAX STREETMAN ; ISAAC ZINNER ; Mike Sims
Sent: Thursday, February 6, 2014 8:05 AM
Subject: RE: GB02 DC470 F08 PUNIC PULVERISOR ENDS THIS 1
Congrats Steve!
I figured I was too little too late in the end but it is because TheWizardTim was masterful in his defense of Egypt. I honestly predicated everything on being able to capture Egypt both faster and completely and that didn't happen because he was a solid foe. Sorry to John that I had to stab for a few centers but I was hoping I could get some momentum late and overcome Steve. Didn't like doing it but the 08 deadline was a ticking clock in the back of my mind throughout and I didn't have any choice.
That said Steve getting to 15 was impressive. Good luck in Rd 2.
Thanks to Vegas for a nice diversion and an interesting tournament and format. I hope this becomes something annual at DC. I like the idea of a finite timeframe before determining a winner. Certainly makes you act more deliberately.
Best,
Garry
Date: Tue, 4 Feb 2014 16:06:03 -0800
From: vegas_iwish(at)yahoo.com
Subject: GB02 DC470 F08 PUNIC PULVERISOR ENDS THIS 1
To: gunboat(at)diplomaticcorp.com
CC: kielmarch(at)hotmail.com; cartesian.i(at)gmail.com; thewizard.tim(at)gmail.com; oje.games(at)gmail.com; Isaac.zinner(at)gmail.com; mike(at)fuzzylogicllc.com
Adjustments:
Rome: Supp 0 Unit 0 Build 0
Carthage: Supp 15 Unit 12 Build 3
Persia: Supp 11 Unit 10 Build 1
Greece: Supp 7 Unit 8 Remove 1
Egypt: Supp 1 Unit 2 Remove 1
Rets done. no need for builds. E stayed on board (Gary had a bit of tribute for him as part of his The hold he can just say now
)despite that 1 crazy turn which I literally had to ck multiple times that I was on right dpy file & right moves knowing Tim to be a solid player. C already looked good up north but that took off a lot of the pressure. Reasonably smooth game with my usual inability to decide whether a point needs making or even has validity about it for silliness. This is the 2nd game to finish so 2 are set for the full press final with 1 turn a wk & the rest. Gary is a big-wig in DC so he
can see if I assign the right results titles. Survivor throws me here as I know it is also used when a solo occurs which is not the norm.
http://www.diplomaticcorp.com/game_page.php?game_id=dc470
Carthage: OJAX/STEVE
F Apulia Supports A Roma - Ravenna
F Ausonian Sea - Messenian Sea
A Cirta - Sahara
A Etruria - Rhaetia
F Gulf of Tacape Supports F Ausonian Sea - Messenian Sea
A Leptis Supports F Libyan Sea - Cyrene
F Libyan Sea - Cyrene
F Ligurian Sea - Tyrrhenean Sea
F Neapolis - Ionian Sea
A Numidia - Phazania
A Roma - Ravenna
A Venetia - Dalmatia
Persia: GARRY
A Alexandria - Cyrene (*Fails*)
A Bithynia - Byzantium (*Bounce*)
A Cappadocia - Galatia
F Cilician Strait - Miletus (*Bounce*)
F Egyptian Sea - Crete (*Bounce*)
F Gulf of Pelusium - Alexandria (*Fails*)
A Macedonia Supports A Bithynia - Byzantium (*Dislodged*)DAC
A Sidon Hold
A Sinai Supports A Thebes
A Thebes Hold
Greece: JOHN
F Aegean Sea - Macedonia
F Athens Supports F Aegean Sea - Macedonia
F Gulf of Syrtis - Cyrene (*Bounce*)
F Messenian Sea - Crete (*Dislodged*)SPA
A Miletus - Byzantium (*Bounce*)
F Minoan Sea - Miletus (*Bounce*)
A Ravenna Hold (*Dislodged*)ETR
A Vindobona - Venetia
Egypt: TIM
A Bayuda Supports F Memphis - Thebes
F Memphis - Thebes (*Fails*)